I am wanting to build a deck around Trinisphere and Lodestone Golem; however, I am struggling to develop a deck around these two cards and wanted some help on figuring this out. But, to focus this idea, I think the deck should be creature based with no more than 16 support cards including Trinisphere and ramp spells.
Two things come to mind. They are both artifacts and colorless. This sparks Tron lands as a resource along with a lot of other artifact accelerants such as Aether Vial, Springleaf Drum, and Mox Opal. However, once you drop Trinisphere those resource accelerators become dead draws.
Colorless creatures come to mind especially ones that cost three or more primarily with a few two and one costing creatures. The dominant colorless creatures are Eldrazi and Golems.
If we add color, White adds a lot of "Tax" like effects. And, Green might not be a bad choice as it already ramps and strong creatures for three and up.
I used to run Lodestone Golem in a Dice Factory shell. It was fun to copy with Phyrexian Metamorph after casting a Wildfire. The biggest problem with the golem is that it dies to cheap removal. This gives both red and white decks an easy way to get rid of the first one while fatal push gets there with a fetch land.
There are many problems with Trinisphere in modern. First thing you don't have many good ways to put in play T1 it takes 2 cards to do so and if you do it on T2 you are slowing your opponent for a turn. Lodestone Golem on turn 3 after won't help because spells that cost less than 3 at the end will still cost 3 not 4 because Trinisphere ability is applied after cost increaser. Second you don't lock your opponent out of the game. Only decks that are locked are Cheerios, Storm and sometimes burn. Still after side there should be no problem to beat trinisphere even those locked decks in first game. So maybe for side?
Trinisphere is also good vs snapcaster mage, any blue deck runs him. It ha synergy with Spell Queler (pay or loose). If you survive the turn you play trinisphere it can be good vs infect. The new death shadow probably do not like it, as they only run 18 lands.
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I have dyslexia, no I am not going to spell check for you, yes you have to live with the horrors of it.
So let me get this straight with Trinisphere and lodestone golem out and my opp casts a two costing card that is not an artifact they will only pay three?
Trinisphere is a big deal reguardless the answer and isn't easily brushed aside as there are a ton of low costing Aggro and combo decks out there. And, premise was never to lock the opponent but tax them while I go about my business unabaited.
Without fast mana (all those moxes and 2-mana lands in Legacy/Vintaage) those cards aren't especially playable in Modern imho.
Lodestone Golem is probably not playable at all as a 4-mana creature (difficult to get him out early enough to really matter) that dies to basically every removal spell.
Trinisphere costs 1-mana less which is significant and is playable in decks where you can keep the opponent under 3-mana which is basically the "RG Land Destruction" deck, Blood Moon is played there as the lock-piece but imho Trinisphere can be as good of an option.
It also helps that apart from the mana-acceleration that deck mostly plays 3+cmc spells making Trinisphere's tax almost one-sided.
The trick is to cast Conspiracy and then make all your artifact creatures eldrazies. Now just play Eldrazi Temple and loadstone golem is much cheaper. Also works with Walking Ballista.
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I have dyslexia, no I am not going to spell check for you, yes you have to live with the horrors of it.
It seems like the card you're looking for is Heartless Summoning. This makes all your expensive and cheap creature spells cost one Mana, including the Golem.
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Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
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I am wanting to build a deck around Trinisphere and Lodestone Golem; however, I am struggling to develop a deck around these two cards and wanted some help on figuring this out. But, to focus this idea, I think the deck should be creature based with no more than 16 support cards including Trinisphere and ramp spells.
Two things come to mind. They are both artifacts and colorless. This sparks Tron lands as a resource along with a lot of other artifact accelerants such as Aether Vial, Springleaf Drum, and Mox Opal. However, once you drop Trinisphere those resource accelerators become dead draws.
Colorless creatures come to mind especially ones that cost three or more primarily with a few two and one costing creatures. The dominant colorless creatures are Eldrazi and Golems.
If we add color, White adds a lot of "Tax" like effects. And, Green might not be a bad choice as it already ramps and strong creatures for three and up.
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Trinisphere is also good vs snapcaster mage, any blue deck runs him. It ha synergy with Spell Queler (pay or loose). If you survive the turn you play trinisphere it can be good vs infect. The new death shadow probably do not like it, as they only run 18 lands.
Trinisphere is a big deal reguardless the answer and isn't easily brushed aside as there are a ton of low costing Aggro and combo decks out there. And, premise was never to lock the opponent but tax them while I go about my business unabaited.
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Lodestone Golem is probably not playable at all as a 4-mana creature (difficult to get him out early enough to really matter) that dies to basically every removal spell.
Trinisphere costs 1-mana less which is significant and is playable in decks where you can keep the opponent under 3-mana which is basically the "RG Land Destruction" deck, Blood Moon is played there as the lock-piece but imho Trinisphere can be as good of an option.
It also helps that apart from the mana-acceleration that deck mostly plays 3+cmc spells making Trinisphere's tax almost one-sided.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR