Some notes:
- My meta is full of blue players and grindy decks. Sweet. 2 Chokes was *great*.
- I'm just trying out some various flex slots with different things. Shalai was good in the main but I don't know that I was in love w/ it in the main like I wanted it to be. QP was bad and I'll be removing it. Mindcensor continues to be a house. I'll be switching QP out for a worship next week (I didn't have any with me). I'm just not impressed with Bojuka Bog. Sigarda was fine/good but I'd rather have had Nissa (which I now have).
Match 1 - Jund - 2-1
Game 1 he has no idea what is going on and I assemble the GQ lock after he stumbles on mana.
Game 2 he strips my early plays and finds a LOTV that I can't stop - goyfs go ham.
Game 3 he can't check a Scooze that absolutely decimates his yard (and shrinks his goyfs) and he can't keep up with late game Cocos. EZPZ
Match 2 - Grixis Control (Burkhart style w/ a Jace) - 1-2
Game 1 is just a slog through piles of removal/Cryptics - seriously, 4 Cryptics and 4 K-Commands? Woof. Eventually he lands a Jace I can't pressure and wins through the Ultimate.
Game 2 I land a choke after baiting a cryptic out on an end step with a Coco. He fights for a little bit after hitting an EE for three. Sigarda and a knight provide good pressure until he double Anger of the Gods. I find the second choke and a Ramunap and the lock is easy to assemble after that.
Game 3 is just like game 2 with hate cards a plenty, a damnation, chokes, EEs, etc. In this one though he ends up with a Tasigur on board and I only have a Courser. Jace comes down and starts fate sealing me. I can't get anything going and lose to the ultimate again. Ugh. So much goddamn removal.
Match 3 - U Tron - 2-1
I'm convinced this is one of our worst matchups, so I was definitely dreading this pairing.
Game 1 I get slaver locked after he spends his turns remanding and bouncing my attackers out of the game. Can't get any traction at all.
Game 2 I land an early choke followed by a Stony to complete cut him off blue. He finds 2 wurmcoils but I was holding paths.
Game 3 I mull to 5 but end up hitting stony for turn 2, Knight for turn 3, and a choke to seal it. I path a Solemn he was planning to chump with and when he failed to find I started aggressively going after his islands. Is O-Stone did nothing and he died with no lands in play.
Match 4 - BUG Mid - 2-0
This matchup is just jund but worse against us. Nice.
Game 1 I stone rain him by hitting a Mindcensor with Coco. Knight starts on his basics w/ GQ once I see he's only got three in the deck.
Game 2 was over even faster as I turn 2 choke and his only sources of colored mana are a Watery Grave and Breeding pool. Paths clean up his goyfs and that's all she wrote.
KEEP DURDLING. KEEP GRINDING FOR A STUPID AMOUNT OF VALUE.
Nice report!
Tonight I'll hop on the valuetrain for the first time (competative). Report should follow tomorrow.
Is the 1x Engineered Explosives on intent or lack of a second copy? And when do you board the Gearhulk? Did it perform well?
Tonight I'll play the Todd Stevens list he used in his guide. Only differenc I swapped Dromoka's Command for Worship (I don't own a Command...)
Also I have no Explosives and try Ratchet Bomb instead... wich is way worse. Due the mainboard Worhip I'll try Shalai, Voice of Plenty in the board.
@D90Dennis14
I once played against the Heartless Summoning deck with elves. Got crushed because opp always head interaction and I couldn't keep up with tireless tracker. Deck looks solid but as you said it's not optimal.
I still have plans for GWb Valuetown. For now I take the "stock" Valuetown list as a starting point. As I mentioned in a previous post the plan to copy legacy's maverick is just bad
For future testing I'll swap the 9th non-creature spell in the main (Dromokas Command or Worship) for Abrupt Decay, cut a creature for the second Decay and add 1xOvergrown Tomb and 1xGodless Shrine (I thinks Forest->Tomb and Plains->Shrine... not sure). That opens up a black Sideboard for bad matchups like combo.
So here is my first experience with Maverick/GW Valuetown/GW Company/Whatever
Choo!Choo! The Valuetrain is... delayed...
Round 1:
Got crushed by traffic... didn't make it in time.
Round 2 vs. G-Tron
Game 1 I keep a pretty bad hand with 2 lands, Voice and some three drops. Opponent goes Tron piece into map, Tron piece into crack map, tron online into Steel Hellkite... which was ok for me but I didn't drew anything to stop the dragon.
Game 2 my starting hand shows me dork, ghost quarter and surgical. Snap keep and easy game after I take out a tron piece on her draw step and exile all other. Game 3 I basicly but my opponent didn't saw the winning line and I could swing for lethal in the extra turns. I had one ghost quarter to stop her from tron and then she played an O-Stone. I drew, luckily, stony silence from the top of my deck and slammed it. She played her missing tron piece and played Karn... oh boy... I was about to concede but the used the plus ability and I discarded cards. She only had to minus Karn and exile the Stony Silence but didn't realised it.
2-1 // 1-1 Overall
Round 3 vs UW Spirits
In the first game my opponent played 2-3 path on every threat I played. After he resolved 2 of the new lords he startet to swing and had me on 3. I had Worship in my starting hand and waited as he tapped out. I played it and he conceded because he didn't want to grind - the air was a little salty. I think in the long term I would win because township would go out of hand... but it would be super slow.
Game two he was on the beatdown again and ran into a path and flashed Avacyn. After he tapped out my Courser showed a Choke and he conceded.
2-0 // 2-1 Overall
Round 4 vs Esper Control
I kept a super bad hand with Hierarch and one land on the draw. Didn't saw the second land until turn 5.
Game two was a little more exciting. After a wrath I managed to build my board again. He than finds a second wrath and plays teferi. End of turn I play Avacyn and Hiararch in my turn and kill the teferi. Unfortunately I'm in topdeck mode and don't get enough meat on the board. He starts the beats with Spirit tokens and counters my Ratchet Bomb. GG.
0-2 // 2-2 Overall
Round 5 vs Gb-Tron
First game Karn into Wurmcoil into scoop.
Game two I have the hardlock with Stony Silence, active Knight, Ghost Quarter and Surgical.
Then I threw game three away. I had following starting hand: 2x Quarter, Azusa, Ramunap, Hierarch, 2x Lands. Opponent plays T1 thoughtseize and takes Hierarch. Until turn 3 I do nothing and play Azusa and play my two Quarter. In his draw step I crack one Quarter to take him off tron. Turn 4 I play Ramunap Excavator and play the ghost quarter from my graveyard to blow up a second tron piece in response he pushes my Excavator. I think I shouldn't crack the quarter and just wait until he threatens tron again... but thats not the biggest punt!
After that I manage to find a Knight and cast her. Instead of keeping the Knight active I swing for 11... and that was my biggest mistake. Opponent manages to find tron, pushes my knight, plays ballista for a billion and the end is near... damn.
1-2 // 2-3 Overall
Ended 2-3 on the paper but in fact I played 2-2 in 4 Rounds. The deck takes a lot of decisions and I felt like it punishes you instant and very hard. On the other hand it can snowball very fast.
The next step is to make minor changes in the deck and try the litte blacksplash!
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Modern: 5c Humans//Devoted Company
Legacy: Maverick
Pauper: UB Delver
Round 1 vs. Burn
Game one I manage to resolve two Courser of Kruphix which keep my alive. I made a few misplays by not activating Knight of the Reliquary for life. Also I forgot to activate Township one turn. I had lethal but wanted to play it safe. Game two opponent burns me out and I loose to Skullcrack/that no lifegain Dino.
Game three I fire off a Brutality turn two to take out his Grim Lavamancer and drain for two. Knight enters the battlefield as a 4/4 and steals the game.
2-1 // 1-0
Round 2 vs. Jeskai Control
In the first game I wait until he taps out and I fire off a Collected Company which finds Knight of the Reliquary and Voice of Resurgence. He takes out Knight and plays Search for Azcanta. Abrupt Decay shines in blowing up the Enchantment! I try to deny his Azcantas and win the game.
Round two I play a slow game by playing only a few creatures and ping for damage. The Verdict hits the board and I can rebuild it with Company and Tracker. My opponent keeps records on his games and asks me if this deck is called GW Valuetown... I respond: Maverick GG.
2-0 // 2-0
Round 3 vs. Bogles
Opponent swings with a huge bogle and wonders why I don't concede. I block with Knight, float mana, activate Knight, search a Ghost Quarter, quarter myself, cast Abrupt Decay on his Daybreak Coronet, win the fight and kill him in the backswing.
Round two he plays Gaddock Teeg which does nothing... after he plays all the equipments I can't find my path/decy in time.
Round three I played turn one land, fetch, shock, thoughtseize - see bogle, 3x lands and auras - pick bogle and cast Surgical Extraction on the bogle (not sure if it's correct to board discard+surgical - I see this deck as a "combodeck").
Unfortunately my opponent don't want to concede and I had the slowest clock possible with birds... in addition to that my opponent is the slowest player in the LGS... It comes as it has to come we draw due timelimit #fckmylife
Shoulda coulda woulda... needed one more turn to kill him.
1-1-1 //2-0-1
Round 4 vs Affinity
Game one I start with land, bird go and opponent goes nuts with turn one Overseer... good i kept my path in hand. After some beats I manage to resolve Archangel Avacyn and win.
Game two I keep a greedy hand with Forest and Stony Silence+Removal. I manage to draw my second land and win the game.
2-0 // 3-0-1
Finished my first FNM without loosing a round! Deck was super fun to play and I'm in love with Abrupt Decay. The lifeloss Todd Stevens mentioned can be a problem but if you manage to trade life for a vital permanent it's ok.
I still made a ton of misplays like again attacking with Knight of the Reliquary instead of holding her back for #walue, forget to activate Gavony Township or played my land and then the second Courser of Kruphix.
One problem is the time. Against Jeskai we had 5 minutes left - if I had lost one game it would be a draw. I tried to play as fast as possible but took my time for the right play. I think playing this deck will make a lot of turn easier.
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Modern: 5c Humans//Devoted Company
Legacy: Maverick
Pauper: UB Delver
Thanks for the report!
I'm still not convinced Thoughtseize is worth playing in this deck though. I can get behind the idea of a light splash for Decay and Brutality because they are flexibel cards but fetching for a black schock on turn 1 into Thoughtseize and putting yourself down to 15 right away seems just so counterintuive to what this deck wants to do. Even if you can strip a key card from your opponents hand, our clock is so slow that they have plenty of time finding another copy.
I'm 100% with you! The main reason is the Abrupt Decay because I love having access to 4+ removal. Collective Brutality could be Blessed Alliance but I see Brutality a little bit favored. Thoughtseize is hard... I see your point! Maybe I'll cut them again for Eidolon of Rhetoric+Eldritch Evolution.
In fact I boarded Thoughtseize against Bogles (still not 100% sure if it's right) and versus Control to avoid sweeper - but in this case Brutality will do also the same job.
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Modern: 5c Humans//Devoted Company
Legacy: Maverick
Pauper: UB Delver
I feel pretty confident in all of the numbers except for 1 slot - the Shalai in the main. I found myself constantly boarding Shalai in and moved her to the main, but now I'm not terribly sure if it's correct. My board doesn't really have room for anything else either. In the Shalai spot I'm considering these cards: Tireless Tracker, Scavenging Ooze, Qasali Pridemage, Dromoka's Command, Eternal Witness, and Aven Mindcensor. All of these have huge upside.. but so does Shalai. Just not sure. Anyone have any input?
Could you put your decklist into sections (like creatures, lands, spells) so it's easier to read?
I would suggest Eternal Witness. And I would suggest 4. The best card in the deck is company and I would argue the best line of play is Company into Eternal Witness. It just generates so many bodies so quickly I don't think it should be overlooked. It really depends on your meta though. But this isn't the best deck for a fast meta anyways.
Could you put your decklist into sections (like creatures, lands, spells) so it's easier to read?
I would suggest Eternal Witness. And I would suggest 4. The best card in the deck is company and I would argue the best line of play is Company into Eternal Witness. It just generates so many bodies so quickly I don't think it should be overlooked. It really depends on your meta though. But this isn't the best deck for a fast meta anyways.
Edited the decklist for clarity.
I think you're right about E-Witt and it's almost certainly the way to go in that spot. Are you suggesting though that 4 E-Witts are correct? What does your list look like?
I don't actually play the deck (so take my advice with a grain of salt) but I play against it constantly because my friend plays it and we discuss card choices often. I think if you have time to test it before your events (this may be unlikely because you said you have one Saturday) I would start with 4 EWits and scale it back if you feel like you have too much "air". I think 4 could easily be correct but if you want to build more conservatively maybe start with 2. I think my friend plays with 3 mainboard (don't have his list right now, sorry) and he often says it feels like the best Company hit.
I think you have a lot of Sideboard cards in your Mainboard (looking at shalai, scooze, worship, mindcensor specifically. Maybe even Asuza should be Sideboard). They are all good in the Maindeck (usually never dead cards) but I think they are a bit less powerful and consistent than some EWits. Building a Sideboard for this deck is really tough though.
Hmm. Definitely appreciate your input here and I'm definitely going to try Ewitt in the spot, but I don't think there are many positions where I'd want more than one, which is also the general consensus about it in the facebook group/articles by Zach Goldman and Todd Stevens. I definitely see what you're saying, but a 2/1 regrowth just doesn't advance the gameplan as much as we need as our primary function is to get the land engine online. If we were more of an aggro deck, something more like Little Kid Junk, I can see Ewitt being much more useful.
I'd definitely recommend trying out this deck as lots of it's card choices seem un-intuitive, especially when compared with other midrange decks. We're not trying to win, we're trying to not lose. Everything here is designed to either contribute to the engine, or prevent us from losing. Worship, Scooze, and Mindcensor all definitely contribute to that gameplan. Some winning 5-0 mtgo lists have recently featured up to two Worships in the main, which seems a little overboard to me but is definitely interesting to think about.
EWit develops your board state by looping Company. That helps you not lose against aggressive decks. It also helps you fight through hate like discard. But I understand wanting these other cards in there instead.
I've never been a huge fan of Worship in the mainboard. There are a lot of decks that you just beat with it but there is a lot of incidental hate for it that just makes it look bad. I guess it's a meta call though.
I mentioned the land creatures might be decent cuts because it seems the Ghost Quarter lock isn't the primary strategy in the players I've seen play the deck. But if it is primary in your deck then nevermind.
How has Cataclysmic Gearhulk been for you? And do you feel like 1x Eldrict Evolution is enough or would you prefer 2 if you had room?
"I've never been a huge fan of Worship in the mainboard. There are a lot of decks that you just beat with it but there is a lot of incidental hate for it that just makes it look bad. I guess it's a meta call though."
It's definitely a meta call currently. Some decks just can't beat it - namely Hollow One and Humans which are both solidly tier 1. With a deck like this you're inevitably going to have plenty to sideboard out and Worship is good enough in game one that I'm happy to do so.
"I mentioned the land creatures might be decent cuts because it seems the Ghost Quarter lock isn't the primary strategy in the players I've seen play the deck. But if it is primary in your deck then nevermind."
This gets tricky - because land destruction is never primary, but it's almost always an attractive late game inevitability option. You should almost never rush for the lock, but siding it out completely is almost never correct either. Azusa is definitely the swingiest card in the 75, but it ends up being your 'oops I win' button too often to want to drop it. It's like worship in that we're going to often board it out, but it's upside is high enough to make it worth it.
"How has Cataclysmic Gearhulk been for you?"
Great! Against really go wide decks it allows us to play a pseudo wrath that we have a ton of control over. It does tons of work against other green decks like elves that are almost unwinnable otherwise.
"And do you feel like 1x Eldrict Evolution is enough or would you prefer 2 if you had room?"
I've gone back and forth between 1 and 2. The board is just super tight as it is. Still, being able to basically add a copy of any of your creatures post board is pretty good. We'd play 8 copies of Courser and Knight if we could - Eldritch just adds to the virtual count of each while giving us some sideboard flex.
5 forest.
2 plains
2 temple garden
3 ghost quarter
1 tectonic edge
1 gavony township
2 horizon canopy
4 windswept heath
3 wooded foothills
4 path to exile
4 collected company
4 birds of paradise
4 noble heirach
2 scavenging ooze
4 voice of resurgnece
4 knight of the reliquary
4 courser of kruphix
3 tireless tracker
3 ramunap excavator
1 azusa, lost but seeking
1 shalai, voice of plenty
sideboard
2 surgical extraction
3 stoney silence
1 reclamation sage
1 eldritch evolution
1 eidolon of rhetoric.
2 blessed alliance
2 choke
1 kataki, war's wage
1 linvala, keeper of silence
so this is my current 75 and im pretty happy with it. so as far as im concerned there are really only 3-4 flex slots for this deck and only 1 can be a non collected company hit. i am running the second scavenging ooze, a third tireless tracker and shalai. i decided on the 2nd ooze simply because it is a playable 2 drop for the deck and we really have poor options for 2 drops. i really wanted another 2 drop for curve reasons. you simply cannot afford to take turn 2 off if your mana dork you played on turn 1 dies. tracker is just great in our deck and the other option is aven mindcensor which is ok but with control on the rise i would rather have the extra card advantage and threat. shalai has been outstanding and helps in some similar ways the other non coco hit flex slots (worship or dromoka's command normally) do, while also just being a good creature that helps when we flood because we run 30 mana sources. she gives us a chance against storm and titan shift game 1 but also helps beat flyer out of decks like humans and affinity. the 1 tec edge over the 4th ghost quarter is me getting an edge over control and midrange decks. its been good particularly against uw control as they run a ton of basics and tec edge can keep them off 5 mana for teferi and if you have excavator it keeps them on 4 until they remove it
most of the sideboard is self explanatory. i have been off engineered explosives and i dont miss it. it just too awkward because it kills our creatures. im not sold on choke but i beleive with uwr and uw on the rise it has merit. i could see playing a planeswalker or thrun in those slots but its nice that choke helps against storm. i dont know if i would run 2 eldritch evolution but i like it as a 1 of
For now I'm not 100% sold on Shalai, Voice of Plenty. She's very good but I prefer the flash on Avacyn against Controldecks. Not sure but I would put Ooze or Pridemage in the deck to smooth out the curve.
Besides that I like your list and look forward to read a PPTQ report
@Zorakkiler
What do you do when Elves or Mardu fill the board with tokens or onedrops? In this cases I like to have access to a "massremoval" like Explosives or Ratchet Bomb (shame on me).
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Modern: 5c Humans//Devoted Company
Legacy: Maverick
Pauper: UB Delver
mardu flooding the board isnt a huge concern in my experience. we clog up the board and gain enough life off courser to offset soul tokens or township with birds in play to block. elves is tougher because they do go wide in a much more aggressive way and thats where EE would be nice. i compensate this by playing 1 linvala, voice of silence and 1 eldritch evolution which has been good enough given that elves isnt heavily played
If anyone is interested, the following is the sideboard guide I wrote up going into Saturday. Most of this is some combination of Stevens' premium article from a month back and Goldman's last sideboarding guide. My main/side are different than both of theirs, so I had to make some changes.
This is the list I'm working off of - I ended up choosing a Dromoka's for that 60th slot as I'm expecting plenty of Humans and the card is great there.
Thanks for the tips Yriel! I do love that there are so many ways to approach matchups with the deck.
Ended up going 1-3 at the PPTQ but I'm still fairly happy with how things went (considering).
Match one was against Storm (ugh). I knew I was in trouble when he went foil Tarn into Expedition Vents into foil Sleight. Lol. Ended up taking this to three games and was one untap step away from stabilizing. He ended up winning through two paths on his mana creatures and got there. So it goes.
Match two was against Jund and it wasn't close. This deck crushes Jund. Highlight was him mulling to 6 and keeping a one lander and getting GQ locked by turn 4 even with two inquisitions. Delightful.
Match three was against Jeskai and we took it to all three games. In game three I had him to 1 and dead on board to an Aven Mindcensor when he topdecked a Teferi. Teferi proceeded to draw 8 cards. Teferi is good. Ha! I did *slightly* misplay in this last match as I should have named Snapcaster with Gideon's Intervention, not Cryptic. Also, Teferi makes Choke look like a joke, heads-up.
Match four was against Counters company (ugh again). Took it to three again and couldn't meaningfully stop him by turn three. Happens. Terrible matchup.
With that, the matchup we are supposed to win, I won. The matchup we're 50/50 with, I took to one life point. And the matchups we're bad against, were close. Just bad pairings. I literally played against the only Counters Company player in the room while staring at Mardu Pyromancers all around me. Oh well - on to the next one!
Went 3-1 at Modern Monday last night as practice for another PPTQ on Saturday. Beat Burn, Eldrazi and Taxes, and Hollow One. Got destroyed by UW Miracles. I'm confident in saying that that deck is easily our worst matchup, as the combination of RIP, Terminus, Jace, Teferi, and many more sweepers is just too much. Even something as stupid as Timely Reinforcements shuts down our ability to apply pressure.
Per the advice of various players who have done well with the deck, I'll be swapping a land for a Breeding Pool and adding three Unified Will to the sideboard to help fight against control. Just hope you dodge it.
Went 3-1 at Modern Monday last night as practice for another PPTQ on Saturday. Beat Burn, Eldrazi and Taxes, and Hollow One. Got destroyed by UW Miracles. I'm confident in saying that that deck is easily our worst matchup, as the combination of RIP, Terminus, Jace, Teferi, and many more sweepers is just too much. Even something as stupid as Timely Reinforcements shuts down our ability to apply pressure.
Per the advice of various players who have done well with the deck, I'll be swapping a land for a Breeding Pool and adding three Unified Will to the sideboard to help fight against control. Just hope you dodge it.
Congrats! Hope your next PPTQ will be better!
Your second point is the point I dislike the most to this deck... I feel like the GW core is lacking something which can be balanced by splashing a third color.
Don't get me wrong I really like your idea to add Unified Will - hell of a card! - but than I think why not add more powerfull blue/black/red cards? Then I end up buildung Bant Knightfall/Naya Zoo... for me it's a struggle
Cutting all copies of Collected Company, lowering the creature count and generating #waluve with the Planeswalker. Is Bant the new way to go? What you guys think?
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Modern: 5c Humans//Devoted Company
Legacy: Maverick
Pauper: UB Delver
Cutting all copies of Collected Company, lowering the creature count and generating #waluve with the Planeswalker. Is Bant the new way to go? What you guys think?
We've talked about this list extensively on the facebook groups - this was a viewer submitted list to his stream that he happened to go 5-0 with. I don't think this is particularly good deck building or a long term viable build. I *do* think maindeck planeswalkers are very interesting things to consider though, as well as using creaturelands in conjunction with KOTR. I brewed up a list that uses Sylvan Advocates to give the creaturelands some late game punch. Still testing, but it's worked well so far.
What do you guys think about Assassin's trophy in Maverick? I've been toying around with this list and I'm really enjoying it. I haven't had a ton of reps with it, of course. But I think it has massive potential...
I'm thinking I want to shove a Siege Rhino in this list somehow, but maybe that's too cute. I also can't decide fully on whether Batterskull or Angelic Destiny. What do you guys think? (Yes I run 61 because I'm a mad lad)
Assassin's Trophy seems like a great possible addition as a light splash.
A few questions though about your above list, other than KOA, what are you hoping to hit with resto? Why run a batterskull (or Angelic Destiny) at all? Teeg plus Coco feels really really bad, have you run into issues? Has Scryb actually performed well for you? I get cutting Azusa now that we have KOA, but why cut the Ramunaps?
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Death to false Value.
GW
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Went 3-1 at my store's modern monday night with this list - http://tappedout.net/mtg-decks/19-06-18-value-town/
1x Azusa, Lost but Seeking
4x Birds of Paradise
4x Collected Company
4x Courser of Kruphix
5x Forest
1x Gavony Township
4x Ghost Quarter
2x Horizon Canopy
4x Knight of the Reliquary
4x Noble Hierarch
4x Path to Exile
2x Plains
1x Qasali Pridemage
2x Ramunap Excavator
1x Scavenging Ooze
1x Shalai, Voice of Plenty
2x Temple Garden
2x Tireless Tracker
4x Voice of Resurgence
4x Windswept Heath
3x Wooded Foothills
1x Archangel Avacyn
1x Bojuka Bog
1x Cataclysmic Gearhulk
2x Choke
1x Eidolon of Rhetoric
2x Eldritch Evolution
1x Engineered Explosives
1x Gideon's Intervention
1x Kataki, War's Wage
1x Reclamation Sage
1x Sigarda, Host of Herons
2x Stony Silence
Some notes:
- My meta is full of blue players and grindy decks. Sweet. 2 Chokes was *great*.
- I'm just trying out some various flex slots with different things. Shalai was good in the main but I don't know that I was in love w/ it in the main like I wanted it to be. QP was bad and I'll be removing it. Mindcensor continues to be a house. I'll be switching QP out for a worship next week (I didn't have any with me). I'm just not impressed with Bojuka Bog. Sigarda was fine/good but I'd rather have had Nissa (which I now have).
Match 1 - Jund - 2-1
Game 1 he has no idea what is going on and I assemble the GQ lock after he stumbles on mana.
Game 2 he strips my early plays and finds a LOTV that I can't stop - goyfs go ham.
Game 3 he can't check a Scooze that absolutely decimates his yard (and shrinks his goyfs) and he can't keep up with late game Cocos. EZPZ
Match 2 - Grixis Control (Burkhart style w/ a Jace) - 1-2
Game 1 is just a slog through piles of removal/Cryptics - seriously, 4 Cryptics and 4 K-Commands? Woof. Eventually he lands a Jace I can't pressure and wins through the Ultimate.
Game 2 I land a choke after baiting a cryptic out on an end step with a Coco. He fights for a little bit after hitting an EE for three. Sigarda and a knight provide good pressure until he double Anger of the Gods. I find the second choke and a Ramunap and the lock is easy to assemble after that.
Game 3 is just like game 2 with hate cards a plenty, a damnation, chokes, EEs, etc. In this one though he ends up with a Tasigur on board and I only have a Courser. Jace comes down and starts fate sealing me. I can't get anything going and lose to the ultimate again. Ugh. So much goddamn removal.
Match 3 - U Tron - 2-1
I'm convinced this is one of our worst matchups, so I was definitely dreading this pairing.
Game 1 I get slaver locked after he spends his turns remanding and bouncing my attackers out of the game. Can't get any traction at all.
Game 2 I land an early choke followed by a Stony to complete cut him off blue. He finds 2 wurmcoils but I was holding paths.
Game 3 I mull to 5 but end up hitting stony for turn 2, Knight for turn 3, and a choke to seal it. I path a Solemn he was planning to chump with and when he failed to find I started aggressively going after his islands. Is O-Stone did nothing and he died with no lands in play.
Match 4 - BUG Mid - 2-0
This matchup is just jund but worse against us. Nice.
Game 1 I stone rain him by hitting a Mindcensor with Coco. Knight starts on his basics w/ GQ once I see he's only got three in the deck.
Game 2 was over even faster as I turn 2 choke and his only sources of colored mana are a Watery Grave and Breeding pool. Paths clean up his goyfs and that's all she wrote.
KEEP DURDLING. KEEP GRINDING FOR A STUPID AMOUNT OF VALUE.
The Gitrog Monster, Wayward Swordtooth, Oracle of Mul Daya and Ob Nixilis, the Fallen ?
It runs Heartless Summoning for ramping but it is bad in multiples so Lotus Cobra might be another ramp option instead.
http://magic.tcgplayer.com/db/article.asp?ID=14485
https://www.youtube.com/watch?v=W0CCWkv1Yqs
https://www.youtube.com/watch?v=I65nDmAXFuQ
Playing BG also gives the deck better interaction.
This build looks promising though rather unoptimized.
Tonight I'll hop on the valuetrain for the first time (competative). Report should follow tomorrow.
Is the 1x Engineered Explosives on intent or lack of a second copy? And when do you board the Gearhulk? Did it perform well?
Tonight I'll play the Todd Stevens list he used in his guide. Only differenc I swapped Dromoka's Command for Worship (I don't own a Command...)
Also I have no Explosives and try Ratchet Bomb instead... wich is way worse. Due the mainboard Worhip I'll try Shalai, Voice of Plenty in the board.
@D90Dennis14
I once played against the Heartless Summoning deck with elves. Got crushed because opp always head interaction and I couldn't keep up with tireless tracker. Deck looks solid but as you said it's not optimal.
I still have plans for GWb Valuetown. For now I take the "stock" Valuetown list as a starting point. As I mentioned in a previous post the plan to copy legacy's maverick is just bad
For future testing I'll swap the 9th non-creature spell in the main (Dromokas Command or Worship) for Abrupt Decay, cut a creature for the second Decay and add 1xOvergrown Tomb and 1xGodless Shrine (I thinks Forest->Tomb and Plains->Shrine... not sure). That opens up a black Sideboard for bad matchups like combo.
Legacy: Maverick
Pauper: UB Delver
Choo!Choo! The Valuetrain is... delayed...
Round 1:
Got crushed by traffic... didn't make it in time.
Round 2 vs. G-Tron
Game 1 I keep a pretty bad hand with 2 lands, Voice and some three drops. Opponent goes Tron piece into map, Tron piece into crack map, tron online into Steel Hellkite... which was ok for me but I didn't drew anything to stop the dragon.
Game 2 my starting hand shows me dork, ghost quarter and surgical. Snap keep and easy game after I take out a tron piece on her draw step and exile all other. Game 3 I basicly but my opponent didn't saw the winning line and I could swing for lethal in the extra turns. I had one ghost quarter to stop her from tron and then she played an O-Stone. I drew, luckily, stony silence from the top of my deck and slammed it. She played her missing tron piece and played Karn... oh boy... I was about to concede but the used the plus ability and I discarded cards. She only had to minus Karn and exile the Stony Silence but didn't realised it.
2-1 // 1-1 Overall
Round 3 vs UW Spirits
In the first game my opponent played 2-3 path on every threat I played. After he resolved 2 of the new lords he startet to swing and had me on 3. I had Worship in my starting hand and waited as he tapped out. I played it and he conceded because he didn't want to grind - the air was a little salty. I think in the long term I would win because township would go out of hand... but it would be super slow.
Game two he was on the beatdown again and ran into a path and flashed Avacyn. After he tapped out my Courser showed a Choke and he conceded.
2-0 // 2-1 Overall
Round 4 vs Esper Control
I kept a super bad hand with Hierarch and one land on the draw. Didn't saw the second land until turn 5.
Game two was a little more exciting. After a wrath I managed to build my board again. He than finds a second wrath and plays teferi. End of turn I play Avacyn and Hiararch in my turn and kill the teferi. Unfortunately I'm in topdeck mode and don't get enough meat on the board. He starts the beats with Spirit tokens and counters my Ratchet Bomb. GG.
0-2 // 2-2 Overall
Round 5 vs Gb-Tron
First game Karn into Wurmcoil into scoop.
Game two I have the hardlock with Stony Silence, active Knight, Ghost Quarter and Surgical.
Then I threw game three away. I had following starting hand: 2x Quarter, Azusa, Ramunap, Hierarch, 2x Lands. Opponent plays T1 thoughtseize and takes Hierarch. Until turn 3 I do nothing and play Azusa and play my two Quarter. In his draw step I crack one Quarter to take him off tron. Turn 4 I play Ramunap Excavator and play the ghost quarter from my graveyard to blow up a second tron piece in response he pushes my Excavator. I think I shouldn't crack the quarter and just wait until he threatens tron again... but thats not the biggest punt!
After that I manage to find a Knight and cast her. Instead of keeping the Knight active I swing for 11... and that was my biggest mistake. Opponent manages to find tron, pushes my knight, plays ballista for a billion and the end is near... damn.
1-2 // 2-3 Overall
Ended 2-3 on the paper but in fact I played 2-2 in 4 Rounds. The deck takes a lot of decisions and I felt like it punishes you instant and very hard. On the other hand it can snowball very fast.
The next step is to make minor changes in the deck and try the litte blacksplash!
Legacy: Maverick
Pauper: UB Delver
Played following list with a little black splash:
4x Birds of Paradise
4x Noble Hierarch
1x Scavenging Ooze
3x Voice of Resrugence
1x Qasali Pridemage
4x Knight of the Reliquary
4x Courser of Kruphix
2x Tireless Tracker
1x Azusa, Lost but Seeking
2x Ramunap Excavator
1x Archangel Avacyn
Spells:
4x Path to Exile
2x Abrupt Decay
4x Collected Company
4x Windswept Heath
3x Wooded Foothills
1x Overgrown Tomb
1x Godless Shrine
2x Temple Garden
4x Ghost Quarter
1x Gavony Township
1x Horizon Canopy
4x Forest
1x Plains
2x Choke
2x Stony Silence
2x Thoughtseize
2x Ratchet Bomb
2x Surgical Extraction
1x Gideon, Ally of Zendikar
1x Reclamation Sage
2x Collective Brutality
1x Kataki, War's Wage
Swapped 1x Plains for Godless Shrine and 1x Forest for Overgrown Tomb. Also I added 2x Abrupt Decay for the mainboard Worship/Dromoka's Command and the third Tireless Tracker. Not sure which card to cut. Sometime the Tracker is too slow and by cutting it the curve is lower. Furthermore I don't want to cut the one-off Ooze/Pridemage either because I want to have an out against random Worship.
Round 1 vs. Burn
Game one I manage to resolve two Courser of Kruphix which keep my alive. I made a few misplays by not activating Knight of the Reliquary for life. Also I forgot to activate Township one turn. I had lethal but wanted to play it safe. Game two opponent burns me out and I loose to Skullcrack/that no lifegain Dino.
Game three I fire off a Brutality turn two to take out his Grim Lavamancer and drain for two. Knight enters the battlefield as a 4/4 and steals the game.
2-1 // 1-0
Round 2 vs. Jeskai Control
In the first game I wait until he taps out and I fire off a Collected Company which finds Knight of the Reliquary and Voice of Resurgence. He takes out Knight and plays Search for Azcanta. Abrupt Decay shines in blowing up the Enchantment! I try to deny his Azcantas and win the game.
Round two I play a slow game by playing only a few creatures and ping for damage. The Verdict hits the board and I can rebuild it with Company and Tracker. My opponent keeps records on his games and asks me if this deck is called GW Valuetown... I respond: Maverick GG.
2-0 // 2-0
Round 3 vs. Bogles
Opponent swings with a huge bogle and wonders why I don't concede. I block with Knight, float mana, activate Knight, search a Ghost Quarter, quarter myself, cast Abrupt Decay on his Daybreak Coronet, win the fight and kill him in the backswing.
Round two he plays Gaddock Teeg which does nothing... after he plays all the equipments I can't find my path/decy in time.
Round three I played turn one land, fetch, shock, thoughtseize - see bogle, 3x lands and auras - pick bogle and cast Surgical Extraction on the bogle (not sure if it's correct to board discard+surgical - I see this deck as a "combodeck").
Unfortunately my opponent don't want to concede and I had the slowest clock possible with birds... in addition to that my opponent is the slowest player in the LGS... It comes as it has to come we draw due timelimit #fckmylife
Shoulda coulda woulda... needed one more turn to kill him.
1-1-1 //2-0-1
Round 4 vs Affinity
Game one I start with land, bird go and opponent goes nuts with turn one Overseer... good i kept my path in hand. After some beats I manage to resolve Archangel Avacyn and win.
Game two I keep a greedy hand with Forest and Stony Silence+Removal. I manage to draw my second land and win the game.
2-0 // 3-0-1
Finished my first FNM without loosing a round! Deck was super fun to play and I'm in love with Abrupt Decay. The lifeloss Todd Stevens mentioned can be a problem but if you manage to trade life for a vital permanent it's ok.
I still made a ton of misplays like again attacking with Knight of the Reliquary instead of holding her back for #walue, forget to activate Gavony Township or played my land and then the second Courser of Kruphix.
One problem is the time. Against Jeskai we had 5 minutes left - if I had lost one game it would be a draw. I tried to play as fast as possible but took my time for the right play. I think playing this deck will make a lot of turn easier.
Legacy: Maverick
Pauper: UB Delver
I'm 100% with you! The main reason is the Abrupt Decay because I love having access to 4+ removal.
Collective Brutality could be Blessed Alliance but I see Brutality a little bit favored. Thoughtseize is hard... I see your point! Maybe I'll cut them again for Eidolon of Rhetoric+Eldritch Evolution.
In fact I boarded Thoughtseize against Bogles (still not 100% sure if it's right) and versus Control to avoid sweeper - but in this case Brutality will do also the same job.
Legacy: Maverick
Pauper: UB Delver
1x Azusa, Lost but Seeking
4x Birds of Paradise
4x Courser of Kruphix
4x Knight of the Reliquary
4x Noble Hierarch
2x Ramunap Excavator
1x Scavenging Ooze
1x Shalai, Voice of Plenty
2x Tireless Tracker
4x Voice of Resurgence
4x Path to Exile
1x Worship
5x Forest
1x Gavony Township
4x Ghost Quarter
2x Horizon Canopy
2x Plains
2x Temple Garden
4x Windswept Heath
3x Wooded Foothills
1x Cataclysmic Gearhulk
2x Choke
1x Eidolon of Rhetoric
1x Eldritch Evolution
2x Engineered Explosives
1x Gideon's Intervention
1x Kataki, War's Wage
1x Nissa, Vital Force
1x Reclamation Sage
2x Stony Silence
2x Surgical Extraction
I feel pretty confident in all of the numbers except for 1 slot - the Shalai in the main. I found myself constantly boarding Shalai in and moved her to the main, but now I'm not terribly sure if it's correct. My board doesn't really have room for anything else either. In the Shalai spot I'm considering these cards: Tireless Tracker, Scavenging Ooze, Qasali Pridemage, Dromoka's Command, Eternal Witness, and Aven Mindcensor. All of these have huge upside.. but so does Shalai. Just not sure. Anyone have any input?
I would suggest Eternal Witness. And I would suggest 4. The best card in the deck is company and I would argue the best line of play is Company into Eternal Witness. It just generates so many bodies so quickly I don't think it should be overlooked. It really depends on your meta though. But this isn't the best deck for a fast meta anyways.
Edited the decklist for clarity.
I think you're right about E-Witt and it's almost certainly the way to go in that spot. Are you suggesting though that 4 E-Witts are correct? What does your list look like?
I think you have a lot of Sideboard cards in your Mainboard (looking at shalai, scooze, worship, mindcensor specifically. Maybe even Asuza should be Sideboard). They are all good in the Maindeck (usually never dead cards) but I think they are a bit less powerful and consistent than some EWits. Building a Sideboard for this deck is really tough though.
I'd definitely recommend trying out this deck as lots of it's card choices seem un-intuitive, especially when compared with other midrange decks. We're not trying to win, we're trying to not lose. Everything here is designed to either contribute to the engine, or prevent us from losing. Worship, Scooze, and Mindcensor all definitely contribute to that gameplan. Some winning 5-0 mtgo lists have recently featured up to two Worships in the main, which seems a little overboard to me but is definitely interesting to think about.
I've never been a huge fan of Worship in the mainboard. There are a lot of decks that you just beat with it but there is a lot of incidental hate for it that just makes it look bad. I guess it's a meta call though.
I mentioned the land creatures might be decent cuts because it seems the Ghost Quarter lock isn't the primary strategy in the players I've seen play the deck. But if it is primary in your deck then nevermind.
How has Cataclysmic Gearhulk been for you? And do you feel like 1x Eldrict Evolution is enough or would you prefer 2 if you had room?
It's definitely a meta call currently. Some decks just can't beat it - namely Hollow One and Humans which are both solidly tier 1. With a deck like this you're inevitably going to have plenty to sideboard out and Worship is good enough in game one that I'm happy to do so.
"I mentioned the land creatures might be decent cuts because it seems the Ghost Quarter lock isn't the primary strategy in the players I've seen play the deck. But if it is primary in your deck then nevermind."
This gets tricky - because land destruction is never primary, but it's almost always an attractive late game inevitability option. You should almost never rush for the lock, but siding it out completely is almost never correct either. Azusa is definitely the swingiest card in the 75, but it ends up being your 'oops I win' button too often to want to drop it. It's like worship in that we're going to often board it out, but it's upside is high enough to make it worth it.
"How has Cataclysmic Gearhulk been for you?"
Great! Against really go wide decks it allows us to play a pseudo wrath that we have a ton of control over. It does tons of work against other green decks like elves that are almost unwinnable otherwise.
"And do you feel like 1x Eldrict Evolution is enough or would you prefer 2 if you had room?"
I've gone back and forth between 1 and 2. The board is just super tight as it is. Still, being able to basically add a copy of any of your creatures post board is pretty good. We'd play 8 copies of Courser and Knight if we could - Eldritch just adds to the virtual count of each while giving us some sideboard flex.
2 plains
2 temple garden
3 ghost quarter
1 tectonic edge
1 gavony township
2 horizon canopy
4 windswept heath
3 wooded foothills
4 path to exile
4 collected company
4 birds of paradise
4 noble heirach
2 scavenging ooze
4 voice of resurgnece
4 knight of the reliquary
4 courser of kruphix
3 tireless tracker
3 ramunap excavator
1 azusa, lost but seeking
1 shalai, voice of plenty
sideboard
2 surgical extraction
3 stoney silence
1 reclamation sage
1 eldritch evolution
1 eidolon of rhetoric.
2 blessed alliance
2 choke
1 kataki, war's wage
1 linvala, keeper of silence
so this is my current 75 and im pretty happy with it. so as far as im concerned there are really only 3-4 flex slots for this deck and only 1 can be a non collected company hit. i am running the second scavenging ooze, a third tireless tracker and shalai. i decided on the 2nd ooze simply because it is a playable 2 drop for the deck and we really have poor options for 2 drops. i really wanted another 2 drop for curve reasons. you simply cannot afford to take turn 2 off if your mana dork you played on turn 1 dies. tracker is just great in our deck and the other option is aven mindcensor which is ok but with control on the rise i would rather have the extra card advantage and threat. shalai has been outstanding and helps in some similar ways the other non coco hit flex slots (worship or dromoka's command normally) do, while also just being a good creature that helps when we flood because we run 30 mana sources. she gives us a chance against storm and titan shift game 1 but also helps beat flyer out of decks like humans and affinity. the 1 tec edge over the 4th ghost quarter is me getting an edge over control and midrange decks. its been good particularly against uw control as they run a ton of basics and tec edge can keep them off 5 mana for teferi and if you have excavator it keeps them on 4 until they remove it
For now I'm not 100% sold on Shalai, Voice of Plenty. She's very good but I prefer the flash on Avacyn against Controldecks. Not sure but I would put Ooze or Pridemage in the deck to smooth out the curve.
Besides that I like your list and look forward to read a PPTQ report
@Zorakkiler
What do you do when Elves or Mardu fill the board with tokens or onedrops? In this cases I like to have access to a "massremoval" like Explosives or Ratchet Bomb (shame on me).
Legacy: Maverick
Pauper: UB Delver
This is the list I'm working off of - I ended up choosing a Dromoka's for that 60th slot as I'm expecting plenty of Humans and the card is great there.
1x Azusa, Lost but Seeking
4x Birds of Paradise
4x Courser of Kruphix
4x Knight of the Reliquary
4x Noble Hierarch
2x Ramunap Excavator
1x Scavenging Ooze
2x Tireless Tracker
4x Voice of Resurgence
4x Collected Company
1x Dromoka's Command
4x Path to Exile
1x Worship
1x Gavony Township
4x Ghost Quarter
2x Horizon Canopy
2x Plains
2x Temple Garden
4x Windswept Heath
3x Wooded Foothills
1x Cataclysmic Gearhulk
2x Choke
1x Eidolon of Rhetoric
1x Eldritch Evolution
2x Engineered Explosives
1x Gideon's Intervention
1x Kataki, War's Wage
1x Nissa, Vital Force
1x Reclamation Sage
2x Stony Silence
2x Surgical Extraction
____________________
Jeskai / UWx –
Out: 4 Path, 1 Birds, Worship, Azusa (UW)
In: 2 Surgical, 2 Choke, Nissa, Gideon’s Intervention, Rec Sage (UW)
Humans –
Out: 1 Tracker, 1 Ramunap, Azusa, Mindcensor
In: 2 EE, Gideon’s Intervention, Cataclysmic
Affinity –
Out: 4 Voice, Azusa, 1 Tracker, 2 Coco
In: 2 EE, 2 Stony, Kataki, Rec Sage, Eldritch Evo, Gideon’s Intervention
Gx Tron –
Out: 2 Path, Dromoka’s, Scooze, 2 Voice, Worship
In: 2 Surgical, 2 Stony, Kataki, Rec Sage, Eldritch Evo
Hollow One –
Out: 2 Ramunap, Azusa, Coco, Mindcensor
In: 2 Surgical, Rec Sage, Gideon’s Int, Cataclysmic
Burn –
Out: 2 Tracker
In: Rec Sage, Eldritch Evo
Storm –
Out: 4 Voice, Worship, 1 Tracker
In: 2 Surgical, Eidolon, Eldritch Evo, 1 Choke, 1 Gideon’s Intervention
Mardu Pyro –
Out: 2 Voice, 1 Ramunap, 1 Azusa
In: 2 EE, Nissa, Cataclysmic
Jund (and other BGx) –
Out: Dromoka’s, Azusa, Worship
In: 2 EE, Nissa
Grixis DS -
Out: Dromoka’s, Azusa
In: 1 Choke, 1 Nissa
Bogles –
Out: 2 Voice, Scooze (on the play), 1 Coco, 2 Path
In: 2 EE, Rec Sage, Eidolon (on the play), Eldritch Evo, Cataclysmic
Titanshift –
Out: 1 Path, Scooze, 3 Voice
In: 2 Surgical, Eldritch Evo, Eidolon, Gideon’s Intervention
Blue Moon –
Out: 4 Path
In: Rec Sage, 2 Choke, Nissa
KCI –
Out: Dromoka’s, 4 Voice, Azusa, 1 Ramunap, 1 Mindcensor, 1 Coco, Worship
In: 2 EE, 2 Surgical, Kataki, 2 Stony, Eldritch, Eidolon, Rec Sage
Amulet –
Out: 4 Voice, 1 Tracker, Dromoka’s
In: 2 Stony, Rec Sage, Eidolon, Eldritch, Gideon’s Intervention
Counters –
Out: 4 Voice, Azusa, 1 Ramunap
In: 2 Surgical, 2 EE, Cataclysmic, Rec Sage
Infect –
Out: 3 Voice, Scooze, 1 Tracker
In: 2 EE, Eidolon, Eldritch, Gideon’s
Living End –
Out: 2 Ramunap, Azusa, 1 Path
In: 2 Surgical, Cataclysmic, Eldritch
Lantern –
Out: 4 Courser, 4 Path, 1 Worship, 1 Voice
In: 2 EE, Cataclysmic, Eldritch, Rec Sage, Kataki, 2 Stony, 2 Surgical
______________________
If you think I'm way off base somewhere or would do something different, let me know. Some of these are based more on intuition than experience.
Ended up going 1-3 at the PPTQ but I'm still fairly happy with how things went (considering).
Match one was against Storm (ugh). I knew I was in trouble when he went foil Tarn into Expedition Vents into foil Sleight. Lol. Ended up taking this to three games and was one untap step away from stabilizing. He ended up winning through two paths on his mana creatures and got there. So it goes.
Match two was against Jund and it wasn't close. This deck crushes Jund. Highlight was him mulling to 6 and keeping a one lander and getting GQ locked by turn 4 even with two inquisitions. Delightful.
Match three was against Jeskai and we took it to all three games. In game three I had him to 1 and dead on board to an Aven Mindcensor when he topdecked a Teferi. Teferi proceeded to draw 8 cards. Teferi is good. Ha! I did *slightly* misplay in this last match as I should have named Snapcaster with Gideon's Intervention, not Cryptic. Also, Teferi makes Choke look like a joke, heads-up.
Match four was against Counters company (ugh again). Took it to three again and couldn't meaningfully stop him by turn three. Happens. Terrible matchup.
With that, the matchup we are supposed to win, I won. The matchup we're 50/50 with, I took to one life point. And the matchups we're bad against, were close. Just bad pairings. I literally played against the only Counters Company player in the room while staring at Mardu Pyromancers all around me. Oh well - on to the next one!
Per the advice of various players who have done well with the deck, I'll be swapping a land for a Breeding Pool and adding three Unified Will to the sideboard to help fight against control. Just hope you dodge it.
Congrats! Hope your next PPTQ will be better!
Your second point is the point I dislike the most to this deck... I feel like the GW core is lacking something which can be balanced by splashing a third color.
Don't get me wrong I really like your idea to add Unified Will - hell of a card! - but than I think why not add more powerfull blue/black/red cards? Then I end up buildung Bant Knightfall/Naya Zoo... for me it's a struggle
Which card do you cut for the Unified Will?
Legacy: Maverick
Pauper: UB Delver
4x Birds of Paradise
4x Noble Hierarch
2x Voice of Resrugence
2x Scavenging Ooze
1x Nissa, Vastwood Seer
1x Reflector Mage
3x Knight of the Reliquary
2x Courser of Kruphix
1x Tireless Tracker
3x Spell Queller
1x Eternal Witness
1x Vendilion Clique
Planeswalker:
2x Jace, the Mind Sculptor
2x Teferi, Hero of Dominaria
Spells:
4x Path to Exile
1x Dromoka's Command
2x Settle the Wreckage
4x Windswept Heath
3x Misty Rainforest
1x Razorverge Thicket
2x Breeding Pool
1x Hallowed Fountain
2x Temple Garden
1x Ghost Quarter
1x Celestial Colonnade
1x Field of Ruin
1x Gavony Township
1x Horizon Canopy
4x Forest
1x Island
1x Plains
1x Reflector Mage
1x Lyra Dawnbringer
1x Nissa, Steward of Elements
3x Surgical Extraction
1x Worship
2x Engineered Explosives
2x Negate
2x Unified Will
2x Stony Silence
Cutting all copies of Collected Company, lowering the creature count and generating #waluve with the Planeswalker. Is Bant the new way to go? What you guys think?
Legacy: Maverick
Pauper: UB Delver
We've talked about this list extensively on the facebook groups - this was a viewer submitted list to his stream that he happened to go 5-0 with. I don't think this is particularly good deck building or a long term viable build. I *do* think maindeck planeswalkers are very interesting things to consider though, as well as using creaturelands in conjunction with KOTR. I brewed up a list that uses Sylvan Advocates to give the creaturelands some late game punch. Still testing, but it's worked well so far.
https://tappedout.net/mtg-decks/bant-value-lands/?cb=1534438217
2x Aven Mindcensor
2x Birds of Paradise
2x Courser of Kruphix
1x Gaddock Teeg
3x Knight of Autumn
4x Knight of the Reliquary
4x Noble Hierarch
1x Restoration Angel
2x Scavenging Ooze
1x Scryb Ranger
3x Tireless Tracker
3x Voice of Resurgence
4x Assassin's Trophy
1x Batterskull
4x Collected Company
Lands (24):
3x Forest
1x Gavony Township
2x Ghost Quarter
4x Horizon Canopy
2x Overgrown Tomb
2x Plains
1x Swamp
3x Temple Garden
2x Verdant Catacombs
4x Windswept Heath
I'm thinking I want to shove a Siege Rhino in this list somehow, but maybe that's too cute. I also can't decide fully on whether Batterskull or Angelic Destiny. What do you guys think? (Yes I run 61 because I'm a mad lad)
A few questions though about your above list, other than KOA, what are you hoping to hit with resto? Why run a batterskull (or Angelic Destiny) at all? Teeg plus Coco feels really really bad, have you run into issues? Has Scryb actually performed well for you? I get cutting Azusa now that we have KOA, but why cut the Ramunaps?