Now that splinter twin is banned, I decided to test out a deck that a former twin player would easily be able to switch to. The deck as is right now was basically built by taking a twin list, ripping out the twin pieces, replacing then with shape anew pieces (Ideally thopter engineer + shape anew into blightsteel, swing for the win thanks to engineer granting haste, but you can also just shape anew any random thopters laying around.), and adding a few more card selection and artifact producers (such as mainboard pia and inkmoth.)
Unfortunately, this is in no means suppose to replace twin, as this deck is a lot weaker. You lose out on end of turn 3 pestermite into turn 4 twin, meaning that if you want the turn 4 combo win, you'll have to tap out for thopter engineer turn 3 and hope your opponent doesn't screw you over. Also, instead of 6 three cost combo creatures, you only have 4 instant win combo creatures plus the 4 other artifact producers that you can shape anew but won't give you a hasted blightsteel. Additionally, unlike the infinite damage of twin, your opponent can chump block blightsteel enough to not instantly lose. If your opponent paths blighsteel, your future shape anews all become blanks, unlike twin, which can attempt to go off again. You're weak against artifact hate now, which may increase splash damage from sideboard card against affinity (though you are completely unbothered by stoney silence). This deck is less able to operate at instant speed, and as a result, becomes more controlly.
On the bright side, your "combo creatures" are individually better than twin's "combo creatures". If you fail the combo, you can try to ride good old Pia and Kiran Nalaar to victory.
you might want to ditch serum visions for see beyond this way you can shuffle away blightsteel colossus should you happen to draw him. Also if you reach a point where Shape Anew is a dead card, See beyond can do away with that as well.
you might want to ditch serum visions for see beyond this way you can shuffle away blightsteel colossus should you happen to draw him. Also if you reach a point where Shape Anew is a dead card, See beyond can do away with that as well.
Faithless Looting is good too to shuffle Blightsteel back in while digging and filtering the hand.
There was a posting on TC Decks this morning for a UR Shape Anew list that got 7th out of 38 place. I plan to playtest the deck this weekend and report in. I may be interested in fitting in Izzet Charm and/or Faithless Looting to see how they perform. Perhaps run less mainboard Dispel than that gentleman did. (He ran 3.)
So, how does this one work? Everyone who plays Shape Anew knows the deck has one massive problem: people love to kill your Shape Anew target while the spell is on the stack. This happens all the goddam time and can result in them winning. The solution: Darksteel Citadel. There is literally just nothing they can do about this artifact: no Nature's Claim, no Abrupt Decay, hell, even no Shatterstorm or Armageddon. Infect can't Vines of Vastwood it to give it hexproof. The only meaningful way to stop a Shape Anew targeting Darksteel Citadel is to Spellskite it (he is a big problem and Twisted Image is a card). So, why don't we just run 4 Darksteel Citadels, then? The problem is that Shape Anew can pull him out of the library. This is a loss.
Darksteel Citadel is our MVP. We have to Highlander him: there can be only one. What this means is that if they Path your Blightsteel, you are done Shaping Anew....mostly. That's why we're also a tempo deck with a viable beatdown plan centered around good ol' Tarmogoyf and Snapcaster Mage. We also run a few Jund-esque fatties like Pia and Kiran Nalaar (can you think of any fun uses for those tokens?) Sometimes, Goyf beats get there, sometimes it's bolt snap bolt, sometimes it's Blightsteel transforming in for eleven poison to the face. The fun thing about this card is that you can't deal with him at all. You can't destroy him. You can't discard him with Inquisition of Thoughtseize. You can't even Crumble to Dust him if you play properly and use him for your land drop the turn you Shape Anew. One card, though, is a limitation. How do we get him?
The answer is Sylvan Scrying: I am a Tron player and Tron players know this card is an actual house. Le balanced land Demonic Tutor comes out on turn two and can fetch up our favorite combo piece or our manlands if we're on the beatdown plan. Tutor on turn 2/3 and keep your tempo gameplan up on the other turns:
This list doesn't provide you with a way to give the Blightsteel haste. I feel like you shouldn't need it: what matchup do we really need a hard turn 4 win against?
A little playtesting from yesterday:
vs. Tron: 1-2: G1 the Tron player had a turn 3 natural Tron on the play into Karn. I bolted the Karn but he landed Newlamog two turns later. G2: I was able to stick a moon t3 and land the combo for lethal on t5. G3 I had the t4 combo but he was able to Spellskite it into a second Spellskite. Spellskite is an ******** and I hate him. He was eventually able to land Newlamog.
vs. Affinity 2-1: G1 the Affinity player kept a really slow hand and the double Electrolyze was able to deal with all of his threats until I could get the combo off. G2 I had two Ancient Grudges and could hold off for quite some time but eventually he was able to get two Cranial Platings onto an Etched Champion that I had no answer for. G3 he tried to cut me off with his own Moon but I had the fetches to get the basics I need, using Goyf for early defense.
I am not a skilled Twin player (I play Jund and Tron) and this list might be better in the hands of one. I like the idea of Izzet Charm because all three modes are relevant in this deck and meta. In theory, you could go down to 1 Blightsteel and use Izzet to shuffle it away, however, this may shrink your Goyf. I also completely forgot about Raging Ravine, who is probably very good.
These days, some wizards are finding they have a little too much deck left at the end of their $$$.
MTG finance guy- follow me on Twitter@RichArschmann or RichardArschmann on Reddit
So this is my Grixis version I have been messing around with. Anyone have any advice on the deck? I don't think I like my mana base 100%. I find that I draw into lands more than I would like and am thinking about dropping to 20-21 lands. Also, I've considered increasing Command to 3-4 and adding in 1-2 Rise // Fall. From playing the deck, the only card I would cut right now is Wing Splicer, ever time I draw it, I could care less about it (I wish there was a Splicer that gave Golems haste).
i actually kind of like this list (and the post was pretty funny also).... i've been toying around with shape anew(former twin player) and it is a very fragile combo but not anymore fragile than say kiki is....
it does however require a lot of setup... spellskite would fit perfectly if it wasn't an artifact and it probably needs a couple of cards to shuffle bligthsteel back in.... clique is a good one but it also sort of devalues it...
i really like inkwell leviathan and i think it might be better than collossus... also platinum angel in the board is great for aggro matchups...
all this makes me feel like if it's a plan A it's going to be fairly fragile and too unreliable... but it might be a sort of solid plan B....
Disclaimer: New Shape Anew player. Had only 2 weekends of playtesting so far.
It seems like there are a couple different builds floating around the Internet right now that merit discussion. Here's what I've seen:
1) UR - this is the Twin shell package. All-in combo, little midrange game.
2) Temur - similar to what Richard wrote above. It is half-combo and half-midrange.
3) Jeskai - there was discussion on brewing this deck on Modern Nexus. It runs Restoration Angel and flicker effects for value and protection. Gives you Path to Exile, which is nice in the new Eldrazi-heavy meta. Plays control.
4) Grixis - this is something I was working on initially. I had it play more midrange with the "oops, I win" part of the combo. So it focuses on playing value creatures such as Tasigur, the Golden Fang and Pia and Kiran Nalaar that are backed up by discard (Inquisition of Kozilek), counters (Mana Leak), and removal (Terminate, Kolagahn's Command). I'm not sure what to make of this version yet.
Anyone feel like posting and chiming in on the pros and cons of each build?
Hi,
I play in a meta that is over 70% affinity and burn, do you think shape anew could thrive in this format with a turn 4 platinum angel leaving burn players with nothing to do and same for affinity players? I used to play grixis twin and I am trying to find a deck that does well in this meta that I already have most of the pieces for.
Thanks!!
Do you think a patinum angel in a meta full of affinity and burn would do well or is too slow? board out the combo second game since they will be looking to bolt your artifact with shape anew on the stack but I think as long as affinity has a slow start and you tempo them you could win pretty easily with a resolved blightsteel or angel
Alright guys, with SOI coming soon we're getting a new, very powerful mechanic. Investigate; Put a colorless artifact with pay 2 and sacrifice draw a card. Right now the only car we know that has this is expose evil, which is 1w and taps 2 creatures. Now I think investigate will make this deck amazing. It completely nulls creature removal against our combo except exile based removal(aka path). I think we should try to move the deck to full combo and use expose evil to tap down the board and keep ourselves alive. Anything could be printed with investigate, hopefully something in blue or red so we don't have to splash white but I think its extremely strong to do so now.
Alright guys, with SOI coming soon we're getting a new, very powerful mechanic. Investigate; Put a colorless artifact with pay 2 and sacrifice draw a card. Right now the only car we know that has this is expose evil, which is 1w and taps 2 creatures. Now I think investigate will make this deck amazing. It completely nulls creature removal against our combo except exile based removal(aka path). I think we should try to move the deck to full combo and use expose evil to tap down the board and keep ourselves alive. Anything could be printed with investigate, hopefully something in blue or red so we don't have to splash white but I think its extremely strong to do so now.
That was the first thought that came to mind when I saw the spoiled card Expose Evil. Hopefully there are some other nice Investigate cards that pair with the UR strategy (or worst case, a Jeskai shell).
Not a single one mentioned: Master's Call
it's instant, it's end of turn, it doesn't die to a single bolt, but does die to electrolyze.
Do we think that adding the white could potentially make it better? We get Blade Splicer too by adding this color and gives the big dude first strike even though that isn't really relevant.
I'm strongly for Thopter engineer over any other three drop artifact creater. Haste allows us to close out the game a turn early. Our beat down plan is already pretty strong with bolt snap bolt, pia, and v clique. The 3/3 first strike is nice but unnecessary. Still dies to bolt...
Not a single one mentioned: Master's Call
it's instant, it's end of turn, it doesn't die to a single bolt, but does die to electrolyze.
Do we think that adding the white could potentially make it better? We get Blade Splicer too by adding this color and gives the big dude first strike even though that isn't really relevant.
A week ago I would have agreed but expose evil makes an unboltable target for one less mana still at instant speed and keeps our life total high.
I'm strongly for Thopter engineer over any other three drop artifact creater. Haste allows us to close out the game a turn early. Our beat down plan is already pretty strong with bolt snap bolt, pia, and v clique. The 3/3 first strike is nice but unnecessary. Still dies to bolt...
Darksteel Citadel can be a good combo piece option which cannot be disrupted by removal (only by counterspells).
It is a Shape Anew target. Would suck to potentially have a win and the put a land into play instead of a Colossus. You're better off running one of the Nexus lands.
I've been running s white splash for Path and Blade Slicer, though not sure if Slicer is worth the splash. Path is really nice to have MB and it also allows for a good sideboard plan. E.g you can effectively board into a UWR midrange/control deck if needed. Having a couple of Restos in the side gets additional value from the token generators.
I'm going to try Grixis splash next bc Kommand can get a Colossus out of your hand and bring back token generators if the Shape Anew plan isn't going to work out. Can sideboard into a couple Tasigurs too.
What I've noticed so far is a splash isn't restrictive mana wise as it was with Twin because we don't need double red on turn 4 to combo. All you need is 1 red (Thopter Engineer) and 1 blue for Shape Anew.
What do you guys think about Sin Prodder, the Red Bob from SOI? He draws you cards, and can do a lot of damage from just regular card flips. Worst case scenario, he eats a removal spell that would have blanked the combo. Thoughts?
I don't know about unplayable. If you go into UWR you can use Thraben Inspector or Expose Evil. I'd lean towards the Inspector as you can leave more mana up for other spells, and it'll chump something.
Did folks give up on this? I've added Saheeli Rai to my UR shell and it hasnt been too bad. Its still one of the only T4 UR combo's like twin. That I've had any success with. :]
Did folks give up on this? I've added Saheeli Rai to my UR shell and it hasnt been too bad. Its still one of the only T4 UR combo's like twin. That I've had any success with. :]
Double Necro (Hello 2017)!
Speaking of Saheeli, there is the new Saheeli, Sublime Artificer. Every set I look at the new cards with this deck in mind, a few have seemed like good candidates, but not enough to push the deck into competitive play. I suspect, or am at least hopeful, that one or more cards will be printing to make this deck competitive.
Well, that's quite a leap in time since the last post, ahahaha. I came to this thread with the same thought in my mind. this new saheeli DOES seem to give this deck a new Edge. Her passive ability is like Young pyromancer for artifact tokens. Her -2 can transform a random artifact into Blightsteel colossus after the combo so it has "HASTE", more redundancy there with Thopter Engineer for the turn 4 kill and extra synergies with our instant/sorcery token producers.
I think this deck could go either Jeskai or Temur. UR is essential, but either green or white have their strengths. Green gives us Tireless tracker as a more value-oriented card, and a more straight forward suite of creatures we could run mainboard: Scavenging ooze, Bloodbraid Elf.
This new Saheeli approach could go either way: More controlling, combo-focused deck. with Counters, lots of cantrips and board wipes that really don't hinder the strategy that much, since Saheeli survives wipes and has quite a big starting loyalty (she's basically an enchantment). Or, the deck could have a token swarm focused beatdown plan with Tempered Steel, Sram's expertise and the possibility of a combo finish on turn 4.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Unfortunately, this is in no means suppose to replace twin, as this deck is a lot weaker. You lose out on end of turn 3 pestermite into turn 4 twin, meaning that if you want the turn 4 combo win, you'll have to tap out for thopter engineer turn 3 and hope your opponent doesn't screw you over. Also, instead of 6 three cost combo creatures, you only have 4 instant win combo creatures plus the 4 other artifact producers that you can shape anew but won't give you a hasted blightsteel. Additionally, unlike the infinite damage of twin, your opponent can chump block blightsteel enough to not instantly lose. If your opponent paths blighsteel, your future shape anews all become blanks, unlike twin, which can attempt to go off again. You're weak against artifact hate now, which may increase splash damage from sideboard card against affinity (though you are completely unbothered by stoney silence). This deck is less able to operate at instant speed, and as a result, becomes more controlly.
On the bright side, your "combo creatures" are individually better than twin's "combo creatures". If you fail the combo, you can try to ride good old Pia and Kiran Nalaar to victory.
5 Island
1 Mountain
4 Scalding Tarn
3 Misty Rainforest
3 Sulfur Falls
2 Steam Vents
1 Desolate Lighthouse
1 Stomping Ground
1 Cavern of Souls
2 Inkmoth Nexus
Creatures
3 Snapcaster Mage
2 Vendilion Clique
1 Jace, Vryn's Prodigy
2 Pia and Kiran Nalaar
4 Thopter Engineer
1 Blightsteel Colossus
4 Remand
4 Lightning Bolt
4 Serum Visions
2 Cryptic Command
1 Electrolyze
2 Spell Snare
2 Dispel
1 Spell Pierce
3 Shape Anew
1 Izzet Charm
2 Ancient Grudge
2 Blood Moon
2 Keranos, God of Storms
2 Roast
1 Anger of the Gods
1 Pyroclasm
1 Izzet Staticaster
1 Teferi, Mage of Zhalfir
2 Spreading Seas
1 Jace, Architect of Thought
Thoughts?
Faithless Looting is good too to shuffle Blightsteel back in while digging and filtering the hand.
"When you get your opponent down to 0 sanity, you win the game!"
Richard Arschmann's Deck
2 Blightsteel Colossus
1 Grim Lavamancer
1 Pia and Kiran Nalaar
3 Snapcaster Mage
4 Tarmogoyf
1 Vendilion Clique
Spells
4 Shape Anew
4 Sylvan Scrying
2 Dispel
2 Electrolyze
4 Lightning Bolt
2 Remand
1 Roast
1 Twisted Image
4 Serum Visions
2 Island
1 Mountain
1 Breeding Pool
1 Lumbering Falls
1 Wandering Fumarole
4 Misty Rainforest
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Sulfur Falls
1 Darksteel Citadel
1 Desolate Lighthouse
3 Wooded Foothills
1 Izzet Staticaster
2 Ancient Grudge
1 Dispel
2 Negate
1 Inkwell Leviathan
2 Blood Moon
1 Pia and Kiran Nalaar
1 Keranos, God of Storms
1 Boseiju, Who Shelters All
So, how does this one work? Everyone who plays Shape Anew knows the deck has one massive problem: people love to kill your Shape Anew target while the spell is on the stack. This happens all the goddam time and can result in them winning. The solution: Darksteel Citadel. There is literally just nothing they can do about this artifact: no Nature's Claim, no Abrupt Decay, hell, even no Shatterstorm or Armageddon. Infect can't Vines of Vastwood it to give it hexproof. The only meaningful way to stop a Shape Anew targeting Darksteel Citadel is to Spellskite it (he is a big problem and Twisted Image is a card). So, why don't we just run 4 Darksteel Citadels, then? The problem is that Shape Anew can pull him out of the library. This is a loss.
Darksteel Citadel is our MVP. We have to Highlander him: there can be only one. What this means is that if they Path your Blightsteel, you are done Shaping Anew....mostly. That's why we're also a tempo deck with a viable beatdown plan centered around good ol' Tarmogoyf and Snapcaster Mage. We also run a few Jund-esque fatties like Pia and Kiran Nalaar (can you think of any fun uses for those tokens?) Sometimes, Goyf beats get there, sometimes it's bolt snap bolt, sometimes it's Blightsteel transforming in for eleven poison to the face. The fun thing about this card is that you can't deal with him at all. You can't destroy him. You can't discard him with Inquisition of Thoughtseize. You can't even Crumble to Dust him if you play properly and use him for your land drop the turn you Shape Anew. One card, though, is a limitation. How do we get him?
The answer is Sylvan Scrying: I am a Tron player and Tron players know this card is an actual house. Le balanced land Demonic Tutor comes out on turn two and can fetch up our favorite combo piece or our manlands if we're on the beatdown plan. Tutor on turn 2/3 and keep your tempo gameplan up on the other turns:
This list doesn't provide you with a way to give the Blightsteel haste. I feel like you shouldn't need it: what matchup do we really need a hard turn 4 win against?
A little playtesting from yesterday:
vs. Tron: 1-2: G1 the Tron player had a turn 3 natural Tron on the play into Karn. I bolted the Karn but he landed Newlamog two turns later. G2: I was able to stick a moon t3 and land the combo for lethal on t5. G3 I had the t4 combo but he was able to Spellskite it into a second Spellskite. Spellskite is an ******** and I hate him. He was eventually able to land Newlamog.
vs. Affinity 2-1: G1 the Affinity player kept a really slow hand and the double Electrolyze was able to deal with all of his threats until I could get the combo off. G2 I had two Ancient Grudges and could hold off for quite some time but eventually he was able to get two Cranial Platings onto an Etched Champion that I had no answer for. G3 he tried to cut me off with his own Moon but I had the fetches to get the basics I need, using Goyf for early defense.
I am not a skilled Twin player (I play Jund and Tron) and this list might be better in the hands of one. I like the idea of Izzet Charm because all three modes are relevant in this deck and meta. In theory, you could go down to 1 Blightsteel and use Izzet to shuffle it away, however, this may shrink your Goyf. I also completely forgot about Raging Ravine, who is probably very good.
MTG finance guy- follow me on Twitter@RichArschmann or RichardArschmann on Reddit
4x Blackside Cliffs
3x Scalding Tarn
2x Blood Crypt
2x Bloodstained Mire
2x Darkslick Shores
2x Inkmoth Nexus
2x Polluted Delta
2x Snow-coverd Swamp
1x Snow-coverd Island
1x Snow-covered Mountain
1x Watery Grave
1x Steam Vents
2x Liliana of the Veil
Creatures:
4x Thopter Engineer
3x Pia and Kiran Nalaar
1x Wing Splicer
1x Blightsteel Colossus
1x Tasigur, the Golden Fang
Spells:
4x Shape Anew
4x Lightning Bolt
4x Inquisition of Kozilek
4x Serum Visions
2x Duress
2x Thoughtseize
2x Dreadbore
2x Kolaghan's Command
1x Terminate
So this is my Grixis version I have been messing around with. Anyone have any advice on the deck? I don't think I like my mana base 100%. I find that I draw into lands more than I would like and am thinking about dropping to 20-21 lands. Also, I've considered increasing Command to 3-4 and adding in 1-2 Rise // Fall. From playing the deck, the only card I would cut right now is Wing Splicer, ever time I draw it, I could care less about it (I wish there was a Splicer that gave Golems haste).
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
i actually kind of like this list (and the post was pretty funny also).... i've been toying around with shape anew(former twin player) and it is a very fragile combo but not anymore fragile than say kiki is....
it does however require a lot of setup... spellskite would fit perfectly if it wasn't an artifact and it probably needs a couple of cards to shuffle bligthsteel back in.... clique is a good one but it also sort of devalues it...
i really like inkwell leviathan and i think it might be better than collossus... also platinum angel in the board is great for aggro matchups...
all this makes me feel like if it's a plan A it's going to be fairly fragile and too unreliable... but it might be a sort of solid plan B....
It seems like there are a couple different builds floating around the Internet right now that merit discussion. Here's what I've seen:
1) UR - this is the Twin shell package. All-in combo, little midrange game.
2) Temur - similar to what Richard wrote above. It is half-combo and half-midrange.
3) Jeskai - there was discussion on brewing this deck on Modern Nexus. It runs Restoration Angel and flicker effects for value and protection. Gives you Path to Exile, which is nice in the new Eldrazi-heavy meta. Plays control.
4) Grixis - this is something I was working on initially. I had it play more midrange with the "oops, I win" part of the combo. So it focuses on playing value creatures such as Tasigur, the Golden Fang and Pia and Kiran Nalaar that are backed up by discard (Inquisition of Kozilek), counters (Mana Leak), and removal (Terminate, Kolagahn's Command). I'm not sure what to make of this version yet.
Anyone feel like posting and chiming in on the pros and cons of each build?
I play in a meta that is over 70% affinity and burn, do you think shape anew could thrive in this format with a turn 4 platinum angel leaving burn players with nothing to do and same for affinity players? I used to play grixis twin and I am trying to find a deck that does well in this meta that I already have most of the pieces for.
Thanks!!
That was the first thought that came to mind when I saw the spoiled card Expose Evil. Hopefully there are some other nice Investigate cards that pair with the UR strategy (or worst case, a Jeskai shell).
it's instant, it's end of turn, it doesn't die to a single bolt, but does die to electrolyze.
Do we think that adding the white could potentially make it better? We get Blade Splicer too by adding this color and gives the big dude first strike even though that isn't really relevant.
A week ago I would have agreed but expose evil makes an unboltable target for one less mana still at instant speed and keeps our life total high.
I'm strongly for Thopter engineer over any other three drop artifact creater. Haste allows us to close out the game a turn early. Our beat down plan is already pretty strong with bolt snap bolt, pia, and v clique. The 3/3 first strike is nice but unnecessary. Still dies to bolt...
It is a Shape Anew target. Would suck to potentially have a win and the put a land into play instead of a Colossus. You're better off running one of the Nexus lands.
I'm going to try Grixis splash next bc Kommand can get a Colossus out of your hand and bring back token generators if the Shape Anew plan isn't going to work out. Can sideboard into a couple Tasigurs too.
What I've noticed so far is a splash isn't restrictive mana wise as it was with Twin because we don't need double red on turn 4 to combo. All you need is 1 red (Thopter Engineer) and 1 blue for Shape Anew.
Did folks give up on this? I've added Saheeli Rai to my UR shell and it hasnt been too bad. Its still one of the only T4 UR combo's like twin. That I've had any success with. :]
Spirits
Double Necro (Hello 2017)!
Speaking of Saheeli, there is the new Saheeli, Sublime Artificer. Every set I look at the new cards with this deck in mind, a few have seemed like good candidates, but not enough to push the deck into competitive play. I suspect, or am at least hopeful, that one or more cards will be printing to make this deck competitive.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
I think this deck could go either Jeskai or Temur. UR is essential, but either green or white have their strengths. Green gives us Tireless tracker as a more value-oriented card, and a more straight forward suite of creatures we could run mainboard: Scavenging ooze, Bloodbraid Elf.
White Gives us some token generators as well as sideboard cards: Servo exhibition, master's call, Thraben inspector,
depose//deploy.
This new Saheeli approach could go either way: More controlling, combo-focused deck. with Counters, lots of cantrips and board wipes that really don't hinder the strategy that much, since Saheeli survives wipes and has quite a big starting loyalty (she's basically an enchantment). Or, the deck could have a token swarm focused beatdown plan with Tempered Steel, Sram's expertise and the possibility of a combo finish on turn 4.