Hey there guys! A long while back I played a deck in standard that used Overgrown Battlements, Summoning trap, and Big creatures (Emrakul, Iona, etc) and I was hoping to kind of recreate this in modern. Here's a working list that I'm testing with, and I'm trying to keep this a little more budget - Though of course I'll upgrade as needed down the line.
Now I'm having mild success here and there, but how would one improve upon this? I realize this isn't the most ideal build but I think it might be able to go places. What do you guys think? Trying to do too much with not good enough legs? Not worth trying to do over the generic tron builds?
That combo actually seems insane to add and I'm not sure why I didn't think of it. Right now I do have Sphinx taken out, and my It That Betrays in the deck as well. I'm iffy on the brutalizer exarch, but he's there primarily to deal with main deck planeswalkers and other stuff like that, Think taking him out would make better room and I can leave him in the board?
As for the Druid+Vizier combo, should I run 4 each in deck? I assume so, they're just so good together.
4 Birds of Paradise
4 Overgrown Battlement
4 Wall of Omens
4 Thought-Knot Seer
4 Knight of the Reliquary
2 Artisan of Kozilek
1 Brutalizer Exarch
1 Thragtusk
1 Emrakul, the Aeons Torn
1 Iona, Shield of Emeria
1 Sphinx of the Steel Wind
4 Oblivion Ring
4 Summoning Trap
2 Ancient Stirrings
Lands
2 Stirring Wildwood
4 Canopy Vista
4 Eldrazi Temple
4 Sunpetal Grove
2 Forest
2 Plains
1 Ghost Quarter
4 Windswept Heath
3 Acidic Slime
2 Eidolon of Rhetoric
2 Dawn Charm
3 Reclamation Sage
3 Tormod's Crypt
1 Elesh Norn, Grand Cenobite
Now I'm having mild success here and there, but how would one improve upon this? I realize this isn't the most ideal build but I think it might be able to go places. What do you guys think? Trying to do too much with not good enough legs? Not worth trying to do over the generic tron builds?
http://www.youtube.com/watch?v=RsjKsaxbnds <- Me.
Trades! Alters! Oh My!
Legacy: WUBRGDredgeGRBUW
EDH:BG Nath of the Guilty GearGB (defunct)
BUGDamia, Toolbox of Stone GUB
-Guild Wars 2-
Server: Fort Aspenwood
Character: Anarchy Stockingu - Lvl 80 Asura Engineer
Another option to cheat them out is Elvish Piper or Quicksilver Amulet.
Besides Emrakul and Iona the rest of the finishers seem rather weak and not really worth building a deck around cheating them out as they don't actually win the game.
Some better options would be: Emrakul 2.0, Worldspine Wurm, Ulamog, Ulamog 2.0, Kozilek, Darksteel Colossus, It That Betrays and Terastodon.
You can also use only green finishers and play Dramatic Entrance, the most powerful options for this would be:
Progenitus, Worldspine Wurm, Zacama, Primal Calamity, Hellkite Overlord, Terastodon, Ghalta, Primal Hunger and Liege of the Tangle.
Woah! Thanks for the help a ton!
That combo actually seems insane to add and I'm not sure why I didn't think of it. Right now I do have Sphinx taken out, and my It That Betrays in the deck as well. I'm iffy on the brutalizer exarch, but he's there primarily to deal with main deck planeswalkers and other stuff like that, Think taking him out would make better room and I can leave him in the board?
As for the Druid+Vizier combo, should I run 4 each in deck? I assume so, they're just so good together.
Thinking something like
-4 Battlements
-4 WoW
-1 Sphinx
+1 It That Betrays
+4 Vizir
+4 Druid
http://www.youtube.com/watch?v=RsjKsaxbnds <- Me.
Trades! Alters! Oh My!
Legacy: WUBRGDredgeGRBUW
EDH:BG Nath of the Guilty GearGB (defunct)
BUGDamia, Toolbox of Stone GUB
-Guild Wars 2-
Server: Fort Aspenwood
Character: Anarchy Stockingu - Lvl 80 Asura Engineer