So, most competitive infect decks are BUG, because Simic Infect is really fast and splashing for Plague Stinger and some hand disruption is worth it if you're willing to spend the extra money.
However, I saw the card Assault Strobe one day, and I said to myself, "Dude, that would totally make infect even cheaper!". And thus, RUG Infect was born.
Basically, instead of splashing black for a bit more control, we splash red for a bit more speed. I think this will work, but I will need help developing the deck, because I'm not really a great deck builder.
Obviously, this deck is a bit budgeted. This is for a few reasons:
1) I have to maintain a monthly budget, so this is the list I was able to easily afford without taking up the whole thing
2) I'm really bad at deciding how many fetchlands/shocklands to run because I don't have much experience with them, so the manabase is really rough (I'm hoping for something like 3 color shocks in Khans of Tarkir, but don't count on it)
I'm hoping to add better cards in the future, but I don't want to drop $250 on 4 Misty Rainforests and then find I'm better off with 3.
So, with your guys' help, I think this could develop into a pretty awesome deck. It's already capable of fairly consistent turn 4 wins, but I think that that could easily be improved upon. Thanks for your help!
I played just red green for a while and had great success with it. (did well at fnms and local events, top 8ed a side effect of 60 players at a potq and went 5/4 at detriot gp. Not great but hey)
Ghor-clan rampager is great
simian spirit guide is interesting
colossal might is a bad ghor-clan which I used as well I found it to be faster than rancor
You do not really want lightning bolt. It is more effective with infect to go through them with a ghor-clan
Assault strobe I liked as a 3 of since it is dependent on you having both a creature and another buff spell.
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However, I saw the card Assault Strobe one day, and I said to myself, "Dude, that would totally make infect even cheaper!". And thus, RUG Infect was born.
Basically, instead of splashing black for a bit more control, we splash red for a bit more speed. I think this will work, but I will need help developing the deck, because I'm not really a great deck builder.
Here is my current deck:
4 Glistener Elf
4 Blighted Agent
4 Ichorclaw Myr
Spells:
4 Assault Strobe
2 Distortion Strike
2 Apostle's Blessing
3 Groundswell
2 Might of Old Krosa
4 Mutagenic Growth
4 Vines of Vastwood
4 Rancor
2 Unstable Mutation
4 City of Brass
6 Forest
3 Island
3 Karplusan Forest
2 Mountain
3 Yavimaya Coast
2 Grafdigger's Cage
2 Gut Shot
2 Nature's Claim
2 Prey Upon
2 Torpor Orb
3 Viridian Corrupter
2 Wild Defiance
Obviously, this deck is a bit budgeted. This is for a few reasons:
1) I have to maintain a monthly budget, so this is the list I was able to easily afford without taking up the whole thing
2) I'm really bad at deciding how many fetchlands/shocklands to run because I don't have much experience with them, so the manabase is really rough (I'm hoping for something like 3 color shocks in Khans of Tarkir, but don't count on it)
I'm hoping to add better cards in the future, but I don't want to drop $250 on 4 Misty Rainforests and then find I'm better off with 3.
So, with your guys' help, I think this could develop into a pretty awesome deck. It's already capable of fairly consistent turn 4 wins, but I think that that could easily be improved upon. Thanks for your help!
Ghor-clan rampager is great
simian spirit guide is interesting
colossal might is a bad ghor-clan which I used as well I found it to be faster than rancor
You do not really want lightning bolt. It is more effective with infect to go through them with a ghor-clan
Assault strobe I liked as a 3 of since it is dependent on you having both a creature and another buff spell.