Have some way to port MUD from legacy? Lets Discuss
Overview of the Deck
MUD is a deck i like so much in legacy, but it isnt in my reach. Then i start to think some way to play same line in modern and surprise the opponent. We still have access at good pieces play both Legacy and Modern. We dont have acess to the SolLands, then the fast way to make mana in modern is transform it in Urza land'sand, we cant use Wastelands, then we can use the Tectonic EdgeEncroaching Wastes and Ghost Quarter's package.
Here we have some angle of attack/interactions in deck:
Kuldotha Forgemaster + Lightning Greaves combo can win on T3 if we assemble tron and have some 0 CMC artifact to cast it in this turn to serve as food to forgemaster: cast Kuldotha, Greaves + some 0 artifact, sacrifice all minus Greaves get Blightsteel Colossus from deck equip and beat. (depends on the match, Chalice of the void as 1 is very importante to not got a Path of exile on Colossus.
Trading Post + Spine of ish Sah can start devastate Lands or Creatures of a slow decks. Spine give us some advance in mirror against tron, especially if we get tron on T3 and cast Spine.
Chalice of the Void: Not much to say. Chalice can protect us from many forms. Many decks on modern tend to play in one same curve. Chalice can "kill" half of some deck, giving us time. [3~4] Walking Ballista: Can grow every turn, can enter big, can kill small creatures and we can make much mana. Dont have why to no put ballista in list. [1~2]
1 drop
Expedition Map: The must for all Tron bases. Can get too our Land Destruction lands. [4]
2 drop
Lightning Greaves: Enables win in a turn with Blightsteel Colossus. Protect our creatures and give haste, so powerful. [1~2] Mind Stone: Our ramp redundance for not depend 100% on tron on-line to make plays. [4]
Crucible of Worlds: Important part in the LD package and against LD. [1]
Alternative
Filigree Familiar: Life and card advantage. its a good creature to give us time. [3~4]
4 drop
Lodestone Golem: Tax and beater piece. Each attack hurts. [4] Trading Post: Our Swiss Army Knife. Can gain life, trade 1 life for an chumpblock, recovery our creatures (can make infinites Wurmcoil Engine sacing one then an token. Best sinergie with Spine of Ish Sah. [1~2]
5 drop
Batterskull: Good against remove, nightmare of aggros/burn. [1] Kuldotha Forgemaster: The card give a name to deck in legacy. Have a good power in modern too, with Lightning Greaves can active in same turn she enter, it can do some tricks seeking some response at instant speed. Double draw with Ichor Wellspring, return Spine of Ish Sah to hand, and a good body. [4]
6 drop
Wurmcoil Engine: We all know the power of the machine. Give all the time we need for the bigger or can win alone sometimes. [3]
Alternative
Scuttling Doom Engine: A good beater, cant be chumpblocked and have a good sinergie with Trading Post, can do damage outside combat ou double damage (attack and sac) [1~2] Steel Hellkite: Flier beater with an EE on body, seens good. [1]
7 drop
Spine of Ish Sah: The "resolve anything" piece. Rly shine on mirror, can destroy Planeswalker we can beat, can destroy lands and slow opponent, its rly good. [1] All is dust: Sometime we just need to reset the table. [1~2]
Sundering Titan: Terror colored decks. Can support one strategy of the deck (LD). [1~2] Ugin, the Spirit Dragon: Ugin can swipe the table, can control small creatures, can win the game. [2~3]
A couple copies of Inventor's Fair would be very useful. If you already have Tron assembled you can use Expedition Map to tutor up Fair, and then use Fair to tutor any of your win-cons. The incidental lifegain can be relevant sometimes as well.
The utility of Trading Post can be nice, but I don't think it has enough immediate impact to warrant a second copy (and I'm even skeptical of the first). I'm leaning towards more copies of Walking Ballista, personally.
In early list, i used 1 Inventor's Fair, and is rly very useful, i just cut it to make te LD package (tectonic, Encroaching Wastes and Ghost Quarter) for now, Ghost Quarter have no best effect over others 2, i guess i can cut 1 or 2 GQ for Inventor again.
Trading Post is very nice all game, you are right on second, i already cut 1 for now, but 1 is always worth. In playing with 3 Walking Ballistas today.
Hangarback seens good too, but i have no test on this to say. But Wallking Ballista wins over Hangarback for being more flexible. She can kill small creatures, include some creatures make combo like Visier of Remedies, CoCo creatures, can hit Planeswalkers out combat ... can grow best then Hangarback all turn.
We have other targets for Kuldotha, but we can try 1 off i guess
Overview of the Deck
MUD is a deck i like so much in legacy, but it isnt in my reach. Then i start to think some way to play same line in modern and surprise the opponent. We still have access at good pieces play both Legacy and Modern. We dont have acess to the Sol Lands, then the fast way to make mana in modern is transform it in Urza land'sand, we cant use Wastelands, then we can use the Tectonic Edge Encroaching Wastes and Ghost Quarter's package.
We can use Chalice of the Void to have protection, Trinisphere and Lodestone Golem to slow the opponent. We can use Mind Stone and Everflowing Chalice - or other mana rock as Mox Opal for exemple, its importante have an 0 CMC and will explain why later - as Ramp/Mana redundancy for not to depend Tron online 100% all time.
Initial List
1x Batterskull
4x Chalice of the Void
1x Crucible of Worlds
3x Everflowing Chalice
4x Expedition Map
1x Lightning Greaves
4x Mind Stone
1x Spine of Ish Sah
2x Trading Post
Planeswalker (2)
2x Ugin, the Spirit Dragon
Land (24)
1x Buried Ruin
3x Darksteel Citadel
2x Encroaching Wastes
2x Ghost Quarter
4x Tectonic Edge
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
1x Blightsteel Colossus
4x Kuldotha Forgemaster
4x Lodestone Golem
1x Sundering Titan
2x Walking Ballista
2x Wurmcoil Engine
3x Dismember
1x Ensnaring Bridge
1x Grafdigger's Cage
2x Ratchet Bomb
2x Relic of Progenitus
2x Silent Arbiter
1x Sorcerous Spyglass
2x Spellskite
1x Witchbane Orb
Game Plan
Here we have some angle of attack/interactions in deck:
Kuldotha Forgemaster + Lightning Greaves combo can win on T3 if we assemble tron and have some 0 CMC artifact to cast it in this turn to serve as food to forgemaster: cast Kuldotha, Greaves + some 0 artifact, sacrifice all minus Greaves get Blightsteel Colossus from deck equip and beat. (depends on the match, Chalice of the void as 1 is very importante to not got a Path of exile on Colossus.
Trading Post + Spine of ish Sah can start devastate Lands or Creatures of a slow decks. Spine give us some advance in mirror against tron, especially if we get tron on T3 and cast Spine.
Attack the manabase. ALL MANA. This give us more effective use of the ramp pieces (Mind Stone + Everflowing Chalice) and consequently make Lodestone Golem more powerful.
Card Choises
X drop
Chalice of the Void: Not much to say. Chalice can protect us from many forms. Many decks on modern tend to play in one same curve. Chalice can "kill" half of some deck, giving us time. [3~4]
Walking Ballista: Can grow every turn, can enter big, can kill small creatures and we can make much mana. Dont have why to no put ballista in list. [1~2]
1 drop
Expedition Map: The must for all Tron bases. Can get too our Land Destruction lands. [4]
2 drop
Lightning Greaves: Enables win in a turn with Blightsteel Colossus. Protect our creatures and give haste, so powerful. [1~2]
Mind Stone: Our ramp redundance for not depend 100% on tron on-line to make plays. [4]
Alternative
Ichor Wellspring: Its just a draw and food for Kuldotha Forgemaster and sinergie well with Trading Post. [3~4]
3 drop
Crucible of Worlds: Important part in the LD package and against LD. [1]
Alternative
Filigree Familiar: Life and card advantage. its a good creature to give us time. [3~4]
4 drop
Lodestone Golem: Tax and beater piece. Each attack hurts. [4]
Trading Post: Our Swiss Army Knife. Can gain life, trade 1 life for an chumpblock, recovery our creatures (can make infinites Wurmcoil Engine sacing one then an token. Best sinergie with Spine of Ish Sah. [1~2]
5 drop
Batterskull: Good against remove, nightmare of aggros/burn. [1]
Kuldotha Forgemaster: The card give a name to deck in legacy. Have a good power in modern too, with Lightning Greaves can active in same turn she enter, it can do some tricks seeking some response at instant speed. Double draw with Ichor Wellspring, return Spine of Ish Sah to hand, and a good body. [4]
6 drop
Wurmcoil Engine: We all know the power of the machine. Give all the time we need for the bigger or can win alone sometimes. [3]
Alternative
Scuttling Doom Engine: A good beater, cant be chumpblocked and have a good sinergie with Trading Post, can do damage outside combat ou double damage (attack and sac) [1~2]
Steel Hellkite: Flier beater with an EE on body, seens good. [1]
7 drop
Spine of Ish Sah: The "resolve anything" piece. Rly shine on mirror, can destroy Planeswalker we can beat, can destroy lands and slow opponent, its rly good. [1]
All is dust: Sometime we just need to reset the table. [1~2]
Alternative
Platinum Angel: An not answered angel with Lightning Greaves can just autowin the game. [1]
8 drop
Sundering Titan: Terror colored decks. Can support one strategy of the deck (LD). [1~2]
Ugin, the Spirit Dragon: Ugin can swipe the table, can control small creatures, can win the game. [2~3]
12 drop
Blightsteel Colossus: Sometimes 1 attack is all we need. [1]
Sideboard
Dismember: Our "1 mana remove" can pass through chalice
Ensnaring Bridge: To hold bigger creatures can enter before our. we have ways to sac this to attack
Grafdigger's Cage: To hold combos like CoCo and Storm.
Ratchet Bomb: Our incolor EE
Relic of Progenitus: Hate grave, can previne us to get an Surgical Extraction in some Tron part
Silent Arbiter: Hold horld of small creatures. Good against aggro
Sorcerous Spyglass: Our Pithing Needle can pass through chalice and give information
Spellskite: Protective piece
Witchbane Orb: Protective piece
A couple copies of Inventor's Fair would be very useful. If you already have Tron assembled you can use Expedition Map to tutor up Fair, and then use Fair to tutor any of your win-cons. The incidental lifegain can be relevant sometimes as well.
The utility of Trading Post can be nice, but I don't think it has enough immediate impact to warrant a second copy (and I'm even skeptical of the first). I'm leaning towards more copies of Walking Ballista, personally.
In early list, i used 1 Inventor's Fair, and is rly very useful, i just cut it to make te LD package (tectonic, Encroaching Wastes and Ghost Quarter) for now, Ghost Quarter have no best effect over others 2, i guess i can cut 1 or 2 GQ for Inventor again.
Trading Post is very nice all game, you are right on second, i already cut 1 for now, but 1 is always worth. In playing with 3 Walking Ballistas today.
Hangarback seens good too, but i have no test on this to say. But Wallking Ballista wins over Hangarback for being more flexible. She can kill small creatures, include some creatures make combo like Visier of Remedies, CoCo creatures, can hit Planeswalkers out combat ... can grow best then Hangarback all turn.
We have other targets for Kuldotha, but we can try 1 off i guess
4x Kuldotha Forgemaster
4x Lodestone Golem
3x Master of Etherium
1x Sundering Titan
2x Walking Ballista
3x Wurmcoil Engine
1x Batterskull
3x Chalice of the Void
4x Expedition Map
2x Lightning Greaves
4x Talisman of Dominance
3x Encroaching Wastes
3x Island
4x Tectonic Edge
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
3x Karn, Scion of Urza
2x Ugin, the Spirit Dragon
2x Echoing Truth
1x Orbs of Warding
1x Platinum Angel
2x Ratchet Bomb
2x Relic of Progenitus
2x Sorcerous Spyglass
3x Spatial Contortion
1x Steel Hellkite
1x Walking Ballista