Fiery Justice-three mana for five damage isn't bad, three mana for ten is overpowered. Also good removal when playing for the combo kill. Wall of shards- Exponentially kills your opponent, plus buys you time? Grove of the burnwillows- Mana with no downsides? Rest for the weary- Early game we can help offset our landbase late game it becomes eight damage for two mana? Beacon of Immortality- Instakill with Tainted Remedy
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
4 Noble Hierarch
4 Birds of Paradise
4 Wall of Shards
Enchantments(4):
4 Tainted Remedy
Sorcery(4):
4 Idyllic Tutor
Instants(16):
4 Beacon of Immortality
4 Fiery Justice
4 Lightning Bolt
3 Rest for the weary
2 Abrupt Decay
4 Grove of the burnwillows
4 City of brass
2 Mana confluence
2 Overgrown Tomb
2 Sacred Foundry
2 Godless Shrine
1 Plains
1 Mountain
1 Forest
1 Swamp
2 Verdent Catacombs
1 Windswept heath
Wall of shards- Exponentially kills your opponent, plus buys you time?
Grove of the burnwillows- Mana with no downsides?
Rest for the weary- Early game we can help offset our landbase late game it becomes eight damage for two mana?
Beacon of Immortality- Instakill with Tainted Remedy
everlasting torment- makes our spells draw even, notably not as good when playing Beacon of immortality
Abrupt decay- slows our opponents down
Lightning bolt- we're playing red so why not?
Birds of Paradise- helps us with mana fixing.
Kavu predator- Grows when we can't play our other win-cons
Monastery Swiftspear- can provide some pressure, althought there are better options.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Credit to DolZero for this awesome sig!