If you wanted a non control list, I think there's a deck to be made around the new small angle, Serra's avrnger, illusory angel and the new angels matters gain life cleric and resplendent angel and either going vial and anthems or Coco and a little ramp.
It's close to the same as before. I've tested a couple different angels and wasn't a fan of them. They tested out as less aggressive than what's already in the deck and didn't add a good control factor. The biggest upgrade i made was finally replacing KotR with Spike Feeder. With how fast modern was over the past year, i needed a quick "oops, infinite life," button. I'll update the OP after i finish this post.
Any thought on adding Eladamri's Call for added Archangel/spike feeder lifegain?
I haven't paid much attention to new sets over the past few years other than Horizons, unfortunately. Are there any newer control/protection spells that make something in the list/sideboard obsolete?
Eladamri's call is a good tutor, to be sure. That said, does it do what you need it to do? It makes more angels maindeck able. For example, you could consider sigarda, gisela, etc, as the case may be. It takes you from beatdown midrange to toolbox midrange.
Some powerful cards that were printed?
veil of summer is a powerful protection spell...so powerful that it's banned in 2 formats now. Once upon a time is quite similar. It allows a ton of consistency to all sorts of decks with green in them. winds of abandon is a powerful one sided wrath, may be worth it as a 2 of. It's not path to exile, but it can clear the way for your victory
If you wanted a non control list, I think there's a deck to be made around the new small angle, Serra's avrnger, illusory angel and the new angels matters gain life cleric and resplendent angel and either going vial and anthems or Coco and a little ramp.
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
Eladamri's call is a good tutor, to be sure. That said, does it do what you need it to do? It makes more angels maindeck able. For example, you could consider sigarda, gisela, etc, as the case may be. It takes you from beatdown midrange to toolbox midrange.
Some powerful cards that were printed?
veil of summer is a powerful protection spell...so powerful that it's banned in 2 formats now. Once upon a time is quite similar. It allows a ton of consistency to all sorts of decks with green in them. winds of abandon is a powerful one sided wrath, may be worth it as a 2 of. It's not path to exile, but it can clear the way for your victory
Once Upon a Time seems like it could help a decent amount, as well as possibly find that missing piece to end the game early. Or, hit the wincon you need mid-late game to close out a grind.
Winds could definitely replace Vallcanic Fallout, or pair with it for extra removal. I feel like it would be better to drop fallout instead of beast within, If winds works like i think it will. Thoughts?
You can think what uou want, it doesn't change the results i've had with this deck.
What results? What results you on about? Some results that are 3 years old? Alright old man...
Yes, because that's All the testing that's ever been done./sarcasm
C'mon, man. If you don't have an actual input on the deck other than," it's not competitive," or any constructive criticism, especially without seeing it played, feel free to find a thread you Will do that in.
Well, looking at your list, you're not really playing a combo deck that needs myriads of redundancy nor are you particularly fast. In that case, I think eladamri's call is probably better than once upon a time for that reason. It's guaranteed to find the creature you need for the situation.
Does boros charm have any use for you other than the indestructible mode? I know it has other useful modes, but if you're swinging for lethal anyway, double strike may or may not be useful? What I am suggesting is that heroic intervention might be worth a look. It's pretty good too.
One card I forgot that probably ought to be considered if humans are a thing in your meta (they are surely a thing in mine) is generous gift. You already have beast within, but diversity of removal is a good thing to consider.
Speaking of removal, why no path to exile or lightning bolt? Do they not do enough for you? I don't know what your current meta looks like, but premium removal is usually pretty good.
Edit: You asked about volcanic fallout. This is really a tough call. I mean, what are you playing against? If it's still a ton of tokens, faeries, etc. then probably not. If it's a lot of midrangey stuff where the ability to exile a threat is going to wreck them or the ability to pay 4WW and exile all of their threats wins you the game, then winds of abandon becomes the better card.
Boros Charm has pulled a lot of weight and still does. Critical life range for opponents is 4, which has won games. Double strike is used a decent amount to win on swing during turn 4. Indestructible creatures beat Damnation, Wrath, ect. I, personally, think Boros Charm is a boss in this deck. It's won me a lot of games in different ways and i never wish it's a different card when i draw it. I hope that answers your question.
That's not a bad idea, adding redundancy with beast within-esque destruction. Moreorless, the only reason i use Volcanic fallout is because of lingering souls. So, you're probably right in saying winds won't function properly against it. With Hogaak banned, the only big threat i need to worry about in the early game is Primeval Titan, but Beast Within deals with him.
I don't use Path becausei've never really been big on ramping my opponents. There aren't many early game flyers that this deck can't compete with, either. The goal is to ramp on the first two turns and then drop bombs third turn and later. This is why this deck needs an arbor elf and sprawl 5-6. Increasing consistency of elf + enchant land(Wild Growth should be modern) in opening hand would turn this deck into a whole new pile.
Anyway. Hitting lines like:
T1: Land, elf
T2: Land, sprawl, Garruk. Or elf -in a cobra, drop and crack fetch, courser. Or any other possible ramp combo the cards give you. I'm not too worried about smaller creatures that can be bolted because this deck can deal with them already. I'm not afraid to turn a Dark Confidant or Tarmogoyf into a 3/3 beast, if i have to. But, a little extra burn aimed at opponents might not be a bad idea... Back to path for a second: It could help ramp as well, if path is in your hand but you have no charm to keep a bomb alive. It doesn't seem like something that would be frequent, but something for me to think on, nonetheless. What would you chop to add in your preferred mixture of Bolt/Path?
I don't know how well your deck plays, but to be honest, as much as I love gisela, cmc 7 is hard to use in this format. I would probably start by dropping her OR running less angels overall and instead going for the eladamri's call package.
I would probably -2 gisela, +1 lyra dawnbringer lord with lifelink, gives other angels lifelink, see a certain archangel for the obnoxious synergy.
-2 aurelia the warleader, +1 sigarda, host of herons (if liliana of the vess shows up consistently enough)
How often is courser of kruphix useful? I would be tempted by cutting 1 of him and running up to 3 bolts/path to exile (mix, all path, all bolt, up to you which you would also get by cutting one of each of the top end boros angels).
The reason I suggest it is because I would worry about being removal light. Currently you only have 2 beast within...that's problemmatic in my mind.
Lyra and Shalai seem like they'd help enough to warrant testing. I'll have to give them a shot.
I cut a gisela and Aurelia to test Eladamri's Call. I have to say, it seems to make a difference whenever i draw Call. I still feel Aurelia and Gisela have a place in the deck, though. Tutor at opponent's eot, grab whichever will help you win on your turn, cast in your mainphase, gg. Basically, grab Aurelia if gisela can't help multiply damage into lethal. Grab Gisela if you're in a pinch and need to extend your life, or if she can create lethal with one swing.
Do you think a one-of Elvish Piper would be a good move if i go all-in on a Call toolbox to cheat a drawn bomb out?
Courser is decently useful early-mid game. He can block chumps, gain me life, speed up drawing into more gas by letting me play the top card of my library if it's a land, and has pretty good synergy with Archangel of Thune. If/when Courser starts growing, he's considered a threat after a couple +1/+1 counters.
I agree on not having enough control. The goal of this deck is to rush somebody with angels as fast as possible, but having a card heavy ramp system makes working in control elements tough. That's why i had my control in the sideboard(chalice, blood moon). I'll have to look at commands and swiss army knife cards to see if i can find any that do multiple things i'm either lacking or have now but could replace.
I apologize that I didn't reply sooner, but my computer was having issues.
Elvish piper? It's a cool card for casual, but a complete do-nothing on its own. Cavern of souls is overall better for what it would do (bypassing countermagic) and doesn't eat up a card slot.
Dromoka's command might be worth a look, though I think atarka's command will not be.
I'm excited to see how it works.
I've been contemplating cutting Garruk and finding a different means of ramp to replace him with. Got any suggestions?
ok, the list needs cheaper interaction. Fast decks like infect would kill you easy.
-2 Boros Charm -2 Beast Within, +4 Lightning Bolt
-3 Courser of Kruphix + 3 Eternal Witness, to help bring back dead angels and feeders.
why do you have aurelia and gisela? they could easily be banelslayer angels for more deck speed.
Gosh, i haven't played against infect in forever.
I still have to assemble most of an updated sideboard. I know that Chalice of the Void puts in work against most fast decks, while Leyline of Sanctity helps against a decent chunk of decks as well. That means i've got 7-8 spots open in my sideboard, but i wasn't really thinking about that until i have the main pile tweaked and consistent. I'm planning on having a mix of bolt and path in my sideboard, i just haven't thought about what the numbers will be yet. With that said, i think Beast Within pulls too much weight to cut for Bolt. I can cast it a decent amount of the time on turn two and it can deal with just about any permanent. I'll give it a shot, though.
Great suggestion with Eternal Witness. I'm content with pulling a combo piece that got blasted out of my deck with E.Call, but more options are always nice. I'll have to test Witness and see if it fits.
Aurelia and Gisela kill on the turn they come down. Aurelia moreso than Gisela. So, i've been thinking of cutting Gisela to stick in a Baneslayer, like you and Weltkrieg have suggested.
I could also cut Garruk for more control in the main 60, considering he's been feeling "win-more" lately and i don't really need him to hit 6 mana early.
not only combo pieces. Witness can also be used to recur removal and some other things that was previously destroyed. If opponent sees this enough, they might side gy removal against your deck game 2, which will dilute their strategy since you only have 3 gy recursion cards anyway.
Overall, It went well.
There were some games where i thought it was over on turn two due to a mediocre hand and a bad draw, but then i'd hit what i needed(or E.call) on turn three and gain control of the board.
I won a game by:
Turn 1- stomping ground, elf
Turn 2- temple garden, Sprawl(white), tap-untap-tap cast garruk, make beast token
Turn 3- fetch sacred foundry untapped, -1 garruk, cast aurelia, swing in for 7, swing in for 7, friend conceeded.
I think it's pretty neat how the deck pulled an early win with a random hand and one threat.
The games where i got flooded with lands weren't too prosperous. I only hit courser in one of those games and it helped get fresh draws, but. That doesn't really help when those fresh draws are more land.
E.Call rocks. Being able to use unused mana that's held for beast within at opponents EoT to grab a threat is just the mid-late game push this deck needed.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Credit to DolZero for this awesome sig!
Any thought on adding Eladamri's Call for added Archangel/spike feeder lifegain?
I haven't paid much attention to new sets over the past few years other than Horizons, unfortunately. Are there any newer control/protection spells that make something in the list/sideboard obsolete?
Some powerful cards that were printed?
veil of summer is a powerful protection spell...so powerful that it's banned in 2 formats now.
Once upon a time is quite similar. It allows a ton of consistency to all sorts of decks with green in them.
winds of abandon is a powerful one sided wrath, may be worth it as a 2 of. It's not path to exile, but it can clear the way for your victory
Credit to DolZero for this awesome sig!
What results? What results you on about? Some results that are 3 years old? Alright old man...
Something to think about...
-Stay Frosty
Once Upon a Time seems like it could help a decent amount, as well as possibly find that missing piece to end the game early. Or, hit the wincon you need mid-late game to close out a grind.
Winds could definitely replace Vallcanic Fallout, or pair with it for extra removal. I feel like it would be better to drop fallout instead of beast within, If winds works like i think it will. Thoughts?
Yes, because that's All the testing that's ever been done./sarcasm
C'mon, man. If you don't have an actual input on the deck other than," it's not competitive," or any constructive criticism, especially without seeing it played, feel free to find a thread you Will do that in.
Does boros charm have any use for you other than the indestructible mode? I know it has other useful modes, but if you're swinging for lethal anyway, double strike may or may not be useful? What I am suggesting is that heroic intervention might be worth a look. It's pretty good too.
One card I forgot that probably ought to be considered if humans are a thing in your meta (they are surely a thing in mine) is generous gift. You already have beast within, but diversity of removal is a good thing to consider.
Speaking of removal, why no path to exile or lightning bolt? Do they not do enough for you? I don't know what your current meta looks like, but premium removal is usually pretty good.
Edit: You asked about volcanic fallout. This is really a tough call. I mean, what are you playing against? If it's still a ton of tokens, faeries, etc. then probably not. If it's a lot of midrangey stuff where the ability to exile a threat is going to wreck them or the ability to pay 4WW and exile all of their threats wins you the game, then winds of abandon becomes the better card.
Credit to DolZero for this awesome sig!
That's not a bad idea, adding redundancy with beast within-esque destruction. Moreorless, the only reason i use Volcanic fallout is because of lingering souls. So, you're probably right in saying winds won't function properly against it. With Hogaak banned, the only big threat i need to worry about in the early game is Primeval Titan, but Beast Within deals with him.
I don't use Path becausei've never really been big on ramping my opponents. There aren't many early game flyers that this deck can't compete with, either. The goal is to ramp on the first two turns and then drop bombs third turn and later. This is why this deck needs an arbor elf and sprawl 5-6. Increasing consistency of elf + enchant land(Wild Growth should be modern) in opening hand would turn this deck into a whole new pile.
Anyway. Hitting lines like:
T1: Land, elf
T2: Land, sprawl, Garruk. Or elf -in a cobra, drop and crack fetch, courser. Or any other possible ramp combo the cards give you. I'm not too worried about smaller creatures that can be bolted because this deck can deal with them already. I'm not afraid to turn a Dark Confidant or Tarmogoyf into a 3/3 beast, if i have to. But, a little extra burn aimed at opponents might not be a bad idea... Back to path for a second: It could help ramp as well, if path is in your hand but you have no charm to keep a bomb alive. It doesn't seem like something that would be frequent, but something for me to think on, nonetheless. What would you chop to add in your preferred mixture of Bolt/Path?
I would probably -2 gisela, +1 lyra dawnbringer lord with lifelink, gives other angels lifelink, see a certain archangel for the obnoxious synergy.
-2 aurelia the warleader, +1 sigarda, host of herons (if liliana of the vess shows up consistently enough)
Possibly +1 shalai, voice of plenty / +1 angel of sanctions
How often is courser of kruphix useful? I would be tempted by cutting 1 of him and running up to 3 bolts/path to exile (mix, all path, all bolt, up to you which you would also get by cutting one of each of the top end boros angels).
The reason I suggest it is because I would worry about being removal light. Currently you only have 2 beast within...that's problemmatic in my mind.
Credit to DolZero for this awesome sig!
I cut a gisela and Aurelia to test Eladamri's Call. I have to say, it seems to make a difference whenever i draw Call. I still feel Aurelia and Gisela have a place in the deck, though. Tutor at opponent's eot, grab whichever will help you win on your turn, cast in your mainphase, gg. Basically, grab Aurelia if gisela can't help multiply damage into lethal. Grab Gisela if you're in a pinch and need to extend your life, or if she can create lethal with one swing.
Do you think a one-of Elvish Piper would be a good move if i go all-in on a Call toolbox to cheat a drawn bomb out?
Courser is decently useful early-mid game. He can block chumps, gain me life, speed up drawing into more gas by letting me play the top card of my library if it's a land, and has pretty good synergy with Archangel of Thune. If/when Courser starts growing, he's considered a threat after a couple +1/+1 counters.
I agree on not having enough control. The goal of this deck is to rush somebody with angels as fast as possible, but having a card heavy ramp system makes working in control elements tough. That's why i had my control in the sideboard(chalice, blood moon). I'll have to look at commands and swiss army knife cards to see if i can find any that do multiple things i'm either lacking or have now but could replace.
Elvish piper? It's a cool card for casual, but a complete do-nothing on its own. Cavern of souls is overall better for what it would do (bypassing countermagic) and doesn't eat up a card slot.
Dromoka's command might be worth a look, though I think atarka's command will not be.
Credit to DolZero for this awesome sig!
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
-4 Baneslayer Angel
+2 Lyra Dawnbringer
+1 Shalai, Voice of Plenty
+1 Beast Within
Also, thoughts on Angel's Grace?
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
4 Arbor Elf
4 Lotus Cobra
3 Courser of Kruphix
4 Spike Feeder
4 Archangel of Thune
1 Lyra Dawnbringer
1 Shalai, Voice of plenty
1 Aurelia, the Warleader
1 Gisela, Blade of Goldnight
4 Utopia Sprawl
2 Boros Charm
3 Eladamri's Call
3 Beast Within
3 Garruk Wildspeaker
Land(22):
4 Wooded Foothills
4 Windswept Heath
2 Arid Mesa
4 Temple Garden
2 Stomping Ground
1 Sacred Foundry
1 Kessig Wolf Run
2 Forest
2 Plains
I'm excited to see how it works.
I've been contemplating cutting Garruk and finding a different means of ramp to replace him with. Got any suggestions?
-2 Boros Charm -2 Beast Within, +4 Lightning Bolt
-3 Course of Kruphix + 3 Eternal Witness, to help bring back dead angels and feeders.
why do you have aurelia and gisela? they could easily be banelslayer angels for more deck speed.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Gosh, i haven't played against infect in forever.
I still have to assemble most of an updated sideboard. I know that Chalice of the Void puts in work against most fast decks, while Leyline of Sanctity helps against a decent chunk of decks as well. That means i've got 7-8 spots open in my sideboard, but i wasn't really thinking about that until i have the main pile tweaked and consistent. I'm planning on having a mix of bolt and path in my sideboard, i just haven't thought about what the numbers will be yet. With that said, i think Beast Within pulls too much weight to cut for Bolt. I can cast it a decent amount of the time on turn two and it can deal with just about any permanent. I'll give it a shot, though.
Great suggestion with Eternal Witness. I'm content with pulling a combo piece that got blasted out of my deck with E.Call, but more options are always nice. I'll have to test Witness and see if it fits.
Aurelia and Gisela kill on the turn they come down. Aurelia moreso than Gisela. So, i've been thinking of cutting Gisela to stick in a Baneslayer, like you and Weltkrieg have suggested.
I could also cut Garruk for more control in the main 60, considering he's been feeling "win-more" lately and i don't really need him to hit 6 mana early.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
4 Arbor Elf
4 Lotus Cobra
3 Courser of Kruphix
2 Eternal Witness
4 Spike Feeder
1 Shalai, Voice of Plenty
4 Archangel of Thune
1 Baneslayer Angel
1 Lyra Dawnbringer
1 Aurelia, the Warleader
4 Utopia Sprawl
3 Eladamri's Call
3 Beast Within
3 Garruk Wildspeaker
Land(22):
4 Wooded Foothills
4 Windswept Heath
2 Arid Mesa
4 Temple Garden
2 Stomping Ground
1 Sacred Foundry
1 Kessig Wolf Run
2 Forest
2 Plains
I cut boros charm for eternal witness and dropped Gisela to fit in a Baneslayer.
I'm going to test it against some friends tonight. It should be ineresting, to say the least.
Credit to DolZero for this awesome sig!
There were some games where i thought it was over on turn two due to a mediocre hand and a bad draw, but then i'd hit what i needed(or E.call) on turn three and gain control of the board.
I won a game by:
Turn 1- stomping ground, elf
Turn 2- temple garden, Sprawl(white), tap-untap-tap cast garruk, make beast token
Turn 3- fetch sacred foundry untapped, -1 garruk, cast aurelia, swing in for 7, swing in for 7, friend conceeded.
I think it's pretty neat how the deck pulled an early win with a random hand and one threat.
The games where i got flooded with lands weren't too prosperous. I only hit courser in one of those games and it helped get fresh draws, but. That doesn't really help when those fresh draws are more land.
E.Call rocks. Being able to use unused mana that's held for beast within at opponents EoT to grab a threat is just the mid-late game push this deck needed.
I've only one question:
Kessig Wolf Run or Gavony Township?