With the spoiling of The Gitrog Monster there is a lot of potential for old decks to get a boost and even new decks to emerge as a result of the Frogs unique abilities. It has great synergy with so many graveyard cards and decks already in the format and this thread is going to look at each one in an attempt to find the best possible deck. Lets hop right to it and see what can be brewed up!
Lets start by looking at the Frogs abilities:
Deathtouch - Allows the frog to trade with anything he can touch. On the massive 6/6 body this isn't really much of a problem, but it can come up if he is ever given Trample or has to block a massive creature.
At the beginning of your upkeep, Sacrifice The Gitrog Monster unless you sacrifice a land. - An upkeep tax on a creature is never a great thing to see when you first read a creature. Fortunately this is one that we can put to good use. Since there is virtually no land interaction in the format this means that you are going to have lands around to feed the frog each turn. This trigger also gives you a reliable card draw each turn with it's last ability to keep churning through the deck as fast as possible.
You may play an additional land on each of your turns. - This makes up for the first ability by using the extra cards drawn to try and catch up on your land count and keep the frog happy. It also allows for some cute plays with things like bouncelands.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card. - This is where the real power is coming from. Having a land enter the graveyard from anywhere is the key here and what allows the frog to be pushed over the top. This interacts extremely well with Fetchlands, Dredge, Retrace, and Cycling, to name a few. It is very easy to get lands into the graveyard in Modern, and that's conveniently what this deck is aiming to abuse.
Right now this is essentially a worse BG Rock shell that has the ability to mill the entire deck in one turn by chaining dredgers with The Gitrog Monster. There is really no win condition right now once the entire dec is dredged just because there are so many directions to go in with the deck. Do you use Narcomoeba and Emrakul for a Four Horseman type of effect? Do you try and play traditional dredge by using the second land drop from The Gitrog Monster to bring back 4 Bloodghast? Jam in Vengevine and friends? Necrotic Ooze combos? Play some convoluted Rise of the Dark Realms effect? Infinite zombie tokens with Bridge From Below or Zombie Infestation?
All of the cards are in the format so all we need is the brains to come up with a deck to effectively break the deck.
What are some of the best card to abuse the frog:
Golgari Grave-Troll/Sinkweek Imp/Golgari Thug - Cards with Dredge interact super well with the frog and are the cornerstone of the deck. Dredge is a replacement effect and when you would draw a card you can instead mill cards and put the Dredger back into your hand. If the dredger hits a land then you can draw another card because of the frog and replace that draw with a Dredge card in your graveyard to keep the chain going. Golgari Grave-Troll has the highest Dredge count and will spend 99% of it's time going between your graveyard and hand. It can be played in a pinch for a massive creature but the games where you get to cast it are few and far in between. Sinkweek Imp serves a similar purpose but can be cast much easier. It trades with pretty much anything because of both Flying and Deathtouch which makes it a great asset to have in holding off aggro decks and in long games.
Raven's Crime is a great way to both disrupt the opponent and get your own cards into the graveyard. You can always target yourself with it to bin creatures that need to be reanimated and get lands into the graveyard for more frog triggers.
Footsteps of the Goryo/Goryo's Vengeance/Unburial Rites - All reanimate The Gitrog Monster for the combo turn. Edge of Autumn - Ramps into playing the frog and triggers it's ability for free getting you two cards! Traverse the Ulvenwald - A powerful new card. Delirium will be easy to trigger since this is a graveyard/reanimation deck. It will be a one mana tutor for whatever creature you need to reanimate or any utility land you need. Welcome to Modern new Worldly Tutor! Dakmor Salvage/Darkblast/Golgari Thug/Necroplasm/Golgari Brownscale - More cool utility dredge cards Life from the Loam - Loam is to the Gitrog what peanut butter is to jam. Lotleth Troll - Discards your creatures for reanimating and boasts both a decent threat attacking or defending. Necrotic Ooze - This is a graveyard deck and this thing loves graveyards. Griselbrand - If you are playing [card]Goryo's Vengeance[/card and reanimating stuff then why not reanimate more BIGGER stuff? Tarmogoyf - It's a graveyard deck that plays green, what did you expect?
Red Colours: Magmatic Insight - Draws cards, like a lot of cards. Requires cards to do it's thing though so don't have too many since it sucks to topdeck this unless you have a spare Dakmor Salvage. Seismic Assault/Molten Vortex - Goes infinite with The Gitrog Monster and Seismic Assault which is cool but very mana intensive. Faithless Looting - The go-to draw/discard spell for graveyard decks. Dredgevine already uses this to great extent. Wild Guess/Tormenting Voice - Goes great with Dredge cards because you discard a card before drawing the two cards. This means you can discard a Golgari Grave-Troll and then dredge it back right away.
Blue Colours: Thought Scour - After scouring a lot of cards I came to the conclusion that this is the best blue one there is. Trade Routes - Bounce your lands, discard them, draw double. A great value engine all in one card.
Wow! One card combo to put your deck into your graveyard is pretty sweet.
Not sure where exactly this should go, because like you said, it could do so many different things, but I think a couple more cards to maybe keep in mind include the big delve spells. Though casting BBBB might be hard, Empty the Pits is an instant speed way to win the turn after milling yourself. However, you'd have to have it in hand unfortunately.
Maybe more realistically, we should keep the newly spoiled car, Prized Amalgam, in consideration. If you mill a deck containgin 4 Amalgam + 4 Narcomoeba, that's up to 16 power on the battlefield for next turn. This card could also realistically slot into an altered version of the existing Dredgevine shell for some crazy Vine turns.
Also, Soulflayer could be so cute with this card, hahaha.
Empty the Pits is a pretty sweet card. I haven't looked too much into wincons much right now but it's a good one to consider for sure. If Blue does get added then there is always Jace, Vryn's Prodigy to bring back with Goryo's Vengeance and when he flips the planeswalker will stick around!
I can see Traverse the Ulvenwald being a pretty key piece in the deck so I was looking into how to get Delirium consistently. There are a ton of cards flipping into the graveyard and there needs to be a good balance of card types being added. Creatures like Spellskite, Courser of Kruphix or Dryad Arbor pull double duty with their typelines and staples like Liliana of the Veil adds in rarer Planeswalker type. Maybe a singleton Nameless Inversion should be played as well.
To go along with this, some number of Zombie Infestation is probably going to be the way to go with the deck. Redundant copies can be pitched and add to Delirium. Maybe Heartless Summoning could find a way into the deck too. Having a 3 mana 5/5 frog is much much better than the 5 mana 6/6, 3 mana GGT's, 1 mana Goyfs, and can enable all of the shenanigans way before they're supposed to happen. I will probably look into this route more later.
I still think a hastySplinterfright is one the better win conditions you can get since it's cheap and can be return to your via Golgari Thug. If you go the heartless route, Lord of Extinction is potentially better, but otherwise I'm not so sure the extra cost is worth it. Alternatively, Nighthowler makes Narcomoeba or that new Stitchwing Skaab a killshot if you get the enchantee creature into play on your opponent's end step.
The dredgers, draw (other than Edge) and lands, I'm less sure about. Without proxying it up, I can't picture how the goldfish will go. Any glass cannon aficionados want to take a swing?
The dredgers, draw (other than Edge) and lands, I'm less sure about. Without proxying it up, I can't picture how the goldfish will go. Any glass cannon aficionados want to take a swing?
What does Lightning Storm do for you? If you're dredging away all of your draws to fill up your graveyard, you arn't going to get very many lands in hand. Unless you're referring to Life from the Loam, in which case Seismic Assault is probably better.
What does Lightning Storm do for you? If you're dredging away all of your draws to fill up your graveyard, you arn't going to get very many lands in hand. Unless you're referring to Life from the Loam, in which case Seismic Assault is probably better.
I meant Lightning Storm. I don't think you'll need to dredge away as many draws as you think. Also, all you need is to hit one Dakmor Salvage to go through your whole deck. Guess I should have put that in the core. Whoops. Tired, I guess.
Footsteps of the Goryo is another one, if you want to reanimate something that isn't just legendary via Goryo's Vengeance. Sorcery speed, but worth a though.
Footsteps of the Goryo is another one, if you want to reanimate something that isn't just legendary via Goryo's Vengeance. Sorcery speed, but worth a though.
Edit: nvm! Saw the singleton in OP
If mana's not an issue, Makeshift Mannequin gets you that instant speed temporary rez.
I have been goldfishing this a bit and the Zombie Infestation engine is absurd! Even with a very rough build I was able to drop 20+ power on the board turn 4
I am think of building a BUG control shell around this core:
I am still trying to work out the numbers at moment and this may not be the right shell for it. I want to try out some ramp over the reanimation at the moment, not sure if I want Birds, STE or Edge of Autumn.
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In play: Jund Death Shadow, Grixis Control, Eldrazi Stompy, Ponza
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
I would say that Drownyard Temple was specifically designed for the Frog Lord. changing his up keep cost to 3 colorless isn't terrible with the extra land drop each turn in addition to being in Life from the loam
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Transcend Time! Modern Time walk Deck Primer (WIP)
A great self-mill option in Blue that I love for any deck that wants to find it's way to dredgers in a hurry is Hedron Crab He also plays nicely with our want to keep dropping lands. I do like Heartless Summoning to make him cheaper but I think it is wombo if the deck ends up with Necromebas (unless there is a Bridge from Below already in the graveyard, then it's whatever since you'll net 1/1 zombies instead of 1/1 fliers). This card has some very serious potential and I love it.
Trying to think of ways you could win the turn you mill your library without requiring cards you have in hand to win (IE, lightning storm). My first thought would be to use Memory's Journey, which requires 1 green mana open, but that's not too difficult. This could give you a Doomsday style effect, where you stack the top 3 cards of your library with the frog's draw triggers on the stack.
One infinite combo I'm a big fan of with a dredge / reanimation suite is the Sharuum infinite combo. The problem with this is you wouldn't be able to win the same turn, but reanimating the toad would at least set you up to win the next turn provided no disruption.
The combo requires 4 cards in your graveyard: Bridge from Below, Sharuum, the Hegemon, Phyrexian Metamorph, and then you add a singleton Akroma's memorial to win that turn. The way it works is you reanimate sharuum, which triggers her reahnimation ability. This puts either metamorph copying herself, or another version of Sharuum onto the battlefield, which then triggers the legendary rule, giving you a zombie. You then just cycle Sharuums infinitely to get infinite Zombies, and then using the last Sharuum, choose to reanimate Bridge from Below to give everything haste and evasion. It's not perfect, but what's nice about this is that a lot of the cards are decent in a dredge deck (bridge from below) regardless of the situation, and Goryo's Vengeance can be used at instant speed to reanimate Sharuum a lot of the time.
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Can you keep the Narcomoeba trigger on the stack while you keep dredging?
I thought of that and you can.. but if you decide to have Emrakul in the list to reshuffle, he'll mess it all up.
EDIT: Long story short, you could mill your entire library and then resolve all Necromemba triggers, they all die to Heartless Summoning and you get 4 2/2's for each. That should be enough for lethal most times right? The main thing is that without a discard outlet for your dredgers, you need to hit a dredger and a land every time you dredge (definitely a land, likely a dredger).
I have been goldfishing this a bit and the Zombie Infestation engine is absurd! Even with a very rough build I was able to drop 20+ power on the board turn 4
I am think of building a BUG control shell around this core:
I am still trying to work out the numbers at moment and this may not be the right shell for it. I want to try out some ramp over the reanimation at the moment, not sure if I want Birds, STE or Edge of Autumn.
Ok this looks sick but what do we do till turn 5? Im right that this only works with frog out, yes? Any way to do this faster? The control route with Babyjace, Tasigur and this new GSZ is great, too!
I think you could go off turn 3 at the earliest and luckiest? Turn 1 Hedron Crab. Turn 2 fetch, mill 6 Heartless Summoning, Turn 3 dredge a GGT, play fetch mill 6 more, play Gitrog and then if your lucky you might have enough in yard to go off. If not wait til turn 4 so you can play Gitrog followed by a fetch land. By the way, in this turn 3 you'll have seen 28/60 cards in your library.
Ok just one problem, I hate Heartless Summoning. I guess without it you just play that control, grind route. Im fine with that. Looking forward!
Totally agree with you there. I think it's just another way to cheat him into play early since you are going to want a lot of them. The other way is to have him milled on turn 2 or draw step dredge 3 and then have Goryo's Vengeance which would let you use your fetch for the turn to start to go off.
What does Lightning Storm do for you? If you're dredging away all of your draws to fill up your graveyard, you arn't going to get very many lands in hand. Unless you're referring to Life from the Loam, in which case Seismic Assault is probably better.
I meant Lightning Storm. I don't think you'll need to dredge away as many draws as you think. Also, all you need is to hit one Dakmor Salvage to go through your whole deck. Guess I should have put that in the core. Whoops. Tired, I guess.
I must be missing something, how does Dakmor Salvage go through your whole deck?
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What does Lightning Storm do for you? If you're dredging away all of your draws to fill up your graveyard, you arn't going to get very many lands in hand. Unless you're referring to Life from the Loam, in which case Seismic Assault is probably better.
I meant Lightning Storm. I don't think you'll need to dredge away as many draws as you think. Also, all you need is to hit one Dakmor Salvage to go through your whole deck. Guess I should have put that in the core. Whoops. Tired, I guess.
I must be missing something, how does Dakmor Salvage go through your whole deck?
Discard dakmor with toad out, replace the draw with dreding back dakmor and repeat.
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What does Lightning Storm do for you? If you're dredging away all of your draws to fill up your graveyard, you arn't going to get very many lands in hand. Unless you're referring to Life from the Loam, in which case Seismic Assault is probably better.
I meant Lightning Storm. I don't think you'll need to dredge away as many draws as you think. Also, all you need is to hit one Dakmor Salvage to go through your whole deck. Guess I should have put that in the core. Whoops. Tired, I guess.
I must be missing something, how does Dakmor Salvage go through your whole deck?
Discard dakmor with toad out, replace the draw with dreding back dakmor and repeat.
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IF this deck should end up playing Heartless Summoning, wouldn't it be good to play a playset Myr Retriever to trigger Bridge form Below infinitely? You just need one of the Myrs in your hand, which is possible if you draw extra cards with the frog.
Totally agree it's a route to get there. In fact it works REALLY well with Traverse the Ulvenwald since it adds 2 to delirium count and the second one can be tutored out by it.
IF this deck should end up playing Heartless Summoning, wouldn't it be good to play a playset Myr Retriever to trigger Bridge form Below infinitely? You just need one of the Myrs in your hand, which is possible if you draw extra cards with the frog.
Wouldn't you need one Myr Retriever in the yard and another in hand? It says another target artifact.
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Deathtouch - Allows the frog to trade with anything he can touch. On the massive 6/6 body this isn't really much of a problem, but it can come up if he is ever given Trample or has to block a massive creature.
At the beginning of your upkeep, Sacrifice The Gitrog Monster unless you sacrifice a land. - An upkeep tax on a creature is never a great thing to see when you first read a creature. Fortunately this is one that we can put to good use. Since there is virtually no land interaction in the format this means that you are going to have lands around to feed the frog each turn. This trigger also gives you a reliable card draw each turn with it's last ability to keep churning through the deck as fast as possible.
You may play an additional land on each of your turns. - This makes up for the first ability by using the extra cards drawn to try and catch up on your land count and keep the frog happy. It also allows for some cute plays with things like bouncelands.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card. - This is where the real power is coming from. Having a land enter the graveyard from anywhere is the key here and what allows the frog to be pushed over the top. This interacts extremely well with Fetchlands, Dredge, Retrace, and Cycling, to name a few. It is very easy to get lands into the graveyard in Modern, and that's conveniently what this deck is aiming to abuse.
3 Stinkweed Imp
4 Tarmogoyf
3 The Gitrog Monster
4 Golgari Grave-Troll
2 Griselbrand
Spells (18)
4 Traverse the Ulvenwald
4 Edge of Autumn
3 Abrupt Decay
2 Life from the Loam
3 Goryo's Vengeance
1 Footsteps of the Goryo
1 Unburial Rites
1 Raven's Crime
1 Dismember
4 Verdant Catacombs
2 Marsh Flats
2 Overgrown Tomb
1 Godless Shrine
2 Woodland Cemetery
1 Twilight Mire
1 Hissing Quagmire
2 Treetop Village
2 Dakmor Salvage
1 Urborg, Tomb of Yawgmoth
2 Ghost Quarter
2 Swamp
1 Forest
1 Plains
All of the cards are in the format so all we need is the brains to come up with a deck to effectively break the deck.
Golgari Grave-Troll/Sinkweek Imp/Golgari Thug - Cards with Dredge interact super well with the frog and are the cornerstone of the deck. Dredge is a replacement effect and when you would draw a card you can instead mill cards and put the Dredger back into your hand. If the dredger hits a land then you can draw another card because of the frog and replace that draw with a Dredge card in your graveyard to keep the chain going. Golgari Grave-Troll has the highest Dredge count and will spend 99% of it's time going between your graveyard and hand. It can be played in a pinch for a massive creature but the games where you get to cast it are few and far in between. Sinkweek Imp serves a similar purpose but can be cast much easier. It trades with pretty much anything because of both Flying and Deathtouch which makes it a great asset to have in holding off aggro decks and in long games.
Raven's Crime is a great way to both disrupt the opponent and get your own cards into the graveyard. You can always target yourself with it to bin creatures that need to be reanimated and get lands into the graveyard for more frog triggers.
Footsteps of the Goryo/Goryo's Vengeance/Unburial Rites - All reanimate The Gitrog Monster for the combo turn.
Edge of Autumn - Ramps into playing the frog and triggers it's ability for free getting you two cards!
Traverse the Ulvenwald - A powerful new card. Delirium will be easy to trigger since this is a graveyard/reanimation deck. It will be a one mana tutor for whatever creature you need to reanimate or any utility land you need. Welcome to Modern new Worldly Tutor!
Dakmor Salvage/Darkblast/Golgari Thug/Necroplasm/Golgari Brownscale - More cool utility dredge cards
Life from the Loam - Loam is to the Gitrog what peanut butter is to jam.
Lotleth Troll - Discards your creatures for reanimating and boasts both a decent threat attacking or defending.
Necrotic Ooze - This is a graveyard deck and this thing loves graveyards.
Griselbrand - If you are playing [card]Goryo's Vengeance[/card and reanimating stuff then why not reanimate more BIGGER stuff?
Tarmogoyf - It's a graveyard deck that plays green, what did you expect?
Red Colours:
Magmatic Insight - Draws cards, like a lot of cards. Requires cards to do it's thing though so don't have too many since it sucks to topdeck this unless you have a spare Dakmor Salvage.
Seismic Assault/Molten Vortex - Goes infinite with The Gitrog Monster and Seismic Assault which is cool but very mana intensive.
Faithless Looting - The go-to draw/discard spell for graveyard decks. Dredgevine already uses this to great extent.
Wild Guess/Tormenting Voice - Goes great with Dredge cards because you discard a card before drawing the two cards. This means you can discard a Golgari Grave-Troll and then dredge it back right away.
Blue Colours:
Thought Scour - After scouring a lot of cards I came to the conclusion that this is the best blue one there is.
Trade Routes - Bounce your lands, discard them, draw double. A great value engine all in one card.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
I can see Traverse the Ulvenwald being a pretty key piece in the deck so I was looking into how to get Delirium consistently. There are a ton of cards flipping into the graveyard and there needs to be a good balance of card types being added. Creatures like Spellskite, Courser of Kruphix or Dryad Arbor pull double duty with their typelines and staples like Liliana of the Veil adds in rarer Planeswalker type. Maybe a singleton Nameless Inversion should be played as well.
To go along with this, some number of Zombie Infestation is probably going to be the way to go with the deck. Redundant copies can be pitched and add to Delirium. Maybe Heartless Summoning could find a way into the deck too. Having a 3 mana 5/5 frog is much much better than the 5 mana 6/6, 3 mana GGT's, 1 mana Goyfs, and can enable all of the shenanigans way before they're supposed to happen. I will probably look into this route more later.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Other win conditions you might consider are Worm Harvest+Life from the Loam if you want to get suuuuper grindy, or Corpseweft/Svogthos as less fragile but non-evasive threats.
My guess about that deck's core:
4 Goryo's Vengeance
4 Edge of Autumn
4 Noxious Revival
3-4 The Gitrog Monster
2 Lightning Storm
The dredgers, draw (other than Edge) and lands, I'm less sure about. Without proxying it up, I can't picture how the goldfish will go. Any glass cannon aficionados want to take a swing?
What does Lightning Storm do for you? If you're dredging away all of your draws to fill up your graveyard, you arn't going to get very many lands in hand. Unless you're referring to Life from the Loam, in which case Seismic Assault is probably better.
I meant Lightning Storm. I don't think you'll need to dredge away as many draws as you think. Also, all you need is to hit one Dakmor Salvage to go through your whole deck. Guess I should have put that in the core. Whoops. Tired, I guess.
Edit: nvm! Saw the singleton in OP
If mana's not an issue, Makeshift Mannequin gets you that instant speed temporary rez.
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
2 The Gitrog Monster
3 Dakmor Salvage
3 Zombie Infestation
Reanimation (6)
4 Goryo's Vengeance
2 Footsteps of the Goryo
Enablers (13)
4 Thought Scour
3 Life from the Loam
3 Grisly Salvage
2 Jace, Vryn's Prodigy
1 Treasured Find
2 Raven's Crime
2 Abrupt Decay
1 Drown in Filth
2 Traverse the Ulvenwald
2 Snapcaster Mage
1 Sultai Charm
1 Emrakul, the Aeons Torn
Land (22)
4 Verdant Catacombs
4 Polluted Delta
2 Breeding Pool
1 Watery Grave
2 Overgrown Tomb
1 Sunken Ruins
1 Urborg, Tomb of Yawgmoth
3 Forest
1 Island
1 Swamp
2 Ghost Quarter
I am think of building a BUG control shell around this core:
- The Gitrog Monster
- Dakmor Salvage
- Zombie Infestation
- Life from the Loam
For the control shell I am thinking:- Thought Scour
- Serum Visions
- Snapcaster Mage
- Jace, Vryn's Prodigy
- Tasigur, the Golden Fang
- Abrupt Decay
- Maelstrom Pulse
- Inquisition of Kozilek
- Thoughtseize
I am still trying to work out the numbers at moment and this may not be the right shell for it. I want to try out some ramp over the reanimation at the moment, not sure if I want Birds, STE or Edge of Autumn.In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
One infinite combo I'm a big fan of with a dredge / reanimation suite is the Sharuum infinite combo. The problem with this is you wouldn't be able to win the same turn, but reanimating the toad would at least set you up to win the next turn provided no disruption.
The combo requires 4 cards in your graveyard: Bridge from Below, Sharuum, the Hegemon, Phyrexian Metamorph, and then you add a singleton Akroma's memorial to win that turn. The way it works is you reanimate sharuum, which triggers her reahnimation ability. This puts either metamorph copying herself, or another version of Sharuum onto the battlefield, which then triggers the legendary rule, giving you a zombie. You then just cycle Sharuums infinitely to get infinite Zombies, and then using the last Sharuum, choose to reanimate Bridge from Below to give everything haste and evasion. It's not perfect, but what's nice about this is that a lot of the cards are decent in a dredge deck (bridge from below) regardless of the situation, and Goryo's Vengeance can be used at instant speed to reanimate Sharuum a lot of the time.
I thought of that and you can.. but if you decide to have Emrakul in the list to reshuffle, he'll mess it all up.
EDIT: Long story short, you could mill your entire library and then resolve all Necromemba triggers, they all die to Heartless Summoning and you get 4 2/2's for each. That should be enough for lethal most times right? The main thing is that without a discard outlet for your dredgers, you need to hit a dredger and a land every time you dredge (definitely a land, likely a dredger).
I think you could go off turn 3 at the earliest and luckiest? Turn 1 Hedron Crab. Turn 2 fetch, mill 6 Heartless Summoning, Turn 3 dredge a GGT, play fetch mill 6 more, play Gitrog and then if your lucky you might have enough in yard to go off. If not wait til turn 4 so you can play Gitrog followed by a fetch land. By the way, in this turn 3 you'll have seen 28/60 cards in your library.
Totally agree with you there. I think it's just another way to cheat him into play early since you are going to want a lot of them. The other way is to have him milled on turn 2 or draw step dredge 3 and then have Goryo's Vengeance which would let you use your fetch for the turn to start to go off.
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Zombie Infestation + Life from the Loam package, add Unburial Rites for Gitrog and dump stuff into the yard all day long.
Green @ it's best
Discard dakmor with toad out, replace the draw with dreding back dakmor and repeat.
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Totally agree it's a route to get there. In fact it works REALLY well with Traverse the Ulvenwald since it adds 2 to delirium count and the second one can be tutored out by it.
Wouldn't you need one Myr Retriever in the yard and another in hand? It says another target artifact.