Contents
1) What is Dawn of Skills?
2) Card Choices
3) Different Builds
4) Decklists
1) What is Dawn of Skills?
Dead By Dawn is a Bant colored combo deck based upon Skill Borrower and Congregation at Dawn. Skill Borrower allows us to abuse combos that other decks might have a hard time with, such as Kiki-Jiki, the mirror breaker and Death Cultist. She also has the ability(no pun intended) to protect herself, cheat big creatures, or just beat your opponents face in. Congregation at Dawn allows us to retrieve the cards we want at instant speed and set them up to combo off.
Why should you play Dawn of Skills?
1) It's super consistent, the deck technically has seven copies of Congregation at Dawn (3 Actual Copies with 4 Glittering Wish), almost Guaranteeing you'll have it when you want it. Congregation is a double win because it also acts as a tutor for the other combo piece of Skill Borrower. Tutor it if you don't already have it, then use one of the many cantrips to draw into it.
2) It can be combined with other combo decks very easily. One of the common combinations is with the Griselbrand/Goryo's vengeance decklist as congregation allows for super combo's. There are also other forms of the combo than the basic Kiki-Jiki, Mirror Breaker/Death Cultist that can be put in the sideboard (or mainboard) to ensure that you're never doing the same thing against your opponent, which is very hard to side against for them.
3) You like to win fast. It is very consistantly a win by turn 3 or 4, and turn 5 easily.
Why shouldn't you play Dawn of Skills?
1) You like aggro style decks. This deck is a very combo based deck, an aggro version might work but it's not in line with what we are trying to do.
2) Your that guy who likes to be hated by making game one go to time. (Sorry!)
3) You struggle with the concept of the stack and phases of the game. This deck takes practice and understanding to ensure the best play.
2) Cards Choices
Combo Pieces Skill Borrower- Core piece to our deck, allows us to combo easily and gives us a load of options when choosing cards. It is the combo creature in all of our combos.
Congregation at Dawn- The other half of our must haves in the deck. This is the ultimate card for us as it allows us to dig for our combo and initiate the combo.
Kiki-Jiki, Mirror Breaker- It is a combo piece in the version that is combo based. Don't usually want to have it in your hand but you have to have at least one in the combo version. It is possible to combo without the sac outlets and only a Kiki-jiki on top. Put on top with Congregation (Unless you need a Skill borrower first).
Death Cultist/Mogg Fanatic- The second combo piece in the combo heavy version. Ideally he is on the bottom of the congregation pile when placing them on top of your library. It doesn't matter which is used, just preference.
Elvish Piper- Bottom half of the "Aggro" combo, tutored up to cheat a fat creature into play.
Emrakul, the Aeons torn/Blightsteel Colossus-Your cheaty card with Elvish Piper. Tutored on top with Congregation at dawn and then drawn with a cantrip to cheat into play using Skill Borrower with Elvish Piper on top.
Cantrips/Tutors Serum Visions- Great turn one play, also great to have when you want to draw your top card off to advance your combo.
Mystic Speculation- OK turn one but really the purpose is to advance your combo when you want your top card moved.
Gitaxian Probe- Really good when we have the combo and we want to scout out our opponents removal/library manipulation to protect ourselves. The card draw for free can also advance our combo.
Street Wraith- Can be tutored with Congregation at Dawn as the top card to have in hand when the combo is on top to ensure you can move the Kiki/Emrakul/Blightsteel into your hand when you are ready.
Glittering Wish- Lets us cheat with our sideboard game one and acts as Congregation four through seven.
Bring to Light- 5cmc hurts but if some how you didn't have enough tutors it's more tutor in our colors. We usually have the three colors to tutor any of our combo pieces.
Protection Gods Willing- Instant speed protection on skill borrower with the option to move the top card to the bottom which can be used when combing. Double win. Important note is that it beats Abrupt decay.
Swiftfoot Boots- It gives our skill borrower haste and protection, which is important because that means we can play Congregation at Dawn before we play Skill Borrower. We can also use this as our turn two play.
Lightning Greaves- Same as Swiftfoot boots except THEY DO NOT WORK WITH THE KIKI COMBO. They give shroud which means the creature of choice cannot be targeted by spells or abilities as opposed to hexproof which is just opponents spells or abilities. This means we can't target skill borrower with anything when she has these on, even the Kiki ability.
Pact of Negation-Best protection counterspell, but doesn't give us card advantage and burns our next turn.
Dispel- Best counter protection that's not pact of negation, but really pact isn't overly necessary.
Spell pierce- Good 1cmc counterspell for when we want combo and protect ourselves. Not quite as good as protecting us as Dispel but better against decks like Twin and Infect that play lots of non-creature spells as a mainboard plan.
Prognostic Sphinx- Best Hexproof option, really not amazing but it's worth the mention. Good if you want a turn in betwen comboing but want some protection while you wait. Can be tutored with congregation.
Ætherling- Probably one of the worst options, good for in your opponents turn while your waiting, dodges any removal spell but really hassels you in your own turn. Could also be used with the Scion of the Ur-dragon to make your dragon unblockable. Can be tutored with Congregation.
Thornling- Another great protection card, primarily because it can fetched at instant speed with congregation. His haste ability also opens some options.
Speed Birds of Paradise- Taps for one mana of any color, accelerates us a lot. Best turn one cast. Also helps to have the option of red and black when casting bring to light.
Noble Hierarch- Taps for our core colors. Exalted really doesn't make that big of a difference unless your playing the piper cheat version. Still a good dork.
Thousand-Year Elixir- Good to have to accelerate your skill borrower but really isn't as good as swiftfoot boots or lightning greaves.
Other Win More Cards Mindshrieker-In the Fatman version of the deck this guy becomes another win-con. Make him massive by dumping your fat creatures off the top at instant speed.
Scion of the Ur-Dragon- Allows us to make Skill Borrower a threat on it's own. Gives us a new toolbox to take from. Really good with Necrotic ooze, you're just building him into value.
Necrotic Ooze- Good with the Griselbrand mix or the Scion of the Ur-Dragon build. If you see a lot of Grixis delver and are messed up by Thought Scour this can be answer. They mill the two creatures you just built to combo with Skill Borrower? Alright deal with Necrotic ooze. Acts as a skill borrower 5-8 if you have a good discard outlet as well. Splashing a fourth color can mess up your mana base though.
Guttural Response- Can be grabbed with Glittering Wish. Good solution to game one decks that are heavy on counters, also helps us in matchups like twin the use other blue spells.
Beast Within- OK removal spell in our color. Not much else to say.
Supreme Verdict- Probably the best boardwipe, we can grab it with wish and it can't be countered so we can wipe those pesky creatures out!
Wheel of Sun and Moon- Shuts down graveyard based decks as well as mill decks. Allows us to always have the creatures somewhere in our library to fetch back. Also can be grabbed with wish.
3) Different Builds
The Basic Combo build is what is described above. Ideally you want to cast a Skill Borrower turn 2/3 then turn 3/4 during your upkeep cast Congregation at dawn to put Kiki, Jiki mirror breaker on top with a Death Cultist underneath. Also during your upkeep create X tokens. Move to draw, draw your Kiki, kill with the cultist ability. If you want to utilize the third spot you can put a Street Wraith on top with Kiki second and Cultist third, then cycle street wraith at your convenience to win.
Ideally your turns would look something like this:
Turn 1: Mana Dork/Cantrip
Turn 2: W/Dork:Skill Borrower OR Congregation at Dawn(If you don't have Skill Borrower) W/O:Glittering Wish/Swiftfoot Boots
Turn 3: W/Dork:Cast Either Congregation or Borrower(whichever you didn't before) W/0:Skill Borrower OR Congregation at Dawn
Turn 4: W/Dork:Win W/O:Skill Borrower/Congregation at Dawn Attach Boots if you have them, you can win here with boots if you have a street wraith/Gitaxian probe cycle
Turn 5:You won Congratulations
This is basically when you add Mindshrieker to our fatman combo to add an addition win-con. The combo is to have Skill Borrower in play and Congregation at Dawn for Mindshrieker on top with creature X(Preferably Griselbrand) and Emrakul, the Aeons Torn in that order. The other preferable option is to have mindshrieker in your hand or draw and play him and use his ability with himself as he has flying but Skill Borrower works fine. You then activate the Mindshrieker ability twice to flip the top two cards into your graveyard. Your creature will become massive and the Emrakul ability will shuffle them both back into your library. An important tip with using skill borrower is that if you're using the Mindshrieker ability off the top you can still work with only two activations to hit your two creatures (and not mill mindshrieker). You would activate the mindshrieker ability twice, with the abilities on the stack you can either Street Wraith draw the mindshrieker or scry it to the bottom with say, Gods Willing, to then have the abilities trigger into your two fat creatures.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
T3 isn't impossible. I did it in a few games in testing on tappedout. T1 dork t2 borrower. T3 upkeep congregation tap to Makena million tokens and then draw kiki to kill.
And sears was right. You play two kikis because you can make a pile of copies and then untap them all in your untap step to swing and kill in conbat.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
I think I like this deck so much because 1. It's a 1 card combo which is really nice and 2. I really really like how the 4 Glittering Wish mainboard allow a toolbox from your sideboard in case things go awry.
Also I think I like the name Borrower at Dawn or maybe Dawn Borrower better but its up to your discretion lol
I think I like this deck so much because 1. It's a 1 card combo which is really nice and 2. I really really like how the 4 Glittering Wish mainboard allow a toolbox from your sideboard in case things go awry.
Also I think I like the name Borrower at Dawn or maybe Dawn Borrower better but its up to your discretion lol
Yeah I'd have to agree with you there! The deck is super consistent because of wish, and usually we won't need the wish so we can start grabbing things out of our sideboard as insurance on our combo. Say we find out we're playing control, t2 grab guttural response and now we've got some backup against their combo/win-con and insurance on ours. Plus just testing it on tappedout it's super consistent compared to other decks I've tried.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Oh yeah with borrower in hand it's possible i agree, but if you play only one it's risky, i think borrower can be played in 2 exemplars as kiki jiki because it's not if it's really a problem if it is in our hand to start with after all.
But it's a bit risky to go borrower t2 imho if you're only playing one ^^'
Oh yeah with borrower in hand it's possible i agree, but if you play only one it's risky, i think borrower can be played in 2 exemplars as kiki jiki because it's not if it's really a problem if it is in our hand to start with after all.
But it's a bit risky to go borrower t2 imho if you're only playing one ^^'
Do you play just one? I was planning in playing four to increase consistency, plus it increases the chances we can put the borrower down before the congregation.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
I've got almost everything except the wishes and some small stuff I'm trading for, all of it is in the mail though so I should be able to take this to FNM next Friday assuming I can iron out the kinks. Just curious do you play on paper or online?
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Yes, I played against an abzan deck and went 2-1. I've found that the boots are super lackluster, they only give us protection if they're tapped out or topdecks. I'm thinking of trying counters instead which don't stop abrupt decay's or the volley card but we have God's willing for that. Right now I'm still running the Ki-Ki kill because I'm trying to mess around with the non-combo right now.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Did you play it in an event? What was your results if so?
Maybe a report would be cool if you have some time, what was the decks you felt you never had a chance to win?
My deck had a lot of poxies. I got the glittering wishes, but I'm still sifting through small cards, I could substitute but I want to do some more testing before I take it to a tournament.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Savage Summoning- Better than boots as it allows us to play our creature at the end of their turn so essentially it has haste, it gets a +1/+1 so it's out of bolt range and it can't be countered(both the creature and the spell. Ill test it out.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
If we are blue why not counters for protection. Less linear than gods willing and others. Also they can slow.down opponents
That's what I dropped my boots for. I still have three maindeck, but they're usually two mana which is rough to have open after casting one of our combo pieces. The god's willing can protect against most things for one mana on the spot. The scry is also relevant sometimes too. I think I might pull a wish for another counterspell. Our deck is overly consistent
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
I feel that dispel will be better than godswilling in most cases since most removal is instant, and neither stops lili edict. This really leaves karn and anger, how often do you play barrower and pass?
I feel that dispel will be better than godswilling in most cases since most removal is instant, and neither stops lili edict. This really leaves karn and anger, how often do you play barrower and pass?
Game one you can usually get away with it because they really have no clue what's going on. I might try dispel, but gods can stop basically any removal, including decay and sharding volley; cards that can't be countered.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Leashling lets you have a situation where you've got Death Cultist in the hand and still can let you combo off THAT turn with a congregation, By setting it under Kiki-Jiki. Then you draw Kiki, activate one of your guys as a Leashling and put Death Cultist on top of your library for the combo win
Also, this may be a shameless plugin but I'd appreciate if you checked out my Demon Stompy deck thread and tell me what you think! I believe it has a lot of potential to be a player (as well as this) and the more comments and ideas the better!
The list I have right now, I removed all the boots and protection spells and instead im running 4x dispels, spell pierce and a mana leak and a couple of jackad's suggestion of Savage Summoning which can surprise them out of nowhere.
Also running 2 See Beyond as it is great to be able to shuffle away a combo piece when the game is going longer than expected.
Hardest matchups i've had so far are hand disruption so the sideboard Leyline of Sanctity are key. But if they only have hand disruption you just need to get the the Congregation off and then you dont need to worry about losing pieces to discard.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
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Contents
1) What is Dawn of Skills?
2) Card Choices
3) Different Builds
4) Decklists
1) What is Dawn of Skills?
Dead By Dawn is a Bant colored combo deck based upon Skill Borrower and Congregation at Dawn. Skill Borrower allows us to abuse combos that other decks might have a hard time with, such as Kiki-Jiki, the mirror breaker and Death Cultist. She also has the ability(no pun intended) to protect herself, cheat big creatures, or just beat your opponents face in. Congregation at Dawn allows us to retrieve the cards we want at instant speed and set them up to combo off.
Why should you play Dawn of Skills?
1) It's super consistent, the deck technically has seven copies of Congregation at Dawn (3 Actual Copies with 4 Glittering Wish), almost Guaranteeing you'll have it when you want it. Congregation is a double win because it also acts as a tutor for the other combo piece of Skill Borrower. Tutor it if you don't already have it, then use one of the many cantrips to draw into it.
2) It can be combined with other combo decks very easily. One of the common combinations is with the Griselbrand/Goryo's vengeance decklist as congregation allows for super combo's. There are also other forms of the combo than the basic Kiki-Jiki, Mirror Breaker/Death Cultist that can be put in the sideboard (or mainboard) to ensure that you're never doing the same thing against your opponent, which is very hard to side against for them.
3) You like to win fast. It is very consistantly a win by turn 3 or 4, and turn 5 easily.
Why shouldn't you play Dawn of Skills?
1) You like aggro style decks. This deck is a very combo based deck, an aggro version might work but it's not in line with what we are trying to do.
2) Your that guy who likes to be hated by making game one go to time. (Sorry!)
3) You struggle with the concept of the stack and phases of the game. This deck takes practice and understanding to ensure the best play.
2) Cards Choices
3) Different Builds
Ideally your turns would look something like this:
Turn 1: Mana Dork/Cantrip
Turn 2: W/Dork:Skill Borrower OR Congregation at Dawn(If you don't have Skill Borrower) W/O:Glittering Wish/Swiftfoot Boots
Turn 3: W/Dork:Cast Either Congregation or Borrower(whichever you didn't before) W/0:Skill Borrower OR Congregation at Dawn
Turn 4: W/Dork:Win W/O:Skill Borrower/Congregation at Dawn Attach Boots if you have them, you can win here with boots if you have a street wraith/Gitaxian probe cycle
Turn 5:You won Congratulations
Turn 1: Dork/Cantrip
Turn 2: W/Dork: Skill Borrower/Congregation at Dawn(Without borrower in hand) W/O: Glittering Wish/Lightning greaves
Turn 3: W/Dork: do the opposite of turn 2 W/O: Congregation at Dawn
Turn 4: W/Dork: Win W/O: Skill borrower, cantrip draw your top card and win with the Elvish Piper on top.
Turn 5: Win now if for some reason you didn't already.
4) Decklists
4 Birds of Paradise
1 Kiki-Jiki, mirror breaker
1 Death Cultist
4 Skill Borrower
2 Noble Hierarch
Artifacts(4):
4 Swiftfoot Boots
Sorceries(20):
4 Glittering Wish
3 Congregation at Dawn
2 Bring to Light
4 Serum Visions
4 Gitaxian Probe
1 Mystic speculation
4 God's Willing
Lands(22):
1 Razorverge Thicket
1 Seachrome coast
2 City of Brass
4 Breeding Pool
2 Temple Garden
3 Hallowed Fountain
3 Windswept heath
2 Flooded Strand
1 Forest
1 Island
2 Plains
3 Congregation at Dawn
4 Glittering Wish
3 Steelshaper's Gift
4 Gitaxian Probe
Instants(2):
2 Gods Willing
Creatures(16)
4 Skill Borrower
4 Street Wraith
1 Blightsteel Colossus
1 Emrakul, the Eons Torn
4 Elvish Piper
2 Grand Abolisher
3 Lightening Greaves
Lands(25):
2 Breeding Pool
2 Temple Garden
2 Hallowed Fountain
4 Razorverge Thicket
3 Seachrome Coast
3 Forest
2 Plains
1 Island
3 Windswept heath
3 Flooded Strand
4 City of Brass
3 Gemstone Mine
1 Stomping Ground
1 Godless Shrine
2 Overgrown Tomb
4 Misty Rainforest
4 Verdant Catacombs
1 Forest
1 Breeding Pool
1 Hallowed Fountain
4 Birds of Paradise
2 Noble Hierarch
1 Children of Korlis
1 Mogg Fanatic
1 Lotleth Troll
4 Skill Borrower
4 Necrotic Ooze
2 Kiki-Jiki, Mirror Breaker
1 Borborygmos Enraged
3 Griselbrand
4 Faithless Looting
3 Inquisition of Kozilek
2 Zombie Infestation
2 Life From the Loam
4 Congregation at Dawn
Griselbrand tie in version. Jon Johnson.
Fatty Decklist. Talionis.
Everyone who helped shape this deck while in the idea stage.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern
Esper Control
Emeria Titan
EDH
Child of Alara Lands.dec
Paradox Sisay
Legacy
LED Dredge
Dreadstill
And sears was right. You play two kikis because you can make a pile of copies and then untap them all in your untap step to swing and kill in conbat.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Also I think I like the name Borrower at Dawn or maybe Dawn Borrower better but its up to your discretion lol
Modern
Esper Control
Emeria Titan
EDH
Child of Alara Lands.dec
Paradox Sisay
Legacy
LED Dredge
Dreadstill
Yeah I'd have to agree with you there! The deck is super consistent because of wish, and usually we won't need the wish so we can start grabbing things out of our sideboard as insurance on our combo. Say we find out we're playing control, t2 grab guttural response and now we've got some backup against their combo/win-con and insurance on ours. Plus just testing it on tappedout it's super consistent compared to other decks I've tried.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Do you play just one? I was planning in playing four to increase consistency, plus it increases the chances we can put the borrower down before the congregation.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
That's what I dropped my boots for. I still have three maindeck, but they're usually two mana which is rough to have open after casting one of our combo pieces. The god's willing can protect against most things for one mana on the spot. The scry is also relevant sometimes too. I think I might pull a wish for another counterspell. Our deck is overly consistent
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Game one you can usually get away with it because they really have no clue what's going on. I might try dispel, but gods can stop basically any removal, including decay and sharding volley; cards that can't be countered.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
2x Flooded Strand
2x Misty Rainforest
1x Windswept Heath
3x Breeding Pool
3x Hallowed Fountain
2x Temple Garden
1x Watery Grave
1x Razorverge Thicket
1x Seachrome Coast
2x City of Brass
2x Plains
1x Island
1x Forest
4x Birds of Paradise
2x Noble Hierarch
4x Skill Borrower
2x Spellskite
1x Death Cultist
1x Kiki-Jiki, Mirror Breaker
1x Leashling
Spells
4x Condemn
4x Gods Willing
3x Enshrouding Mist
4x Congregation at Dawn
4x Serum Visions
3x See Beyond
1x Mystic Speculation
1x Elvish Piper
1x Street Wraith
1x Blightsteel Colossus
1x Emrakul, the Aeons Torn
1x Mogg Fanatic
1x Children of Korlis
1x Necrotic Ooze
4x Nature's Claim
4x Rest for the Weary
Leashling lets you have a situation where you've got Death Cultist in the hand and still can let you combo off THAT turn with a congregation, By setting it under Kiki-Jiki. Then you draw Kiki, activate one of your guys as a Leashling and put Death Cultist on top of your library for the combo win
Also, this may be a shameless plugin but I'd appreciate if you checked out my Demon Stompy deck thread and tell me what you think! I believe it has a lot of potential to be a player (as well as this) and the more comments and ideas the better!
Modern = RBW Aristocrats (Here's the primer thread I made!)
BGW Endless Renewal ( The primer right here! )
Legacy = UB Stiflenought
The list I have right now, I removed all the boots and protection spells and instead im running 4x dispels, spell pierce and a mana leak and a couple of jackad's suggestion of Savage Summoning which can surprise them out of nowhere.
Also running 2 See Beyond as it is great to be able to shuffle away a combo piece when the game is going longer than expected.
Hardest matchups i've had so far are hand disruption so the sideboard Leyline of Sanctity are key. But if they only have hand disruption you just need to get the the Congregation off and then you dont need to worry about losing pieces to discard.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard: