I might be biting of more then I can chew with this deck.
I am a long time Kiki-Jiki player. I want to try to abuse Séance, as seance with Fulminator Mage has proven good vs 'big mana decks' that are what Kiki-Jiki has problem beating. I am trying to fudge the numbers in the deck around a bit. I think maybe I have to many 2 drops. I could do with one more combo creature for Kiki Jiki. I would also like more ETB creatures to combo with Séance and Coco.
I think your theory on 30+ CoCo targets are a bit off. Even Abzan Company the poster child of modern CoCo only runns 28 targets. My sugested deck runs 26 targets. Around 27 targets is usualy where to aim *.
Voice of Resugency might be bad, and he has the least synergi with the rest of the deck. It's raw power is usualy through the roof in decks like this. He is a likly candidate to be something else.
Fauna shaman goes very well with Séance as you can find silver bullits to play, while fueling the gravyeard with Seance targets. A bit slower but much more precise the Satyr Wayfinder.
I think gifts ungivven is a very bad fit. A 4 mana card that does not inpact the board is very slow for modern. Only storm runs it and they cheat with mana.
Do you have a suggestion for a decklist with the changes you suggest?
I love Coco, been playing abzan coco since the day coco was spoiled and seance is my favorite card. Been playing around with the idea of it in modern for awhile and glad to see others are trying it.
Anyway, CoCo and seance just don't fit in the same deck. You have essentially no way to put creatures in your GY right now which makes seance a pretty mediocre play. I agree that satyr wayfinder is better here than Coco. The deck is just currently trying to do too many things. While sometimes CoCo will be an allstar for you, and others seance will be, more often than not both will just be worse than they are other places. I think eldritch evolution would work much better here as the seance tokens still have the original CMC it plays a lot better with seance. Also helps get creatures in the yard and allows you to play a few less creatures.
Another synergy I like a lot is druid's deliverance and eternal witness with seance. Allows you to fog every turn, and since populate doesn't target it just gets harder to stop every turn because you keep adding an extra e-wit.
I agree that the deck should either run CoCo or Séance and build around the chosen engine, they just don't complement each other very well (unlike something along the lines of Eldritch Evolution + Chord of Calling).
Eldrict Evolution might be good with Seance but I feel that it would be a different deck entierly. Seance + populate is also nice. (Hello Trostani, Selesnya's Voice or Geist of Saint Traft beefy angel token.)
I generaly consider Angel Spikefeeder much less superior to Kiki-Jiki combo since Kiki-Comboes with so many of the ETB creatures and the Thune angel is quite crap. However, the deck would need some maindeck awnsers to burn and playing Spikefeeders over Lone Missionary frees up one 'slot' in the toolbox. Perhaps this?
Without the Voices of Resugency though the deck looses a lot of it's beefy fighting abilaties. Also note that the only reason to play this over abzan company is the power of Fulminator Mage that eats the 'big mana' decks that usualy kills midrange decks as ours.
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I have dyslexia, no I am not going to spell check for you, yes you have to live with the horrors of it.
This looks pretty good but I'd suggest some changes:
#Wild Cantor isn't good and should be Noble Hierarch or Birds of Paradise, it can sac' itself but it isn't particulary useful over a mana dork that sticks around.
#Sakura-Tribe Elder doesn't seem necessary with 4x other mana dorks and 4x Satyr Wayfinder to get lands.
I'd go with either of these creature instead: Elvish Visionary (more card draw), Qasali Pridemage (maindeck answer to artifacts/enchantments) or Voice of Resurgence.
Another good option would be Blade Splicer.
#Noose Constrictor doesn't seem worth as you can use better discard outlets, for instance Fauna Shaman (which atleast can replace the card you discard) which can also find silver bullet creatures that you can bring from the SB.
#I'd go with Growing Ranks over Parallel Lives as it can "populate" the tokens you get from Séance (on your turn) and they'll stick around.
Some other options can be Panharmonicon double up on EtB triggers or Evolutionary Leap to sac' the tokens to draw more ceatures.
#Armada Wurm seems extremely unlikely to be hardcast so I'd go with Thragtusk instead, another good 5-drop with Séance is Reveillark.
Eldrict Evolution might be good with Seance but I feel that it would be a different deck entierly. Seance + populate is also nice. (Hello Trostani, Selesnya's Voice or Geist of Saint Traft beefy angel token.)
I generaly consider Angel Spikefeeder much less superior to Kiki-Jiki combo since Kiki-Comboes with so many of the ETB creatures and the Thune angel is quite crap. However, the deck would need some maindeck awnsers to burn and playing Spikefeeders over Lone Missionary frees up one 'slot' in the toolbox. Perhaps this?
Without the Voice of Resurgence though the deck looses a lot of it's beefy fighting abilaties. Also note that the only reason to play this over abzan company is the power of Fulminator Mage that eats the 'big mana' decks that usualy kills midrange decks as ours.
You can still play Voice of Resurgence in the deck, you can cut down to 4x mana dorks for 3x Voice and maybe the Spellskite for the 4th.
with Voice in the deck Eldritch Evolution gets even better and I would just swap CoCo for it.
burning_force, I like a lot your list. I thinks that due the fact there are no cards that trigger in both upkeeps the better option would be the suggested by Dennis growing ranks.
Also I thinik you can include in your list Craterhoof Behemoth so you can overrun with all your little critters and tokens
Tested the burning force list with some adjustments and it was freaking awesome. I won a game against tron and other against a suicide shadow deck whic make me happy :). I only played two games only for fun, but lucky or not I liked the deck a lot.
The best play over all the games was having a noble hierarch, an eternal witness and a satyr wayfinder in play and a timbermare and craterhoof behemoth in the yard. In his upkeep I reanimate timbermare which tapped all his creatures with an almost empty hand and later in my turn reanimate a behemoth to give all my creatures +4/+4 beating for a ton ;).
I've added the sanitarium because we like to discard fatties while being able to draw more gas and the land can be searched also with wayfinder.
I don't think the mandlands worthwhile because they are alow and you can't reuse them later.
Also I would like to make room for the third behemoth and second timbermare to steal games from nowhere.
The problem I'm facing right now is that the deck is a midgame deck and without seance you are lost. Perhaps trying to find an alternate path to victory would be useful?
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I might be biting of more then I can chew with this deck.
I am a long time Kiki-Jiki player. I want to try to abuse Séance, as seance with Fulminator Mage has proven good vs 'big mana decks' that are what Kiki-Jiki has problem beating. I am trying to fudge the numbers in the deck around a bit. I think maybe I have to many 2 drops. I could do with one more combo creature for Kiki Jiki. I would also like more ETB creatures to combo with Séance and Coco.
3x Noble Hierarch
1x Qasali Pridemage
1x Scavenging Ooze
1x Spellskite
3x Voice of Resurgence
4x Fauna Shaman
1x Lone Missionary
1x Izzet Staticaster
2x Blade Splicer
2x Fulminator Mage
1x Pestermite
1x Kiki-Jiki, Mirror Breaker
4 Séance
4 Collected Company
22 lands
Suggestins are welcome!
Something like a 4c gifts list
Norn/Iona + Unburial
Sword + Thopter
Kiki + Pestermite via Séance
Celestial Colonnade beat-down
I think your theory on 30+ CoCo targets are a bit off. Even Abzan Company the poster child of modern CoCo only runns 28 targets. My sugested deck runs 26 targets. Around 27 targets is usualy where to aim *.
Voice of Resugency might be bad, and he has the least synergi with the rest of the deck. It's raw power is usualy through the roof in decks like this. He is a likly candidate to be something else.
Fauna shaman goes very well with Séance as you can find silver bullits to play, while fueling the gravyeard with Seance targets. A bit slower but much more precise the Satyr Wayfinder.
I think gifts ungivven is a very bad fit. A 4 mana card that does not inpact the board is very slow for modern. Only storm runs it and they cheat with mana.
Do you have a suggestion for a decklist with the changes you suggest?
* ( Magic math on Coco: http://www.channelfireball.com/articles/magic-math-orator-of-ojutai-collected-company-and-dragons-of-tarkir/ )
Anyway, CoCo and seance just don't fit in the same deck. You have essentially no way to put creatures in your GY right now which makes seance a pretty mediocre play. I agree that satyr wayfinder is better here than Coco. The deck is just currently trying to do too many things. While sometimes CoCo will be an allstar for you, and others seance will be, more often than not both will just be worse than they are other places. I think eldritch evolution would work much better here as the seance tokens still have the original CMC it plays a lot better with seance. Also helps get creatures in the yard and allows you to play a few less creatures.
Another synergy I like a lot is druid's deliverance and eternal witness with seance. Allows you to fog every turn, and since populate doesn't target it just gets harder to stop every turn because you keep adding an extra e-wit.
You could actually run Eldritch Evolution together with Séance and assemble your combo of choice.
Since the deck needs GW anyway I'd go with Archangel of Thune + Spike Feeder which with E.E and Fauna Shaman should be rather easily assembled.
Eldrict Evolution might be good with Seance but I feel that it would be a different deck entierly. Seance + populate is also nice. (Hello Trostani, Selesnya's Voice or Geist of Saint Traft beefy angel token.)
I generaly consider Angel Spikefeeder much less superior to Kiki-Jiki combo since Kiki-Comboes with so many of the ETB creatures and the Thune angel is quite crap. However, the deck would need some maindeck awnsers to burn and playing Spikefeeders over Lone Missionary frees up one 'slot' in the toolbox. Perhaps this?
3x Noble Hierarch
1x Qasali Pridemage
1x Scavenging Ooze
1x Spellskite
3x Satyr Wayfinder
4x Fauna Shaman
1x Orzhov Pontiff
2x Blade Splicer
2x Fulminator Mage
2x Spike Feeder
3 Path to Exile
4 Séance
4 Collected Company
22 lands
Without the Voices of Resugency though the deck looses a lot of it's beefy fighting abilaties. Also note that the only reason to play this over abzan company is the power of Fulminator Mage that eats the 'big mana' decks that usualy kills midrange decks as ours.
#Wild Cantor isn't good and should be Noble Hierarch or Birds of Paradise, it can sac' itself but it isn't particulary useful over a mana dork that sticks around.
#Sakura-Tribe Elder doesn't seem necessary with 4x other mana dorks and 4x Satyr Wayfinder to get lands.
I'd go with either of these creature instead: Elvish Visionary (more card draw), Qasali Pridemage (maindeck answer to artifacts/enchantments) or Voice of Resurgence.
Another good option would be Blade Splicer.
#Noose Constrictor doesn't seem worth as you can use better discard outlets, for instance Fauna Shaman (which atleast can replace the card you discard) which can also find silver bullet creatures that you can bring from the SB.
#I'd go with Growing Ranks over Parallel Lives as it can "populate" the tokens you get from Séance (on your turn) and they'll stick around.
Some other options can be Panharmonicon double up on EtB triggers or Evolutionary Leap to sac' the tokens to draw more ceatures.
#Armada Wurm seems extremely unlikely to be hardcast so I'd go with Thragtusk instead, another good 5-drop with Séance is Reveillark.
You can still play Voice of Resurgence in the deck, you can cut down to 4x mana dorks for 3x Voice and maybe the Spellskite for the 4th.
with Voice in the deck Eldritch Evolution gets even better and I would just swap CoCo for it.
burning_force, I like a lot your list. I thinks that due the fact there are no cards that trigger in both upkeeps the better option would be the suggested by Dennis growing ranks.
Also I thinik you can include in your list Craterhoof Behemoth so you can overrun with all your little critters and tokens
Hope that helps
The list I played was:
4 wall of omens
4 satyr wayfinder
1 Noose constrictor
2 Craterhoof Behemoth
1 Timbermare
4 sakura-tribe elder
4 eternal witness
4 Acidic Slime
4 commune with the gods
4 Séance
1 growing ranks
4 Windswepth Heath
4 Razorverge Thicket
5 Forest
3 Plains
2 Geier Reach Sanitarium
2 Horizon Canopy
The best play over all the games was having a noble hierarch, an eternal witness and a satyr wayfinder in play and a timbermare and craterhoof behemoth in the yard. In his upkeep I reanimate timbermare which tapped all his creatures with an almost empty hand and later in my turn reanimate a behemoth to give all my creatures +4/+4 beating for a ton ;).
I've added the sanitarium because we like to discard fatties while being able to draw more gas and the land can be searched also with wayfinder.
Anyways I would like to have room for:
+1 discard outlet
+1 craterhoof Behemoth
+1 Timbermare
Any ideas or suggestions??
Also I would like to make room for the third behemoth and second timbermare to steal games from nowhere.
The problem I'm facing right now is that the deck is a midgame deck and without seance you are lost. Perhaps trying to find an alternate path to victory would be useful?