it really would be a pleasure for me to get you interested in my current Favourite Deck ^^
As in the title displayed, ist purpose is to be good at any stage of the game.
Optimal turn 1 of Course is a mana-elf. Bolt & Dismember are servicable too.
Turn 2 i plan on playin big stuff. almost finishers & so on on further turns.
i just introduce my Decklist, that i developed according my playstyle & competitiveness over years.
1x Mountain
2x Forest
4x copperline gorge
4x wooded foothills
4x stomping grounds
2x Gruul turf i discovered that those Bounce-lands are great lands. 1 land 2 mana ? yeah gimme i did never regret ist inclusion.
2x treetop village just all around effective attacker/blocker/Pilot & gives Magus Mana somethin 2 do.
3x mutavault mainly here to Crew. But gives Magus mana somethin 2 do. attacks/blocks well. 2x can pay for big Myr
4x Magus of the Vineyard i know how controversial this Card is. But only in Decks, where you dont benefit more than the Opponent Long term.
& this Deck just has soo many uses for his GG throughout the whole game. Turn 2 Double threats or 4 Mana Planeswalkerz are insane, if Opponent cant take same Advantage from Magus. Enables Myr Superion big Bonfire, Mortars, Titan, Crews nicely, keeps the manlands busy & the manaoutput is usually much higher than for our opponents.
4x Joraga Treespeaker Amazing & underplayed mana-elf. Also enables Myr Superion & all other 2 mana creatures, inclusive Vehicles. The best Thing of Course is the one-sided GG d:)
4x Tarmogoyf With many different Card-types a guaranteed Beater.
3x Myr Superion well supported in this Deck by its 1 mana-supporters & many times just better than Goyf. But im still careful to not run 2 many, even though Copter can discard excess ones. i still wish Myr would have the wordin that he can only not b played by lands. It would be so perfect with Chandra <3
1x Scavenging Ooze later in the game, turns into a finisher, gains some life & only gravehate.
2x Burning-Tree Emissary Myr-enabler & allows tempo-Plays.
2x Inferno Titan An actual highcost creature, that kills stuff & wins quickly on its own.
4x Lightning Bolt . . .
1x Mizzium Mortars Beautiful by Chandras second +1. nice early, great late.
1x Bonfire of the Damned with the Decks Mana-generation, ist even usable if not miracled.
1x dismember for the case & too cheap to ignore.
3x Rhonas's last Stand the newcomes of da Deck ^^ Ideally played by a mana-elf & this Deck runs 8. Even without, its another Tarmogoyf with a lil more risk added.
3x Smugglers Copter This card has become inevitable to me. its a cheap, big Flyer, that digs for the right Cards, gets rid of exess stuff & hits hard. For not more than only 2 mana.
1x Heart of Kiran My 4th Source with Flying. The potential of bein a 2 Mana Serra Angel is admittely tempting. But as a single exemplar, enough creatures to Crew & 4 Planeswalkers, no reason to not Play it.
2x Chandra, Torch of Defiance She has proven to be worth. Card-draw/direct damage is of Course always nice. Since my Deck is more aggresive i can Need that direct damage very well too. +1RR Adding is a bit narrow, but Plays Emissary, Copter, Heart, Mortars, Bolt & Dismember immediately. Removal is also very welcome. & the Emblem is of Course the Victory.
2x Garruk Wildspeaker Has proven to be the best suited Planeswalker 4 diz Deck. With so many 2 Drops here, his +1 is always busy.
makin beefy Tokens is also always good & the Ultimate is soo real to reach. Thats a big Appeal to Garruk. Ist just so easy to activate. Just Wow
It is very challenging to make a low CMC deck work, especially late game (without just using a list off the internet). So first, I would like to say you did a great job accomplishing such.
The only point where I want clarification is Inferno Titan. Your deck is Gruul but the mana production is heavily green. I don't forsee the firebreathing very usable, so I'm trying to figure out how necessary the EtB/attack trigger is, as supposed to swapping it out for Wurmcoil Engine, which in most cases I see you actually getting into play much faster. If you are playing it mainly for removal, then I understand completely and you should stick to running both copies. If it a damage output kind of thing, I'd recommend subbing one out ofr the engine.
i do prefer Titan, yes. The etb-effect proved to be worth it. Wurmcoil is stronger individually imo, but less aggressive. i dont wanna neglect on that.
Firebreathing-effect is also no Problem at all gettin up to 10 power so far.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
it really would be a pleasure for me to get you interested in my current Favourite Deck ^^
As in the title displayed, ist purpose is to be good at any stage of the game.
Optimal turn 1 of Course is a mana-elf. Bolt & Dismember are servicable too.
Turn 2 i plan on playin big stuff. almost finishers & so on on further turns.
i just introduce my Decklist, that i developed according my playstyle & competitiveness over years.
1x Mountain
2x Forest
4x copperline gorge
4x wooded foothills
4x stomping grounds
2x Gruul turf i discovered that those Bounce-lands are great lands. 1 land 2 mana ? yeah gimme i did never regret ist inclusion.
2x treetop village just all around effective attacker/blocker/Pilot & gives Magus Mana somethin 2 do.
3x mutavault mainly here to Crew. But gives Magus mana somethin 2 do. attacks/blocks well. 2x can pay for big Myr
4x Magus of the Vineyard i know how controversial this Card is. But only in Decks, where you dont benefit more than the Opponent Long term.
& this Deck just has soo many uses for his GG throughout the whole game. Turn 2 Double threats or 4 Mana Planeswalkerz are insane, if Opponent cant take same Advantage from Magus. Enables Myr Superion big Bonfire, Mortars, Titan, Crews nicely, keeps the manlands busy & the manaoutput is usually much higher than for our opponents.
4x Joraga Treespeaker Amazing & underplayed mana-elf. Also enables Myr Superion & all other 2 mana creatures, inclusive Vehicles. The best Thing of Course is the one-sided GG d:)
4x Tarmogoyf With many different Card-types a guaranteed Beater.
3x Myr Superion well supported in this Deck by its 1 mana-supporters & many times just better than Goyf. But im still careful to not run 2 many, even though Copter can discard excess ones. i still wish Myr would have the wordin that he can only not b played by lands. It would be so perfect with Chandra <3
1x Scavenging Ooze later in the game, turns into a finisher, gains some life & only gravehate.
2x Burning-Tree Emissary Myr-enabler & allows tempo-Plays.
2x Inferno Titan An actual highcost creature, that kills stuff & wins quickly on its own.
4x Lightning Bolt . . .
1x Mizzium Mortars Beautiful by Chandras second +1. nice early, great late.
1x Bonfire of the Damned with the Decks Mana-generation, ist even usable if not miracled.
1x dismember for the case & too cheap to ignore.
3x Rhonas's last Stand the newcomes of da Deck ^^ Ideally played by a mana-elf & this Deck runs 8. Even without, its another Tarmogoyf with a lil more risk added.
3x Smugglers Copter This card has become inevitable to me. its a cheap, big Flyer, that digs for the right Cards, gets rid of exess stuff & hits hard. For not more than only 2 mana.
1x Heart of Kiran My 4th Source with Flying. The potential of bein a 2 Mana Serra Angel is admittely tempting. But as a single exemplar, enough creatures to Crew & 4 Planeswalkers, no reason to not Play it.
2x Chandra, Torch of Defiance She has proven to be worth. Card-draw/direct damage is of Course always nice. Since my Deck is more aggresive i can Need that direct damage very well too. +1RR Adding is a bit narrow, but Plays Emissary, Copter, Heart, Mortars, Bolt & Dismember immediately. Removal is also very welcome. & the Emblem is of Course the Victory.
2x Garruk Wildspeaker Has proven to be the best suited Planeswalker 4 diz Deck. With so many 2 Drops here, his +1 is always busy.
makin beefy Tokens is also always good & the Ultimate is soo real to reach. Thats a big Appeal to Garruk. Ist just so easy to activate. Just Wow
SB
2x back to nature
3x ancient grudge
2x pithing needle
2x thrun, the last Troll
2x relic of progenitus
2x Torpor orb
2x kitchen finks
Yeah . . . thats the Deck i enjoy the most currently. Ist great fun d:D the Cards are powerful, but risky to use. Thats what i love <3
The only point where I want clarification is Inferno Titan. Your deck is Gruul but the mana production is heavily green. I don't forsee the firebreathing very usable, so I'm trying to figure out how necessary the EtB/attack trigger is, as supposed to swapping it out for Wurmcoil Engine, which in most cases I see you actually getting into play much faster. If you are playing it mainly for removal, then I understand completely and you should stick to running both copies. If it a damage output kind of thing, I'd recommend subbing one out ofr the engine.
2x Forest
4x copperline gorge
4x wooded foothills
4x stomping grounds
2x Gruul turf
2x Treetop Village
3x Mutavault
4x Joraga Treespeaker
4x Tarmogoyf
3x Myr Superion
1x Scaveging Ooze
3x Smugglers Copter
2x Burning-Tree Emissary
2x Inferno Titan
1x Mizzium Mortars
1x Bonfire of the Damned
1x Dismember
3x Rhonas's last Stand
1x Heart of Kiran
2x Chandra, Torch of Defiance
2x Garruk Wildspeaker
i do prefer Titan, yes. The etb-effect proved to be worth it. Wurmcoil is stronger individually imo, but less aggressive. i dont wanna neglect on that.
Firebreathing-effect is also no Problem at all gettin up to 10 power so far.