Every time i brew deck with loam and pox, the other card that goes there automatically is Faithless Looting.
This is the best card that goes along with Loam.
It definitely has synergy - what would you suggest removing from the deck to make room?
Side note - I think the treetop village needs to be a mutavault instead for a few reasons:
- It does not come into play tapped
- 1 mana to activate
- can block endlessly with life from the loam to stall until I draw an answer to opposing threats
But...
- doesn't tap for Green mana
- 2/2 instead of 3/3
- Trample
Thoughts?
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Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Okay so I have my first tournament report - I will keep the blow-by-blow brief and focus on the main points I learned playing the deck. With limited availability of my friends to play test in the past two weeks I was more or less going into the tournament blind with the deck - this resulted in some key misplays, sideboarding errors, and a less than optimal list. At this point it would be unfair to judge the deck based on this result. Going in I wasn't expecting much beyond getting a competitive feel for the deck and ironing out some of the decisions which were hard to make in the absence of more thorough testing.
Round 1: Naya Burn (1-2)
lose roll.
(Good god - one of the worst matchups I could conceive of right off the bat)
Game 1 - Mulligan. I had him at 1 life, Tasigur in play, Smallpox in hand (missing second B source), and he topdecks a lightning helix to kill me dead.
SB: +2 Dark Heart of the Wood, -2 Crack the Earth
Game 2 - I lock him out with trinisphere and algae combo. Was difficult to stabalize, but I got there.
Game 3 - Mulligan. Flooded. Still almost stabilized, but he resolved an eidolon late game and I was at 4 life.
Round 2: Naya Burn (0-2)
(WTF!? lol)
lose roll.
Game 1 - mulligan. another grindy game, he was at 2 life when I lost.
SB: -2 Crack the Earth, -1 Algae, +2 Pyroclasm , +1 Dark Heart (thought I would try something different here)
Game 2 - I had the win and made an epic misplay that hurt very badly. I got lost in my sequencing and -2 my lily (killing her) to kill his only creature, then cast smallpox after /facepalm. He had one land with an algae on it, 4 life, lethal on board with ghasts and a 2cmc burn spell in hand - top decks the second land to hit me with it. +1 Lily and I would have won - which is what I had planned on and then for some reason I got lost for a minute. Lumps I will not soon forget!
Round 3: Boros Aggro/Burn (2-0)
(come on now!!)
win roll.
Game 1 - I answer all of her threats with removal and lock her out with trinisphere.
SB: +2 Pyroclasm, +1 Engineered Explosives, -3 Lily (lots of token generators like yound pyro and rabblemaster)
Game 2 - I land an early Molten Vortex and absolutely dominate the rest of the game with it and loam. Finish with another trinisphere lock and dark heart gains me 9 life. She scooped.
Round 4: Green Devotion (1-2)
(WTF - A deck that does nothing but MAKE mana?)
win roll.
Game 1 - Loss. I get drowned in ramp, my own early trinisphere works against me.
SB: -2 Trinisphere, -3 Liliana of the Veil, +1 Engineered Explosives, +2 Pyroclasm, +2 Pack Rat
Game 2 - I lock him out with Molten Vortex and Repeated Ghost Quarter on his enchanted lands - it was evil.
Game 3 - mulligan. I get mana screwed, and he blood mooned me! lol - sort of ironic...
Tournament takeaways:
I needed Urborg a lot - without it the deck has some mana issues. Was never missing it for algae though. Drawing more than 1 urborg did not even phase me slightly.
There was too much bloodghast, not enough LD - need to tweak the ratio and go deeper into control.
Tasigur was meh - his ability was too expensive and I had to exile lands I wanted with loam to cast him. Pack Rat is the next thing to try.
I wasn't ever land screwed except for my last game. I am going to try going to 21 lands after adding some more enablers.
Quicksand was useless. Mutavault does the same thing (blocking) but it can attack.
Molten Vortex and Trinisphere were the absolute stars of the deck. Adding another vortex.
1x Dark heart is enough in the SB, need something else to suppliment it in the burn matchup. The card saved me Game 2 against the Boros aggro deck gaining me 9 life - would have been more but the opponent scopped when she realized she was completely locked out.
never drew pack rat when I sided it in. Still no data on this card in the deck
kitchen finks and strangleroot geist were not as bad as I thought they would be - especially with vortex and loam online.
Overall things went as well as I could have realistically hoped for. With a more optimal list and less misplayes (and mulligans) I feel that I could go very far with this deck. People's reactions were mixed when looking at it... from "wow - what a cool deck" "trinisphere is legal in modern?" to "that's some jank right there" lol. No matter - I am more confident in my creation now after running it through the ringer (come on, seriously?! 4 bad matchups in a row? lol). This deck is very hard to pilot and will take a lot more time and tuning to get it well oiled and running at full steam. The deck felt very competitive, and better yet - it felt like pox should - people shuddered as soon as they realized what was happening to them! I hope some people try it out! I will post a new list later today (edit here and in the OP) after I have some more time to think and reflect on the event.
I was trying to think of the best way to help the burn matchup after running the gauntlet last night and two cards came to mind: Witchbane Orb and Bloodchief Ascension. Getting 4 lands isn't too hard mid game as long as I ease off the symmetrical LD the first two turns, but 4cc is a lot. Thats why I decided to try Bloodchief Ascension out first. The card has done work for me in the past. Naya burn fetch/shocks itself constantly so landing this early will either slow them down considerably, make it easier to mana screw them, or activate quickly. Adding another molten vortex and having 4 lightning bolts, 3 ghasts, and a mutavault also gives ample ways to get in for 2. This card is also very good against combo decks in my experience and no one ever expects it - a good advantage to have (as if they would expect anything from this deck lol).
Going to try out Grisly Salvage - it is sort of like "draw 5" in this deck for BG. I have the opportunity to get a land I need (like urborg), more Land destruction (Akki), or Pack Rat while possibly ditching loams and ghasts and future lands to recur. I think this is better than Sylvan Scrying and Ancient Stirrings, but not 100% on that. The low cmc of stirrings is very appealing...
Raven's Crime in the SB for decks with a lot of card advantage to help lock them out late game with loam.
Pack Rat instead of Tasigur, the golden fang as a pseudo ensnaring bridge late game and a very resilient win condition. Tasigur was a good blocker/beater, but his ability was too costly, especially when I had so many other things to do with mana like cast loam, vortex, or cast spells. I couldn't cast spells after Tasigur's ability with Trinisphere out. The ability just wasn't very relevant or worth it...
Anyway looking forward to some more testing. Comments/insights very welcome!
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
How good has Bloodghast been for you? I have been playing a grixis deck with a similar theme (Smallpox, Crack, Blizzard-Herder) and I am not really sold on Ghast. Yes, he is recurrable and has buttloads of synergy, especially here where he can additionally be pitched to Lili or dredged away with Loam and still come back. But in games where the plan wasn't going off quite right he was just miserable. His small stats, total lack of evasion, and inability to block just made his role so narrow that there were lots of times where he sat around totally impotent.
In his place I am wondering if Bitterblossom deserves more testing. For all its downsides (life loss, vulnerable to Abrupt Decay, not recurrable) there is also a good reason it could be strong (tokens can block, have evasion, not vulnerable to Path). I would have to test to be sure, but it seems worth giving a chance since I haven't been happy with Ghast.
Another little package I am a fan of is Eternal Witness and Haunted Fengraf. Witness is awesome for getting literally whatever you need, and with Smallpox and Fengraf you can set up a pretty nice, albeit slow, Pox chain. I am still figuring out a list I want to try, but I am thinking two Witness and one Fengraf will find their way in.
I would also like to take a moment to thank you for this list. Nothing quite makes me happy like casting Smallpox and you have built a shell for it that really plays it well. Kudos.
Bloodchief Ascension is some really good tech, I'm even thinking of giving it a shot myself in my Blitzkrieg build. I would personaly run 3 Urborgs and 3 Swamps though. You could also run 4 Life from the Loam and try Commune with the Gods instead of Grisly Salvage, so you can keep enchantments instead and have more land recursion. This deck is really interesting man, keep it up ^^
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Modern:WU WU Control | WBG Abzan Company Frontier:UBR Grixis Control | BRG Jund Delirium
Bloodghast has been pretty good. At times I wish he was something that can block, but I can't complain when I put him into play for free 90% of the time. He gets in for needed damage and works as a sac outlet for smallpox and crack the earth. Unfortunately he is not nether spirit, but its the best I could find to fill that role... I haven't tried bitterblossom yet, but I can see where it could be useful in ghatss slot - actually in my first theory build of this deck I used both. The difficulty of stabalizing against aggressive decks makes bitterblossom more of a sideboard threat imo. At some point, once I get the card selection down for the deck I will probably test it out.
I don't think the fengraf trick with E witness will work out quickly enough, and the colorless mana is so tough to deal with at times that it is hard to justify this combo over others. In that vein, I am looking forward to trying out a singleton of Evolutionary leap to chain ghasts and akkis.
@acc95:
I will add Commune with the Gods to the list of possible cards to try out. In a more enchantment/creature heavy build I would probably try it out.
Both of you guys - thanks for the compliments! I am having a lot of fun trying to piece together this puzzle and find the "solution" of how to build a jund prison pox deck. The journey has proven quite challenging, but the games I win are ridiculously rewarding!
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Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Jund is a matchup that I am not worried about - as long as I hold removal for Bob. Played 4 games against a stock Jund list and went 2-2. The first game I lost was due to mana screw - couldn't find a single black source in 5 lands I drew. Second Game I lost to an unanswered bob after I double bolted his goyf. Both games I won were very explosive, one of which I had the lock. Playing through multiple inquisitions sucks real bad.
Grixis Twin was more difficult than I thought it would be. When on the draw it is very difficult to fight through the counterspells. My opponent actually played through a choke by just drawing a ton of lands. Need to figure out a new strategy for this weakness. He sideboarded in relic of progenitus which sucked a bit. With all the card selection the deck affords I had a hard time keeping him off of 4 lands. Both games I played he drew a ton of lands (luck?) and was able to eventually just combo off.
Overall thoughts at this point. I only got to play evolutionary leap once so far, and my opponent scooped before I had a chance to use it. So I have no idea if this card is good in my deck...
Pack Rat was just as "meh" as tasigur - slow and mana intensive. Need a better threat that requires less of a mana investment. Perhaps I should avoid creature win conditions outside of bloodghast and mutavault entirely? Or maybe just bitterblossom? Life gain main deck? Options? I think I will try out Dark Confidant next... Currently my creatures just blank enemy removal, but Bob will certainly change that and soak it up which is less than ideal.
I am not sure how far down the road of LD I should take the deck... The games I win it is because of the mana denial plan, the games I lose the opponent generally just seems to play around it. If I go deeper into the LD plan, it will make the deck more linear, which worries me a bit. Pox needs to be resilient. Then again, trinisphere has performed very well.
I feel as though there are more tricks I need to be doing with Life from the loam - any other suggestions in that category?
I tried out 21 lands and it was too light. 22 seems like the sweet spot. I could use feedback on the mana base from someone experienced in this. The deck might operate better with a more optimized land base (or is this optimal?) - see list above. How do I make the mana base better?
Grisly Salvage was just okay - it costing 2cmc was a little bit much and I didn't put useful stuff in the GY every time I used it. Ancient stirrings is the next thing I will try. Perhaps there are more artifacts I need to try out to optimize that... Suggestions?
Root Maze is a sweet card - can't currently think of a way to abuse it in this deck though...
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Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Have you playtested seismic assault over molten vortex? The triple red mana cost might be a bit difficult but the ability being free is a huge bonus.
Your mana base is probably tight as it is but have you considered gods' eye, gate to the reikai? It's another way to get value out of having to sac your on permanent. I would cut the quicksand for it, I think you already have enough in the way of removal as it is that you don't need it.
So if I were to say "you're a complete douchebag who has his head up his ass so far he's using his own eyeballs as glasses," you'd simply shrug it off?
No trees were harmed in the sending of this message; however, a significant number of electrons were slightly inconvenienced.
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
I am very curious about the NO-LD version of your build. It looks like no-creature Assault-Loam (vortex in assault slot). More heavy on removal and control with only LftL and G.Salvage to dig, where Assault-Loam always uses Faithless Looting and sometimes Desperate Ravings, Commune with the Gods. How do you like Grisly Salvage in that build? I am usually considering it in my brews but actually it never took F.L. slot or even made the cut.
You also play 21 lands, and I am wondering, if that's enough. How has it been for you? I do play similar decks and always go lands heavy. Is it stable enough?
By the way, great that pox is more and more promoted. Waiting for more tests.
So far I have not tested out this fresh brew, so I have no data really for how grisly salvage performs in the build over something like faithless looting. I can see how FL might be better - allowing me to keep non-creature/land cards and cycle out dredgers/GY stuff. Plus flashback. Salvage does have a few advantages - for 1 more mana it digs 5. I went with less lands in this build as the curve tops out at 4 Lily otV and with the salvages allowing me to grab a land and loam allowing me to re-use fetches I don't think I will be short, but I could be wrong. 22 lands has been fine in the LD version so far. Commune with the Gods seems like it could take the salvage slot to be honest - just wish it was an instant.
I think Magmatic insight would definitely go in a more land-heavy build - such as a traditional assault loam deck. In this build I would likely have to get a loam going just to cast it, which doesn't make sense to me right now.
Haakon and Nameless Inversion is amazing - never realized that trick! Thanks!
I refuse to rest until I have a competitive Pox deck, so please - join the brewing team if you have time! The experience has been fun and I feel it is well on its way to becoming something very competitive.
Edit:
After some thought, I think I will try the following in the NO-LD version (edit in the post above as well):
-1 Raven's Crime
-2 Grisly Salvage
+3 Faithless Looting
The question is - is the selection that looting offers better than the card advantage and digging salvage offers?
Grisly Salvage:
-2cmc
-Digs 5
-not castable from grave, no way to re-use
-limited card selection
-replaces itself with a land (creatures I would rather have in the grave)
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Thanks for all the suggestions ReSu! More ideas to drive the pox brain crazy lol
I was aware of a few of those, but I never considered YP with retrace - nice...
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Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
As ReSu_dffn stated, Life from the Loam is a huge engine that needs to be abused. I really like the engine pack here: Looting/Loam/Pox/Infestation. In general, any card that gives us value from the graveyard is a good option. I see a lot of similarities with jwelt's no-LD. Magmatic Insight does a lot of work for my Assault Loam deck (see Life from the Loam), but this doesn't have enough lands to go the Seismic Assault way and Molten Vortex is too expensive (activations). I think the 2 builds similarities are a good place to start developing the no-LD version. Also: flashback, dredge and retrace should be abused in this kind of deck. I'm starting to make some tweaks to the build, can't wait to try it out. EDIT: I dig Young Pyromancer, nice call.
Sadly, this is not my list, that's why I posted it as "Ceadus's 3-1 Jul 26th". But hell yeah, it's a pretty solid build. Thanks for the link! I'm following that thread now. I play a 36-land Assault Loam deck, so I know the idea ^^ Please don't misunderstand me: I'm also thrilled by the idea of a Prison Pox deck, but since jwelt gave a no-LD version of the deck, I just wanted to showcase some neat Loam synergies that could help to develop that version.
1. acc95 - I have seen that list before (mentioned as Raphael Levy's Loam pox in OP) and it provided me some inspiration in the brews I have posted in this thread. I also saw another top 8 win from loam pox here at a PPTQ in the Czech Republic.
2. I took the no-LD version of my deck to a small modern tourney (12 ppl) yesterday and went 2-2 (Should have been a 3-1, but I punted a game due to a misplay against grixis delver... gotta stop misplaying). The only deck I really lost to was affinity - a match we are well equipped to win, especially post board. Both games he won he had T2 Cranial Plating and I was without the removal spell. Game 1 I had to mull to 5 into two urborgs... Played CoCo twice and won twice, grixis was winnable minus the misplay, and affinity was sort of deck failure. Overall I was very impressed with this build.
3. While at the tournament I stuck up a conversation with a respected brewer and an assault loam player. Discussing my strategy, the feedback was that it was far different from assault loam because of the emphasis on control spells versus a high land count. I feel a build that runs fewer lands like mine is less dependent on the enchantment to win the game - this was a mistake according to the other two. The recommendation was to go to at least 25 lands and cut much of the pox-ish cards (essentially just running assault loam). After playing the deck I feel this would be a mistake and sort of ruin the design a bit. The deck would also become less resiliant while gaining more focus. Pox attacks from multiple angles and my goal is pox, not just the individual card - the whole archetype. This is definitely a different deck than assault loam. Molten vortex is my cursed scroll, not my seismic assault...
4. I did notice a few things playing the deck - 3 pharaoh is too many. I once got pseudo pharaoh loacked when two were put on top of my library and I couldn't cast them and no dredger or looting in the GY - this needs to be avoided.
Looking at the two recent lists for Loam Pox, I am attracted to playing Lingering souls in the deck and one copy of godless shrine - more reward for dredging.
Changed Grisly salvage for the last Faithless looting - much better in most situations. rewards dredging.
experiment - going to try lingering souls package instead of IoK
traded a pharaoh for a brownscale for another dredger that gains life and attacks.
dropped mutavault for another copperline gorge -it's not necessary in this build.
I will probably test this at another tournament and then switch back to work on the prison version of the deck. Trying this version yesterday was a last second decision (sleeved it up an hour before), but it proved to be a good one.
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
I think the reason why Crucible of Worlds isn't played is because there just isn't a lot of land disruption in the overall meta game right now. If decks like this begin to take off I imagine it would see more play.
Also, Snapcaster Mage + Kolaghan's Command and the accompanying prevalence of Grixis is really hurting a lot of decks' ability to play artifacts. One of the guys in the Blitzkrieg thread stopped playing the Rack and went to Shrieking Affliction as a result.
So far Root Maze has been awesome. Landing it turn one against a deck with lots of fetches slows them right down. Also, after blowing up their lands, it gives you extra turns to draw into something to blow more stuff up. I also went heavy on the Anglers and Mutavaults to ensure a wincon. Fun deck to play, this is just my first iteration.
I was just reading through this thread and then a thought hit me in regards to Root Maze, if you were to combine boomerang with Isochron Scepter than theoretically you could deprive you're opponent of mana every single turn just a thought
This thread peeked my interest notably because of the devotion to the idea of a land destruction prison with loam, and I have a weakness for Small Pox ;). The deck must eat Amulet Bloom and Tron so easily lol, keep it up you have me interested.
So here's my take on the deck, I kept struggling on what to cut to try out other stuff, and I changed Akki Blizzard-Herder for Fulminator Mage as under Trinisphere, Fulminator Mage is superior to it, although maybe I'm missing the point, crack the earth and akki Blizzard-Herder seems like a hilarious synergy, how often are you able to pull that off?
Play algae on a land (preferably your opponent's land lol, but you can do your swamp in a pinch), cast crack, sac the algae and it goes back to your hand. You now have spent 2cc and 1 card to have opponent sac a permanent. Then re-cast algae if you can! This is very oppressive...
Fulminator Mage I have not tried personally because I always felt 3cmc was high for a land destruction ability - strange I know. The deck is light on lands generally, so being able to cast all your three drops when you need them in light of symmetrical effects might be tough. I think the card can do good for the deck though, but I would add another land. I also have not yet tried Root Maze...
I wish you luck in your testing of the deck. Plays like the following are just nasty!
T1 Fetch, Bolt your guy
T2 Akki Blizzard Herder
T3 KIll your guy, Crack the Earth
T4 Lily or continue blowing up lands with algae or whatever...
The tempo that is possible with this pile of cards is just disgusting sometimes. It might come off as magical christmasland - but I assure you it is not. Just be careful how you sequence your spells... Dont be afraid to cast a loam early in the game to not miss a land drop either
Please report back when you have some experience with your list!
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Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
I am very excited to see your idea! I think what you have in mind is very workable. R/W might be the way to go for such a deck. Dont forget ajani vengeant
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Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
I will be returning to this project soon. But going to revisit my jund LD deck.
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Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Yeah I have experimented with all sorts of builds for this deck - except one without loam. I figured I would give it a try without the mainstay just to see what happens. Haven't had a chance to test it out yet unfortunately.
Blighted Fen - in 3-color it is going to be tough to justify this colorless land and the activation cost is very high for a land destruction deck. Mortuary Mire - good alternative to Bojuka bog as your ETB tapped land - meta call imo
Thanks! Brew on!
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Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
It definitely has synergy - what would you suggest removing from the deck to make room?
Side note - I think the treetop village needs to be a mutavault instead for a few reasons:
- It does not come into play tapped
- 1 mana to activate
- can block endlessly with life from the loam to stall until I draw an answer to opposing threats
But...
- doesn't tap for Green mana
- 2/2 instead of 3/3
- Trample
Thoughts?
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Here is the list I ran for reference:
4x Akki Blizzard-Herder
4x Bloodghast
2x Tasigur, the Golden Fang
Spells (28):
4x Crack the Earth
4x Lightning Bolt
1x Molten Vortex
3x Spreading Algae
2x Abrupt Decay
3x Life from the Loam
4x Smallpox
2x Terminate
3x Liliana of the Veil
2x Trinisphere
1x Blood Crypt
2x Overgrown Tomb
1x Stomping Ground
3x Bloodstained Mire
3x Verdant Catacombs
4x Urborg, Tomb of Yawgmoth
2x Copperline Gorge
1x Treetop Village
1x Ghost Quarter
1x Quicksand
1x Swamp
1x Mountain
1x Forest
1x Engineered Explosives
3x Surgical Extraction
2x Dark Heart of the Wood
2x Ancient Grudge
2x Pack Rat
2x Pyroclasm
1x Terminate
2x Choke
That being said I went 1-3:
Round 1: Naya Burn (1-2)
lose roll.
(Good god - one of the worst matchups I could conceive of right off the bat)
Round 2: Naya Burn (0-2)
(WTF!? lol)
Round 3: Boros Aggro/Burn (2-0)
(come on now!!)
Round 4: Green Devotion (1-2)
(WTF - A deck that does nothing but MAKE mana?)
Tournament takeaways:
Overall things went as well as I could have realistically hoped for. With a more optimal list and less misplayes (and mulligans) I feel that I could go very far with this deck. People's reactions were mixed when looking at it... from "wow - what a cool deck" "trinisphere is legal in modern?" to "that's some jank right there" lol. No matter - I am more confident in my creation now after running it through the ringer (come on, seriously?! 4 bad matchups in a row? lol). This deck is very hard to pilot and will take a lot more time and tuning to get it well oiled and running at full steam. The deck felt very competitive, and better yet - it felt like pox should - people shuddered as soon as they realized what was happening to them! I hope some people try it out! I will post a new list later today (edit here and in the OP) after I have some more time to think and reflect on the event.
Edit - new list:
4x Akki Blizzard-Herder
3x Bloodghast
2x Pack Rat
Spells (30):
4x Crack the Earth
4x Lightning Bolt
2x Molten Vortex
3x Spreading Algae
2x Abrupt Decay
2x Grisly Salvage
3x Life from the Loam
4x Smallpox
1x Terminate
3x Liliana of the Veil
2x Trinisphere
1x Blood Crypt
1x Overgrown Tomb
1x Stomping Ground
3x Bloodstained Mire
3x Verdant Catacombs
4x Urborg, Tomb of Yawgmoth
3x Copperline Gorge
1x Mutavault
1x Ghost Quarter
2x Swamp
1x Forest
1x Engineered Explosives
3x Bloodchief Ascension
1x Raven's Crime
3x Surgical Extraction
1x Dark Heart of the Wood
2x Ancient Grudge
2x Pyroclasm
1x Terminate
1x Choke
I was trying to think of the best way to help the burn matchup after running the gauntlet last night and two cards came to mind: Witchbane Orb and Bloodchief Ascension. Getting 4 lands isn't too hard mid game as long as I ease off the symmetrical LD the first two turns, but 4cc is a lot. Thats why I decided to try Bloodchief Ascension out first. The card has done work for me in the past. Naya burn fetch/shocks itself constantly so landing this early will either slow them down considerably, make it easier to mana screw them, or activate quickly. Adding another molten vortex and having 4 lightning bolts, 3 ghasts, and a mutavault also gives ample ways to get in for 2. This card is also very good against combo decks in my experience and no one ever expects it - a good advantage to have (as if they would expect anything from this deck lol).
Going to try out Grisly Salvage - it is sort of like "draw 5" in this deck for BG. I have the opportunity to get a land I need (like urborg), more Land destruction (Akki), or Pack Rat while possibly ditching loams and ghasts and future lands to recur. I think this is better than Sylvan Scrying and Ancient Stirrings, but not 100% on that. The low cmc of stirrings is very appealing...
Raven's Crime in the SB for decks with a lot of card advantage to help lock them out late game with loam.
Pack Rat instead of Tasigur, the golden fang as a pseudo ensnaring bridge late game and a very resilient win condition. Tasigur was a good blocker/beater, but his ability was too costly, especially when I had so many other things to do with mana like cast loam, vortex, or cast spells. I couldn't cast spells after Tasigur's ability with Trinisphere out. The ability just wasn't very relevant or worth it...
Anyway looking forward to some more testing. Comments/insights very welcome!
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
In his place I am wondering if Bitterblossom deserves more testing. For all its downsides (life loss, vulnerable to Abrupt Decay, not recurrable) there is also a good reason it could be strong (tokens can block, have evasion, not vulnerable to Path). I would have to test to be sure, but it seems worth giving a chance since I haven't been happy with Ghast.
Another little package I am a fan of is Eternal Witness and Haunted Fengraf. Witness is awesome for getting literally whatever you need, and with Smallpox and Fengraf you can set up a pretty nice, albeit slow, Pox chain. I am still figuring out a list I want to try, but I am thinking two Witness and one Fengraf will find their way in.
I would also like to take a moment to thank you for this list. Nothing quite makes me happy like casting Smallpox and you have built a shell for it that really plays it well. Kudos.
Frontier: UBR Grixis Control | BRG Jund Delirium
Bloodghast has been pretty good. At times I wish he was something that can block, but I can't complain when I put him into play for free 90% of the time. He gets in for needed damage and works as a sac outlet for smallpox and crack the earth. Unfortunately he is not nether spirit, but its the best I could find to fill that role... I haven't tried bitterblossom yet, but I can see where it could be useful in ghatss slot - actually in my first theory build of this deck I used both. The difficulty of stabalizing against aggressive decks makes bitterblossom more of a sideboard threat imo. At some point, once I get the card selection down for the deck I will probably test it out.
I don't think the fengraf trick with E witness will work out quickly enough, and the colorless mana is so tough to deal with at times that it is hard to justify this combo over others. In that vein, I am looking forward to trying out a singleton of Evolutionary leap to chain ghasts and akkis.
@acc95:
I will add Commune with the Gods to the list of possible cards to try out. In a more enchantment/creature heavy build I would probably try it out.
Both of you guys - thanks for the compliments! I am having a lot of fun trying to piece together this puzzle and find the "solution" of how to build a jund prison pox deck. The journey has proven quite challenging, but the games I win are ridiculously rewarding!
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Jund is a matchup that I am not worried about - as long as I hold removal for Bob. Played 4 games against a stock Jund list and went 2-2. The first game I lost was due to mana screw - couldn't find a single black source in 5 lands I drew. Second Game I lost to an unanswered bob after I double bolted his goyf. Both games I won were very explosive, one of which I had the lock. Playing through multiple inquisitions sucks real bad.
Grixis Twin was more difficult than I thought it would be. When on the draw it is very difficult to fight through the counterspells. My opponent actually played through a choke by just drawing a ton of lands. Need to figure out a new strategy for this weakness. He sideboarded in relic of progenitus which sucked a bit. With all the card selection the deck affords I had a hard time keeping him off of 4 lands. Both games I played he drew a ton of lands (luck?) and was able to eventually just combo off.
Overall thoughts at this point. I only got to play evolutionary leap once so far, and my opponent scooped before I had a chance to use it. So I have no idea if this card is good in my deck...
Pack Rat was just as "meh" as tasigur - slow and mana intensive. Need a better threat that requires less of a mana investment. Perhaps I should avoid creature win conditions outside of bloodghast and mutavault entirely? Or maybe just bitterblossom? Life gain main deck? Options? I think I will try out Dark Confidant next... Currently my creatures just blank enemy removal, but Bob will certainly change that and soak it up which is less than ideal.
I am not sure how far down the road of LD I should take the deck... The games I win it is because of the mana denial plan, the games I lose the opponent generally just seems to play around it. If I go deeper into the LD plan, it will make the deck more linear, which worries me a bit. Pox needs to be resilient. Then again, trinisphere has performed very well.
I feel as though there are more tricks I need to be doing with Life from the loam - any other suggestions in that category?
I tried out 21 lands and it was too light. 22 seems like the sweet spot. I could use feedback on the mana base from someone experienced in this. The deck might operate better with a more optimized land base (or is this optimal?) - see list above. How do I make the mana base better?
Grisly Salvage was just okay - it costing 2cmc was a little bit much and I didn't put useful stuff in the GY every time I used it. Ancient stirrings is the next thing I will try. Perhaps there are more artifacts I need to try out to optimize that... Suggestions?
Root Maze is a sweet card - can't currently think of a way to abuse it in this deck though...
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Your mana base is probably tight as it is but have you considered gods' eye, gate to the reikai? It's another way to get value out of having to sac your on permanent. I would cut the quicksand for it, I think you already have enough in the way of removal as it is that you don't need it.
No trees were harmed in the sending of this message; however, a significant number of electrons were slightly inconvenienced.
So I formulated two new versions of the deck. One going deeper down the LD path, and one abandoning LD altogether:
Jund Loam Pox (no LD)
3x Bloodghast
3x Vengeful Pharaoh
Spells (33):
3x Faithless Looting
4x Inquisition of Kozilek
1x Raven's Crime
4x Lightning Bolt
3x Molten Vortex
3x Abrupt Decay
1x Grisly Salvage
4x Life from the Loam
4x Smallpox
2x Terminate
4x Liliana of the Veil
1x Blood Crypt
1x Overgrown Tomb
1x Stomping Ground
1x Forest
1x Mountain
2x Swamp
3x Bloodstained Mire
3x Verdant Catacombs
2x Blackcleave Cliffs
1x Copperline Gorge
3x Urborg, Tomb of Yawgmoth
1x Mutavault
1x Ghost Quarter
1x Engineered Explosives
3x Bloodchief Ascension
2x Surgical Extraction
2x Ancient Grudge
2x Pyroclasm
3x Blood Moon
2x Choke
Jund Prison Pox (all LD)
4x Akki Blizzard-Herder
1x Bloodghast
1x Vengeful Pharaoh
Spells (32):
2x Ancient Stirrings
4x Crack the Earth
4x Lightning Bolt
2x Molten Vortex
3x Spreading Algae
3x Abrupt Decay
2x Boom // Bust
3x Life from the Loam
4x Smallpox
2x Terminate
3x Liliana of the Veil
2x Trinisphere
1x Blood Crypt
1x Overgrown Tomb
1x Stomping Ground
1x Forest
1x Mountain
2x Swamp
3x Bloodstained Mire
3x Verdant Catacombs
3x Copperline Gorge
4x Urborg, Tomb of Yawgmoth
1x Mutavault
1x Ghost Quarter
1x Engineered Explosives
3x Bloodchief Ascension
3x Surgical Extraction
2x Ancient Grudge
2x Pyroclasm
3x Choke
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
So far I have not tested out this fresh brew, so I have no data really for how grisly salvage performs in the build over something like faithless looting. I can see how FL might be better - allowing me to keep non-creature/land cards and cycle out dredgers/GY stuff. Plus flashback. Salvage does have a few advantages - for 1 more mana it digs 5. I went with less lands in this build as the curve tops out at 4 Lily otV and with the salvages allowing me to grab a land and loam allowing me to re-use fetches I don't think I will be short, but I could be wrong. 22 lands has been fine in the LD version so far. Commune with the Gods seems like it could take the salvage slot to be honest - just wish it was an instant.
I think Magmatic insight would definitely go in a more land-heavy build - such as a traditional assault loam deck. In this build I would likely have to get a loam going just to cast it, which doesn't make sense to me right now.
Haakon and Nameless Inversion is amazing - never realized that trick! Thanks!
I refuse to rest until I have a competitive Pox deck, so please - join the brewing team if you have time! The experience has been fun and I feel it is well on its way to becoming something very competitive.
Edit:
After some thought, I think I will try the following in the NO-LD version (edit in the post above as well):
-1 Raven's Crime
-2 Grisly Salvage
+3 Faithless Looting
The question is - is the selection that looting offers better than the card advantage and digging salvage offers?
Faithless Looting:
-1 cmc
-Digs 2 (4 with flashback)
-flashback
-card selection
-card disadvantage
Grisly Salvage:
-2cmc
-Digs 5
-not castable from grave, no way to re-use
-limited card selection
-replaces itself with a land (creatures I would rather have in the grave)
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
I was aware of a few of those, but I never considered YP with retrace - nice...
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
4 Bloodghast
1 Golgari Brownscale
1 Squee, Goblin Nabob
1 Vengeful Pharaoh
4 Faithless Looting
4 Life from the Loam
4 Smallpox
4 Zombie Infestation
3 Lingering Souls
2 Abrupt Decay
2 Darkblast
2 Go for the Throat
1 Flame Jab
1 Raven's Crime
1 Murderous Cut
1 Terminate
4 Bloodstained Mire
3 Polluted Delta
3 Wooded Foothills
2 Blood Crypt
2 Ghost Quarter
2 Overgrown Tomb
2 Swamp
2 Tectonic Edge
1 Forest
1 Godless Shrine
1 Stomping Ground
4 Ancient Grudge
2 Golgari Brownscale
2 Raven's Crime
2 Firespout
2 Ray of Revelation
1 Vengeful Pharaoh
1 Darkblast
1 Bojuka Bog
As ReSu_dffn stated, Life from the Loam is a huge engine that needs to be abused. I really like the engine pack here: Looting/Loam/Pox/Infestation. In general, any card that gives us value from the graveyard is a good option. I see a lot of similarities with jwelt's no-LD. Magmatic Insight does a lot of work for my Assault Loam deck (see Life from the Loam), but this doesn't have enough lands to go the Seismic Assault way and Molten Vortex is too expensive (activations). I think the 2 builds similarities are a good place to start developing the no-LD version. Also: flashback, dredge and retrace should be abused in this kind of deck. I'm starting to make some tweaks to the build, can't wait to try it out. EDIT: I dig Young Pyromancer, nice call.
Frontier: UBR Grixis Control | BRG Jund Delirium
Sadly, this is not my list, that's why I posted it as "Ceadus's 3-1 Jul 26th". But hell yeah, it's a pretty solid build. Thanks for the link! I'm following that thread now. I play a 36-land Assault Loam deck, so I know the idea ^^ Please don't misunderstand me: I'm also thrilled by the idea of a Prison Pox deck, but since jwelt gave a no-LD version of the deck, I just wanted to showcase some neat Loam synergies that could help to develop that version.
Regarding the LD Prison Pox, I believe 4 Life from the Loams are mandatory: since Pox is a symmetrical effect, the ability to bring back your own lands is huge. We can compliment that with mana denial. Trinisphere is a house here and I like Spreading Algae. I wonder if we could run Commune with the Gods in a more enchantment-heavy deck: Evil Presence, Choke, Blood Moon... if we were on white, I'd love to cast Ghostly Prison and Suppression Field. That's just mean
Frontier: UBR Grixis Control | BRG Jund Delirium
1. acc95 - I have seen that list before (mentioned as Raphael Levy's Loam pox in OP) and it provided me some inspiration in the brews I have posted in this thread. I also saw another top 8 win from loam pox here at a PPTQ in the Czech Republic.
2. I took the no-LD version of my deck to a small modern tourney (12 ppl) yesterday and went 2-2 (Should have been a 3-1, but I punted a game due to a misplay against grixis delver... gotta stop misplaying). The only deck I really lost to was affinity - a match we are well equipped to win, especially post board. Both games he won he had T2 Cranial Plating and I was without the removal spell. Game 1 I had to mull to 5 into two urborgs... Played CoCo twice and won twice, grixis was winnable minus the misplay, and affinity was sort of deck failure. Overall I was very impressed with this build.
3. While at the tournament I stuck up a conversation with a respected brewer and an assault loam player. Discussing my strategy, the feedback was that it was far different from assault loam because of the emphasis on control spells versus a high land count. I feel a build that runs fewer lands like mine is less dependent on the enchantment to win the game - this was a mistake according to the other two. The recommendation was to go to at least 25 lands and cut much of the pox-ish cards (essentially just running assault loam). After playing the deck I feel this would be a mistake and sort of ruin the design a bit. The deck would also become less resiliant while gaining more focus. Pox attacks from multiple angles and my goal is pox, not just the individual card - the whole archetype. This is definitely a different deck than assault loam. Molten vortex is my cursed scroll, not my seismic assault...
4. I did notice a few things playing the deck - 3 pharaoh is too many. I once got pseudo pharaoh loacked when two were put on top of my library and I couldn't cast them and no dredger or looting in the GY - this needs to be avoided.
Looking at the two recent lists for Loam Pox, I am attracted to playing Lingering souls in the deck and one copy of godless shrine - more reward for dredging.
Here is the new No-LD version:
3x Bloodghast
1x Golgari Brownscale
2x Vengeful Pharaoh
Spells (32):
4x Faithless Looting
1x Raven's Crime
4x Lightning Bolt
3x Molten Vortex
3x Abrupt Decay
4x Life from the Loam
4x Smallpox
2x Terminate
4x Liliana of the Veil
3x Lingering Souls
1x Blood Crypt
1x Overgrown Tomb
1x Stomping Ground
1x Godless Shrine
1x Forest
1x Mountain
2x Swamp
3x Bloodstained Mire
3x Verdant Catacombs
2x Blackcleave Cliffs
2x Copperline Gorge
3x Urborg, Tomb of Yawgmoth
1x Ghost Quarter
1x Engineered Explosives
3x Bloodchief Ascension
3x Surgical Extraction
3x Ancient Grudge
2x Pyroclasm
3x Choke
I will probably test this at another tournament and then switch back to work on the prison version of the deck. Trying this version yesterday was a last second decision (sleeved it up an hour before), but it proved to be a good one.
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Also, Snapcaster Mage + Kolaghan's Command and the accompanying prevalence of Grixis is really hurting a lot of decks' ability to play artifacts. One of the guys in the Blitzkrieg thread stopped playing the Rack and went to Shrieking Affliction as a result.
Modern: Bogles // 8-Whack/Goblins // UW Titan // Hollow One // Affinity // Dredge
EDH: Nissa, Vastwood Seer // Atraxa, Praetor's Voice // Meren of Clan Nel Toth
4 Akki Blizzard-Herder
4 Spreading Algae
4 Crack the Earth
2 Root Maze
4 Smallpox
4 Life from the Loam
2 Boom // Bust
4 Lightning Bolt
4 Inquisition of Kozilek
4 Terminate
2 Bloodstained Mire
2 Mutavault
2 Swamp
1 Forest
1 Mountain
1 Blood Crypt
1 Overgrown Tomb
1 Stomping Ground
3 Copperline Gorge
4 Urborg, Tomb of Yawgmoth
So far Root Maze has been awesome. Landing it turn one against a deck with lots of fetches slows them right down. Also, after blowing up their lands, it gives you extra turns to draw into something to blow more stuff up. I also went heavy on the Anglers and Mutavaults to ensure a wincon. Fun deck to play, this is just my first iteration.
8-RackMODERN: TezzeretAoB
TINY LEADERS: Varolz Infect
PAUPER: Midnight Presence
1 Blood Crypt
1 Overgrown Tomb
1 Stomping Groung
3 Bloodstained Mire
3 Verdant Catacombs
3 Copperline Gorge
4 Urborg, Tomb of Yawgmoth
2 Ghost Quarter
1 Mutavault
1 Mountain
1 Forest
1 Swamp
Creatures(8)
4 Fulminator Mage
2 Dark Confidant
1 Bloodghast
1 Vengeful Pharaoh
2 Trinisphere
Enchantments(7)
2 Molten Vortex
2 Root Maze
3 Spreading Algae
Planeswalkers(2)
2 Liliana of the Veil
Instants(7)
2 Abrupt Decay
4 Lightning Bolt
1 Terminate
Sorceries(12)
4 Small Pox
4 Faithless Looting
2 Crack the Earth
2 Life from the Loam
1 Engineered Explosives
1 Blood Moon
3 Bloodchief Ascension
1 Choke
1 Dark Heart of the Wood
2 Ancient Grudge
2 Surgical Extraction
1 Terminate
2 Pyroclasm
1 Raven's Crime
MODERN: TezzeretAoB
TINY LEADERS: Varolz Infect
PAUPER: Midnight Presence
Play algae on a land (preferably your opponent's land lol, but you can do your swamp in a pinch), cast crack, sac the algae and it goes back to your hand. You now have spent 2cc and 1 card to have opponent sac a permanent. Then re-cast algae if you can! This is very oppressive...
Fulminator Mage I have not tried personally because I always felt 3cmc was high for a land destruction ability - strange I know. The deck is light on lands generally, so being able to cast all your three drops when you need them in light of symmetrical effects might be tough. I think the card can do good for the deck though, but I would add another land. I also have not yet tried Root Maze...
I wish you luck in your testing of the deck. Plays like the following are just nasty!
T1 Fetch, Bolt your guy
T2 Akki Blizzard Herder
T3 KIll your guy, Crack the Earth
T4 Lily or continue blowing up lands with algae or whatever...
The tempo that is possible with this pile of cards is just disgusting sometimes. It might come off as magical christmasland - but I assure you it is not. Just be careful how you sequence your spells... Dont be afraid to cast a loam early in the game to not miss a land drop either
Please report back when you have some experience with your list!
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Goblin Dark-Dwellers
it looks like ti combines with Boom // Bust to cast bust for free.
Possibly using this guy will give the deck some inevitability. Being able to re-use some of the best stuff in thGY and a resiliant body.
Idea:
4x Goblin Dark-Dwellers
Spells:
4x Lightning Bolt
4x Lightning Helix
4x Boom // Bust
3x Anger of the Gods
2x Roast
3x Ajani Vengeant
4x Flagstones of Trokair
8x Fetch
could also add black with Urborg and such... smallpox, crackling doom, kolaghan's command
just some ideas.
I will be returning to this project soon. But going to revisit my jund LD deck.
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
4x Akki Blizzard-Herder
3x Bloodghast
2x Tasigur, the Golden Fang
Spells (27):
4x Crack the Earth
4x Lightning Bolt
4x Spreading Algae
3x Abrupt Decay
1x Boom // Bust
4x Smallpox
2x Kolaghan's command
3x Liliana of the Veil
2x Trinisphere
4x Blackcleave Cliffs
2x Blood Crypt
4x Bloodstained Mire
1x Dakmor Salvage
1x Forest
1x Overgrown Tomb
1x Stomping Ground
3x Swamp
4x Urborg, Tomb of Yawgmoth
4x Verdant Catacombs
15x not sure yet
Gotta look through the last 4 sets and make sure I am not missing anything that came out that applies to this deck...
I will possibly include young pyromancer
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Blighted Fen - in 3-color it is going to be tough to justify this colorless land and the activation cost is very high for a land destruction deck.
Mortuary Mire - good alternative to Bojuka bog as your ETB tapped land - meta call imo
Thanks! Brew on!
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Also, Commune with the Gods as a 1 or 2 of is surprisingly handy in these kinds of decks.
8-Rack