So I'm sorry if I'm a little late to the party, but I'm fairly certain that this is now my favorite Modern deck of all time. It has everything! Abnormally long turns, a Wish-type sideboard, tons of moving parts, it's Simic colors, and it feels like piloting a giant puzzle, all of which are things I look for in a deck.
I had a couple of tickets on MTGO, so I decided to build it with Opt instead of Serum Visions and 20 basics instead of the fetches. So far I haven't had a problem with consistency due to not having the fetches. I goldfished a bunch of games before I played some folks and it was great!
Just some observations:
1. Thalia, Guardian of Thraben feels so very bad to see across the field. My opponent was on Humans and dropped her turn 2. It slowed me to the point that I wasn't able to combo off. I just kind of sat there and got my teeth kicked in. I'm going to look at potential sideboard cards against the human matchup since it's considered one of the best decks in Modern.
2. Precognition Field is twelve shades of wonderful. There were several games where it was like drawing multiple cards per turn due to the ramp taking out the lands and leaving behind instants and sorceries. One game I used some of my 80 mana to activate the "(3): Exile the top card of your library" to churn through the last four cards of my library to get to the Blue Sun's Zenith that was the second-to-last card. It was exciting to have one card left and win.
3. This deck is a really fun build that you can get for just a ticket or two on MTGO if you swap Serum Visions for Opt and drop the fetches. I'm really excited to build it in paper.
Sorry for the wall. I'm just excited. I haven't found a deck that fascinated me this much since Lantern Control, and before that it was KCI Eggs.
Although the deck can certainly get the high mana requirements to cast this, it still has the "Emrakul problem" in that it will be a dead card in your had most of the time until you have an exorbitant amount of mana to cast it. Sometimes you just need to draw an extra card and when you end up with some uncastable but game winning card it feels real bad. I'm weary of it for now.
So I'm sorry if I'm a little late to the party, but I'm fairly certain that this is now my favorite Modern deck of all time. It has everything! Abnormally long turns, a Wish-type sideboard, tons of moving parts, it's Simic colors, and it feels like piloting a giant puzzle, all of which are things I look for in a deck.
I had a couple of tickets on MTGO, so I decided to build it with Opt instead of Serum Visions and 20 basics instead of the fetches. So far I haven't had a problem with consistency due to not having the fetches. I goldfished a bunch of games before I played some folks and it was great!
Just some observations:
1. Thalia, Guardian of Thraben feels so very bad to see across the field. My opponent was on Humans and dropped her turn 2. It slowed me to the point that I wasn't able to combo off. I just kind of sat there and got my teeth kicked in. I'm going to look at potential sideboard cards against the human matchup since it's considered one of the best decks in Modern.
2. Precognition Field is twelve shades of wonderful. There were several games where it was like drawing multiple cards per turn due to the ramp taking out the lands and leaving behind instants and sorceries. One game I used some of my 80 mana to activate the "(3): Exile the top card of your library" to churn through the last four cards of my library to get to the Blue Sun's Zenith that was the second-to-last card. It was exciting to have one card left and win.
3. This deck is a really fun build that you can get for just a ticket or two on MTGO if you swap Serum Visions for Opt and drop the fetches. I'm really excited to build it in paper.
Sorry for the wall. I'm just excited. I haven't found a deck that fascinated me this much since Lantern Control, and before that it was KCI Eggs.
Dealing with hate cards has always been done by Devastation Tide. You just gotta practice drawing it at the right times!
I do agree that Precognition Field is good for the deck, as a pseudo Future Sight. I was playing two since I wanted to see it at some point, but not too often as it's a dead card most times. Drawing the second one always feels bad too.
As for the price, the deck is all commons except for a few bulk rares making it possibly the cheapest modern deck. I's hilarious how easy it is to put together. Make sure to get all of your basic lands mismatched with different art and some white boarders too!
Make sure to get all of your basic lands mismatched with different art and some white boarders too!
So that you can find the basics you need more quickly and avoid running out the clock? I'd heard of a few decks doing that, but I hadn't considered that for this deck. It's pretty slick. I'll give it a try when I sleeve it up soon!
Make sure to get all of your basic lands mismatched with different art and some white boarders too!
So that you can find the basics you need more quickly and avoid running out the clock? I'd heard of a few decks doing that, but I hadn't considered that for this deck. It's pretty slick. I'll give it a try when I sleeve it up soon!
Lol not exactly, I guess that can help, but it's just to tilt opponents since most people love all-matching and good lands. The deck is already annoying with a 20 minute kill, so why not take it even further?
I'm very excited to find this deck. Heartbeat Desire with Cunning Wish, Gifts, etc was my main deck for literally years back in Extended. I also spent some time casting Krosan Reclamation back in the early 2000s haha.
I'm a legacy player who is looking at getting into Modern. If I wanted to find a relatively stock list now to try this deck out, what would you all recommend? Asking here because the list in the primer is from before the printing of Precognition Field, which seems to be an extremely good card in the deck.
The deck is quite tuned as it is, but i also think precognition Field is a good addition to the deck.
I think there was a list 1 or 2 pages agor which are quite good. Just look them up and take some ideas
Private Mod Note
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Rollback Post to RevisionRollBack
"Master they threatened to darken the sky with their arrows!"
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
Yeah, but it's really more "Disney Evil" than practical. It's like being a bond villain and giving a monologue rather then just shooting them.
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
I added the perilous voyage so I don't autolose to game 1 Thalias and Eidolons. Remand seems like a decent fit but you hate seeing it with precognition field. The other tech I have going is x4 Manamorphose, which I haven't seen in any other lists but seems like a great include since it's basically just a free card, and you can use it to get the land off the top of your deck for precognition field, AND you can splash blood moon, which we can play through just fine! I have been considering replacing blue sun's zenith with grapeshot, but it's already a pain to keep track of mana and keeping track of storm alongside it would be obnoxious, however the remands would fit the deck much better. I also run one breeding pool so i can always fetch for the color I need - it hasn't stopped me from comboing often, so it seems like an okay concession. I think that's all the spice I have, but I'm going to figure out some more - the blood moons aren't good enough against tron, I think it's probably a 10/90 matchup still. but whatever, the deck is never going to be tier 1, just a super fun deck. Hope this helps, and welcome all criticism!
I added the perilous voyage so I don't autolose to game 1 Thalias and Eidolons. Remand seems like a decent fit but you hate seeing it with precognition field. The other tech I have going is x4 Manamorphose, which I haven't seen in any other lists but seems like a great include since it's basically just a free card, and you can use it to get the land off the top of your deck for precognition field, AND you can splash blood moon, which we can play through just fine! I have been considering replacing blue sun's zenith with grapeshot, but it's already a pain to keep track of mana and keeping track of storm alongside it would be obnoxious, however the remands would fit the deck much better. I also run one breeding pool so i can always fetch for the color I need - it hasn't stopped me from comboing often, so it seems like an okay concession. I think that's all the spice I have, but I'm going to figure out some more - the blood moons aren't good enough against tron, I think it's probably a 10/90 matchup still. but whatever, the deck is never going to be tier 1, just a super fun deck. Hope this helps, and welcome all criticism!
The Precognition Field route makes us want to play cheap cards like Serum Visions, Sleight of Hand, and Opt which is already leaning to just being a UR Storm deck, but if you were considering playing Grapeshot then you might as well just go play Storm lol. The Blood Moon plan is neat, but with Manamorphose being your only way to cast it can you reliably play it by turn 3? Also by playing Heartbeat instead of Dictate, what about Utopia Sprawl to allow you to cast it Turn 2 instead of Turn 3 at the earliest?
Been testing the deck a lot as Im getting back into MTG. Primarily played Jeskai Ascendancy and did very well with it but wanted something different. Below is my current list that I've had very good success w/ in testing...
//Enchantment (7)
4 Dictate of Karametra
2 Heartbeat of Spring
1 Monastery Siege
//Instant (10)
1 Blue Sun's Zenith
2 Bound // Determined
4 Early Harvest
1 Reality Spasm
1 Research // Development
1 Telling Time
//Sorcery (23)
4 Edge of Autumn
4 Pieces of the Puzzle
4 Search for Tomorrow
1 Seasons Past
4 Serum Visions
3 Strategic Planning
2 Time Reversal
1 Wildest Dreams
//Land (20)
1 Breeding Pool
2 Flooded Strand
5 Forest
6 Island
4 Misty Rainforest
2 Windswept Heath
SB: 1 Blue Sun's Zenith
SB: 2 Devastation Tide
SB: 1 Dissenter's Deliverance
SB: 2 Echoing Truth
SB: 2 Grafdigger's Cage
SB: 2 Haze of Pollen
SB: 3 Leyline of Sanctity
SB: 2 Negate
Been testing the deck a lot as Im getting back into MTG. Primarily played Jeskai Ascendancy and did very well with it but wanted something different. Below is my current list that I've had very good success w/ in testing...
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into your graveyard this turn, exile it instead.
It both digs the deck and flashes back Early Harvest when we need it which I'm excited about. Works with Precognition Field too! It'll be a nice boost to the deck.
@crazy: if you like heartbeat of spring you should probably play 4 of it and 2 dictates. Dictate is the better choice if your trying to avoided giving your opponents a turn with double mana.
This new snapcaater instant looks sweet. I'll definitely play 4 in my list and see how that ends up.
Thanks for the reply! I agree with you on Grapeshot, but not because of the Storm comparison. It has drawn me cards to keep the combo going enough times to make it relevant. The Blood Moon plan was not as good with just the the Morphose, it was better with the Utopia Sprawls, but I took out the Sprawls due to nonbo with Precognition Field. I may put them back in and try to speed up the deck a bit - it's too slow for modern (but let's be honest it's mostly a fun deck, i'm not telling anyone anything they don't already know). I'll let you know how it goes.
Thanks for the reply! I agree with you on Grapeshot, but not because of the Storm comparison. It has drawn me cards to keep the combo going enough times to make it relevant. The Blood Moon plan was not as good with just the the Morphose, it was better with the Utopia Sprawls, but I took out the Sprawls due to nonbo with Precognition Field. I may put them back in and try to speed up the deck a bit - it's too slow for modern (but let's be honest it's mostly a fun deck, i'm not telling anyone anything they don't already know). I'll let you know how it goes.
Yeah the deck is going to be slow no matter what right now. We're basically waiting for a new mana doubler effect, or something that can put a ton of basic lands into play like Veteran Explorer or better yet, Far Wanderings. With the way WotC is moving towards Basics being more encouraged in the game (like Field of Ruin, Assassin's Trophy, Unmoored Ego) it's only a matter of time before something good happens. The deck can only get so incrementally better with it's spells until then.
So, what are our thoughts on expansion//explosion? It's a modal counterspell (I would like to point out it CAN hit cryptic). Double blue can be a hindrance but I find that I tend to go more for islands than forests in the early/mid stages of the game.
hate to rain on the blue parade, but i've thought a lot about cutting the blue, adding red and going experimental frenzy.
it might be sacrilegious but hear me out. i love the ug list, and trying it with precognition field just made things feel a lot smoother. however, the deck being highly uninteractive felt difficult at times, as well as hitting "bricks", such as lands and other unplayables like dictate of karametra and heartbeat of spring. thankfully, the combo was able to produce enough mana to put the activated ability to exile cards to good use. still, the lost value can still be felt sometimes, and the downside of being unable to play from hand can be mitigated by having graveyard-castable spells.
the idea is to ramp and/or dig in the first few turns to hit a mana doubler and a frenzy. from there, the game plays like green sun's zenith: untap your lands, see more cards, cast an x-spell and win. the means of doing so are slightly different here, however. instead of reality spasm, rude awakening is played. it also has the upside of being a win condition on its own if the opponent lacks blockers and/or faces lethal with your ramped manabase of 2/2s. instead of cantrips and draw-sevens, methods of playing multiple lands are added, such as explore, search for tomorrow, and journey of discovery to help blow through or shuffle away potential blocks on top of the library. faithless looting can help unclog the top of the library from the graveyard, and act on impulse acts as a very interesting way to "draw cards" and play them without actually drawing the cards. the downside is that the card is relatively weak outside of combo turns or the turn of setting up the combo. past in flames lets us do it all over again.
finally, instead of blue sun's zenith, the deck plays a banefire to present lethal, though red sun's zenith is a prospective option depending on your meta, and would more aptly fit the deck's origins.
one final touch to the deck i'd like to point out is the inclusion of two blood moons. playing a lot of basics for early harvest also allows the deck to dip into the moon gameplay. game one, can catch a lot of opponents off-guard, and depending on the matchup, you can bring in up to two more to hose the opposition more consistently, or you can cut it in favour of other answers.
First they came for the Cantrips, and I didn't speak up, because I wasn't a Cantrip.
Then they came for the Artifacts, and I didn't speak up, because I was an Instant.
Then they came for the Rituals, and I didn't speak up, because I wasn't really a Ritual.
Then they came for me, and by that time there was no one left to speak up for me.
So, what are our thoughts on expansion//explosion? It's a modal counterspell (I would like to point out it CAN hit cryptic). Double blue can be a hindrance but I find that I tend to go more for islands than forests in the early/mid stages of the game.
Expansion // Explosion is neat, but without playing R it's not going to be better than Twincast. I could see adding a single Mountain for the double red, and then playing 4 of these to either duplicate an Early Harvest or using it as a Blue Sun's Zenith. I don't know how much less consistent it would make the deck by requiring the Mountain... Could be worth a shot.
hate to rain on the blue parade, but i've thought a lot about cutting the blue, adding red and going experimental frenzy.
it might be sacrilegious but hear me out. i love the ug list, and trying it with precognition field just made things feel a lot smoother. however, the deck being highly uninteractive felt difficult at times, as well as hitting "bricks", such as lands and other unplayables like dictate of karametra and heartbeat of spring. thankfully, the combo was able to produce enough mana to put the activated ability to exile cards to good use. still, the lost value can still be felt sometimes, and the downside of being unable to play from hand can be mitigated by having graveyard-castable spells.
the idea is to ramp and/or dig in the first few turns to hit a mana doubler and a frenzy. from there, the game plays like green sun's zenith: untap your lands, see more cards, cast an x-spell and win. the means of doing so are slightly different here, however. instead of reality spasm, rude awakening is played. it also has the upside of being a win condition on its own if the opponent lacks blockers and/or faces lethal with your ramped manabase of 2/2s. instead of cantrips and draw-sevens, methods of playing multiple lands are added, such as explore, search for tomorrow, and journey of discovery to help blow through or shuffle away potential blocks on top of the library. faithless looting can help unclog the top of the library from the graveyard, and act on impulse acts as a very interesting way to "draw cards" and play them without actually drawing the cards. the downside is that the card is relatively weak outside of combo turns or the turn of setting up the combo. past in flames lets us do it all over again.
finally, instead of blue sun's zenith, the deck plays a banefire to present lethal, though red sun's zenith is a prospective option depending on your meta, and would more aptly fit the deck's origins.
one final touch to the deck i'd like to point out is the inclusion of two blood moons. playing a lot of basics for early harvest also allows the deck to dip into the moon gameplay. game one, can catch a lot of opponents off-guard, and depending on the matchup, you can bring in up to two more to hose the opposition more consistently, or you can cut it in favour of other answers.
So I was going through my old cards when I found Planar Birth. Now sadly it isn't modern legal but there is a non-splash version of Splendid Reclamation that could be played. I was thinking using it combined with things like Commune with the Gods and Pieces of the Puzzle to become better dig as all the lands being dumped into the graveyard can be returned to play right before or during the combo. Even cards like Ideas Unbound or Kruphix's Insight might be worth looking at to speed up the deck or allow the deck to run enchantment bullets in the side. That being said, it does open the deck to greveyard hate for the deck which isn't great...
Also would Commit // Memory be worth having as a singleton? It both can deal with problematic cards and be a Timetwister later.
I know that I have unrealistic expectations of Unsubstantiate style cards to be good, but for once it feels like Commit // Memory could be good with all the ramp.
I know I am necroing this thread but there are some cards which are available now to Help the deck: Echo of Eons
This card is nuts. Repeatable draw 7 comboing with pieces of the puzzle. It does everything we want!
Private Mod Note
():
Rollback Post to RevisionRollBack
"Master they threatened to darken the sky with their arrows!"
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
Yeah, but it's really more "Disney Evil" than practical. It's like being a bond villain and giving a monologue rather then just shooting them.
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
Some of the logic - Perilous Voyage is great for Thalia/Chalice game 1, and I went with Echo of Eons over 2nd Wildest Dreams because I'm usually casting Dreams for 5 CMC at least anyway so one more CMC in exchange for potentially comboing with Strategic Planning dumping it in the yard seems like a good switch. Regarding the sideboard, Veil of Summer is an insane upgrade on Bound/Determined, Dissenter's Deliverance is for all the Chalices, Thing in the Ice is great for creature decks and decks that board out all of their removal, Spreading Seas for tron/amulet titan, and Weather the Storm for red prowess and burn decks. Unsure on the last card, but I think the sideboard has gotten much better in the past two years and makes the deck not completely a meme! Still a super fun deck, hope you all enjoy playing it!
Growth Spiral {G}{U}
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
looks nice for this deck as Explore 5-8. Not sure what to take out, as I think Edge of Autumn should be in this deck.
Thoughts?
Growth Spiral is defiantly a staple for the deck. If you think you're going to have mana problems then Explore is better but most of the time I'd say Growth Spiral is just better as it lets us combo off at instant speed if we need to.
I know I am necroing this thread but there are some cards which are available now to Help the deck: Echo of Eons
This card is nuts. Repeatable draw 7 comboing with pieces of the puzzle. It does everything we want!
I think this thread is in a permanent state of necroing...
Some of the logic - Perilous Voyage is great for Thalia/Chalice game 1, and I went with Echo of Eons over 2nd Wildest Dreams because I'm usually casting Dreams for 5 CMC at least anyway so one more CMC in exchange for potentially comboing with Strategic Planning dumping it in the yard seems like a good switch. Regarding the sideboard, Veil of Summer is an insane upgrade on Bound/Determined, Dissenter's Deliverance is for all the Chalices, Thing in the Ice is great for creature decks and decks that board out all of their removal, Spreading Seas for tron/amulet titan, and Weather the Storm for red prowess and burn decks. Unsure on the last card, but I think the sideboard has gotten much better in the past two years and makes the deck not completely a meme! Still a super fun deck, hope you all enjoy playing it!
Looks good! I could see playing Future Sight instead of Precognition Field now that it's legal. Getting to play lands off the top of your deck and use future land drops of Explore effects is pretty good and stops bricking when mana is precious while trying to combo off.
I had a couple of tickets on MTGO, so I decided to build it with Opt instead of Serum Visions and 20 basics instead of the fetches. So far I haven't had a problem with consistency due to not having the fetches. I goldfished a bunch of games before I played some folks and it was great!
Just some observations:
1. Thalia, Guardian of Thraben feels so very bad to see across the field. My opponent was on Humans and dropped her turn 2. It slowed me to the point that I wasn't able to combo off. I just kind of sat there and got my teeth kicked in. I'm going to look at potential sideboard cards against the human matchup since it's considered one of the best decks in Modern.
2. Precognition Field is twelve shades of wonderful. There were several games where it was like drawing multiple cards per turn due to the ramp taking out the lands and leaving behind instants and sorceries. One game I used some of my 80 mana to activate the "(3): Exile the top card of your library" to churn through the last four cards of my library to get to the Blue Sun's Zenith that was the second-to-last card. It was exciting to have one card left and win.
3. This deck is a really fun build that you can get for just a ticket or two on MTGO if you swap Serum Visions for Opt and drop the fetches. I'm really excited to build it in paper.
Sorry for the wall. I'm just excited. I haven't found a deck that fascinated me this much since Lantern Control, and before that it was KCI Eggs.
The Modern-Legal Crap Cube
Dealing with hate cards has always been done by Devastation Tide. You just gotta practice drawing it at the right times!
I do agree that Precognition Field is good for the deck, as a pseudo Future Sight. I was playing two since I wanted to see it at some point, but not too often as it's a dead card most times. Drawing the second one always feels bad too.
As for the price, the deck is all commons except for a few bulk rares making it possibly the cheapest modern deck. I's hilarious how easy it is to put together. Make sure to get all of your basic lands mismatched with different art and some white boarders too!
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
So that you can find the basics you need more quickly and avoid running out the clock? I'd heard of a few decks doing that, but I hadn't considered that for this deck. It's pretty slick. I'll give it a try when I sleeve it up soon!
The Modern-Legal Crap Cube
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I'm a legacy player who is looking at getting into Modern. If I wanted to find a relatively stock list now to try this deck out, what would you all recommend? Asking here because the list in the primer is from before the printing of Precognition Field, which seems to be an extremely good card in the deck.
I think there was a list 1 or 2 pages agor which are quite good. Just look them up and take some ideas
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
I am pretty new to the deck, but I figured I would share my list with you:
1 Flooded Strand
5 Forest
4 Island
4 Misty Rainforest
2 Windswept Heath
1 Blue Sun's Zenith
4 Early Harvest
2 Explore
4 Heartbeat of Spring
4 Manamorphose
4 Opt
3 Perilous Voyage
1 Pieces of the Puzzle
2 Precognition Field
1 Remand
4 Search for Tomorrow
4 Serum Visions
4 Sleight of Hand
2 Strategic Planning
1 Time Reversal
2 Wildest Dreams
2 Blood Moon
2 Bound // Determined
1 Devastation Tide
4 Dissenter's Deliverance
3 Leyline of Sanctity
1 Haze of Pollen
2 Spell Pierce
I added the perilous voyage so I don't autolose to game 1 Thalias and Eidolons. Remand seems like a decent fit but you hate seeing it with precognition field. The other tech I have going is x4 Manamorphose, which I haven't seen in any other lists but seems like a great include since it's basically just a free card, and you can use it to get the land off the top of your deck for precognition field, AND you can splash blood moon, which we can play through just fine! I have been considering replacing blue sun's zenith with grapeshot, but it's already a pain to keep track of mana and keeping track of storm alongside it would be obnoxious, however the remands would fit the deck much better. I also run one breeding pool so i can always fetch for the color I need - it hasn't stopped me from comboing often, so it seems like an okay concession. I think that's all the spice I have, but I'm going to figure out some more - the blood moons aren't good enough against tron, I think it's probably a 10/90 matchup still. but whatever, the deck is never going to be tier 1, just a super fun deck. Hope this helps, and welcome all criticism!
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
//Enchantment (7)
4 Dictate of Karametra
2 Heartbeat of Spring
1 Monastery Siege
//Instant (10)
1 Blue Sun's Zenith
2 Bound // Determined
4 Early Harvest
1 Reality Spasm
1 Research // Development
1 Telling Time
//Sorcery (23)
4 Edge of Autumn
4 Pieces of the Puzzle
4 Search for Tomorrow
1 Seasons Past
4 Serum Visions
3 Strategic Planning
2 Time Reversal
1 Wildest Dreams
//Land (20)
1 Breeding Pool
2 Flooded Strand
5 Forest
6 Island
4 Misty Rainforest
2 Windswept Heath
SB: 1 Blue Sun's Zenith
SB: 2 Devastation Tide
SB: 1 Dissenter's Deliverance
SB: 2 Echoing Truth
SB: 2 Grafdigger's Cage
SB: 2 Haze of Pollen
SB: 3 Leyline of Sanctity
SB: 2 Negate
No precognition field?
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Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into your graveyard this turn, exile it instead.
Mission Briefing isn't better than Snapcaster Mage.... unless you're playing a deck with no creatures and all spells!
It both digs the deck and flashes back Early Harvest when we need it which I'm excited about. Works with Precognition Field too! It'll be a nice boost to the deck.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
This new snapcaater instant looks sweet. I'll definitely play 4 in my list and see how that ends up.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
it might be sacrilegious but hear me out. i love the ug list, and trying it with precognition field just made things feel a lot smoother. however, the deck being highly uninteractive felt difficult at times, as well as hitting "bricks", such as lands and other unplayables like dictate of karametra and heartbeat of spring. thankfully, the combo was able to produce enough mana to put the activated ability to exile cards to good use. still, the lost value can still be felt sometimes, and the downside of being unable to play from hand can be mitigated by having graveyard-castable spells.
11 mountain
2 wooded foothills
2 noxious revival
3 past in flames
1 banefire
1 journey of discovery
3 search for tomorrow
3 explore
3 faithless looting
3 act on impulse
2 blood moon
3 dictate of karametra
3 heartbeat of spring
3 rude awakening
4 early harvest
3 experimental frenzy
3 eidolon of the great revel
2 blood moon
3 anger of the gods
2 seal of primordium
1 nature's claim
2 shatterstorm
2 boil
the idea is to ramp and/or dig in the first few turns to hit a mana doubler and a frenzy. from there, the game plays like green sun's zenith: untap your lands, see more cards, cast an x-spell and win. the means of doing so are slightly different here, however. instead of reality spasm, rude awakening is played. it also has the upside of being a win condition on its own if the opponent lacks blockers and/or faces lethal with your ramped manabase of 2/2s. instead of cantrips and draw-sevens, methods of playing multiple lands are added, such as explore, search for tomorrow, and journey of discovery to help blow through or shuffle away potential blocks on top of the library. faithless looting can help unclog the top of the library from the graveyard, and act on impulse acts as a very interesting way to "draw cards" and play them without actually drawing the cards. the downside is that the card is relatively weak outside of combo turns or the turn of setting up the combo. past in flames lets us do it all over again.
finally, instead of blue sun's zenith, the deck plays a banefire to present lethal, though red sun's zenith is a prospective option depending on your meta, and would more aptly fit the deck's origins.
one final touch to the deck i'd like to point out is the inclusion of two blood moons. playing a lot of basics for early harvest also allows the deck to dip into the moon gameplay. game one, can catch a lot of opponents off-guard, and depending on the matchup, you can bring in up to two more to hose the opposition more consistently, or you can cut it in favour of other answers.
Seems neat! Let us know how it works out.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Also would Commit // Memory be worth having as a singleton? It both can deal with problematic cards and be a Timetwister later.
I know that I have unrealistic expectations of Unsubstantiate style cards to be good, but for once it feels like Commit // Memory could be good with all the ramp.
Growth Spiral {G}{U}
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
looks nice for this deck as Explore 5-8. Not sure what to take out, as I think Edge of Autumn should be in this deck.
Thoughts?
Echo of Eons
This card is nuts. Repeatable draw 7 comboing with pieces of the puzzle. It does everything we want!
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
I like to hop into this thread and drop my most up-to-date list every once in awhile - here is what I"m doing:
1 Flooded Strand
5 Forest
4 Island
4 Misty Rainforest
2 Windswept Heath
1 Blue Sun's Zenith
4 Early Harvest
2 Echo of Eons
1 Edge of Autumn
3 Explore
4 Heartbeat of Spring
3 Manamorphose
4 Opt
3 Perilous Voyage
2 Precognition Field
4 Search for Tomorrow
4 Serum Visions
4 Sleight of Hand
3 Strategic Planning
1 Wildest Dreams
2 Spreading Seas
2 Thing in the Ice
1 Tormod's Crypt
4 Veil of Summer
2 Weather the Storm
Some of the logic - Perilous Voyage is great for Thalia/Chalice game 1, and I went with Echo of Eons over 2nd Wildest Dreams because I'm usually casting Dreams for 5 CMC at least anyway so one more CMC in exchange for potentially comboing with Strategic Planning dumping it in the yard seems like a good switch. Regarding the sideboard, Veil of Summer is an insane upgrade on Bound/Determined, Dissenter's Deliverance is for all the Chalices, Thing in the Ice is great for creature decks and decks that board out all of their removal, Spreading Seas for tron/amulet titan, and Weather the Storm for red prowess and burn decks. Unsure on the last card, but I think the sideboard has gotten much better in the past two years and makes the deck not completely a meme! Still a super fun deck, hope you all enjoy playing it!
I think this thread is in a permanent state of necroing...
Echo of Eons is sweet, and replaces Time Reversal in the deck.
Looks good! I could see playing Future Sight instead of Precognition Field now that it's legal. Getting to play lands off the top of your deck and use future land drops of Explore effects is pretty good and stops bricking when mana is precious while trying to combo off.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge