I went 3-1 and got 3rd place in a 14 person modern FNM last night! I brewed the deck with a friend over the last 2 weeks, and it was very fun to play and worked as intended. My wins were against merfolk, grixis control, and soul sisters. The loss was to affinity. Just thought I'd report on a positive outcome! Here's the list I ran (some choices were for budget reasons).
I went 3-1 and got 3rd place in a 14 person modern FNM last night! I brewed the deck with a friend over the last 2 weeks, and it was very fun to play and worked as intended. My wins were against merfolk, grixis control, and soul sisters. The loss was to affinity. Just thought I'd report on a positive outcome! Here's the list I ran (some choices were for budget reasons).
Hey Paladin7721 I'm running a pretty similar list that goes low to the ground and fast like yours except I cut the Gatekeepers for Voldaren Pariah as she has more upside and doesn't require Gorger to be madness'd in. I've got a couple card selection questions for you. Why the 3-1 Neonate/Pulse Tracker Split? How is Asylum Visitor working for you and why not the full 4 Stromkirk Captain?
I went 3-1 and got 3rd place in a 14 person modern FNM last night! I brewed the deck with a friend over the last 2 weeks, and it was very fun to play and worked as intended. My wins were against merfolk, grixis control, and soul sisters. The loss was to affinity. Just thought I'd report on a positive outcome! Here's the list I ran (some choices were for budget reasons).
Hey Paladin7721 I'm running a pretty similar list that goes low to the ground and fast like yours except I cut the Gatekeepers for Voldaren Pariah as she has more upside and doesn't require Gorger to be madness'd in. I've got a couple card selection questions for you. Why the 3-1 Neonate/Pulse Tracker Split? How is Asylum Visitor working for you and why not the full 4 Stromkirk Captain?
I'm also considering trading Gatekeepers for Voltaren Pariah or Bloodhall Priest, and I'll probably try that the next time I run the deck. The neonate /pulse tracker split is A) I needed more 1 drops, and B) those are the cards I had without having to put forth effort in acquiring others. The pulse tracker is a great at aggro and the neonate enables madness and draws a card in a pinch and has some evasion. Both were adequate.
Asylum Visitor was awesome! Madness is built in, easily becomes a 5/3 first strike powerhouse and the draw card ability won me game 1 against soul sisters hands down!
I went with only 3 captains because I was trying to reduce my mana curve so I could stick with 19 lands. 4 captains would also be fine I just decided to go all in fast aggro to start with and adjust from there.
Thanks for the response!
I went 3-1 and got 3rd place in a 14 person modern FNM last night! I brewed the deck with a friend over the last 2 weeks, and it was very fun to play and worked as intended. My wins were against merfolk, grixis control, and soul sisters. The loss was to affinity. Just thought I'd report on a positive outcome! Here's the list I ran (some choices were for budget reasons).
Hey Paladin7721 I'm running a pretty similar list that goes low to the ground and fast like yours except I cut the Gatekeepers for Voldaren Pariah as she has more upside and doesn't require Gorger to be madness'd in. I've got a couple card selection questions for you. Why the 3-1 Neonate/Pulse Tracker Split? How is Asylum Visitor working for you and why not the full 4 Stromkirk Captain?
I'm also considering trading Gatekeepers for Voltaren Pariah or Bloodhall Priest, and I'll probably try that the next time I run the deck. The neonate /pulse tracker split is A) I needed more 1 drops, and B) those are the cards I had without having to put forth effort in acquiring others. The pulse tracker is a great at aggro and the neonate enables madness and draws a card in a pinch and has some evasion. Both were adequate.
Asylum Visitor was awesome! Madness is built in, easily becomes a 5/3 first strike powerhouse and the draw card ability won me game 1 against soul sisters hands down!
I went with only 3 captains because I was trying to reduce my mana curve so I could stick with 19 lands. 4 captains would also be fine I just decided to go all in fast aggro to start with and adjust from there.
Thanks for the response!
That sounds awesome! I'm having similar trouble with 1 drops and may try Neonate out. I'm sticking with 20 lands for for now and 4 Captains, I like having at least 8 lords available to to me. Nothing beats activating Condemned by madnessing in a Captain to wreck someone's blockers. Mmmmmm
I hope to hear how your testing goes, I'm gonna try and do FNM tomorrow and post my list/report afterwards.
Honestly I think this version of the deck really has legs, I can go really fast and have flexibility of removal and reach with the burn spells/Pariahs
I went 3-1 and got 3rd place in a 14 person modern FNM last night! I brewed the deck with a friend over the last 2 weeks, and it was very fun to play and worked as intended. My wins were against merfolk, grixis control, and soul sisters. The loss was to affinity. Just thought I'd report on a positive outcome! Here's the list I ran (some choices were for budget reasons).
Hey Paladin7721 I'm running a pretty similar list that goes low to the ground and fast like yours except I cut the Gatekeepers for Voldaren Pariah as she has more upside and doesn't require Gorger to be madness'd in. I've got a couple card selection questions for you. Why the 3-1 Neonate/Pulse Tracker Split? How is Asylum Visitor working for you and why not the full 4 Stromkirk Captain?
I'm also considering trading Gatekeepers for Voltaren Pariah or Bloodhall Priest, and I'll probably try that the next time I run the deck. The neonate /pulse tracker split is A) I needed more 1 drops, and B) those are the cards I had without having to put forth effort in acquiring others. The pulse tracker is a great at aggro and the neonate enables madness and draws a card in a pinch and has some evasion. Both were adequate.
Asylum Visitor was awesome! Madness is built in, easily becomes a 5/3 first strike powerhouse and the draw card ability won me game 1 against soul sisters hands down!
I went with only 3 captains because I was trying to reduce my mana curve so I could stick with 19 lands. 4 captains would also be fine I just decided to go all in fast aggro to start with and adjust from there.
Thanks for the response!
That sounds awesome! I'm having similar trouble with 1 drops and may try Neonate out. I'm sticking with 20 lands for for now and 4 Captains, I like having at least 8 lords available to to me. Nothing beats activating Condemned by madnessing in a Captain to wreck someone's blockers. Mmmmmm
I hope to hear how your testing goes, I'm gonna try and do FNM tomorrow and post my list/report afterwards.
Honestly I think this version of the deck really has legs, I can go really fast and have flexibility of removal and reach with the burn spells/Pariahs
Yes, I agree that with the new vampire and madness cards printed in the last 2 sets that this deck does have game to compete against top tier decks! Good luck tomorrow, I'll look forward to hearing how it goes!
I went 3-1 and got 3rd place in a 14 person modern FNM last night! I brewed the deck with a friend over the last 2 weeks, and it was very fun to play and worked as intended. My wins were against merfolk, grixis control, and soul sisters. The loss was to affinity. Just thought I'd report on a positive outcome! Here's the list I ran (some choices were for budget reasons).
Hey Paladin7721 I'm running a pretty similar list that goes low to the ground and fast like yours except I cut the Gatekeepers for Voldaren Pariah as she has more upside and doesn't require Gorger to be madness'd in. I've got a couple card selection questions for you. Why the 3-1 Neonate/Pulse Tracker Split? How is Asylum Visitor working for you and why not the full 4 Stromkirk Captain?
I'm also considering trading Gatekeepers for Voltaren Pariah or Bloodhall Priest, and I'll probably try that the next time I run the deck. The neonate /pulse tracker split is A) I needed more 1 drops, and B) those are the cards I had without having to put forth effort in acquiring others. The pulse tracker is a great at aggro and the neonate enables madness and draws a card in a pinch and has some evasion. Both were adequate.
Asylum Visitor was awesome! Madness is built in, easily becomes a 5/3 first strike powerhouse and the draw card ability won me game 1 against soul sisters hands down!
I went with only 3 captains because I was trying to reduce my mana curve so I could stick with 19 lands. 4 captains would also be fine I just decided to go all in fast aggro to start with and adjust from there.
Thanks for the response!
That sounds awesome! I'm having similar trouble with 1 drops and may try Neonate out. I'm sticking with 20 lands for for now and 4 Captains, I like having at least 8 lords available to to me. Nothing beats activating Condemned by madnessing in a Captain to wreck someone's blockers. Mmmmmm
I hope to hear how your testing goes, I'm gonna try and do FNM tomorrow and post my list/report afterwards.
Honestly I think this version of the deck really has legs, I can go really fast and have flexibility of removal and reach with the burn spells/Pariahs
Yes, I agree that with the new vampire and madness cards printed in the last 2 sets that this deck does have game to compete against top tier decks! Good luck tomorrow, I'll look forward to hearing how it goes!
I agree, with the new tools we have it can most assuredly compete at the top tier level. I do, however, implore any and all that are working on perfecting this style of deck to try the added combo finish I posted in my last posted list. Harmless Offering mixes so very well with many cards that work great on their own in our build, including Abyssal Persecutor, Demonic Pact, among others. Abyssal Persecutor is a GREAT replacement for the old Roar of the Wurm, as we get a 6/6 with flying(which that token would have if Wonder was in the GY, with the added bonus of trample, for the same converted mana cost. It really is super effective, as we essentially have a great madness aggro deck, but then also a combo finish that, in general, even the control decks have a hard time dealing with after they attempt to stem the card advantage of our madness aggro gameplan. I have yet to lose a game with that list.
And now that Burning Wish will be modern legal due to the reprint of it in the upcoming set, Conspiracy, we will have an added level of consistency previously only wished for(I love puns). Just throw 4x Burning Wish in your MD, 3x Harmless Offering in the MD, and 1 in the SB, hence giving you 7 chances to straight draw it, and, since I run 1-3 copes of Infernal Tutor, that further gives me consistency with drawing the combo. I really am serious...anyone who is playing with a modern madness deck should seriously consider adding these pieces to the deck. It has been the best performing version I have yet to try. The hyper-aggro version that zabuza and burning_force have concocted is no doubt a good build, but I have, since the spoiling of Burning Wish, played both versions against each other, and the one that has more synergy typically wins, barring situations where the aggro style gets the god draw and the other stumbles a bit, either with mana, or with its disruption. One of my favorite ways of testing the potentiality of a deck, especially aggro-based ones like the modern madness deck needs to be, is to have each player go through the deck and pick what they feel is the best 7 card opener, picking each card out and building an opening hand. Then, set up and pick what their first 3 draws will be, which cards, and in what order. Then we play it out, seeing what the possibilities are. Then do it a bunch of times. Seems that I have yet to hear anyones thoughts on the build. I seriously think anyone who is serious about trying to make a madness deck for modern that is in ANY way reflective of the judgement/onslaught block u/g madness deck should be looking at this with critically evaluative eyes and should seriously consider the possibilities. It is, in my belief, through my testing of all these suggested builds, so far, the best one for a wide open field, by far.
Please read the rules on what gets added to the modern pool. Burning Wish is not going to be modern legal for the foreseeable future. You might be new to Magic and the modern format, so no harm to foul.
Anyways, I have tried playing this deck and it just doesn't seem fast enough. Zoo and other decks outrace me. I feel like we need some way to add a little bit more mana to our game. Simian Spirit Guide is not out of the question for me to add.
The new set, Conspiracy, will not be modern legal? It will have cards already legal in modern, just being reprinted, such as Serum Visions and Inquisition of Kozilek. It is not a stand-alone set, therefore the entire set will see standard play, and anything printed in it will be modern legal. If it is a stand-alone set, could you direct me to a link that explains this? From what I have read, the copy of Burning Wish that is reprinted in Conspiracy should be modern legal.
Please elaborate as to why it will not be. Thanks!
The new set, Conspiracy, will not be modern legal? It will have cards already legal in modern, just being reprinted, such as Serum Visions and Inquisition of Kozilek. It is not a stand-alone set, therefore the entire set will see standard play, and anything printed in it will be modern legal. If it is a stand-alone set, could you direct me to a link that explains this? From what I have read, the copy of Burning Wish that is reprinted in Conspiracy should be modern legal.
Please elaborate as to why it will not be. Thanks!
Conspiracy 2 like the first Conspiracy set IS a standalone set meant exclusively for drafting. That's why many of the cards printed in it have text refering to draft mechanics, and it has the card type "Conspiracy" exclusive to that format. As such, the only set any of the cards from it are legal in is Legacy (which is why Dack Fayden can be played in Legacy and not Modern despite it "looking" like a Modern card and being first run printed during the Modern era.)
Unfortunately Burning Wish was only printed within a standard block playable set in the Odyssey Block and so can only be played in Legacy/Vintage, unlike both IoK and Serum Visions.
Hope that clarifies things
Please read the rules on what gets added to the modern pool. Burning Wish is not going to be modern legal for the foreseeable future. You might be new to Magic and the modern format, so no harm to foul.
Anyways, I have tried playing this deck and it just doesn't seem fast enough. Zoo and other decks outrace me. I feel like we need some way to add a little bit more mana to our game. Simian Spirit Guide is not out of the question for me to add.
On a deck note Hellgrammite, I sometimes find myself in similar situations. Although I can race most midrange and control decks (the other day I turn 4'd an Eldrazi Tron deck) I do agree it lacks some of the explosiveness of something like Gruul Zoo, Death's Shadow and Infect.... But then what does have that explosiveness?
I find it sits somewhere between Naya Zoo and Merfolk. It's more consistent like Fish but capable of explosive starts like Zoo decks. We lack the tempo game of fish but we can go to the face with burn or clear most threats with 8 bolts (6 in my case as I run 2 main board Lightning Axes for harder to kill creatures.)
Also we have some great combat tricks available to us with Madness. Nothing beats flashing in a a Lord by activating another Lord. Or flashing in a Voldaren Pariah, flipping it and forcing an opponent to sack their board in response to removal.
Anyway ill post my list after this, we've got a WCQ up here (I'm int Toronto, Canada) this weekend and I may try it.... Or just being my Eldrazi deck lol.
It does, thank you. Well, guess it was just WISHful thinking! Man that sucks...burning wish would have been a great add. But thank you for clearing it up.
For your question, I'll remove 2 mountain, 1 stensia bloodhall, smoldering marsh and the 4 foreboding ruins for 4 Blackcleave cliffs 2 blood crypt and 2 swamp more
Hope have helped you
http://decks.deckedbuilder.com/d/222341
Hey Paladin7721 I'm running a pretty similar list that goes low to the ground and fast like yours except I cut the Gatekeepers for Voldaren Pariah as she has more upside and doesn't require Gorger to be madness'd in. I've got a couple card selection questions for you. Why the 3-1 Neonate/Pulse Tracker Split? How is Asylum Visitor working for you and why not the full 4 Stromkirk Captain?
I'm also considering trading Gatekeepers for Voltaren Pariah or Bloodhall Priest, and I'll probably try that the next time I run the deck. The neonate /pulse tracker split is A) I needed more 1 drops, and B) those are the cards I had without having to put forth effort in acquiring others. The pulse tracker is a great at aggro and the neonate enables madness and draws a card in a pinch and has some evasion. Both were adequate.
Asylum Visitor was awesome! Madness is built in, easily becomes a 5/3 first strike powerhouse and the draw card ability won me game 1 against soul sisters hands down!
I went with only 3 captains because I was trying to reduce my mana curve so I could stick with 19 lands. 4 captains would also be fine I just decided to go all in fast aggro to start with and adjust from there.
Thanks for the response!
That sounds awesome! I'm having similar trouble with 1 drops and may try Neonate out. I'm sticking with 20 lands for for now and 4 Captains, I like having at least 8 lords available to to me. Nothing beats activating Condemned by madnessing in a Captain to wreck someone's blockers. Mmmmmm
I hope to hear how your testing goes, I'm gonna try and do FNM tomorrow and post my list/report afterwards.
Honestly I think this version of the deck really has legs, I can go really fast and have flexibility of removal and reach with the burn spells/Pariahs
Yes, I agree that with the new vampire and madness cards printed in the last 2 sets that this deck does have game to compete against top tier decks! Good luck tomorrow, I'll look forward to hearing how it goes!
I agree, with the new tools we have it can most assuredly compete at the top tier level. I do, however, implore any and all that are working on perfecting this style of deck to try the added combo finish I posted in my last posted list. Harmless Offering mixes so very well with many cards that work great on their own in our build, including Abyssal Persecutor, Demonic Pact, among others. Abyssal Persecutor is a GREAT replacement for the old Roar of the Wurm, as we get a 6/6 with flying(which that token would have if Wonder was in the GY, with the added bonus of trample, for the same converted mana cost. It really is super effective, as we essentially have a great madness aggro deck, but then also a combo finish that, in general, even the control decks have a hard time dealing with after they attempt to stem the card advantage of our madness aggro gameplan. I have yet to lose a game with that list.
Please read the rules on what gets added to the modern pool. Burning Wish is not going to be modern legal for the foreseeable future. You might be new to Magic and the modern format, so no harm to foul.
Anyways, I have tried playing this deck and it just doesn't seem fast enough. Zoo and other decks outrace me. I feel like we need some way to add a little bit more mana to our game. Simian Spirit Guide is not out of the question for me to add.
4 Olivia's Dragoon
3 Bloodghast
3 Grim Flayer
3 Reckless Wurm
3 Abyssal Persecutor
Sorceries
4 Burning Wish
3 Thoughtseize
3 Faithless Looting
2 Harmless Offering
Instants
4 Lightning Bolt
3 Fiery Temper
1 Terminate
3 Demonic Pact
Lands
4 Bloodstained Mire
4 Verdant Catacombs
2 Wooded Foothills
2 Blood Crypt
1 Overgrown Tomb
1 Stomping Grounds
1 Grier Reach Sanitarium
2 Swamp
2 Mountain
1 Forest
3 Blood Moon
3 Guttural Response
1 Mystic Retrieval
1 Harmless Offering
1 Collective Brutality
1 Infernal Tutor
1 Inquisition of Kozilek
1 Blightning
1 Painful Truths
1 Ruinous Path
1 Traverse the Ulvenwald
Just a sample list, have not perfected my numbers yet, but that is roughly where I want the sideboard to be.
The new set, Conspiracy, will not be modern legal? It will have cards already legal in modern, just being reprinted, such as Serum Visions and Inquisition of Kozilek. It is not a stand-alone set, therefore the entire set will see standard play, and anything printed in it will be modern legal. If it is a stand-alone set, could you direct me to a link that explains this? From what I have read, the copy of Burning Wish that is reprinted in Conspiracy should be modern legal.
Please elaborate as to why it will not be. Thanks!
Conspiracy 2 like the first Conspiracy set IS a standalone set meant exclusively for drafting. That's why many of the cards printed in it have text refering to draft mechanics, and it has the card type "Conspiracy" exclusive to that format. As such, the only set any of the cards from it are legal in is Legacy (which is why Dack Fayden can be played in Legacy and not Modern despite it "looking" like a Modern card and being first run printed during the Modern era.)
Unfortunately Burning Wish was only printed within a standard block playable set in the Odyssey Block and so can only be played in Legacy/Vintage, unlike both IoK and Serum Visions.
Hope that clarifies things
On a deck note Hellgrammite, I sometimes find myself in similar situations. Although I can race most midrange and control decks (the other day I turn 4'd an Eldrazi Tron deck) I do agree it lacks some of the explosiveness of something like Gruul Zoo, Death's Shadow and Infect.... But then what does have that explosiveness?
I find it sits somewhere between Naya Zoo and Merfolk. It's more consistent like Fish but capable of explosive starts like Zoo decks. We lack the tempo game of fish but we can go to the face with burn or clear most threats with 8 bolts (6 in my case as I run 2 main board Lightning Axes for harder to kill creatures.)
Also we have some great combat tricks available to us with Madness. Nothing beats flashing in a a Lord by activating another Lord. Or flashing in a Voldaren Pariah, flipping it and forcing an opponent to sack their board in response to removal.
Anyway ill post my list after this, we've got a WCQ up here (I'm int Toronto, Canada) this weekend and I may try it.... Or just being my Eldrazi deck lol.
What does weaponcraft enthusiast do for the deck?
Was also considering using swords feast and famine and war and peace, would that be a good idea in a meta full of eldrazi? Haha
Looks like he's building around Voldaren Pariah would be why weaponcraft is there. Not sure if I like him but always good to test