Quote from Need_More_DPS »1) Koth is a powerhouse. I use the +1 all the time, if not to attack but to activate Myth Realize to untap a Sacred Foundry or cast a 1 CC spell. Against an opponent who I know who is not able to put down a threat or have no direct damage, I use his -2 to cast bigger spells to control the board. Blood Crypt and Godless Shrine are shocks I always keep in play, Sacred Foundry is 2nd choice. All the other lands I will sacrifice to Pox / Crack the Earth so keeping them in play is no problem. If I already have 3 lands in play, i have no qualms of sacrificing whatever 4th land it is.
2) Chandra is important for this deck. She is able to control the board with her +1 or give you another chance to press your board when you draw a land instead of a spell. I have ultimated her in stalemate games and finished off the opponent with Bolt / Molten Rain or Lingering Souls.
Ideally, my choice of Planewalkers for this deck is:
1) Elspeth, Knight Errant or Gideon, Ally of Zendikar
2) Ajani Vengeant
3) Chandra, Pyromaster
4) Koth of the Hammer
5) Sorin, Solemn Visitor
i have yet to acquire Elspeth or Gideon (modern pro tour spiked the cards quite a bit) and have tested them as proxies and they are the key Planewalkers to have. Ajani and Chandra are next. So the ideal set up is:
Elespeth + Gideon + Ajani + Chandra, one of each with Sorin in the sideboard. Against burn / swarm based decks, I side in Pyroclasm and Sorin.
my current set up is Koth, Ajani, Chandra and Sorin. this by all means is NOT optimum but already very powerful and i never lost a game when i resolved a PW. Majority of the times, when any of the Planewalkers hit the board, you almost have the game because of the state of the board after 4-5 turns of control, if you ever resolve a 2nd PW, its almost impossible to lose unless its some situation when by you were already losing before the 1st one hit.
As a disclaimer, this deck is not easy to pilot. You need to know when to mulligan and what type of opening hand to play. This deck requires you to be very aggressive on the first 3 turns. This deck doesn't really like it when your opponent floods out but you can wait for them to play a creature before Small Poxing them. If you have Chromatic Star or Nihil Spellbomb in play, just Crack the Earth anyways to draw the card to keep their land count low so they cannot play more than 1 spell a turn.
Quote from Dutchmen »ood (land) destruction in you opening hand, a fight against Eldrazi will be unfair I fear...
Did any one try out Gideon, Ally of Zendikar in this deck? I think it should fit it quite nicely. Another idea I had was Akki Blizzard-Herder as two drop, which makes going into a t3 Crack the Earth like a party. Anyone tried Akki already?
Quote from pedrofausto »Anyone still playing this Mardu version?
Quote from Danr2000 »Would it be worth considering the implements/ spellbombs for this deck? Implement of improvement, implement of malice, Nihil Spellbomb, Origin Spellbomb or even Ichor Wellspring. Contested war zone could work with the token strategy.
Also, it would be nice to see your current sideboard.