@rogue_LOVE I didn't mean to double it down by saying "No, it's not nonsense". I exaggerated with the numbers, as I said, I didn't do the math.
English is not my first language, and sometimes I don't express myself correctly. In my second post I intended to say that those numbers were not the important part of my statement, but I obviously failed in my clarification.
That been said, I still think that Narset is a valuable option for this deck and can get us a reasonable amount of cards to stay on advantage.
The deck is not dead, it miss a good T2, some tried spreading seas but with mitigated results. Other tries with counters such mana leak which seems to improve some matchups. Finaly some tries creatures like tidehollow sculler.
What the deck really needed was the unban of stoneforge mystic or a good T2 creature/spell.
But the deck is not dead it has all his chances against everything that is not tron based which sadly is a big part of the meta.
The deck is certainly not dead. The Facebook page is still very active.
The guy who hyped the deck a lot and grew a big community around it (Fran, aka Neo7hinker) is taking a break to focus on UW control. He did not say the deck is bad. You should read the article for yourself.
Frankly, the community has developed and changed the deck a lot since it came out. The manabase got better, Liliana OTV and other cards have been experimented with, and tons of sideboard plans have been tried.
Recently, Dylan Brown got a Top 32 at GP Brisbane with it. I personally am not a great player and I have played it undefeated at local shop tournaments.
However, like any Modern deck, you need to know your meta. This one has really bad matchups against Tron and Scapeshift, and slightly bad against Eldrazi and Burn. I know one store that is full of those decks and I lost a lot. However, it also has A LOT of good matchups. I almost thought the deck was bad until I took it to some different stores. I plan to play a few GPTs this season to try to get Byes for Vegas, and this deck is currently the highest contender.
Hi all. I'm new here. I just recently got back into MTG and decided to give modern format a go for the first time. I've played off and on casually since fourth edition (mostly off), and I consider myself a novice with just enough knowledge to be dangerous to myself and others.
I initially wanted to play a esper control deck like draw/go (EDG) with some hand and land Disruption (to make use of my Thought Seizes and spreading seas). After studying the recent blog posts on EDG, I somewhat reluctantly leaned more towards a pure EDG trusting the expertise and the rational of their good arguments. (It's still a fun deck, but I also enjoy being proactive).
I then found ET and was excited about the idea. I read up on the March post revealing a "flaw" and thought of a possible solution, maybe you thought of the idea already and it's actually a terrible idea. I thought adding land disruption could round the deck out. A spreading seas on T2 could Mana screw a tron deck or a multi colored deck. Blowing up a land on T3 essentially sends the opponent back to T1/T2 and mana screws them more. So ET would be a deck that disrupts resources the opponent uses to win until you reveal a win condition (main resources being hand, land, and board).
I also have a crazy side board idea (side board B) if you're interested after I show my version of ET (sorry about the inexperience of memorizing and the laziness of not looking up names; hopefully it's clear enough).
Clearly Vindicate can remove any non-indestructible permanent, like creatures, but the reason for including it is land disruption (I think it's flexibility is a good thing). I've also exchange path to exile with Swards to plowshards for what I think is an obvious reason (due to the strategy refinement of including land disruption).
So I like to have my cake and eat it too when I can. Here is my crazy side board idea. 15 cards (side board B) is really the only difference between this version of ET and a decent EDG.
What if game one you came out with a boring more reactive EDG and game two they sided with those assumptions only to be shocked that you pressed them to their heels with ET. (Granted this ET version has less pressure than previous versions due to the thinning of PWs). E.g., If you whipped out a mana leak game one, how could they know they're gone for game two (and you're blowing up their lands they think they need for mana leak). If it went to game three how would they decide how to board then? You could go left, right or somewhere in between.
I see a potential for value in keeping your opponent guessing as to what you're up to; i.e. you're disrupting the information he has on your deck. Maybe siding this way is a terrible idea compared to studying/guess the meta and boarding in the perfect 2-4 cards that crush the mechanics of your opponents deck (as they try to do the same to you). Maybe these two decks suck against the same bad matchups so left right and center means imminent death anyway you slice it. Dredge/infect seems like a decent candidate, but perhaps some refinement could be made to bolster up against the gaps I'm unfamiliar with. I'm hoping your experience could help illuminate and reduce the uncertainty and risks.
I'm looking for feedback on this version of ET that includes land disruption, and also feedback on the sideboard idea to disrupt the information your opponent has about your deck's strategy. I could see where one idea might be good but not the other, if both aren't bad or good. Please set me straight if my hopes for these two ideas are just not aligned with reality. I consider myself a novice so go easy on me please. Thanks!
I've been posting in the FB group w/the changes I have been making to the deck. I will first list the most recent version, then show the version that I played locally and got 6th out of 29 a couple fridays ago, 2nd going into final round.
Here is the latest build and it's basically Esper Super Friends at this point. This version is currently built at home and I was going to play Friday, but my 3 yr old son freaked on me, got super clingy and wouldn't let me leave the house. I had so many games w/the first version of the deck where I had 2-4 walkers ticking away, but I couldn't close games. The 4th Souls, an Elspeth KE and 2 Ajani Steadfast will help that. Don't own any Gideon, Ally or Trials yet, but Gideon, Ally will likely start making an appearance soon.
This is the version I used to get 6th locally. I beat U/R Delver, Grixis Death Shadow, Tezz Thopter/Sword. I tied w/Eldrazi and Taxes (after an epic 38 minute game 1), then lost in the finals to a R/W Control deck. Game 1 Blood Mooning me when I hadn't gotten a basic or a fetch put me down a game, but he didn't win game 3 until T2 of Turns.
I had been playing the deck late last year/early this year shortly after Neo started popularizing the approach. I've been one of 2 people on the FB forum to spark interest in the deck again. The numbers on some cards in the deck look weird, but with as much card draw as it has going on, the deck has been very consistent for me.
You're right Vindicate is not legal in modern. Forgot. So no not viable. Distress is a typo I meant Duress because I wanted to focus on non creatures, and avoid shaking oneself, but maybe you're right. I like the speed of Ghost quarters better (and less restrictions) but it might allow them fetch for a basic they needed. I need to go back to Square one on a Vindicate replacement. Thanks for setting me straight
You're right Vindicate is not legal in modern. Forgot. So no not viable. Distress is a typo I meant Duress because I wanted to focus on non creatures, and avoid shaking oneself, but maybe you're right. I like the speed of Ghost quarters better (and less restrictions) but it might allow them fetch for a basic they needed. I need to go back to Square one on a Vindicate replacement. Thanks for setting me straight
Hey no problem. Glad to have helped. As to that, there is Anguished Unmaking though it doesn't hit lands. Duress is fine (I'm using them until I get more Thoughtseize) but I think a 3-3 split between inquisition and TS is a better disruption package.
Won a small 18 man tourney. 3-0 for the first 3 rounds against: Tron, Grixis Midrange and Eldrazi Tron. I would've faced Jund on the last round but the opponent was in a hurry so we split the prizes.
This build was aimed at Tron/big mana decks, Storm, aggro and graveyard based strategies like Dredge, excluding Snapcaster Mage decks.
English is not my first language, and sometimes I don't express myself correctly. In my second post I intended to say that those numbers were not the important part of my statement, but I obviously failed in my clarification.
That been said, I still think that Narset is a valuable option for this deck and can get us a reasonable amount of cards to stay on advantage.
So in a competetive sense? Yes.
If you enjoy the colors, keep playing it. There's a post on Reddit with a typed out announcement by him.
What the deck really needed was the unban of stoneforge mystic or a good T2 creature/spell.
But the deck is not dead it has all his chances against everything that is not tron based which sadly is a big part of the meta.
Infect
Mardu
Jund
Tron
Dredge
The guy who hyped the deck a lot and grew a big community around it (Fran, aka Neo7hinker) is taking a break to focus on UW control. He did not say the deck is bad. You should read the article for yourself.
Frankly, the community has developed and changed the deck a lot since it came out. The manabase got better, Liliana OTV and other cards have been experimented with, and tons of sideboard plans have been tried.
Recently, Dylan Brown got a Top 32 at GP Brisbane with it. I personally am not a great player and I have played it undefeated at local shop tournaments.
However, like any Modern deck, you need to know your meta. This one has really bad matchups against Tron and Scapeshift, and slightly bad against Eldrazi and Burn. I know one store that is full of those decks and I lost a lot. However, it also has A LOT of good matchups. I almost thought the deck was bad until I took it to some different stores. I plan to play a few GPTs this season to try to get Byes for Vegas, and this deck is currently the highest contender.
I initially wanted to play a esper control deck like draw/go (EDG) with some hand and land Disruption (to make use of my Thought Seizes and spreading seas). After studying the recent blog posts on EDG, I somewhat reluctantly leaned more towards a pure EDG trusting the expertise and the rational of their good arguments. (It's still a fun deck, but I also enjoy being proactive).
I then found ET and was excited about the idea. I read up on the March post revealing a "flaw" and thought of a possible solution, maybe you thought of the idea already and it's actually a terrible idea. I thought adding land disruption could round the deck out. A spreading seas on T2 could Mana screw a tron deck or a multi colored deck. Blowing up a land on T3 essentially sends the opponent back to T1/T2 and mana screws them more. So ET would be a deck that disrupts resources the opponent uses to win until you reveal a win condition (main resources being hand, land, and board).
I also have a crazy side board idea (side board B) if you're interested after I show my version of ET (sorry about the inexperience of memorizing and the laziness of not looking up names; hopefully it's clear enough).
2 shock UW
1 shock UB
1 shock WB
4 fetch UW
3 fetch UB
2 Creeping Tarpit
2 shambling vents
1 BW buddy land
2 U
2 W
1x B
2 tectonic edge
1 mystic gate
3 snapcaster mage
Planeswalkers (5):
1 elspeth, Suns Champion
4 Narset transcendent
Removal (9):
2 Supreme Verdict
1 wrath of God
2 blessed alliance
4 Swards to Plowshards
Land Disruption (7):
3 Vindicate
4 Spreading Seas
Hand Disruption (5):
2 thought seize
3 Distress
Draw (7):
4 Esper Charm
3 serum visions
1 Engineered Explosives
1 Runed Halo
2 Negate (burn/control)
2 Surgical Extraction (combo, infinity)
3 Geist of Saint Traft (tron/control)
2 spellskite (burn/control)
2 Rest In Peace (dredge)
2 night of souls' betrayal (infect)
1 White Sun's Zenith
1 serum visions
4 Cryptic Command
2 sphinx' revelations
3 mana leaks
2 remands
2 Celestial Colonnade
Clearly Vindicate can remove any non-indestructible permanent, like creatures, but the reason for including it is land disruption (I think it's flexibility is a good thing). I've also exchange path to exile with Swards to plowshards for what I think is an obvious reason (due to the strategy refinement of including land disruption).
So I like to have my cake and eat it too when I can. Here is my crazy side board idea. 15 cards (side board B) is really the only difference between this version of ET and a decent EDG.
+1 white sun's zenith
+1 serum visions
+4 Cryptic Command
+2 sphinx' revelations
+3 mana leaks
+2 remands
+2 Celestial Colonnade
-1 Elspeth
-3 Duress
-2 Thought seize
-3 Vindicate
-2 Blessed Alliance
-4 Narset Transcendent
What if game one you came out with a boring more reactive EDG and game two they sided with those assumptions only to be shocked that you pressed them to their heels with ET. (Granted this ET version has less pressure than previous versions due to the thinning of PWs). E.g., If you whipped out a mana leak game one, how could they know they're gone for game two (and you're blowing up their lands they think they need for mana leak). If it went to game three how would they decide how to board then? You could go left, right or somewhere in between.
I see a potential for value in keeping your opponent guessing as to what you're up to; i.e. you're disrupting the information he has on your deck. Maybe siding this way is a terrible idea compared to studying/guess the meta and boarding in the perfect 2-4 cards that crush the mechanics of your opponents deck (as they try to do the same to you). Maybe these two decks suck against the same bad matchups so left right and center means imminent death anyway you slice it. Dredge/infect seems like a decent candidate, but perhaps some refinement could be made to bolster up against the gaps I'm unfamiliar with. I'm hoping your experience could help illuminate and reduce the uncertainty and risks.
I'm looking for feedback on this version of ET that includes land disruption, and also feedback on the sideboard idea to disrupt the information your opponent has about your deck's strategy. I could see where one idea might be good but not the other, if both aren't bad or good. Please set me straight if my hopes for these two ideas are just not aligned with reality. I consider myself a novice so go easy on me please. Thanks!
Best,
Dan
RBW Mardu Reveler
Commander:
UW Noyan Dar, Roil Shaper - One-Punch Griffin || UR Jhoira, Weatherlight Captain - Historic Tribal Superfriends
GR Omnath, Locus of Rage - Turbo Lands Spellslinger || WURBG Scion of the Ur-Dragon - Living Death Reanimator
BGonti, Lord of Luxury - Gonti's Midnight Party
Under Construction:
WGU Rubinia Soulsinger - Enchantress || RBGU Yidris, Maelstrom Wielder - Cascading Artifacts
RU Jhoira of the Ghitu - Dragonstorm Eldrazi || RU Mizzix of the Izmagnus - Spellslinger
WURBG The Ur-Dragon - Cloning for the Win || WGU Roon of the Hidden Realm - Creature Toolbox
RBGU Vial Smasher the Fierce Kydele, Chosen of Kruphix - Lots'a Combos || BW Ayli, Eternal Pilgrim - Reanimator Combo
WBGU Atraxa, Praetors' Voice - Modified Precon
BUR Nekusar, the Mindrazer || U Arcanis the Omnipotent - Artifact "Storm"
Here is the latest build and it's basically Esper Super Friends at this point. This version is currently built at home and I was going to play Friday, but my 3 yr old son freaked on me, got super clingy and wouldn't let me leave the house. I had so many games w/the first version of the deck where I had 2-4 walkers ticking away, but I couldn't close games. The 4th Souls, an Elspeth KE and 2 Ajani Steadfast will help that. Don't own any Gideon, Ally or Trials yet, but Gideon, Ally will likely start making an appearance soon.
3 Snapcaster Mage
1 Tasigur, the Golden Fang
PWs: 13
2 Jace, Vryn's Prodigy
2 Ashiok, Nightmare Weaver
3 Narset Transcendent
1 Jace, Architect of Thought
1 Sorin, Solemn Visitor
1 Elspeth, Knight-Errant
2 Ajani Steadfast
1 Dovin Baan
Spells: 19
4 Serum Visions
3 Fatal Push
2 Path to Exile
1 Collective Brutality
3 Esper Charm
4 Lingering Souls
2 Supreme Verdict
2 Island
2 Plains
1 Swamp
3 Polluted Delta
4 Flooded Strand
1 Marsh Flats
2 Hallowed Fountain
1 Watery Grave
1 Godless Shrine
1 Concealed Courtyard
1 Glacial Fortress
1 Sunken Ruins
2 Creeping Tar Pit
2 Shambling Vent
1 Disenchant
1 Baneslayer Angel
2 Countersquall
2 Surgical Extraction
1 Hero's Downfall
1 Disdainful Stroke
1 Ceremonious Rejection
1 Blessed Alliance
1 Anguished Unmaking
2 Rest in Peace
1 Liliana, of the Veil
1 Elspeth, Sun's Champion
This is the version I used to get 6th locally. I beat U/R Delver, Grixis Death Shadow, Tezz Thopter/Sword. I tied w/Eldrazi and Taxes (after an epic 38 minute game 1), then lost in the finals to a R/W Control deck. Game 1 Blood Mooning me when I hadn't gotten a basic or a fetch put me down a game, but he didn't win game 3 until T2 of Turns.
3 Snapcaster Mage
1 Tasigur, the Golden Fang
PWs: 11
4 Jace, Vryn's Prodigy
2 Liliana, of the Veil
2 Narset Transcendent
2 Ashiok, Nightmare Weaver
1 Jace, Architect of Thought
Spells: 21
4 Serum Visions
2 Thoughtseize
2 Inquisition of Kozilek
1 Collective Brutality
3 Lingering Souls
2 Supreme Verdict
3 Fatal Push
2 Path to Exile
2 Esper Charm
3 Polluted Delta
4 Flooded Strand
1 Marsh Flats
1 Concealed Courtyard
1 Drowned Catacomb
2 Glacial Fortress
2 Hallowed Fountain
1 Watery Grave
1 Sunken Ruins
1 Godless Shrine
2 Creeping Tar Pit
2 Shambling Vent
1 Island
1 Plains
1 Swamp
1 Disenchant
2 Baneslayer Angel
2 Countersquall
2 Surgical Extraction
1 Ceremonious Rejection
1 Blessed Alliance
1 Timely Reinforcements
1 Ashiok, Nightmare Weaver
1 Sorin, Solemn Visitor
1 Elspeth, Sun's Champion
2 Rest in Peace
I had been playing the deck late last year/early this year shortly after Neo started popularizing the approach. I've been one of 2 people on the FB forum to spark interest in the deck again. The numbers on some cards in the deck look weird, but with as much card draw as it has going on, the deck has been very consistent for me.
Enjoy everyone!
Hey no problem. Glad to have helped. As to that, there is Anguished Unmaking though it doesn't hit lands. Duress is fine (I'm using them until I get more Thoughtseize) but I think a 3-3 split between inquisition and TS is a better disruption package.
RBW Mardu Reveler
Commander:
UW Noyan Dar, Roil Shaper - One-Punch Griffin || UR Jhoira, Weatherlight Captain - Historic Tribal Superfriends
GR Omnath, Locus of Rage - Turbo Lands Spellslinger || WURBG Scion of the Ur-Dragon - Living Death Reanimator
BGonti, Lord of Luxury - Gonti's Midnight Party
Under Construction:
WGU Rubinia Soulsinger - Enchantress || RBGU Yidris, Maelstrom Wielder - Cascading Artifacts
RU Jhoira of the Ghitu - Dragonstorm Eldrazi || RU Mizzix of the Izmagnus - Spellslinger
WURBG The Ur-Dragon - Cloning for the Win || WGU Roon of the Hidden Realm - Creature Toolbox
RBGU Vial Smasher the Fierce Kydele, Chosen of Kruphix - Lots'a Combos || BW Ayli, Eternal Pilgrim - Reanimator Combo
WBGU Atraxa, Praetors' Voice - Modified Precon
BUR Nekusar, the Mindrazer || U Arcanis the Omnipotent - Artifact "Storm"
This build was aimed at Tron/big mana decks, Storm, aggro and graveyard based strategies like Dredge, excluding Snapcaster Mage decks.
https://www.mtggoldfish.com/deck/visual/867554
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