It is true, that this deck is very challenging. And if the opponent is on Infect he probably won't have much fun playing against ever returning darkblasts (best card!!). I think the hardest decision is often what to fetch with what fetchie. This can ruin your game if you don't think about it long enough. Squeeflagrate is a bit easier because you rarely have to consider drawing a card, instead you just dredge.
On a different note, I had a 4-1 finish on Thursday feeling well with this deck. I played Levys list with 1 Grudge and 2 Lingering Souls.
First round I won against Jund. The first match is kinda fast over, I can handle everything and get some beats in. The second match goes into time and I so I won.
The second round was against WR Norin Soulsisters. Darkblast ruins his game in te first match, which I won with a huge Conflagrate and Bloodghasts. The second match goes into time again because he got Genesis Chamber and an Auriok Champion. But he can't kill me either, so I win this round as well.
The third match was against Kiki Chord which I lost both times quite fast against the combo. As you guys told me earlier, Scooze is not the problem. The problem is rather, that we cannot stop the combo. In this Match Up the new Enchantment could be quite decent which kills a creature for B, 1 Life and mill (not quite sure if this is all of the requirements).
The fourth round I played against UR Prowess which I luckily won. I kept a one land hand and fetched for an Overgrown Tomb. The next draw obviously was Looting, so I was on draw discard dredge for a while, after I have drawn a second land. He just drew 6 or 7 lands in his next drawsteps and I had all the time I needed to win this first match. The second I lost versus 2 Delver and multiple Swiftspears, which I couldnt handle. But the third match was easy again with Darkblast and Infestation.
The fifth round I was paired against Infect which got destroyed by Darkblast again. It was close in both games, but still I think it is a good Match Up.
I've also derped a lot on the recording part, as both game 3s of matches 3 and 4 have vanished into the Aether. I'll post Match 2 as that one was the only one that I didn't mess up. Not sure if I'll be at FNM next week, might be going to see Batman vs Superman next week. Also, I'll be getting a grant payment soon, can anyone recommend a good cheap-ish HD camera?
As per the description, game 2 was a draw as we went to time, but I won anyway as I won the first game. Vault of the Archangel saved me that game.
On new cards, Drownyard Temple is interesting, because it can be ramp and can also act as a means to drop surprise Bloodghasts at the end of your opponent's turn.
I'm not sold on Drownyard Temple. It's basically retuning Bloosghasts instant speed and that's it. And Bloodghast is not a card that wants additional support in a deck with fetch lands and Life from the Loam. Way too mana hungry on its own and ramping 1 colorless doesn't do much in a colored mana hungry deck. Also that's why you should hardly cut a fetch for it.
Much like Eastvale Abbey, it's a toy, not a tool. I'm not excited.
Our utility lands should be more specifically geared towards our needs, whether it's GQ land destruction, Vault Lifegain or Mutavault beatdowns. All those 3 things are important pieces in our gameplan and getting a (C) land on the battlefield isn't quite the same.
If it would to have "3: return to your hand" or even 2 cost for that ability, there would be some more applications as a mana sink and cards-in-hand fodder.
Drownyard Temple doesn't look interesting in the least to me. Paying 3 to get a colorless-producing land seems bad.
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I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Honestly seems like a pretty terrible matchup, I would side in all Ray of Rev and pressure your opponent with zombies. Keep up green for Rev at all times, and block with Lingering Souls tokens on lifelink guys, Darkblasting them before damage so your opponent can't gain life. Hope this helps.
Bogles is a tough one. Your best weapons are Ray, decay and lifegain out of the board, as well as making sure you kill the most dangerous enchantments on their creatures. And be wary, that darkblast trick doesn't work when they have trample.
Also, that new Convene the Race. While another zinfestation is nice, I'm iffy on the mana cost and repeat usage restrictions.
Hi, what do you think about the Bogles match-UP (with the squeeflagrate version) ? Leylines, RIP hurt us, no ? (and here, we don't have smallpox)
Thank you !
I will post my list that I have been running the past week later. I have been running two main deck deadly alure. Its good against boggles, heist and is really one of my best ways to beat Naya company, elves, and the toolbox decks. The utility with bloodghast is really powerful. Also with a valor in the yard it can be really good with zombie tokens for clearing the field so you can point both of your conflagrates at their face. The only bad thing with boggles is they will be attacking every single turn with it.
Hi, what do you think about the Bogles match-UP (with the squeeflagrate version) ? Leylines, RIP hurt us, no ? (and here, we don't have smallpox)
Thank you !
It's simple, really. You put Smallpox in your deck, then cast it. In addition to winning the Bogles game, you'll know the true bliss that only resolving Smallpox can provide.
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I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Are you guys running any cool art basics in your list? I've got original Zendikar full arts right now, but I'm thinking of going old-school with Unglued lands. I run 2 Swamps and a Forest, and at times in the past have gone down to 3 Ghost Quarters to fit in a basic Mountain. Guru lands would be sweet but I'm not spending that much on cards. I don't care for foils, either. Have also thought about picking cool APAC or Euro basics, but I haven't fallen in love with a Swamp art from any of them yet.
And on that note, has anyone pimped their deck at all? The closest thing I've done so far is to find the sweet old bordered Zombie Infestations from Odyssey. I've thought about finding old-school Squees, but I like the art in the Modern Masters version better. My one Stinkweed Imp is from original Ravnica. Most of the rest of our cards only have one printing, or have never had different art or borders.
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I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Could be something for the blue Build with geralf's Masterpiece
I would say that it's a lot better in the Haakon build due to easier enablement, as I'm already performing gymnastics with the card numbers to keep enough of the deck intact in order for it to keep functioning properly for the Masterpiece build. Some interesting choices with Bloodghast too, as it says 'at the beginning of the next end step', which means that if you want to retrieve one ready for the next turn, you have to crack a fetch for Bloodghast during your opponent's 2nd main, meaning that your ghasts are open to Pyroclasm effects. Not that important, but something to note.
I'll see what I can come up with for a Haakon build.
Also:
The Gitrog Monster, 3BG
Legendary Creature - Frog Horror, Mythic Rare
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6/6
My inner Timmy Squee'd, but I know that it's not that great at 5 mana with no self recursion.
@Prized Amalgam
This guy is going to haunt some kitchen tables, that's for sure. Obvious synergy with Bloodghast though is not enough for me to justify its inclusion. Maybe another time, if Masterpiece gets my attention.
@The Awesome Frog Legendary
While flowing with value and is 100 times more awesome with fetches, without recursion and for five mana I'd better be off with him in Commander or Standard.
@pimping decks
While IMO Expeditions, Foil Jaces etc. are pretty much unessesary bling and show-off, I am a firm believer there is some kind of special ting in appropriate basics. Lucky charm, feng-shui, karma, neuro-programming - you name it.
Trio of simple foils - M13 Mountain, Old INN Swamp and a Tenth Edition Forest - are waiting until I get a paper copy of the deck. They aren't fancy or something, but I own them for God knows how long and we've been through an awful lot together. I guess it all that takes to have a lucky charm.
1U, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
"Amazing, isn't it, how scraps can come together to create such a wonder?"
-Stitcher Geralf
3/1
And by adorable I mean effing horrifying, naturally.
I am torn now, this thing costs 2 and a card less than masterpiece, can't die when we inflate our hand for Conflag, but doesn't have as much reach as the flying armball.
1U, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
"Amazing, isn't it, how scraps can come together to create such a wonder?"
-Stitcher Geralf
3/1
And by adorable I mean effing horrifying, naturally.
I am torn now, this thing costs 2 and a card less than masterpiece, can't die when we inflate our hand for Conflag, but doesn't have as much reach as the flying armball.
I'm nobody to give a verdict, but 3/1 is dead to anything. Using both Masterpiece and Stitcher requires a bit more setup - having cards, having mana, having it in your Gy - than just slamming Zombie Infestation, and Masterpiece looks better in that role. It's a stronger payoff card and makes your life a little less colored manaintensive.
If I am to pay a ton of mana just for dumping my hand, it's better for a 7/7 flyer to wait for me at the other side of this trade.
While IMO Expeditions, Foil Jaces etc. are pretty much unessesary bling and show-off, I am a firm believer there is some kind of special ting in appropriate basics. Lucky charm, feng-shui, karma, neuro-programming - you name it.
Trio of simple foils - M13 Mountain, Old INN Swamp and a Tenth Edition Forest - are waiting until I get a paper copy of the deck. They aren't fancy or something, but I own them for God knows how long and we've been through an awful lot together. I guess it all that takes to have a lucky charm.
I agree with you about the Expeditions and foils in general, sort of. For me, the Expeditions are just ugly, and I've never cared for foils. But I do like picking out sweet art and, better still, the sweet old frame with the old awesome font for the card name, before they switched to super generic bold text.
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I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
My buddy and I have been playing and tweaking a build of this deck for about a month now with pretty good results. We're running a 1-of Unburial Rites and a Craterhoof Behemoth in addition to all the usual suspects.
We'll definitely be trying out the Prized Amalgam. While I was at work he proxied a list including them and said there were times he was able to kill on turn 4 with the inclusion.
I haven't begun the foiling process, but I think I might start once I nail down a definitive list.
1U, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
"Amazing, isn't it, how scraps can come together to create such a wonder?"
-Stitcher Geralf
3/1
And by adorable I mean effing horrifying, naturally.
I am torn now, this thing costs 2 and a card less than masterpiece, can't die when we inflate our hand for Conflag, but doesn't have as much reach as the flying armball.
I'm nobody to give a verdict, but 3/1 is dead to anything. Using both Masterpiece and Stitcher requires a bit more setup - having cards, having mana, having it in your Gy - than just slamming Zombie Infestation, and Masterpiece looks better in that role. It's a stronger payoff card and makes your life a little less colored manaintensive.
If I am to pay a ton of mana just for dumping my hand, it's better for a 7/7 flyer to wait for me at the other side of this trade.
I can't disagree with that logic.
Finished my draft Haakon list that incorporates Amalgam;
I'm not sure if I should drop KotR for a 4th Sultai Charm. KotR give massive reach but Sultai Charm is very versitile. Point is moot though, I don't think I'll be playing this version, though it does look fun.
It's pretty obvious that this thing could go crazy in a pinch.
It's something that's come up time and again; the issue of interdependence. It's the same reason that the Haakon version of the deck is usually considered weaker, in that a Haakon, Stromgald Scourge just isn't that good without a Nameless Inversion or Knight of the Reliquary and vice versa. With Unburial and a fatty, it's the same issue but worse. That fatty is going to be very difficult to hardcast and the second best creature that you can use Unburial on is Vengeful Pharaoh, who's main job is to sit in the yard and generally be a pain in the rear. Having Pharaoh on the battlefield is a sign that you're at the extreme end of sheer desperation.
Another issue is that of dilution and loss of focus. The more cards that you dedicate towards the 'oops, I win' strategy that bringing back a craterhoof enables, the worse your deck gets. The cards themselves contribute nothing to the main strategy of the deck, so the more that you add, the more likely you are going to be forced to mull as you don't want any of them in your starting hand, you want to dredge them off from the deck.
That leaves only using a singleton of each fatty and unburial as the best means to avoid the loss of focus. The issue there is that you're only going to see that combo once or twice a tournament, and it gets worse G2 and 3, as odds are you'll be fighting though Relics, so if one half of the combo gets eaten, the other half is dead. It's effectiveness is also limited by the boardstate and choice of fatty (Craterhoof vs Elesh Norn for example). Also the deeper you dredge your deck, the more you should already be winning due to the sheer advantage you should be getting off Souls, Infestation, Squee and Ghasts plus Conflag board wipes, grave hate notwithstanding.
Targeted removal and counterspells are yet another issue with this combo. The deck works very hard to invalidate as much removal and counters as possible (repeated mass removal hurts a lot though), and reanimating a fatty gives as good amount of value to an otherwise dead or meaningless removal or counter spell depending on the boardstate.
At the end of the day I would say that this combo is a lot more at home in the Unburial Gifts deck, as Gifts circumvents most of the problems the combo comes across in this deck.
I agree about the Unburial Rites and Craterhoof package being clunky and win-more.
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I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
With the latest version Raphael Levy played I noticed he decided to leave out Lingering Souls and instead he mainboarded 1 ray of revelation as his only white card. I'm wondering if playing Lingering Souls is really necessary or not? I was thinking of playing the Squee/Conflagrate version of this deck and I'm not sure if should play this with or without Lingering Souls.
I'm playing totally without white these days, and it feels better to me. But I'm still playing Smallpox, and I don't think anyone else here still is.
I wasn't sure how to best play this deck. I'm currently playing the Squee/Conflagrate version which of course excludes Smallpox. Would there any good reason to try and squeeze 4 smallpox into the deck?
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On a different note, I had a 4-1 finish on Thursday feeling well with this deck. I played Levys list with 1 Grudge and 2 Lingering Souls.
First round I won against Jund. The first match is kinda fast over, I can handle everything and get some beats in. The second match goes into time and I so I won.
The second round was against WR Norin Soulsisters. Darkblast ruins his game in te first match, which I won with a huge Conflagrate and Bloodghasts. The second match goes into time again because he got Genesis Chamber and an Auriok Champion. But he can't kill me either, so I win this round as well.
The third match was against Kiki Chord which I lost both times quite fast against the combo. As you guys told me earlier, Scooze is not the problem. The problem is rather, that we cannot stop the combo. In this Match Up the new Enchantment could be quite decent which kills a creature for B, 1 Life and mill (not quite sure if this is all of the requirements).
The fourth round I played against UR Prowess which I luckily won. I kept a one land hand and fetched for an Overgrown Tomb. The next draw obviously was Looting, so I was on draw discard dredge for a while, after I have drawn a second land. He just drew 6 or 7 lands in his next drawsteps and I had all the time I needed to win this first match. The second I lost versus 2 Delver and multiple Swiftspears, which I couldnt handle. But the third match was easy again with Darkblast and Infestation.
The fifth round I was paired against Infect which got destroyed by Darkblast again. It was close in both games, but still I think it is a good Match Up.
This is what I was running
4 Bloodghast
4 Squee, Goblin Nabob
3 Vengeful Pharaoh
1 Stinkweed Imp
Instants (4)
2 Darkblast
2 Abrupt Decay
Sorceries (17)
4 Life from the Loam
4 Faithless Looting
4 Lingering Souls
3 Conflagrate
1 Raven's Crime
1 Tormenting Voice
Enchantments (4)
4 Zombie Infestation
4 Verdant Catacombs
4 Bloodstained Mire
1 Wooded Foothills
2 Blood Crypt
2 Overgrown Tomb
1 Stomping Ground
1 Godless Shrine
1 Sacred Foundry
1 Swamp
1 Forest
1 Mountain
3 Ghost Quarter
1 Vault of the Archangel
4 Ancient Grudge
3 Ray of Revelation
2 Gnaw to the Bone
2 Memory's Journey
2 Darkblast
2 Golgari Brownscale
I've also derped a lot on the recording part, as both game 3s of matches 3 and 4 have vanished into the Aether. I'll post Match 2 as that one was the only one that I didn't mess up. Not sure if I'll be at FNM next week, might be going to see Batman vs Superman next week. Also, I'll be getting a grant payment soon, can anyone recommend a good cheap-ish HD camera?
G1: https://www.youtube.com/watch?v=viOCZCQIIdU
G2: https://www.youtube.com/watch?v=VwkH8fhaOPA
As per the description, game 2 was a draw as we went to time, but I won anyway as I won the first game. Vault of the Archangel saved me that game.
On new cards, Drownyard Temple is interesting, because it can be ramp and can also act as a means to drop surprise Bloodghasts at the end of your opponent's turn.
Modern:
Heartless Gitrog
Pauper:
Zombies
Delve
Canadian Thresh
Much like Eastvale Abbey, it's a toy, not a tool. I'm not excited.
Our utility lands should be more specifically geared towards our needs, whether it's GQ land destruction, Vault Lifegain or Mutavault beatdowns. All those 3 things are important pieces in our gameplan and getting a (C) land on the battlefield isn't quite the same.
If it would to have "3: return to your hand" or even 2 cost for that ability, there would be some more applications as a mana sink and cards-in-hand fodder.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
Also, that new Convene the Race. While another zinfestation is nice, I'm iffy on the mana cost and repeat usage restrictions.
I will post my list that I have been running the past week later. I have been running two main deck deadly alure. Its good against boggles, heist and is really one of my best ways to beat Naya company, elves, and the toolbox decks. The utility with bloodghast is really powerful. Also with a valor in the yard it can be really good with zombie tokens for clearing the field so you can point both of your conflagrates at their face. The only bad thing with boggles is they will be attacking every single turn with it.
It's simple, really. You put Smallpox in your deck, then cast it. In addition to winning the Bogles game, you'll know the true bliss that only resolving Smallpox can provide.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
And on that note, has anyone pimped their deck at all? The closest thing I've done so far is to find the sweet old bordered Zombie Infestations from Odyssey. I've thought about finding old-school Squees, but I like the art in the Modern Masters version better. My one Stinkweed Imp is from original Ravnica. Most of the rest of our cards only have one printing, or have never had different art or borders.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
Thoughts?
Could be something for the blue Build with geralf's Masterpiece
Modern:
Heartless Gitrog
Pauper:
Zombies
Delve
Canadian Thresh
I would say that it's a lot better in the Haakon build due to easier enablement, as I'm already performing gymnastics with the card numbers to keep enough of the deck intact in order for it to keep functioning properly for the Masterpiece build. Some interesting choices with Bloodghast too, as it says 'at the beginning of the next end step', which means that if you want to retrieve one ready for the next turn, you have to crack a fetch for Bloodghast during your opponent's 2nd main, meaning that your ghasts are open to Pyroclasm effects. Not that important, but something to note.
I'll see what I can come up with for a Haakon build.
Also:
My inner Timmy Squee'd, but I know that it's not that great at 5 mana with no self recursion.
This guy is going to haunt some kitchen tables, that's for sure. Obvious synergy with Bloodghast though is not enough for me to justify its inclusion. Maybe another time, if Masterpiece gets my attention.
@The Awesome Frog Legendary
While flowing with value and is 100 times more awesome with fetches, without recursion and for five mana I'd better be off with him in Commander or Standard.
@pimping decks
While IMO Expeditions, Foil Jaces etc. are pretty much unessesary bling and show-off, I am a firm believer there is some kind of special ting in appropriate basics. Lucky charm, feng-shui, karma, neuro-programming - you name it.
Trio of simple foils - M13 Mountain, Old INN Swamp and a Tenth Edition Forest - are waiting until I get a paper copy of the deck. They aren't fancy or something, but I own them for God knows how long and we've been through an awful lot together. I guess it all that takes to have a lucky charm.
And by adorable I mean effing horrifying, naturally.
I am torn now, this thing costs 2 and a card less than masterpiece, can't die when we inflate our hand for Conflag, but doesn't have as much reach as the flying armball.
I'm nobody to give a verdict, but 3/1 is dead to anything. Using both Masterpiece and Stitcher requires a bit more setup - having cards, having mana, having it in your Gy - than just slamming Zombie Infestation, and Masterpiece looks better in that role. It's a stronger payoff card and makes your life a little less colored manaintensive.
If I am to pay a ton of mana just for dumping my hand, it's better for a 7/7 flyer to wait for me at the other side of this trade.
I agree with you about the Expeditions and foils in general, sort of. For me, the Expeditions are just ugly, and I've never cared for foils. But I do like picking out sweet art and, better still, the sweet old frame with the old awesome font for the card name, before they switched to super generic bold text.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
We'll definitely be trying out the Prized Amalgam. While I was at work he proxied a list including them and said there were times he was able to kill on turn 4 with the inclusion.
I haven't begun the foiling process, but I think I might start once I nail down a definitive list.
http://www.channelfireball.com/articles/night-of-the-living-dredge/
For TL;DR crowd
4 x Verdant Catacombs
4 x Wooded Foothills
1 x Bloodstained Mire
3 x Ghost Quarter
1 x Dakmor Salvage
1 x Horizon Canopy
1 x Stomping Ground
1 x Overgrown Tomb
2 x Blood Crypt
2 x Temple Garden
2 x Forest
1 x Mountain
1 x Swamp
4 x Bloodghast
3 x Stinkweed Imp
2 x Golgari Brownscale
3 x Vengeful Pharaoh
1 x Craterhoof Behemoth
Spells
4 x Conflagrate
2 x Darkblast
4 x Lingering Souls
4 x Leyline of the Void
1 x Vengeful Pharaoh
3 x Ancient Grudge
1 x Darkblast
1 x Golgari Brownscale
2 x Ray of Revelation
1 x Raven's Crime
2 x Thoughtseize
This makes me happy because it's the type of deck that will make my opponent pull out their hair, and that makes me smile.
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
I can't disagree with that logic.
Finished my draft Haakon list that incorporates Amalgam;
4 Bloodghast
4 Prized Amalgam
3 Haakon, Stromgald Scourge
2 Vengeful Pharaoh
1 Knight of the Reliquary
Instants (7)
3 Sultai Charm
2 Nameless Inversion
2 Darkblast
Sorceries (12)
4 Life from the Loam
4 Faithless Looting
4 Lingering Souls
Enchantments (4)
4 Zombie Infestation
4 Verdant Catacombs
4 Bloodstained Mire
1 Wooded Foothills
2 Blood Crypt
2 Overgrown Tomb
1 Stomping Ground
1 Godless Shrine
1 Watery Grave
1 Swamp
1 Forest
1 Mountain
3 Ghost Quarter
1 Vault of the Archangel
4 Ancient Grudge
3 Ray of Revelation
2 Gnaw to the Bone
2 Memory's Journey
2 Darkblast
1 Golgari Brownscale
1 Raven's Crime
I'm not sure if I should drop KotR for a 4th Sultai Charm. KotR give massive reach but Sultai Charm is very versitile. Point is moot though, I don't think I'll be playing this version, though it does look fun.
It's pretty obvious that this thing could go crazy in a pinch.
Green @ it's best
It's something that's come up time and again; the issue of interdependence. It's the same reason that the Haakon version of the deck is usually considered weaker, in that a Haakon, Stromgald Scourge just isn't that good without a Nameless Inversion or Knight of the Reliquary and vice versa. With Unburial and a fatty, it's the same issue but worse. That fatty is going to be very difficult to hardcast and the second best creature that you can use Unburial on is Vengeful Pharaoh, who's main job is to sit in the yard and generally be a pain in the rear. Having Pharaoh on the battlefield is a sign that you're at the extreme end of sheer desperation.
Another issue is that of dilution and loss of focus. The more cards that you dedicate towards the 'oops, I win' strategy that bringing back a craterhoof enables, the worse your deck gets. The cards themselves contribute nothing to the main strategy of the deck, so the more that you add, the more likely you are going to be forced to mull as you don't want any of them in your starting hand, you want to dredge them off from the deck.
That leaves only using a singleton of each fatty and unburial as the best means to avoid the loss of focus. The issue there is that you're only going to see that combo once or twice a tournament, and it gets worse G2 and 3, as odds are you'll be fighting though Relics, so if one half of the combo gets eaten, the other half is dead. It's effectiveness is also limited by the boardstate and choice of fatty (Craterhoof vs Elesh Norn for example). Also the deeper you dredge your deck, the more you should already be winning due to the sheer advantage you should be getting off Souls, Infestation, Squee and Ghasts plus Conflag board wipes, grave hate notwithstanding.
Targeted removal and counterspells are yet another issue with this combo. The deck works very hard to invalidate as much removal and counters as possible (repeated mass removal hurts a lot though), and reanimating a fatty gives as good amount of value to an otherwise dead or meaningless removal or counter spell depending on the boardstate.
At the end of the day I would say that this combo is a lot more at home in the Unburial Gifts deck, as Gifts circumvents most of the problems the combo comes across in this deck.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered