You can win with their ults sure, but their primary uses are scrying. Sometimes Nissa's 0 can come in handy. Scrying for Oracle plays, or Temporal Mastery.
Toss in some Serum and you'll have no problem controlling the top of your deck.
Still working on the deck, its just an idea. But its pretty tough to beat if the game goes long. Exhaustion has proven itself most of the time.
I once strung together 4 turns in a row. They were not pleased.
Honestly, it might not be terrible. The issue is that boy are these cards expensive (Meaning the HELPERS, even) and would this just be able to be hit by all kinds of things by the time you pull it off. You might have Emrakul but not be able to attack because of Ensnaring Bridge. It might NOT be ridiculous though. What if you played FOUR Quicksilver Amulet AND four Thran Temporal Gateway, AND also Kozilek, Butcher of Truth and Ulamog, the Ceaseless Hunger. This would just be the BANNED Aetherworks Marvel deck, except in Modern. (More like strongly suggest ONLY those ones, and STILL this hilarious Emrakul.)
Let's see:
4 Thran Temporal Gateway
3 Quicksilver Amulet
3 Emrakul, the Aeons Torn (These would be good
3 Kozilek, Butcher of Truth
2 Karn Liberated (Thran Gateway cheat for him, but not for Amulet; remove Ensnaring Bridge)
4 Utopia Sprawl (Ghost Quarter hedging, but too good not to play)
4 Garruk Wildspeaker (chain Time Walks; "turns" style of deck)
4 Savor the Moment
4 Search for Tomorrow
4 Explore (The four casting cost cards demand ramp just for themselves)
4 Remand (This is disgusting, is Time Walk, may as well try to truly break it)
2 Spreading Seas (begging the question; awful lot of other things could just get hardcast)
Nearly all basics:
4 Misty Rainforest
1 Breeding Pool
7 Forest
7 Island
Something like that could be fun. I don't know about the Oracle's Vault though... I think try it in EDH probably
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"Warning: Um, warning. This is going to be a game state violation. And a taking extra turns and drawing extra cards violation, pretty much, a whole bunch of violations. Look at me, I'm the DCI."
I mean yeah, i've been using steve and courser of kruphix, but meh. something tells me there's better tanks out there? Courser kinda good for the deck tho
I think there are easier ways to accomplish the same thing. If you are just challenging yourself than go for it. But otherwise look at some of the cards above and use them...
I am challenging myself. The key is extra turns. A la jace temporal mastery schinanigans. Exhaustion can be effective too. I've tried Selesnya build as well as artifacts. The artifacts build is kinda powerful with tezzeret the seeker/ throne of geth/ vedalken certarch. But the whole extra turns thing is paramount. I know Oracle is a mediocre card, but there's not a control deck around that's going to outright win on turn 5 but this deck can turn 5 into turns 6 and 7, really really easily and planeswalker love love love extra turns.
Jace tMS is the best planeswalker, even he can turn a mediocre card into a game ender, and a brick house of card advantage. At worst, Oracle reads: 2 exile the top card of your graveyard. Which isn't horrid if you don't need that mana dork or whatever when you already know what's in top of your library.
Since you love love love taking extra turns..... why not just play turns? It is more streamlined and doesn't play horrid and clunky do nothing the turn they are cast artifacts.
But if you are looking for a funky and comical turns combo go with Panoptic Mirror and Savor the moments. Costs 2 less mana is less random. Besides IDK if you know this yet but I hear Teferi and savor the moments are pretty awesome together.... I probably shouldn't have out that out there if the turns players haven't seen it yet. But since it's there. Check it. Teferi. Next turn cast savor and draw while unwrapping 2 lands. Extra turn untap 2 lands. Now you have an extra draw step, extra Teferi activation ie another draw, and can reliably cryptic or whatever to tap team and do stuff with. Or you can just Teferi savor untap lands, on free turn cast exhaustion and untap 2 lands.... still basically win.
Hey there's nothing wrong with gigadrowse, remand, and exhaustion. Those are cards that are gonna go in here too.
But for Oracle, there's a ton of things wrong with tapping out to take an extra turn and not feeding oracle a counter. That's what makes the temporal mastery such a nice card with Nissa/Jace/Serum.
Rites of Flourishing and Courser of Kruphix gets real silly, real quick. How quickly you just blaze through your deck, AND double your lands, relative to opponent... with Serum Visions, Opt, Nissa, Jace, etc.
I keep liking Nissa more and more. You can drop her on 3 if you dare, but she's literally a 3 mana walker or you play her later, and ult her that very turn or maybe on one of your "extra turns". Sick card. I hardly use her middle ability, but playing a land with her off the top doesn't count against your land drops. Problem becomes: She can't win the game on her own, and she doesn't actually put cards from your hand on top. Only thing that does that is Jace. The Scry is helpful though.
Fog is either a 1 mana, take an extra turn, or its useless.
Opting a Temporal on opponent's end step is kinda hysterical, especially if they're trying to GQ, path to exile, or something like that.
Pretty sure that Noxious Revival can be abused here in some way, like, really really badly. The green miracles are lackluster, but sticking Blessings of Nature on a Treetop Village, is kind of just... good. How about a 3 mana 7/7 trampler that dodges sorceries for the rest of the game. 4 mana, if you're actually casting blessings. Walking Ballista maybe? Oh look, a harmless Kitchen Finks... well *****. In simic here... Wanna do Eternal Witness Primal Command lock? Let's talk about Vanishment.
I know the deck Turns exists but I want to try and make a UG deck, not UW. And I don't think it needs Oracle, or even more specific turn spells than Temporal(Time Warp comes to mind)...
Fog, Gigadrowse, Exhaustion, Cryptic etc. are all kind of pseudo-turns.
If one in 8 cards are a miracle... And you have all this scry going on, how often are you actually going to get one. How bad is it if you have Courser/Rites clearing the way.
Sideboard is incomplete but in the first creatureless test, 2-0 UW Control
It wasn't close.
Game 1
Caught a Treetop early on, got him down to 13. I drew another, he ended up exiling both. He actually caught all 4 in 30 cards, and at the time I was running 3 Treetop's, I had all 3 by that time too. Gigadrowse was a house here. It gave me so many turns where I could do what I wanted. Garruk's 2 beasts forced him to tap out for his terminus. Nissa's 2nd ult followed next turn.
Game 2
He tapped out on turn 3 for Azcanta? with a colonnade/Dual land/FoR. I think he was hoping for an island that he didn't get. Nissa followed the tapout. He tried to command Nissa, a turn too late, I answered with my own Command. I did play Rite a couple turns later. Again, Nissa's 2nd ult... She was at 1. And he couldn't do a thing til ult thanks to Temporal and Exhaustion.
He never even got to attack with a colonnade or snapcaster, I think he countered maybe 2 spells of mine... in 2 games.
I'm not so sure itll do well against faster decks, but I'm likely to include anti burn/discard in the sideboard at this point.
I'm finding Temporal Mastery a little risky. It can be incredible, but it basically NEEDS Jace. Might include a copy, but I think 6 is the right number on turns. If you don't need Jace the deck gets clanky and less reliable with Noxious Revival and whatever discard outlet. There could be merit there, as there are quite a few cards that draw 1+cards, and let you discard. Temporal in opening hand or drawing one is so clanky/ 1U: Draw a card, untap lands, play whatever you were going to play anyway. How is Opt not better in 9 out of 10 situations?
Time Warp doesn't carry inconsistency with it, except if you can't get lands. And I think I'm going to give Temporal Trespass a try as #5. Part the Waterveil might take #6 slot.
I believe Serum Visions might be better than Opt. If I want that first card anyway, I don't get to scry, while Visions will always let me set up my next draw. It's also better early at deck manipulation. Serum with Nissa out digs A LOT.
So, I'm at this core:
Disruption
4 Gigadrowse is absurdly good in a mostly blue deck. It's the reason this deck has been doing well against UW control. Cast on their upkeep, or on their end step. It's a versatile card that's useful from the start of the game in multiple turn phases... even your own!
4 Exhaustion is a situational turn spell. But it's quite good.
2-3 Cryptic Command
Yet another way to blank an opponent's turn. We're predominantly blue. This card needs no explanation on its versatility.
4 Fog is being included as well. Most decks aren't creatureless. It fits well into a counterspell kind of deck where I focus counters on non-creature spells. I'm mainboarding 4 for now, at worst its a 4-of in sideboard. You can often scry it away if you don't need it. You could make a case that gigadrowse is just better? Tap lands? Tap creatures?
Deck Manipulation
4 Serum Visions
It just offers consistency... early, middle, and late. Dropping Temporal Mastery because this card is too good, and Mastery is wildly inconsistent unless we're in control of the game anyway.
4 Nissa
Here's your build around card. It's good from turn 3 onward. She can't protect herself, but the whole deck is built around protecting her. So it's not a big deal. It doesn't make much sense in a creature-less deck. You will rarely use her 0 ability unless you know a land is on top. She grows fast with the +2, and can ult the turn you play her.
Lands
2 Treetop? You can often just tap opponent various different methods and just hit them for 3, for 3 mana. There's just not any lands that are quite as efficient, except mutavault. But I'd rather pay an extra mana for +1/+1 and trample.
That puts the deck at around 26 cards, 2 lands included. 28 if you include the Expensive extra turn spells previously mentioned. Looking at 23? 24? lands?
Debate time:
I'm leaning towards Rites of Flourishing, but instant speed is instant speed. Should we include 3 copies? 3 each? Does Howling Mine have merit here? Gigadrowse doesn't seem to care. A lot of those questions are better answered with the rest of the deck made.
There's 10ish slots to fill, before we even add that debate to the deck; Cuts being made is likely to increase versatility. I typically decktest with consistency in mind.
Question to be answered
-Ramp vs. Draw vs. Counterspell: The rest of the deck basically HAS to be CMC 2 or less. Deck is expensive thus far. We gotta get there.
-Consistency vs. Versatility: What to cut?... so that we can have a consistent deck that loses to less.
I don't know, maybe take the dictate as a 4-of
Add in some a few spell pierce and a few mana leak?
Do I need the fogs?
Honestly this looks like a hybrid of turbo fog and turns but with too much extra fluff.
Is Nissa helping here? Seems like once the miracles came out she's less required.
She's dope. You can play her early. Or play her late, and ultimately the turn she comes down. Tap 2 lands to treetop, untapping them and hit for 13. Just leave a mana up for fog if u cast her early. Nissa, part the water veil, and treetop are where the wins come from. It's a great deck against any creature based or control strategy.
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and the payoff:
That's the primary win-con. Casting Emrakul for free.
Getting there is tough, but I've found this little duo fun:
Jace, the Mind Sculptor and Nissa, Steward of Elements
You can win with their ults sure, but their primary uses are scrying. Sometimes Nissa's 0 can come in handy. Scrying for Oracle plays, or Temporal Mastery.
Toss in some Serum and you'll have no problem controlling the top of your deck.
Still working on the deck, its just an idea. But its pretty tough to beat if the game goes long. Exhaustion has proven itself most of the time.
I once strung together 4 turns in a row. They were not pleased.
Honestly, it might not be terrible. The issue is that boy are these cards expensive (Meaning the HELPERS, even) and would this just be able to be hit by all kinds of things by the time you pull it off. You might have Emrakul but not be able to attack because of Ensnaring Bridge. It might NOT be ridiculous though. What if you played FOUR Quicksilver Amulet AND four Thran Temporal Gateway, AND also Kozilek, Butcher of Truth and Ulamog, the Ceaseless Hunger. This would just be the BANNED Aetherworks Marvel deck, except in Modern. (More like strongly suggest ONLY those ones, and STILL this hilarious Emrakul.)
Let's see:
4 Thran Temporal Gateway
3 Quicksilver Amulet
3 Emrakul, the Aeons Torn (These would be good
3 Kozilek, Butcher of Truth
2 Karn Liberated (Thran Gateway cheat for him, but not for Amulet; remove Ensnaring Bridge)
4 Utopia Sprawl (Ghost Quarter hedging, but too good not to play)
4 Garruk Wildspeaker (chain Time Walks; "turns" style of deck)
4 Savor the Moment
4 Search for Tomorrow
4 Explore (The four casting cost cards demand ramp just for themselves)
4 Remand (This is disgusting, is Time Walk, may as well try to truly break it)
2 Spreading Seas (begging the question; awful lot of other things could just get hardcast)
Nearly all basics:
4 Misty Rainforest
1 Breeding Pool
7 Forest
7 Island
Something like that could be fun. I don't know about the Oracle's Vault though... I think try it in EDH probably
I think there are easier ways to accomplish the same thing. If you are just challenging yourself than go for it. But otherwise look at some of the cards above and use them...
Good Luck
Jace tMS is the best planeswalker, even he can turn a mediocre card into a game ender, and a brick house of card advantage. At worst, Oracle reads: 2 exile the top card of your graveyard. Which isn't horrid if you don't need that mana dork or whatever when you already know what's in top of your library.
But if you are looking for a funky and comical turns combo go with Panoptic Mirror and Savor the moments. Costs 2 less mana is less random. Besides IDK if you know this yet but I hear Teferi and savor the moments are pretty awesome together.... I probably shouldn't have out that out there if the turns players haven't seen it yet. But since it's there. Check it. Teferi. Next turn cast savor and draw while unwrapping 2 lands. Extra turn untap 2 lands. Now you have an extra draw step, extra Teferi activation ie another draw, and can reliably cryptic or whatever to tap team and do stuff with. Or you can just Teferi savor untap lands, on free turn cast exhaustion and untap 2 lands.... still basically win.
But for Oracle, there's a ton of things wrong with tapping out to take an extra turn and not feeding oracle a counter. That's what makes the temporal mastery such a nice card with Nissa/Jace/Serum.
I keep liking Nissa more and more. You can drop her on 3 if you dare, but she's literally a 3 mana walker or you play her later, and ult her that very turn or maybe on one of your "extra turns". Sick card. I hardly use her middle ability, but playing a land with her off the top doesn't count against your land drops. Problem becomes: She can't win the game on her own, and she doesn't actually put cards from your hand on top. Only thing that does that is Jace. The Scry is helpful though.
Fog is either a 1 mana, take an extra turn, or its useless.
Opting a Temporal on opponent's end step is kinda hysterical, especially if they're trying to GQ, path to exile, or something like that.
Pretty sure that Noxious Revival can be abused here in some way, like, really really badly. The green miracles are lackluster, but sticking Blessings of Nature on a Treetop Village, is kind of just... good. How about a 3 mana 7/7 trampler that dodges sorceries for the rest of the game. 4 mana, if you're actually casting blessings. Walking Ballista maybe? Oh look, a harmless Kitchen Finks... well *****. In simic here... Wanna do Eternal Witness Primal Command lock? Let's talk about Vanishment.
I know the deck Turns exists but I want to try and make a UG deck, not UW. And I don't think it needs Oracle, or even more specific turn spells than Temporal(Time Warp comes to mind)...
Fog, Gigadrowse, Exhaustion, Cryptic etc. are all kind of pseudo-turns.
If one in 8 cards are a miracle... And you have all this scry going on, how often are you actually going to get one. How bad is it if you have Courser/Rites clearing the way.
I had to Nix the Courser. He just gets all the hate around.
Turbofog meets Turns and they had a Simic baby:
4 Nissa, Steward of Elements
1 Tamiyo, the Moon Sage
1 Garruk, Primal Hunter
1 Ugin, the Spirit Dragon
Enchantment
4 Rites of Flourishing
Sorcery
4 Exhaustion
4 Temporal Mastery
4 Fog
4 Gigadrowse
4 Opt
3 Negate
3 Cryptic Command
Lands
4 Botanical Sanctum
1 Breeding Pool
4 Island
4 Forest
2 Hinterland Harbor
4 Misty Rainforest
4 Treetop Village
Sideboard is incomplete but in the first creatureless test, 2-0 UW Control
It wasn't close.
Game 1
Caught a Treetop early on, got him down to 13. I drew another, he ended up exiling both. He actually caught all 4 in 30 cards, and at the time I was running 3 Treetop's, I had all 3 by that time too. Gigadrowse was a house here. It gave me so many turns where I could do what I wanted. Garruk's 2 beasts forced him to tap out for his terminus. Nissa's 2nd ult followed next turn.
Game 2
He tapped out on turn 3 for Azcanta? with a colonnade/Dual land/FoR. I think he was hoping for an island that he didn't get. Nissa followed the tapout. He tried to command Nissa, a turn too late, I answered with my own Command. I did play Rite a couple turns later. Again, Nissa's 2nd ult... She was at 1. And he couldn't do a thing til ult thanks to Temporal and Exhaustion.
He never even got to attack with a colonnade or snapcaster, I think he countered maybe 2 spells of mine... in 2 games.
I'm not so sure itll do well against faster decks, but I'm likely to include anti burn/discard in the sideboard at this point.
He's been removed.
Trying to evaluate ramp vs. draw. And the more I think about it the more I want to run serum visions, search for tomorrow, and time warp. Have to cut?
I also think about dictate of Kruphix and explore. The rites is really good though. But need ample turns to have it do well.
Time Warp doesn't carry inconsistency with it, except if you can't get lands. And I think I'm going to give Temporal Trespass a try as #5. Part the Waterveil might take #6 slot.
I believe Serum Visions might be better than Opt. If I want that first card anyway, I don't get to scry, while Visions will always let me set up my next draw. It's also better early at deck manipulation. Serum with Nissa out digs A LOT.
So, I'm at this core:
Disruption
4 Gigadrowse is absurdly good in a mostly blue deck. It's the reason this deck has been doing well against UW control. Cast on their upkeep, or on their end step. It's a versatile card that's useful from the start of the game in multiple turn phases... even your own!
4 Exhaustion is a situational turn spell. But it's quite good.
2-3 Cryptic Command
Yet another way to blank an opponent's turn. We're predominantly blue. This card needs no explanation on its versatility.
4 Fog is being included as well. Most decks aren't creatureless. It fits well into a counterspell kind of deck where I focus counters on non-creature spells. I'm mainboarding 4 for now, at worst its a 4-of in sideboard. You can often scry it away if you don't need it. You could make a case that gigadrowse is just better? Tap lands? Tap creatures?
Deck Manipulation
4 Serum Visions
It just offers consistency... early, middle, and late. Dropping Temporal Mastery because this card is too good, and Mastery is wildly inconsistent unless we're in control of the game anyway.
4 Nissa
Here's your build around card. It's good from turn 3 onward. She can't protect herself, but the whole deck is built around protecting her. So it's not a big deal. It doesn't make much sense in a creature-less deck. You will rarely use her 0 ability unless you know a land is on top. She grows fast with the +2, and can ult the turn you play her.
Lands
2 Treetop? You can often just tap opponent various different methods and just hit them for 3, for 3 mana. There's just not any lands that are quite as efficient, except mutavault. But I'd rather pay an extra mana for +1/+1 and trample.
That puts the deck at around 26 cards, 2 lands included. 28 if you include the Expensive extra turn spells previously mentioned. Looking at 23? 24? lands?
Debate time:
I'm leaning towards Rites of Flourishing, but instant speed is instant speed. Should we include 3 copies? 3 each? Does Howling Mine have merit here? Gigadrowse doesn't seem to care. A lot of those questions are better answered with the rest of the deck made.
There's 10ish slots to fill, before we even add that debate to the deck; Cuts being made is likely to increase versatility. I typically decktest with consistency in mind.
Question to be answered
-Ramp vs. Draw vs. Counterspell: The rest of the deck basically HAS to be CMC 2 or less. Deck is expensive thus far. We gotta get there.
-Consistency vs. Versatility: What to cut?... so that we can have a consistent deck that loses to less.
I don't know, maybe take the dictate as a 4-of
Add in some a few spell pierce and a few mana leak?
Do I need the fogs?
4 Nissa, Steward of Elements
Enchantment(5)
4 Dictate of Kruphix
1 Search for Azcanta
Sorcery(14)
4 Serum Visions
4 Exhaustion
4 Time Warp
1 Temporal Trespass
1 Part the Waterveil
4 Gigadrowse
4 Spell Pierce
3 Fog
3 Cryptic Command
Lands(23)
1 Breeding Pool
8 Island
3 Forest
4 Hinterland Harbor
4 Misty Rainforest
3 Treetop Village
Is Nissa helping here? Seems like once the miracles came out she's less required.