Hi all!. I'm playing Navas list with minor changes. This deck is really good right now, but don't you think we can try to explore the tarmotwinless route?. I mean, the deck has a great tempo, but you can't race to pif or burn, so it is important putting a early pressure on the table in the firts turns. If that is a good update, maybe we could think to change exarch for bounding krasis to hold on the pressure.
I'm thinking about this due to blood moon is not that grear against burn, storm and ur throught the breach, and this deck has a huge big rate of victories after a blood moon is on the table.
What do you think? Did you try tarmogoyf in this deck?
Hi all!. I'm playing Navas list with minor changes. This deck is really good right now, but don't you think we can try to explore the tarmotwinless route?. I mean, the deck has a great tempo, but you can't race to pif or burn, so it is important putting a early pressure on the table in the firts turns. If that is a good update, maybe we could think to change exarch for bounding krasis to hold on the pressure.
I'm thinking about this due to blood moon is not that grear against burn, storm and ur throught the breach, and this deck has a huge big rate of victories after a blood moon is on the table.
What do you think? Did you try tarmogoyf in this deck?
I've tested Goyf in this shell, and I wasn't a fan. Fatal Push is one of the most played cards right now, and it's counterintuitive to play Goyf it against Burn because you take so much damage from your lands anyways -- now you need 3 different colors AND RRR for Kiki. Adding green makes it much harder to play Blood Moon, which is a huge source of wins as you pointed out. Krasis can't even tap lands. There are a lot of reasons that plashing green isn't really great.
Fatal Push reason that you claim could be the same reason to quit from this deck, but the numbers say the opposite. So maybe, introducing another threat to kill with Push could give us a chance to combo easily. I have introduce a basic forest, and using 4 Misty, 3 Scalding and 1 Wooded to fetch for that basic forest, meanwhile after our blood moon, I have a lot of red sources due to duals and fetchlands, so kiki is easily to cast. I understand the Krasis point, so the combo creatures must be the same after introducing tarmo in this deck.
I was splashing green in Navas list due to the side. I have access to ancient grudge, a better engineered explosives cost, huntmaster and a instant gain life against burn.
Did you try tarmo version against what?. Thanks for the reply!
On a side note, Spreading Seas can work in a Tarmo build. In a pinch, dropping this on your own basic can mana fix for blue. If you have Blood Moon as well, doing this will have it ignore it.
List below is roughly what I've been playing since the Modern Challenge list came out (some minor sideboard tweaks since then...) Overall been happy with the deck, but am unsure about Gearhulk.
I've thought about swapping Burst Lightning with Dismember but I like that it can go upstairs. Might replace the singleton Thought Scour with another Opt.
Edit: Drew into first, but I disliked quite a few things in the list. Censors were awful, a good answer to bigger resolved cards is necessary, and Bribery/Sword were pretty bad. I think there's about 10 cards to change in the 75, but I did go undefeated. Blood Moons win games, it should probably be 4 MB.
Haven't made any changes yet, still thinking about it. I don't like Logic Knot, what I'm really looking for is cards that help out when on the draw. That's where Censor was really bad. In theory it should be ok, because you could always cycle it when it's too slow, but I was finding that my answers weren't quite good enough. Vapor Snag and/or Boomerang might be some changes I make.
Hi!. Maybe you can take out a kiki and put there the keranos. In the side you can use this gap and removing a ceremonius and a relic to put there 3 tarmogoyf. I have done this change and now I win to Aff and Burn. You can stabilize but you need more pressure on the table, removing blood moons in second (and third) games.
Super interesting list. I like most of the choices, but I have plenty of questions for discussion. Firstly, why play Serum Visions over Opt? I know that Serum is objectively more powerful, but we end up holding up responses far more often than not, and I've always found Opt to fill Serum's role better for that. Also, would you consider playing By Force in the board over Vandalblast? In fact, why not just the traditional G splash for Ancient Grudge? Why Stormreath Dragon, and how good has it been? Finally, why play a Pyroclasm over a second Anger of the Gods?
@all
How does everyone feel about playing a Torrential Gearhulk in the Keranos slot, and which do you think is better?
Super interesting list. I like most of the choices, but I have plenty of questions for discussion. Firstly, why play Serum Visions over Opt? I know that Serum is objectively more powerful, but we end up holding up responses far more often than not, and I've always found Opt to fill Serum's role better for that. Also, would you consider playing By Force in the board over Vandalblast? In fact, why not just the traditional G splash for Ancient Grudge? Why Stormreath Dragon, and how good has it been? Finally, why play a Pyroclasm over a second Anger of the Gods?
@all
How does everyone feel about playing a Torrential Gearhulk in the Keranos slot, and which do you think is better?
I personally prefer ancient grudge in that slot. As for Keranos vs Gearhulk, the question comes down to what does Gearhulk offer to the deck post sideboard that the list didn't already have. It has a way to pressure opponents with creatures. I guess you could make the argument for overloading removal, but Keranos gives us a CA engine to grind with and is almost impossible to answer minus like 1 Nahiri out of Jeskai and maybe celestial purge out of sideboard. being a creature based combo control deck there are points I find that I don't have enough CA for the control match ups, so I think Keranos is better for that slot.
The other exception if we can make it work is a splash for an additional beater to go heavier on the tempo plan. At that point I might find I like gearhulk better for those match ups.
Super interesting list. I like most of the choices, but I have plenty of questions for discussion. Firstly, why play Serum Visions over Opt? I know that Serum is objectively more powerful, but we end up holding up responses far more often than not, and I've always found Opt to fill Serum's role better for that. Also, would you consider playing By Force in the board over Vandalblast? In fact, why not just the traditional G splash for Ancient Grudge? Why Stormreath Dragon, and how good has it been? Finally, why play a Pyroclasm over a second Anger of the Gods?
@all
How does everyone feel about playing a Torrential Gearhulk in the Keranos slot, and which do you think is better?
I personally prefer ancient grudge in that slot. As for Keranos vs Gearhulk, the question comes down to what does Gearhulk offer to the deck post sideboard that the list didn't already have. It has a way to pressure opponents with creatures. I guess you could make the argument for overloading removal, but Keranos gives us a CA engine to grind with and is almost impossible to answer minus like 1 Nahiri out of Jeskai and maybe celestial purge out of sideboard. being a creature based combo control deck there are points I find that I don't have enough CA for the control match ups, so I think Keranos is better for that slot.
The other exception if we can make it work is a splash for an additional beater to go heavier on the tempo plan. At that point I might find I like gearhulk better for those match ups.
Haha, I was actually referencing the mainboard of that list, and trying to see if people thought a Gearhulk main was better than a Keranos main.
Super interesting list. I like most of the choices, but I have plenty of questions for discussion. Firstly, why play Serum Visions over Opt? I know that Serum is objectively more powerful, but we end up holding up responses far more often than not, and I've always found Opt to fill Serum's role better for that. Also, would you consider playing By Force in the board over Vandalblast? In fact, why not just the traditional G splash for Ancient Grudge? Why Stormreath Dragon, and how good has it been? Finally, why play a Pyroclasm over a second Anger of the Gods?
@all
How does everyone feel about playing a Torrential Gearhulk in the Keranos slot, and which do you think is better?
I personally prefer ancient grudge in that slot. As for Keranos vs Gearhulk, the question comes down to what does Gearhulk offer to the deck post sideboard that the list didn't already have. It has a way to pressure opponents with creatures. I guess you could make the argument for overloading removal, but Keranos gives us a CA engine to grind with and is almost impossible to answer minus like 1 Nahiri out of Jeskai and maybe celestial purge out of sideboard. being a creature based combo control deck there are points I find that I don't have enough CA for the control match ups, so I think Keranos is better for that slot.
The other exception if we can make it work is a splash for an additional beater to go heavier on the tempo plan. At that point I might find I like gearhulk better for those match ups.
Haha, I was actually referencing the mainboard of that list, and trying to see if people thought a Gearhulk main was better than a Keranos main.
I apparently fail at reading comprehension. I'd guess I posted after I got off work at 7a.m. I think that's purely a meta call. I'm iffy on a 5th snapcaster effect if Jeskai doesn't want it, but it's definitely worth testing since haste attacking gearhulks of kiki is scary af. Hell, I always got super excited about kiki copying tarmogoyf and hitting people with for like 8-10 in a turn.
What do you guys think about running Blood sun, instead of the moon? Just as U/R storm, we can play a fetchless manabase. It will optimize our scrys (What's on the buttom, will stay there). We will eliminate opponents fetches, manlands, etc. It won't break tron, tho. Or is it just a bad moon in this deck?
Blood Sun is cool, and it cantrips in multiples, but do not be mistaken -- Blood Moon is several levels more powerful. Blood Moon might as well be an Armageddon against certain opponents, even if they were fetching correctly, and still does many of the same things that Blood Sun does anyways. Blood Sun still lets opponents play magic, Blood Moon doesn't. I think Blood Moon is the go to. I would probably play Sun if Moon got banned, tho (not that it should or even will).
Also, one thing that people forget to consider is that playing a fetchless mana base opens you up to get punished by Blood Moon yourself.
Hello! I've been working on a UR Kiki list with Blood Moon and Jace as a potential FNM deck. Curious to see the thoughts of those here.
(My LGS meta before my hiatus a year ago was huge on Shadow, Affinity, and Tron, with a little UW/Jeskai Control, a little Burn, a little tribal aggro, and a few combo decks. I assume a few are running Hollow One now since it seems to be their style.)
Since our combo is way less consistent than the old Twin lists, having Jace as a plan C to grind out the long game seems worth exploring. Playing him under Blood Moon seems especially good when backed up with disruptive creatures and tempo cards plus the threat of the combo to put them on a clock. Here's what I just threw together:
Without Cascade Bluffs (none owned), it's a admittedly often hard to fix for both Cryptic and Kiki. The extra cantrips, the Jaces, and the Field of Ruin might help out with that somewhat. Also running 2/3 respectively instead of 3/3 or 3/4 should help a little.
Speaking of Field of Ruin, it's a super awkward card alongside Blood Moon. It's still great at taking out Tron pieces, Eldrazi Temple, and utility lands, but it's counterproductive to the color-screw plan by helping your enemy fetch basics. Then again, it also helps our color fixing, so there's that to consider, and it gives you another shuffle outlet for Jacestorms. It's probably not the right call, but it's what I've been testing with for now and I'm up to hear others' opinions.
I bumped the Jace count up to 3-1 after testing him a little and seeing how much he does to shore up BGx and other midrange decks like Eldrazi. I won a surprising number of games in testing by just grinding out the opponent with JtMS. (Not that he makes Jund et al favored by any means, just less terrible.) He also makes the combo much more consistent if you can get 1-2 activations off with how much card selection he gives. He's out of sync with the instant-speed nature of the deck, but I think that's an OK concession for how powerful he is.
On account of Jace, a Mana Leak or two might be good. Hard to say what to cut, but it's devastating in so many situations, and you can often just dump it with Jace when it's no longer a viable counter.
As for sideboard, it's very possible that I'm trying to do to much. A Pyromancer package (or maybe Ma' and Pa' Nalaar) might be better to help with the removal-heavy matchups where the combo is a liability. Not sure what to cut though; maybe the Negates if I end up with a few Leak in the 60? Then one Roast and the second Electrolyze?
Anyways, it's been ages since I was on UR Kiki, so I'd be interested in hearing everyone's thoughts. And thanks!
Hello! I've been working on a UR Kiki list with Blood Moon and Jace as a potential FNM deck. Curious to see the thoughts of those here.
(My LGS meta before my hiatus a year ago was huge on Shadow, Affinity, and Tron, with a little UW/Jeskai Control, a little Burn, a little tribal aggro, and a few combo decks. I assume a few are running Hollow One now since it seems to be their style.)
Since our combo is way less consistent than the old Twin lists, having Jace as a plan C to grind out the long game seems worth exploring. Playing him under Blood Moon seems especially good when backed up with disruptive creatures and tempo cards plus the threat of the combo to put them on a clock. Here's what I just threw together:
Without Cascade Bluffs (none owned), it's a admittedly often hard to fix for both Cryptic and Kiki. The extra cantrips, the Jaces, and the Field of Ruin might help out with that somewhat. Also running 2/3 respectively instead of 3/3 or 3/4 should help a little.
Speaking of Field of Ruin, it's a super awkward card alongside Blood Moon. It's still great at taking out Tron pieces, Eldrazi Temple, and utility lands, but it's counterproductive to the color-screw plan by helping your enemy fetch basics. Then again, it also helps our color fixing, so there's that to consider, and it gives you another shuffle outlet for Jacestorms. It's probably not the right call, but it's what I've been testing with for now and I'm up to hear others' opinions.
I bumped the Jace count up to 3-1 after testing him a little and seeing how much he does to shore up BGx and other midrange decks like Eldrazi. I won a surprising number of games in testing by just grinding out the opponent with JtMS. (Not that he makes Jund et al favored by any means, just less terrible.) He also makes the combo much more consistent if you can get 1-2 activations off with how much card selection he gives. He's out of sync with the instant-speed nature of the deck, but I think that's an OK concession for how powerful he is.
On account of Jace, a Mana Leak or two might be good. Hard to say what to cut, but it's devastating in so many situations, and you can often just dump it with Jace when it's no longer a viable counter.
As for sideboard, it's very possible that I'm trying to do to much. A Pyromancer package (or maybe Ma' and Pa' Nalaar) might be better to help with the removal-heavy matchups where the combo is a liability. Not sure what to cut though; maybe the Negates if I end up with a few Leak in the 60? Then one Roast and the second Electrolyze?
Anyways, it's been ages since I was on UR Kiki, so I'd be interested in hearing everyone's thoughts. And thanks!
Here's my 75 right now. Haven't done a lot of sideboard tuning yet:
It's actually pretty similar to your list, but in testing lightly over the last few months, I've always found the 3rd Moon and 3rd Kiki to be unecessary. I'm also shaving the Electrolyze (always hated the mana inefficiency of this card too much to actually play it, finally have a better CA option in Jace) and the Snare for what I consider to be more open cards in Grim Lavamancer (so I don't lose Burn capability) and an Explosives for Death's Shadows and Tokens.
NOT a fan of the Fields -- Moon is still too powerful to downgrade it. I play a Tec Edge for pesky lands when I don't have a Moon.
My biggest issues are 1.) the Burn matchup, and 2) whether or not to cut the Abrade/By Force for Ancient Grudges.
Hey guys I am new to this thread and would love some input on my card choices. For reference this is my current list,which I have been having quite a lot of success with at my FNM and at small(around 30-60) events and am looking to tune my list to maybe take to a GP one day.
So yeah that's my current list, would welcome any suggestions. Something I have noticed looking at some lists is that some people run exarchs before the 4th perstermite ? Can someone explain this to me, in my mind since bolt breaks the combo anyways pestermite is the better of the two. While I understand exarch blocks better I don't tend to struggle with the kind of small creature decks that actually care about a 1/4, and would rather pressure combo decks and opposing planeswalkers out of midrange and control.
Another card I would love some advice on is spellsnare, I strongly dislike the card as I want all my main deck cards to do something every game (blood moon gets a pass since it generates enough easy wins that I can deal with those games where its bad). Does the current meta (with jund resurgent) merit its inclusion ?
One card I do play that always earns me surprised looks when I cast it is entrancing melody, and while I willing to admit I am wrong and its just bad I have really liked it so far. Tarmogyf decks tend to be the hardest match ups and its a great (if a bit mana intensive) way to deal with goyf,shadow and other beaters that don't die to bolt. While on the surface it just looks like a bad vedalken shackles I find it to be better,not dying to abrupt decay and the huge uptick in k'commands is quite a big deal,and while expensive snapcastering it back is often game ending
Thanks for reading and as I said above all suggestions welcome.
I like the list a lot, actually. In fact, the most questionable card in my eyes is actually mainboard Spreading Seas -- which I understand, but I'd just like to hear your personal thoughts on why to include it -- especially when you run Moons already. It seems a little clunky, tho I do like the card. As for Entrancing Melody, I 100% understand its inclusion and don't think it's odd at all. Any old Twin player (like myself) will see the immediate parallel with Threads of Disloyalty and Sower of Temptation, which both saw widespread play for a long time in the board of Twin. As another possible card for consideration, I've been playing a mainboard Engineered Explosives as an answer to Shadows and Goyfs, but it also answers Bogles, Affinity, and Lantern stuff too, along with tokens. Speaking of those decks, why no Abrade in the 75? Card's great.
I'm thinking about this due to blood moon is not that grear against burn, storm and ur throught the breach, and this deck has a huge big rate of victories after a blood moon is on the table.
What do you think? Did you try tarmogoyf in this deck?
I've tested Goyf in this shell, and I wasn't a fan. Fatal Push is one of the most played cards right now, and it's counterintuitive to play Goyf it against Burn because you take so much damage from your lands anyways -- now you need 3 different colors AND RRR for Kiki. Adding green makes it much harder to play Blood Moon, which is a huge source of wins as you pointed out. Krasis can't even tap lands. There are a lot of reasons that plashing green isn't really great.
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
I was splashing green in Navas list due to the side. I have access to ancient grudge, a better engineered explosives cost, huntmaster and a instant gain life against burn.
Did you try tarmo version against what?. Thanks for the reply!
Thanks to Heroes of the Plane Studios for the sigpic.
Spider-Man Mafia 3 (Off-Site: NGA)
Metroid Mafia (Off-Site: Mafia Universe)
1 Blood Crypt
1 Cascade Bluffs
1 Desolate Lighthouse
4 Flooded Strand
4 Polluted Delta
4 Island
3 Steam Vents
3 Sulfur Falls
1 Swamp
1 Watery Grave
Cantrips
4 Serum Visions
3 Opt
1 Thought Scour
4 Remand
2 Dispel
1 Negate
2 Cryptic Command
Removal
4 Lightning Bolt
1 Burst Lightning
1 Electrolyze
Beatsticks
4 Snapcaster Mage
3 Deceiver Exarch
2 Pestermite
1 Vendilion Clique
3 Kiki Jiki, Mirror Breaker
1 Torrential Gearhulk
1 Ceremonious Rejection
1 Negate
2 Dismember
1 Pyroclasm
1 Izzet Staticaster
1 Grim Lavamancer
1 Tasigur, the Golden Fang
1 Kolaghan's Command
1 Vandalblast
2 Blood Moon
1 Crumble to Dust
2 Nihil Spellbomb
1 Tasigur, the Golden Fang
I've thought about swapping Burst Lightning with Dismember but I like that it can go upstairs. Might replace the singleton Thought Scour with another Opt.
4 Scalding Tarn
4 Misty Rainforest
3 Steam Vents
4 Spirebluff Canal
3 Sulfur Falls
1 Temple of Epiphany
1 Desolate Lighthouse
3 Island
Creatures 15
2 Abbot of Keral Keep
3 Snapcaster Mage
3 Deceiver Exarch
3 Pestermite
3 Kiki-Jiki, Mirror Breaker
1 Keranos, God of Storms
3 Ancestral Vision
4 Lightning Bolt
2 Opt
3 Censor
4 Remand
1 Electrolyze
3 Blood Moon
2 Cryptic Command
1 Forked Bolt
2 Ceremonious Rejection
1 Grim Lavamancer
1 Izzet Charm
1 Anger of the Gods
1 Izzet Staticaster
1 Hibernation
1 Bribery
1 Kiki-Jiki, Mirror Breaker
1 Monastery Siege
1 Pyroclasm
2 Shadow of Doubt
1 Sword of Fire and Ice
Edit: Drew into first, but I disliked quite a few things in the list. Censors were awful, a good answer to bigger resolved cards is necessary, and Bribery/Sword were pretty bad. I think there's about 10 cards to change in the 75, but I did go undefeated. Blood Moons win games, it should probably be 4 MB.
Super interesting list. I like most of the choices, but I have plenty of questions for discussion. Firstly, why play Serum Visions over Opt? I know that Serum is objectively more powerful, but we end up holding up responses far more often than not, and I've always found Opt to fill Serum's role better for that. Also, would you consider playing By Force in the board over Vandalblast? In fact, why not just the traditional G splash for Ancient Grudge? Why Stormreath Dragon, and how good has it been? Finally, why play a Pyroclasm over a second Anger of the Gods?
@all
How does everyone feel about playing a Torrential Gearhulk in the Keranos slot, and which do you think is better?
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
I personally prefer ancient grudge in that slot. As for Keranos vs Gearhulk, the question comes down to what does Gearhulk offer to the deck post sideboard that the list didn't already have. It has a way to pressure opponents with creatures. I guess you could make the argument for overloading removal, but Keranos gives us a CA engine to grind with and is almost impossible to answer minus like 1 Nahiri out of Jeskai and maybe celestial purge out of sideboard. being a creature based combo control deck there are points I find that I don't have enough CA for the control match ups, so I think Keranos is better for that slot.
The other exception if we can make it work is a splash for an additional beater to go heavier on the tempo plan. At that point I might find I like gearhulk better for those match ups.
Haha, I was actually referencing the mainboard of that list, and trying to see if people thought a Gearhulk main was better than a Keranos main.
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
I apparently fail at reading comprehension. I'd guess I posted after I got off work at 7a.m. I think that's purely a meta call. I'm iffy on a 5th snapcaster effect if Jeskai doesn't want it, but it's definitely worth testing since haste attacking gearhulks of kiki is scary af. Hell, I always got super excited about kiki copying tarmogoyf and hitting people with for like 8-10 in a turn.
Blood Sun is cool, and it cantrips in multiples, but do not be mistaken -- Blood Moon is several levels more powerful. Blood Moon might as well be an Armageddon against certain opponents, even if they were fetching correctly, and still does many of the same things that Blood Sun does anyways. Blood Sun still lets opponents play magic, Blood Moon doesn't. I think Blood Moon is the go to. I would probably play Sun if Moon got banned, tho (not that it should or even will).
Also, one thing that people forget to consider is that playing a fetchless mana base opens you up to get punished by Blood Moon yourself.
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
(My LGS meta before my hiatus a year ago was huge on Shadow, Affinity, and Tron, with a little UW/Jeskai Control, a little Burn, a little tribal aggro, and a few combo decks. I assume a few are running Hollow One now since it seems to be their style.)
Since our combo is way less consistent than the old Twin lists, having Jace as a plan C to grind out the long game seems worth exploring. Playing him under Blood Moon seems especially good when backed up with disruptive creatures and tempo cards plus the threat of the combo to put them on a clock. Here's what I just threw together:
4 Snapcaster Mage
3 Kiki-Jiki, Mirror Breaker
3 Deceiver Exarch
2 Pestermite
Enchantments: 3
3 Blood Moon
Instants: 17
4 Opt
4 Lightning Bolt
1 Spell Snare
4 Remand
2 Cryptic Command
1 Dispel
1 Electrolyze
2 Serum Visions
Planeswalkers: 3
3 Jace, the Mind Sculptor
Land: 23
4 Island
4 Scalding Tarn
2 Mountain
4 Field of Ruin
3 Steam Vents
4 Flooded Strand
1 Breeding Pool
1 Polluted Delta
1 Izzet Staticaster
2 Negate
2 Dispel
2 Ancient Grudge
1 Ceremonious Rejection
1 Electrolyze
3 Roast
2 Anger of the Gods
1 Jace, the Mind Sculptor
Without Cascade Bluffs (none owned), it's a admittedly often hard to fix for both Cryptic and Kiki. The extra cantrips, the Jaces, and the Field of Ruin might help out with that somewhat. Also running 2/3 respectively instead of 3/3 or 3/4 should help a little.
Speaking of Field of Ruin, it's a super awkward card alongside Blood Moon. It's still great at taking out Tron pieces, Eldrazi Temple, and utility lands, but it's counterproductive to the color-screw plan by helping your enemy fetch basics. Then again, it also helps our color fixing, so there's that to consider, and it gives you another shuffle outlet for Jacestorms. It's probably not the right call, but it's what I've been testing with for now and I'm up to hear others' opinions.
I bumped the Jace count up to 3-1 after testing him a little and seeing how much he does to shore up BGx and other midrange decks like Eldrazi. I won a surprising number of games in testing by just grinding out the opponent with JtMS. (Not that he makes Jund et al favored by any means, just less terrible.) He also makes the combo much more consistent if you can get 1-2 activations off with how much card selection he gives. He's out of sync with the instant-speed nature of the deck, but I think that's an OK concession for how powerful he is.
On account of Jace, a Mana Leak or two might be good. Hard to say what to cut, but it's devastating in so many situations, and you can often just dump it with Jace when it's no longer a viable counter.
As for sideboard, it's very possible that I'm trying to do to much. A Pyromancer package (or maybe Ma' and Pa' Nalaar) might be better to help with the removal-heavy matchups where the combo is a liability. Not sure what to cut though; maybe the Negates if I end up with a few Leak in the 60? Then one Roast and the second Electrolyze?
Anyways, it's been ages since I was on UR Kiki, so I'd be interested in hearing everyone's thoughts. And thanks!
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
Here's my 75 right now. Haven't done a lot of sideboard tuning yet:
1x Cascade Bluffs
4x Sulfur Falls
1x Tectonic Edge
1x Desolate Lighthouse
4x Scalding Tarn
4x Misty Rainforest
3x Steam Vents
5x Island
1x Mountain
Creatures (14)
1x Grim Lavamancer
4x Snapcaster Mage
3x Pestermite
3x Deceiver Exarch
1x Vendilion Clique
2x Kiki-Jiki, Mirror Breaker
1x Engineered Explosives
1x Spell Pierce
4x Lightning Bolt
4x Remand
2x Logic Knot
2x Blood Moon
2x Cryptic Command
Card Selection (8)
3x Opt
3x Serum Visions
2x Jace, the Mind Sculptor
1x Relic of Progenitus
2x Dispel
1x Ceremonius Rejection
1x Abrade
1x Negate
2x Roast
1x Izzet Staticaster
2x Anger of the Gods
1x Pia and Kiran Nalaar
1x Keranos, God of Storms
1x By Force
It's actually pretty similar to your list, but in testing lightly over the last few months, I've always found the 3rd Moon and 3rd Kiki to be unecessary. I'm also shaving the Electrolyze (always hated the mana inefficiency of this card too much to actually play it, finally have a better CA option in Jace) and the Snare for what I consider to be more open cards in Grim Lavamancer (so I don't lose Burn capability) and an Explosives for Death's Shadows and Tokens.
NOT a fan of the Fields -- Moon is still too powerful to downgrade it. I play a Tec Edge for pesky lands when I don't have a Moon.
My biggest issues are 1.) the Burn matchup, and 2) whether or not to cut the Abrade/By Force for Ancient Grudges.
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
I like the list a lot, actually. In fact, the most questionable card in my eyes is actually mainboard Spreading Seas -- which I understand, but I'd just like to hear your personal thoughts on why to include it -- especially when you run Moons already. It seems a little clunky, tho I do like the card. As for Entrancing Melody, I 100% understand its inclusion and don't think it's odd at all. Any old Twin player (like myself) will see the immediate parallel with Threads of Disloyalty and Sower of Temptation, which both saw widespread play for a long time in the board of Twin. As another possible card for consideration, I've been playing a mainboard Engineered Explosives as an answer to Shadows and Goyfs, but it also answers Bogles, Affinity, and Lantern stuff too, along with tokens. Speaking of those decks, why no Abrade in the 75? Card's great.
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.
https://youtu.be/K4RiVtq3WF0
UWB Esper Draw-Go Control (clicky)
UW Azorius Control (clicky)
Currently pursuing a degree in Biochemistry.
EDH: I've decided I don't like multiplayer formats.