Hello, i'm here for some help because i'm reaching the end of my own ability to twist my list to create the most regular and fast combo deck.
The combo consist of using the dredge ability and griselbrand, first to kill the turn we reanimate it, and second to use the dredge as a tutor for griselbrand.
I will first give the stats for you to see the deck is FAST and REGULAR, on a 100 games in goldfish, here what we got:
1% going on t1
21% going on t2
35% going on t3
25% going on t4
6% t5
12% t6 or more
When i say going on, the deck kill, and it does it without an attacking phase in my actual version.
Now the gameplan is simple, reanimating griselbrand, dredging until you hit emrakul, going infinite life with emrakul trigger on the stack (i'll explain, it works trust me) then resolve the trigger and draw your whole deck and kill replaying soul spike.
Now i'll explain the combo, actually once griselbrand is into play, and you have a dredger in the grave, you dredge, in general you will be able to dredge ALL the deck, instant speed until you hit emrakul and continue dredging responding to the trigger, the force of the engine is the intrication between griselbrand and golgari brownscale, wich allow you to draw for a limited amount of life, it's the first step, we then arrive to the
Initial state: Griselbrand in play, we have 2 Blightsteel colossus in library, 4 Golgari brownscale 1 dakmore salvage and 1 phantasmagorian in graveyard, and 1 phantasmagorian in hand.
I pay 7 for a draw 7, i dredge the 4 golgari brownscaleand the dakmore salvage, then draw 2 the 2 blighsteel colossus
I then gain 8 life with brownscale, i use phantasmagorian's ability, discarding 4 brownscale 1 dakmore salvage and the phantasmagorian in hand, i resolve the ability phantasmagorian return in hand. (still the first one is now in the grave)
I then have 2 blightsteel colossus and phantasmagorian in hand, i use the ability of phantasmagorian again discarding the two blightseel and phantasmagorian, the blightsteels colossus are shuffled in library, i resolve, phantasmagorian is back in hand.
we then are back to the Initial state except we now have one more life.
Repeat one million time, resolve the emrakul trigger, draw you whole deck, then kill using soul spike, using noxious to replay it multiple time.
Can you compare this to "Grishoalbrand" as both decks do pretty much the same thing (cheat out Griselbrand to draw the deck and win from there) in different ways ?
Yep it can compare, the main difference is the my version is less prone to fizzle and find griselbrand way more easily, additionally it's clearly faster because it only use the grave (at least in game 1)
The main difference is my version is obviously weaker to gravehate g2 and 3.
Additionally you have "more" card to cheat grisel because using the dredge noxious revival become a tutor for your reanimation spells.
Is the dredge engine (or the weaker Dredge cards) better than using something like Glimpse the Unthinkable?
Is this version weaker to disruption (other than graveyard which you stated) than the regular Griselhoardbrand? I mean, can a well-timed discard spell, countermagic or Path to Exile kill your plan? (definitely countermagic or a Path to Griselbrand) - I think that's the main reason the "Griselhoardbrand" variants are played instead of this "all-in" version, although I like your plan better than Nourishing Shoal.
It does sound powerful. The Blightsteel Colossi be replaced by any other of the shuffle into the library cards right?
It is for two reasons, actually you dont want to pay mana to bin cards in your grave, you want to keep mana open to reanimate/draw discard, second reason, it also helps being really stable during the combo, the actual density make it really uncanny for you to fizzle, can be made better probably thought, gotta find the good numbers.
Well except the antigrave, the version is way more resilient to disruption for 3 main reasons:
First we have more "reanimate spell" than grishoalbrand, and they are cheaper.
Second, we can restart way faster because of the dredge, you draw 7, pathed? then okay i dredge until another grisel is binned, or i draw into another reanimate spell.
Third, it costs less life, worst case scenario you have to pay 7 more but actually each brownscale you dredge reduce the life cost by two and a draw seven into dredge 4 or 5 flip way more cards, meaning you'll find your brownscale way faster than grishoalbrand find wurm + shoal.
And actually once you combo off, countermagics are useless (you cast soul spike up to 4 times the first shuffling, then you cast lighntning axe discarding emrakul, shuffle noxious and soul spike again, you can do that as many time as you have ssg in hand, and considering the number of black cards in your deck, you can deal up to 32 or 36 damages (without considering the fact that you can use a reanimated emrakul the next turn)
Except soul spike you will not cast spells (again unless you're in a pinch, and you have to discard using faithless + ssg or lightning axe + ssg, yeah)
You can "dodge" removal by paying 7 more, or just by setting up another reanimation the next turn (wich is fairly easy with 10/11/12 "reanimate spell")
And for the last question about colossi, yeah you can, progenitus works too, but it needs to be a replacement effect. Why colossi, easy, after SB we too play through the breach to dodge gravehate, and a blightsteel can oneshot an opponent, easy as that!
You can totally play without having discard in hand, by playing a darkblast or thug or imp that will be killed, it will be slow thought. You can also by playing second go draw ==> discard griselbrand and go land + ssg + goryo's vengeance EOT the next turn, use the discard phase of your turn then kill during your opponent upkeep.
The engine itself is giving you infinite life, it may then not be necessary to kill the turn, i prefer, but it's not necessary.
And last, i developped the list myself, but i'm totally open to changes, i believe the combo while being complex can be really powerful and fast but i'm absolutely not fixed on the actual core, and still have a lot of questions, how many dredger must we play? How many discard? Do we need to play disruption maindeck? How many "reanimation spells"?
You didn't mention the sideboard, but I think silent gravestone would work pretty well here. You don't target any of your own graveyard, and it at least gives you protection against surgical.
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Modern: UWR Breach, UWB Esper control
Legacy: UW RiP/Helm, UR Sneak and Show
Sadly we do target soul spike with noxious revival to play it again, noxious being a really good counter to the last said surgical
Btw the most played grave hate are actually relic of progenitus, nihil spellbomb, rest in peace, the faerie and maybe leyline. But surgical is not played that much.
Edit: BUT the deck killing in one turn and at instant speed, we can obviously play pact of negation my first version was running 3 of them i believe
Pass priority, which takes you back to step 2. Repeat ad nauseam.
This works because of Comprehensive Rule 514.3a
At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins.
There may be a more elegant win condition I haven't seen, but this one uses less pieces while forfeiting comboing off at instant speed.
There may be a more elegant win condition I haven't seen, but this one uses less pieces while forfeiting comboing off at instant speed.
Hehe yep that's the point, actually i did not test the deck in a tournament, so i don't know if the instant kill is necessary. But there is two problems, the first and biggest one, you sacrifice griselbrand at the end step. The second, not really a problem but still, we will not cut the noxious because they are "reanimation spell tutor" in this shell.
For the second question nope not played in a tournament, but i will, i bought all the deck (if that can be a proof of my faith in the combo haha) so i will soon play it during a tournament.
I must say that if i had to forfeit the instant speed part, i would go more to a version going infinite mana with pyretic ritual (you can replay it 4 time with noxious, then pay R to discard emrakul and go infinite like that) and cast blightsteel x2 and emrakul for an alpha strike (wich is, cute i'd say )
Aaaaaand it's here, i bought the deck entirely and will play it soon in tournaments, my actual list doesn't kill in the turn anymore, i kill with gutshot during the cleanup step replaying it infinitely.
I'm thinking of cutting the SSG for more stability, they're not providing such acceleration considering our line of play is generally either faithless T1 ==> goryo t2 OR discard t2 ==> goryo t3 we need 3 lands so, maybe i will cut them.
So the deck just gain infinite life and the hand of your choice (either instant speed with goryo's vengeance, or sorcery with footsteps of the goryo) generally something like goryo x3 faithless looting griselbrand land land, or emrakul if you want to kill with an emrakul alpha strike.
You then wait a turn, reanimate grisel EOT, and use gutshot infinitely during the cleanup step.
Feels like you are just eatting up clock with all that. Gutshot or spike should be reserved in case of bridge. You can do all that cute stuff and remove SSG from hand cast manamorphose and bring back Emmy to swing for 22 flying damage. Manamorphose has more than just that purpose. Can start the dredge engine up, draws a card effectively shrinking the starting deck size for consistency sake,
Another option could be conflagerate. Once you have all that life you resolve the shuffle effect. Then dredge until you put it in the yard, or just draw until you have it and then cast with SSG. Flash it back with SSG and just empty your hand.
If I am understanding this correctly, you are using Griselbrands draw 7 to dredge 4 Golgari Brown Scales and 1 Dakmor Salvage (Dredge 10 cards total, 2 at a time) in order to loop 2 Blightsteel Colossus and Phantasmorgians, for a total +1 life and +1 Phantasmorgian in hand.
To clarify:
Step 1: Put Griselbrand into play and activate his ability.
Step 2: Activate the Draw 7, Dredge 4-7 cards, 4 of which are Golgari Brownscales, and draw the remainder.
Step 3: Activate Phantasmorgian in the GY, discard 4 Golgari Brownscales + 1 Phantasmgorian
Step 4: Repeat steps 2 and 3 until there are no cards in the deck.
Step 5: Somehow resolve 2 Blightsteel Colossus shuffle triggers and an Emrakul's shuffle trigger to not lose by decking yourself by Griselbrand's ability and not lose the ability to loop after resolving Emrakul's shuffle trigger.
However, you are not allowed to dredge more cards than are left in your library and you are not allowed to resolve abilities in the middle of other abilities.
You cannot dredge 2 if you have zero cards left in the library.
You cannot resolve any triggers in the middle of Griselbrand's Draw 7 ability.
Therefore, your loop involves dredging 10 cards, 2 at a time, and putting 2 back in the deck. So with only 2 Blightsteel in the deck you could not dredge 10 cards, 2 at a time because the Blightsteel shuffle clause cannot be resolved until after you have finished resolving the Griselbrand draw 7 ability in it's entirety.
Now, you mention a bit about Emrakul shuffling. Where exactly in the loop can you resolve Emrakul's shuffle trigger without putting the 1 necessary Phantasamorgian in the graveyard back into the deck to continue the loop? You cannot put a Phantasmorgian ability on the stack to put 1 Phantasm and 5 dredgers in the yard in response to the Emrakul trigger, because the the Phantasm ability will resolve first, putting all the things you want in in the yard back into your deck if you let Emrakul resolve OR you will run out of cards in deck with the Emrakul trigger on the stack, which is not a loop, as I've shown above. You also cannot have Emrakul resolve in the middle of Griselbrand's ability.
I do not believe the this loop to be possible, as you've described it.
Specifically this bit -
"I then have 2 blightsteel colossus and phantasmagorian in hand, i use the ability of phantasmagorian again discarding the two blightseel and phantasmagorian, the blightsteels colossus are shuffled in library, i resolve, phantasmagorian is back in hand.
we then are back to the Initial state..."
- Does NOT work like you think it does. You would have 2 Blightsteel in your previously 0 card deck and would die next time you activate Griselbrand by decking yourself or you would lose the ability to loop by allowing Emraku's ability to resolve because there is no way for you to both resolve Emrakul's ability and afterwards have a Phantasmorgian + Dredgers in your graveyard. Again, you cannot stop mid Draw 7 to allow things to shuffle back in your deck.
THIS 100X!!! If you don't agree with this then there is no amount of logic that will ever convince you that good, non-oppressive, combos should be allowed. If you don't agree with it then just don't play this game, and you certainly shouldn't feel entitled to make any comment on ban lists ever.
First of all, I'd like to say I find this idea of deck amusing to say the least...
If it's me reading the combo, it's working all right... But I've been wrong before...
Here's how I see it:
Dredge is a replacement effect, not a trigger or whatever, and when you draw multiple cards, you draw one card at a time.
That's how regular dredge can chain their dredge with a stinkweed imp they just put in the graveyard when they play faithless looting...
If you play brainstorm, you can chose to dredge the first card you draw, and depending on what you see, you can chose to draw the last 2 card the regular way.
Once it's done, you have 2 routes, depending on your build:
-You either kill with soul spike:
For this one, you'll need a bit of luck and 2/3 noxious revival, the goal being to draw soul spike early enough to cast, it, use noxious revival on it, draw 7, cast it again etc...
Once you have drawn your deck, you'll need a simian spirit guide and a lava axe to discard a phantasmagorian, discard your deck-hand, use the emrakul, the Aeons Torn trigger to shuffle back every thing and do it again.
This means you'll have 5 shots at killing your opponent: 1 during the first loop, and 4 more for each simian spirit guide you'll use to reshuffle your deck.
I guess that 2 iteration is probably plenty to win your game.
- Or you can go the gut shot way:
You have to draw your deck. So you have to count the exact number of card you have before using griselbrand, to know how much you'll have to dredge before drawing your entire deck.
Then you play gut shot for 2 life. During the cleanup step, you discard emrakul to shuffle your deck. You draw your deck again, you gut shot your opponent, you discard emrakul etc... It only works because you do all during the cleanup step...
The only trick is to not deck yourself foolishly by forgeting to count your cards...
So, I think it works all right if you consider that the shuffle effect of the blighsteel colossus is not a trigger...
Someone can probably confirm that...
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"He raged at the world, at his family, at his life. But mostly he just raged."
This deck works; confirmed on MTGO. It's also miserable to play on MTGO, but the triggers and replacement effects do work how OP intends. As long as you have Phant in hand and another in yard, plus 4 Scales and 2 Salvage, you can just get infinite life with Griselbrand draws. You'll need to discard the Collossus draw to Phant but you'll net 1 life each time. It's also a loop IRL so you can just announce how many times you want to look it. After that, you just win in the cleanup step with a Gutshot loop plus Emrakul trigger on stack. Again, totally miserable to play on MTGO but it does work.
This is a tentative first version, splashing green for now for natures claim, the future may show that's uneccessary. Also not that you can sometimes win with a griselbrand even with no pieces already in the yard, because you can draw 7, go to cleanup, discard dredgers, draw again while dredging and hoping to gain some life with brownscales on the way, and just start comboing normally from there. I think this deck might be the real deal. It's also reasonable to cut the brutalities, but i want a way to beat humans in game one ideally without maindeck lightning axe and this list can do that.
Edit: I am pretty sure we just want to be RB and focus on keeping our life total high, much easier to combo from above 14 if possible
Post Edit: an adorable thing you can do when sideboarding is actually just cutting the gut shot. you can just put yourself at infinite life and then just eventually draw and cast griselbrand, collusus and emrakul against some kinds of decks.
Would it be worth playing a singleton Unburial Rites as a reanimation spell you can dredge into? You'd just need to swap the Stomping Ground for a Sacred Foundry and the Nature's Claims for Wear // Tears.
Conflagerate just seems a whole lot faster and easier. Especially for streaming. Just get to the stage where you have infinate life and discard Emmy to something. That shuffles everything back in. Now use gristlebrand to draw back to that stage so your hand is full. RFG a SSG to cast for 0. RFG two more to flash it back and deal them 30 something damage.
If an ability triggers during cleanup, there’s another round of priority (not a judge, but that’s the gist of it). So if you discard emrakul to cleanup you can draw more cards with Grizzy.
In MODO I guess you have to hold priority manually by pressing a specific button... it's "c" or something... I'm really not sure. but the combo does work as intended, it's confusing but very surprising and consistent.
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The combo consist of using the dredge ability and griselbrand, first to kill the turn we reanimate it, and second to use the dredge as a tutor for griselbrand.
I will first give the stats for you to see the deck is FAST and REGULAR, on a 100 games in goldfish, here what we got:
1% going on t1
21% going on t2
35% going on t3
25% going on t4
6% t5
12% t6 or more
When i say going on, the deck kill, and it does it without an attacking phase in my actual version.
4 golgari brownscale
2 golgari thug
4 stinkweed imp
2 darkblast
Engine:
4 griselbrand
2 phantasmagorian
2 Blightsteel colossus
1 Emrakul, the Aeons torn
1 soul spike
4 simian spirit guide
Reanimation
3 noxious revival
4 goryo's vengeance
3 footstep of the goryo
draw/discard engine:
4 cathartic reunion
4 faithless looting
1 lightning axe
Lands (16):
2 geier reach sanitarium
3 gemstone cavern
4 blackleave cliff
2 bloodstained mire
2 dakmore salvage
1 mountain
1 swamp
1 blood crypt
Now the gameplan is simple, reanimating griselbrand, dredging until you hit emrakul, going infinite life with emrakul trigger on the stack (i'll explain, it works trust me) then resolve the trigger and draw your whole deck and kill replaying soul spike.
Initial state: Griselbrand in play, we have 2 Blightsteel colossus in library, 4 Golgari brownscale 1 dakmore salvage and 1 phantasmagorian in graveyard, and 1 phantasmagorian in hand.
I pay 7 for a draw 7, i dredge the 4 golgari brownscaleand the dakmore salvage, then draw 2 the 2 blighsteel colossus
I then gain 8 life with brownscale, i use phantasmagorian's ability, discarding 4 brownscale 1 dakmore salvage and the phantasmagorian in hand, i resolve the ability phantasmagorian return in hand. (still the first one is now in the grave)
I then have 2 blightsteel colossus and phantasmagorian in hand, i use the ability of phantasmagorian again discarding the two blightseel and phantasmagorian, the blightsteels colossus are shuffled in library, i resolve, phantasmagorian is back in hand.
we then are back to the Initial state except we now have one more life.
Repeat one million time, resolve the emrakul trigger, draw you whole deck, then kill using soul spike, using noxious to replay it multiple time.
The main difference is my version is obviously weaker to gravehate g2 and 3.
Additionally you have "more" card to cheat grisel because using the dredge noxious revival become a tutor for your reanimation spells.
Is this version weaker to disruption (other than graveyard which you stated) than the regular Griselhoardbrand? I mean, can a well-timed discard spell, countermagic or Path to Exile kill your plan? (definitely countermagic or a Path to Griselbrand) - I think that's the main reason the "Griselhoardbrand" variants are played instead of this "all-in" version, although I like your plan better than Nourishing Shoal.
It does sound powerful. The Blightsteel Colossi be replaced by any other of the shuffle into the library cards right?
Well except the antigrave, the version is way more resilient to disruption for 3 main reasons:
First we have more "reanimate spell" than grishoalbrand, and they are cheaper.
Second, we can restart way faster because of the dredge, you draw 7, pathed? then okay i dredge until another grisel is binned, or i draw into another reanimate spell.
Third, it costs less life, worst case scenario you have to pay 7 more but actually each brownscale you dredge reduce the life cost by two and a draw seven into dredge 4 or 5 flip way more cards, meaning you'll find your brownscale way faster than grishoalbrand find wurm + shoal.
And actually once you combo off, countermagics are useless (you cast soul spike up to 4 times the first shuffling, then you cast lighntning axe discarding emrakul, shuffle noxious and soul spike again, you can do that as many time as you have ssg in hand, and considering the number of black cards in your deck, you can deal up to 32 or 36 damages (without considering the fact that you can use a reanimated emrakul the next turn)
Except soul spike you will not cast spells (again unless you're in a pinch, and you have to discard using faithless + ssg or lightning axe + ssg, yeah)
You can "dodge" removal by paying 7 more, or just by setting up another reanimation the next turn (wich is fairly easy with 10/11/12 "reanimate spell")
And for the last question about colossi, yeah you can, progenitus works too, but it needs to be a replacement effect. Why colossi, easy, after SB we too play through the breach to dodge gravehate, and a blightsteel can oneshot an opponent, easy as that!
You can totally play without having discard in hand, by playing a darkblast or thug or imp that will be killed, it will be slow thought. You can also by playing second go draw ==> discard griselbrand and go land + ssg + goryo's vengeance EOT the next turn, use the discard phase of your turn then kill during your opponent upkeep.
The engine itself is giving you infinite life, it may then not be necessary to kill the turn, i prefer, but it's not necessary.
And last, i developped the list myself, but i'm totally open to changes, i believe the combo while being complex can be really powerful and fast but i'm absolutely not fixed on the actual core, and still have a lot of questions, how many dredger must we play? How many discard? Do we need to play disruption maindeck? How many "reanimation spells"?
Eveything is still to be done.
Legacy: UW RiP/Helm, UR Sneak and Show
Btw the most played grave hate are actually relic of progenitus, nihil spellbomb, rest in peace, the faerie and maybe leyline. But surgical is not played that much.
Edit: BUT the deck killing in one turn and at instant speed, we can obviously play pact of negation my first version was running 3 of them i believe
1 Emrakul, the Aeons Torn
1 Soul Spike
3 Noxious Revival
1 Lightning Axe
As necessary pieces to "combo kill" the opponent once you attain infinite life + infinite draws, you could instead use:
1 Emrakul, the Aeons torn
1 Gut Shot
To process is as follows:
This works because of Comprehensive Rule 514.3a
There may be a more elegant win condition I haven't seen, but this one uses less pieces while forfeiting comboing off at instant speed.
Hehe yep that's the point, actually i did not test the deck in a tournament, so i don't know if the instant kill is necessary. But there is two problems, the first and biggest one, you sacrifice griselbrand at the end step. The second, not really a problem but still, we will not cut the noxious because they are "reanimation spell tutor" in this shell.
For the second question nope not played in a tournament, but i will, i bought all the deck (if that can be a proof of my faith in the combo haha) so i will soon play it during a tournament.
I must say that if i had to forfeit the instant speed part, i would go more to a version going infinite mana with pyretic ritual (you can replay it 4 time with noxious, then pay R to discard emrakul and go infinite like that) and cast blightsteel x2 and emrakul for an alpha strike (wich is, cute i'd say )
I'm thinking of cutting the SSG for more stability, they're not providing such acceleration considering our line of play is generally either faithless T1 ==> goryo t2 OR discard t2 ==> goryo t3 we need 3 lands so, maybe i will cut them.
So the deck just gain infinite life and the hand of your choice (either instant speed with goryo's vengeance, or sorcery with footsteps of the goryo) generally something like goryo x3 faithless looting griselbrand land land, or emrakul if you want to kill with an emrakul alpha strike.
You then wait a turn, reanimate grisel EOT, and use gutshot infinitely during the cleanup step.
Another option could be conflagerate. Once you have all that life you resolve the shuffle effect. Then dredge until you put it in the yard, or just draw until you have it and then cast with SSG. Flash it back with SSG and just empty your hand.
To clarify:
Step 1: Put Griselbrand into play and activate his ability.
Step 2: Activate the Draw 7, Dredge 4-7 cards, 4 of which are Golgari Brownscales, and draw the remainder.
Step 3: Activate Phantasmorgian in the GY, discard 4 Golgari Brownscales + 1 Phantasmgorian
Step 4: Repeat steps 2 and 3 until there are no cards in the deck.
Step 5: Somehow resolve 2 Blightsteel Colossus shuffle triggers and an Emrakul's shuffle trigger to not lose by decking yourself by Griselbrand's ability and not lose the ability to loop after resolving Emrakul's shuffle trigger.
However, you are not allowed to dredge more cards than are left in your library and you are not allowed to resolve abilities in the middle of other abilities.
You cannot dredge 2 if you have zero cards left in the library.
You cannot resolve any triggers in the middle of Griselbrand's Draw 7 ability.
Therefore, your loop involves dredging 10 cards, 2 at a time, and putting 2 back in the deck. So with only 2 Blightsteel in the deck you could not dredge 10 cards, 2 at a time because the Blightsteel shuffle clause cannot be resolved until after you have finished resolving the Griselbrand draw 7 ability in it's entirety.
Now, you mention a bit about Emrakul shuffling. Where exactly in the loop can you resolve Emrakul's shuffle trigger without putting the 1 necessary Phantasamorgian in the graveyard back into the deck to continue the loop? You cannot put a Phantasmorgian ability on the stack to put 1 Phantasm and 5 dredgers in the yard in response to the Emrakul trigger, because the the Phantasm ability will resolve first, putting all the things you want in in the yard back into your deck if you let Emrakul resolve OR you will run out of cards in deck with the Emrakul trigger on the stack, which is not a loop, as I've shown above. You also cannot have Emrakul resolve in the middle of Griselbrand's ability.
I do not believe the this loop to be possible, as you've described it.
Specifically this bit -
"I then have 2 blightsteel colossus and phantasmagorian in hand, i use the ability of phantasmagorian again discarding the two blightseel and phantasmagorian, the blightsteels colossus are shuffled in library, i resolve, phantasmagorian is back in hand.
we then are back to the Initial state..."
- Does NOT work like you think it does. You would have 2 Blightsteel in your previously 0 card deck and would die next time you activate Griselbrand by decking yourself or you would lose the ability to loop by allowing Emraku's ability to resolve because there is no way for you to both resolve Emrakul's ability and afterwards have a Phantasmorgian + Dredgers in your graveyard. Again, you cannot stop mid Draw 7 to allow things to shuffle back in your deck.
If it's me reading the combo, it's working all right... But I've been wrong before...
Here's how I see it:
Dredge is a replacement effect, not a trigger or whatever, and when you draw multiple cards, you draw one card at a time.
That's how regular dredge can chain their dredge with a stinkweed imp they just put in the graveyard when they play faithless looting...
If you play brainstorm, you can chose to dredge the first card you draw, and depending on what you see, you can chose to draw the last 2 card the regular way.
The blighsteel colossus "shuffle clause" isn't a trigger. It's also a replacement effect, so the blighsteel colossus never really "sees" the graveyard.
This means that between each griselbrand's draw, when the 2 blighsteel colossus are the last card of the deck, they shuffle back...
See this thread :
https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/512923-dredge-and-blightsteel-colossus
Meaning it's possible for the OP to dredge 2 blighsteel colossus 7 times, and to gain 8 life in the process after the griselbrand trigger.
And repeat it for infinite life supply.
Once it's done, you have 2 routes, depending on your build:
-You either kill with soul spike:
For this one, you'll need a bit of luck and 2/3 noxious revival, the goal being to draw soul spike early enough to cast, it, use noxious revival on it, draw 7, cast it again etc...
Once you have drawn your deck, you'll need a simian spirit guide and a lava axe to discard a phantasmagorian, discard your deck-hand, use the emrakul, the Aeons Torn trigger to shuffle back every thing and do it again.
This means you'll have 5 shots at killing your opponent: 1 during the first loop, and 4 more for each simian spirit guide you'll use to reshuffle your deck.
I guess that 2 iteration is probably plenty to win your game.
- Or you can go the gut shot way:
You have to draw your deck. So you have to count the exact number of card you have before using griselbrand, to know how much you'll have to dredge before drawing your entire deck.
Then you play gut shot for 2 life. During the cleanup step, you discard emrakul to shuffle your deck. You draw your deck again, you gut shot your opponent, you discard emrakul etc... It only works because you do all during the cleanup step...
The only trick is to not deck yourself foolishly by forgeting to count your cards...
So, I think it works all right if you consider that the shuffle effect of the blighsteel colossus is not a trigger...
Someone can probably confirm that...
I own the cards and I figured I'd try it. It was not a fun 30 minutes, or however long it took... definitely a cool deck though.
No, you totally should. Just goldfish it a few times beforehand so you don't make embarrassing misplays or go to time in game 1.
4 Stinkweed Imp
2 Golgari Thug
4 Griselbrand
2 Phantasmagorian
1 Emrakul, the Aeons Torn
1 Gut Shot
4 Simian Spirit Guide
4 Goryo's Vengeance
4 Footsteps of the Goryo
4 Cathartic Reunion
4 Faithless Looting
2 Collective Brutality
4 Bloodstained Mire
3 Wooded Foothills
1 Mountain
1 Swamp
2 Blood Crypt
1 Stomping Ground
2 Blightsteel Colossus
4 Blackcleave Cliffs
2 Dakmor Salvage
3 Pact of Negation
2 Grim Lavamancer
2 Engineered Explosives
4 Nature's Claim
This is a tentative first version, splashing green for now for natures claim, the future may show that's uneccessary. Also not that you can sometimes win with a griselbrand even with no pieces already in the yard, because you can draw 7, go to cleanup, discard dredgers, draw again while dredging and hoping to gain some life with brownscales on the way, and just start comboing normally from there. I think this deck might be the real deal. It's also reasonable to cut the brutalities, but i want a way to beat humans in game one ideally without maindeck lightning axe and this list can do that.
Edit: I am pretty sure we just want to be RB and focus on keeping our life total high, much easier to combo from above 14 if possible
Post Edit: an adorable thing you can do when sideboarding is actually just cutting the gut shot. you can just put yourself at infinite life and then just eventually draw and cast griselbrand, collusus and emrakul against some kinds of decks.
Goryo's Fuse Combo UBR