Or maybe just not using the correct cheap spells that can help the deck survive the first few turns in order to play it's threats later.
What is different now?
Cheap spells. And cheap spells. Oh, and man-lands. And did I mention cheap spells?
Fatal Push, Serum Visions, Path to Exile, Collective Brutality. All wonderful modern staples that can be the heart of midrange.
Oh, midrange?
Yep. Midrange. Maybe control if you feel like it.
How does the deck not work? Aggro. Sure, you have a wonderfully cheap and powerful creature called Hunted Horror, but man is it hard to bring him out turn 3. Torpor Orb and Tocatli Honor Guard are so susceptible to removal. The honor guard mostly.
I have come and gone about adding more removal, or less removal, or whatever. But I think that where it is is nice. I also have some doubt about the double generation lands.. But alas, I need to test this.
Now I'm going to explain some of the card choices I made, which may seem a little strange.
Card choices
Ratchet bomb2 An artifact that is usually a good sideboard options on its own for decks like Tron. Here, it doubles as removal for tokens. Can come down on a turn, and then be sac'd for free if one of our payoff cards happen to come in without an orb.
Collective Brutality1B We have a ton of redundancy in the deck. Sometimes they can be dead draws. Brutality helps us get rid of redundancy for value (especially with extra lands). Also helps with Tasigur, detailed below
Tasigur, the Golden Fang5B Great way to give our graveyard some value. Escalates well with Collective Brutality, our fetch lands and our midrange game in general.
Thoughts and suggestions are always welcome. I've also thought quite a bit about different possibilities and color combinations. I'll go into it later when I have a bit more time, but I would still like feedback
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Why?
Because I can. And because I have a strong feeling it's possible.
Where have others gone wrong?
Trying to go for over-costed cards like Eater of Days, Hushwing Gryff, Dust Elemental and Inverter of Truth.
Or maybe just not using the correct cheap spells that can help the deck survive the first few turns in order to play it's threats later.
What is different now?
Cheap spells. And cheap spells. Oh, and man-lands. And did I mention cheap spells?
Fatal Push, Serum Visions, Path to Exile, Collective Brutality. All wonderful modern staples that can be the heart of midrange.
Oh, midrange?
Yep. Midrange. Maybe control if you feel like it.
How does the deck not work? Aggro. Sure, you have a wonderfully cheap and powerful creature called Hunted Horror, but man is it hard to bring him out turn 3. Torpor Orb and Tocatli Honor Guard are so susceptible to removal. The honor guard mostly.
Without further ado, the deck:
4 Hunted Horror
3 Hunted Phantasm
2 Tasigur, the Golden Fang
3 Tocatli Honor Guard
Enchantments (2)
2 Detention Sphere
Sorceries (11)
3 Collective Brutality
4 Thoughtseize
4 Serum Visions
Instants (7)
3 Fatal Push
4 Path to Exile
Artifacts (6)
2 Ratchet Bomb
4 Torpor Orb
2 Celestial Colonnade
1 Creeping Tar Pit
1 Godless Shrine
2 Hallowed Fountain
2 Island
3 Marsh Flats
4 Polluted Delta
2 Sunken Ruins
1 Swamp
4 Watery Grave
2 Detention Sphere
1 Echoing Truth
2 Engineered Explosives
2 Leyline of Sanctity
2 Rest in Peace
2 Stony Silence
2 Supreme Verdict
2 Surgical Extraction
I have come and gone about adding more removal, or less removal, or whatever. But I think that where it is is nice. I also have some doubt about the double generation lands.. But alas, I need to test this.
Now I'm going to explain some of the card choices I made, which may seem a little strange.
Card choices
Ratchet bomb 2 An artifact that is usually a good sideboard options on its own for decks like Tron. Here, it doubles as removal for tokens. Can come down on a turn, and then be sac'd for free if one of our payoff cards happen to come in without an orb.
Collective Brutality 1B We have a ton of redundancy in the deck. Sometimes they can be dead draws. Brutality helps us get rid of redundancy for value (especially with extra lands). Also helps with Tasigur, detailed below
Tasigur, the Golden Fang 5B Great way to give our graveyard some value. Escalates well with Collective Brutality, our fetch lands and our midrange game in general.
Thoughts and suggestions are always welcome. I've also thought quite a bit about different possibilities and color combinations. I'll go into it later when I have a bit more time, but I would still like feedback