So, here's the new primer I'm writing, it's basically a copy of the older won, but I'm updating some card choices and stuff.
I'm having an issue with the Spoiler tabs, which it makes it look a tad messy, but I'll fix it as soon as I got an answer from the mods.
Send me your latest decklists if you want so I can add them to the primer.
Any observations/corrections/insults are welcome as well.
This is still under construction, so please be patient.
I'm a big fan of Sun Droplet as a life gain card. It's like Dragon's Claw but just better pretty much all the time, and once you get multiples your life total shoots up.
I'm a big fan of Sun Droplet as a life gain card. It's like Dragon's Claw but just better pretty much all the time, and once you get multiples your life total shoots up.
Test it out and let us know. My initial thought is that as good as it is, it's too slow of life gain unless u have multiples out. If you could remove x charge counters and gain x life that would be different. 1 life a turn when they are slinging bolts just isn't enough. Eidolon, plus 2 bolts which happens a lot, is 8 dmg (saying we cast a fog to prevent combat dmg) for a turn. You gain 1 so it's 7. Next turn they draw more bolts off our mines so now it's another 7. That's 14 and we've gained 2. See what I'm saying. I play burn as my competitive modern deck and so it's what I have to play test against with turbo. I'd have to try it myself but I feel initially that it's not enough without multiples.
I'm working on the new primer right now, so we can update it regularly. Just tweaking a bit this primer including some new card choices, strategies, corrected typos and such, don't expect big modifications as it's the first time I do this.
Once loaded, I'll be hearing suggestions and corrections, please.
Ivory Crane Netsuke doesn't work.
I tried it, because if you don't use your brain, it looks awesome!
We'll pretty much always have 7 cards in hand at the end of our turn and 4 life per turn is more than anything else does!
I drew it promptly in my first game aaanndd....got not a single lifepoint from it.
Turns out, having 7 cards in hand at the beginning of your upkeep is kinda hard when you go down to 6 each turn, because you have to fog...
So, that's out.
I'm on Sundroplets still atm, but that's mostly because I haven't found anything better yet.
It's...ok.
But only really works in multiples, otherwise it'll be too slow against Burn in many cases.
And if destroyed it loses all it's value.
4 Droplets and 2 Elixirs are kinda ok, but still sketchy. Something more reliable would be nice.
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Tired of losing to natural Tron or getting turn 2'd by Infect?
Standard infinite combos giving you a headache and the opponent always has Force of Will?
No matter the issue, there is one simple trick to solve all of your Magic problems!!
~~~To get in on the secret to eternal luck, skill and victory, just follow this link!!~~~
I'm a big fan of Sun Droplet as a life gain card. It's like Dragon's Claw but just better pretty much all the time, and once you get multiples your life total shoots up.
Test it out and let us know. My initial thought is that as good as it is, it's too slow of life gain unless u have multiples out. If you could remove x charge counters and gain x life that would be different. 1 life a turn when they are slinging bolts just isn't enough. Eidolon, plus 2 bolts which happens a lot, is 8 dmg (saying we cast a fog to prevent combat dmg) for a turn. You gain 1 so it's 7. Next turn they draw more bolts off our mines so now it's another 7. That's 14 and we've gained 2. See what I'm saying. I play burn as my competitive modern deck and so it's what I have to play test against with turbo. I'd have to try it myself but I feel initially that it's not enough without multiples.
2 a turn.
You gain 1 on each upkeep.
But like you said, a single one is pretty underwhelming, whereas 2+ are pretty nuts.
Private Mod Note
():
Rollback Post to RevisionRollBack
Tired of losing to natural Tron or getting turn 2'd by Infect?
Standard infinite combos giving you a headache and the opponent always has Force of Will?
No matter the issue, there is one simple trick to solve all of your Magic problems!!
~~~To get in on the secret to eternal luck, skill and victory, just follow this link!!~~~
I haven't tried Rest For the Weary yet, but in addition to the 4 leyline of sanctity I play mainboard, I'm testing Runed Halo and Story Circle, as some wider options. On an Enduring Ideal deck I have (which is also creatureless), I already have 4 leylines and 4 runed halos mainboard, but I also have 2 sanctimony which I lately changed for 2 nyx-fleece ram as I needed some early blockers due to not playing fogs there . Kor Firewalker is on my to-do list too.
Edit: Last night I've lost 2-0 against naya burn. G1 didn't have leyline out, so he burnt me to 0. G2 got Leyline out t0, but he casted an Eidolon of the great revel and by the time I found my runed halo I was at 3 life, casted it naming Eidolon, but he had a suspended rift bolt I forgot about, so he destroyed my Leyline with destructive revelry and burnt me for 3.
Then I faced one of those aristocrats decks which win by infinitely sacrificing all their dudes, dealing damage via blood artist or. Blood artist got caught by leyline, but he won both games through zulaport cutthroat. I even had a runed halo out for zulaport, thinking it would prevent damage, but it says “loses life” not “deals damage”, so ethereal haze wouldn’t neither have stopped it.
I also had a relic of progenitus on the sideboard for that, but I didn’t find it on time.
I guess a pithing needle on his sacrifice engines (cartel aristocrat/viscera seer) would've worked too..
Anyway, I thought I recorded both matches, but apparently something went wrong with the software, so it’ll have to wait a little more.
Don't make the deck sound as "bad" as your fnm. It has its merits. I've done rly well in the past at big events with turbo. It's meta dependent but at big events where affinity and what not are a large percent of the field, the deck does pretty well in the right hands.
Might actually get to play some tonight. First time in awhile. Not sure what the meta will be like but we'll see if I get to go. Hard when I work every other Fri and the ones I'm off, I'm spending time with the kiddo
I've changed my list to Esper. Some notes:
- Rite of Flourishing's ramp is missed - that's why most of the 3 mana fogs like Safe Passage and Riot Control got cut for Holy Day and Pollen Lullaby.
- As a result, I probably have more game against control/Tron/key hatecards but less game again Burn. But will 3x maindeck leylines and a 4th in SB be enough to hold off the red menace?
- Pollen Lullaby could be Darkness, I guess. But being sometimes 2 fogs in one has its merits.
- Contrary to what I earlier thought, I have no problem protecting Jace Beleren and sometimes he helps me win on my turn by forcing the opponent to draw.
Leyline will hold them off game 1 and part of hame 2 but that is why I run elixir for when they destroy them you can bring them back and keep holding them off because they only run 4 ways to destroy them at max
I am trying the gifts sideboard next week per the suggestion of one of the better players at my store. Iona can crush so many matchups, and most removal and graveyard hate would have been sided out after game one. I can also just get fogs with gifts. I will try this out next week. What are your thoughts on the SB? I am including Swan Songs over Spell Pierce because they can counter eidolon and protect my board. The downside is that they don't deal with planeswalkers. I know that this is weak to tron, but I am focusing on beating everything else, as I have no idea on how to approach this well. The tron player at my store runs one of each eldrazi titan... Is only two Sphinx's Tutelage enough? I can still naturally mill without more.
What are your thoughts on this list? I will post my results next week.
Angel's Grace is to survive a turn against combo (Scapeshift, Twin, Hive Mind Pact etc). I'm liking it less and less though, since most Modern combo decks run red to Bolt me the turn after (so it is really only good against Amulet Bloom).
Rest in Peace is for Eldrazi and also to hose graveyard strategies (Living End, etc). Limited utility, but being the best at what it does lets it justify a slot.
If you are running interaction maindeck, then definitely Detention Sphere over Nevermore. Nevermore requires you to know what you want to hit first. Sometimes the answer is obvious (Karn/Ugin against Twin), sometimes less so (Siege Rhino, Zulaport Cutthroat). I see G1 more as a "scout" game so I can see their tech or Memoricide to see their whole deck, then hit them with it in G2. I think it is also a meta call since you aren't really expecting much hosers in G1 (most Modern decks run creature kill, not many ways to kill enchantments) save Oblivion Stone/Ugin so I guess I can afford to run only the Leylines and a Memoricide.
Ok... after like 3 weeks, I'm finally gonna report my fnm. I went 1-1 aND then dropped due to the gf needing someone to watch our kiddo. First round was against amulet bloom and I lost both g1 and g2 the exact same way. T1 amulet into t2 azuza in t3 hivemind+ summoner pact. G2 I didn't see my sb cards in time to stop the combo.
Match 2 was against living end. Pretty easy match 1. Just let him do his thing and then fog him while using the tutelage. G2 he got me bc I kept a 2 land hand on a mul to 6 and scrying a land on top but he had fulminators for days. Game 3 was the same as g1. Let him do his thing but I hit him with a RIP and proceeded to use tutelage.
What were your SB cards against Hive Mind Pact? Angel's Grace or something else? Memoricide/Jester's Cap would be too slow to stop a T3 pact and Nevermore would only be ok if you were on the play.
Exactly, those are the tools, extraction like stuff and angel's grace. Otherwise, I guess you could just include some counterspells like swan song or stuff (don't play it on their pacts though, as he'll copy the counterspells too). If you consider you're milling them fast enough (or luckily enough) you can even consider surgical extraction instead..
I'm not being really active with turbofog right now as I'm toying a lot with old-school/straight-forward U/B Mill, just to understand its tech to bring it back to turbofog.
I'm stuck at trying to improve the bad matchups the deck has (mainly tron), and as a pillow fort player, I realised 1 thing I lack when playing turbo fog is an evergrowing board presence. Pillow fort has mainboard answers to almost everything, but even having 4x suppression fields,+ 2x nevermores + 2x ensnaring bridges mainboard + 2x ghost quarters and 2x pithing needles + 2 more nevermores on sideboard + 1x stony silence + 1x damping matrix sideboard proved insufficient most times, as you can't have them all at once and they eventually find an answer to that. Heck, I once even got to pithing needle his karn and oblvion stone and nevermore his ugin, with ensnaring bridge out, but then he pulled ratchet bomb and that was it.
So I thought maybe pillowing up isn't the way to go, as they get removed sooner or later if you can't close the game. On the other hand, my results against tron using U/B mill weren't that bad, just play as always and keep and eye on Emmy in order to throw a surgical extraction at him. So (and this is why I'm playing UB mill right now) I decided to try going that way, speeding things up a bit but on a turbo fog shell. Turbomill is what I'm gonna try right now, basically the usual draw-rocks + "traditional" mill spells instead of sphinx's tutelage+ fogs (less than usual) + flex-spots (possibly leyline of sanctity, ensnaring bridge, spot removal and/or extraction stuff).
Oh, and about the other primer, I think I can't take over this one because it requires me to have at least 100 posts, so I'll have to wait a bit I guess, unless one of you wants to assume that responsabilty .
Outside of nevermore, deprive/remand and negate, no I dont. I'm thinking about running more counters in the sideboard but I have kinda stopped going to modern night bc I'm about to move from San Antonio to Memphis for my job and better pay so I will report after the move. Gotta see what the meta is like there. The area isn't rich so I'm assuming there will be much less net decks and more home brews. I'm about to build a LD deck for modern since I think it has possibilities with r/g. Mana elves into 3 drop land destruction.
Hey guys, I have a new take on the turbo fog idea that I want to get some advice on. I have been playing Bant Fog for a bit. I think I posted a list a while ago. It's win con was Sphinx's Tutelage. I enjoyed it, but I have decided to try a new direction. I started of just substituting some lands with Forbidden Orchard since I figured the creatures wouldn't be getting any damage in anyways, and this allowed me to use Batwing Brume to get some damage in. It was fun, but people quickly figured out to quit attacking with the spirits once they saw the Brume. I did throw a singleton Rakdos Charm in the SB and it turned out to be way better than Brume in most cases. So it inspired me to try something new. I pulled green completely out of the deck (the Rites of Flourishing were great, but I found them often helping my control/tron opponents a bit more than I wanted).
Here's the idea. Get some Forbidden Orchard out and tap them every time possible to give your opponents some spirits. Use Mercy Killing to turn their Goyf/Tasigur/Swiftspear/Ulamog etc into a bunch of chumps. Counter some spells with Swan Song, then once they have enough dudes, cast Rakdos Charm to turn their army against them. Additionally Batwing Brume can be combined with the Gideon Jura +2 to force them to attack into you with everyone. Riot Control can do some good work gaining life with all the creatures they will have (with the added bonus of stopping storm and the occasional lethal burn spell). Congregate can help out with the burn matchup, which is pretty tough if they land an Eidolon of the Great Revel.
This is just a first draft of what I am thinking. I put the 2 Tutelage in the sideboard to give me a second win condition in case I need to kill them without damage. Definitely still a work in progress. I especially need to keep thinking of how my Burn and Tron matches go (since that I what I was having the most trouble with before).
Advice is greatly appreciated. I have not even played this version of the deck yet. Hopefully I can test this out and report back with some results soon.
Definitely an interesting take on the deck. As far as burn, it's one of those decks that leyline will hold them at bay for a bit and we have to just rely on our life gain or rely on additional leyline effects. Eidolon is the ban of our deck but you can counter it with SS since he's an enchantment, and we can always add something to kill it. As far as tron goes, we are all looking for the right cards to deal with it. Now that amulet bloom has been neutered a little, that will help us with that mu but as far as ton goes, they have multiple threats that hit us. Karn, ugin, platinum angel (if ran), slavery lock (if ran), wurmcoil if some lists don't run enough fogs and happen to not have one in hand. Emmy is a big issue. Wurmcoil is the least threatening so the only thing I can think of is find a way to strip them of their different threats or play a more counter heavy build. Or you could just hope to not run into tron but I think we will see an increase in tron players but with the banning, I'm rly hoping to see an aggro shift so we can dominate. As far as I can see, I will always advise having a way to shuffle the grave back into your library. I will also say run a 2nd Gideon for the fact that Jura is perfect as a turbo fog planeswalker. He's just nasty in our deck. Infinite growth that they can't successfully deal combat dmg to.
That is a great point, I had not considered that Swan Song can counter Eidolon of the Great Revel. So my burn matchup may not be too terrible considering that.
Also, not running into tron won't be a viable strategy for me. All the places I play have at least one weekly tron player. I think I might need to run Slaughter Games and Jester's Cap as a way to strip the threats from their deck. These can also provide some resilience against any other troublesome decks I run into.
I do like Gideon Jura, and I am considering War's Toll instead/as well. This forces them to swing with everyone if they want to attack, which gets Batwing Brume online. It also has an added effect of shutting out the control decks from being able to out counter me effectively (if I can resolve it). I can cast a fog on their upkeep, and if they want to counter it, they have to tap out.
Any thoughts on these?
Also, I think I will play this version this FNM probably (since my twin deck is done for), so I should hopefully have some results to post soon.
Any thoughts on Academy Ruins? I thought it seemed pretty obvious with Jester's Cap and Howling Mines, but a lot of the lists here don't have it. I've also been testing Altar of the Brood instead of Tutelage as a win con since it can also get grabbed by ruins and is cheaper to drop, so you can more easily throw it down while holding up instants, and its pretty satisfying to cast it turn 1.
Academy Ruins seems like it would be a good addition for sure, I will have to look into that. It could be especially useful with the main deck artifact hate that is running around right now (Kolaghan's Command). With that, you could also look into the Academy Ruins/Mindslaver combo potentially.
I'm curious about how you are using Altar of the Brood. What do you use as the engine to fuel that, and is it reliable enough to close out the game on it's own? In my experience Sphinx's Tutelage combined with all the card draw can really close out games when you are milling 6-10 cards for each of your draw steps, but it does require that extra mana investment up front. I can see how a turn 1 mill threat could be pretty nice.
I guess Altar of the Brood could also have some synergy with Rites of Flourishing and fetches. Are there any cards that you use to use to help produce more permanents? Something like a Secure the Wastes for a big X could get things going, especially if you have more than 1 Altar of the Brood out. If could also serve as a type of fog by providing a lot of chump blockers.
If you have a list with Altar, I'd love to see it!
nope none of that stuff. I just took a page out of my friends standard control deck that won with altars and land drops. I think the deck is possible in 2 colors so I'm just going UW.
If you're gonna run Academy Ruins, you should run mindslaver. Unless you don't want to be that guy. Anyone know how many wurmcoils tron runs? That's their only creature besides emrakul right? We could look into Telemin Performance to snag either and either one we get can help and it mills. But idk if it's too slow or not. Just an idea. I feel brood is just too slow bc we can't really play enough permanent to make it really all that theatening unless we run green for Rite. By the time we can play something like secure for a big enough effect with brood it's probably game but if we want to run mill we might even sb leyline of the void against tron in sb. Idk. With twin gone, tron will rise I'm sure but it's at least one less deck to sb against and we may be able to run a different fog over Bruce bc there aren't a ton of decks that run enough creatures to really need it.
I'm having an issue with the Spoiler tabs, which it makes it look a tad messy, but I'll fix it as soon as I got an answer from the mods.
Send me your latest decklists if you want so I can add them to the primer.
Any observations/corrections/insults are welcome as well.
This is still under construction, so please be patient.
Cheers.
SST.
New Primer --> http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/645740-turbo-fog
Test it out and let us know. My initial thought is that as good as it is, it's too slow of life gain unless u have multiples out. If you could remove x charge counters and gain x life that would be different. 1 life a turn when they are slinging bolts just isn't enough. Eidolon, plus 2 bolts which happens a lot, is 8 dmg (saying we cast a fog to prevent combat dmg) for a turn. You gain 1 so it's 7. Next turn they draw more bolts off our mines so now it's another 7. That's 14 and we've gained 2. See what I'm saying. I play burn as my competitive modern deck and so it's what I have to play test against with turbo. I'd have to try it myself but I feel initially that it's not enough without multiples.
Ivory Crane Netsuke doesn't work.
I tried it, because if you don't use your brain, it looks awesome!
We'll pretty much always have 7 cards in hand at the end of our turn and 4 life per turn is more than anything else does!
I drew it promptly in my first game aaanndd....got not a single lifepoint from it.
Turns out, having 7 cards in hand at the beginning of your upkeep is kinda hard when you go down to 6 each turn, because you have to fog...
So, that's out.
I'm on Sundroplets still atm, but that's mostly because I haven't found anything better yet.
It's...ok.
But only really works in multiples, otherwise it'll be too slow against Burn in many cases.
And if destroyed it loses all it's value.
4 Droplets and 2 Elixirs are kinda ok, but still sketchy. Something more reliable would be nice.
Standard infinite combos giving you a headache and the opponent always has Force of Will?
No matter the issue, there is one simple trick to solve all of your Magic problems!!
~~~To get in on the secret to eternal luck, skill and victory, just follow this link!!~~~
2 a turn.
You gain 1 on each upkeep.
But like you said, a single one is pretty underwhelming, whereas 2+ are pretty nuts.
Standard infinite combos giving you a headache and the opponent always has Force of Will?
No matter the issue, there is one simple trick to solve all of your Magic problems!!
~~~To get in on the secret to eternal luck, skill and victory, just follow this link!!~~~
Kor Firewalker is on my to-do list too.
Edit: Last night I've lost 2-0 against naya burn. G1 didn't have leyline out, so he burnt me to 0. G2 got Leyline out t0, but he casted an Eidolon of the great revel and by the time I found my runed halo I was at 3 life, casted it naming Eidolon, but he had a suspended rift bolt I forgot about, so he destroyed my Leyline with destructive revelry and burnt me for 3.
Then I faced one of those aristocrats decks which win by infinitely sacrificing all their dudes, dealing damage via blood artist or. Blood artist got caught by leyline, but he won both games through zulaport cutthroat. I even had a runed halo out for zulaport, thinking it would prevent damage, but it says “loses life” not “deals damage”, so ethereal haze wouldn’t neither have stopped it.
I also had a relic of progenitus on the sideboard for that, but I didn’t find it on time.
I guess a pithing needle on his sacrifice engines (cartel aristocrat/viscera seer) would've worked too..
Anyway, I thought I recorded both matches, but apparently something went wrong with the software, so it’ll have to wait a little more.
Cheers.
SST.
Might actually get to play some tonight. First time in awhile. Not sure what the meta will be like but we'll see if I get to go. Hard when I work every other Fri and the ones I'm off, I'm spending time with the kiddo
- Rite of Flourishing's ramp is missed - that's why most of the 3 mana fogs like Safe Passage and Riot Control got cut for Holy Day and Pollen Lullaby.
- As a result, I probably have more game against control/Tron/key hatecards but less game again Burn. But will 3x maindeck leylines and a 4th in SB be enough to hold off the red menace?
- Pollen Lullaby could be Darkness, I guess. But being sometimes 2 fogs in one has its merits.
- Contrary to what I earlier thought, I have no problem protecting Jace Beleren and sometimes he helps me win on my turn by forcing the opponent to draw.
Discuss away!
4 Ethereal Haze
4 Holy Day
4 Pollen Lullaby
2 Riot Control
2 Supreme Verdict
Turbo
4 Howling Mine
3 Dictate of Kruphix
2 Jace Beleren
3 Temple Bell
Lands
3 Ghost Quarter
1 Boseiju, Who Shelters All
4 Glacial Fortress
2 Isolated Chapel
3 Drowned Catacomb
1 Swamp
5 Island
5 Plains
1 Memoricide
3 Leyline of Sanctity
4 Sphinx's Tutelage
4 Rest in Peace
2 Angel's Grace
3 Nevermore
3 Memoricide
1 Jester's Cap
1 Emrakul, the Aeons Torn
1 Leyline of Sanctity
Retired: WUEphara, God of the PolisWU blink | WGerrard CapashenW lifegain | WUB Ertai, the CorruptedWUB combo | WAvacyn, Angel of HopeW
mono-white controlangel tribalPauper: UBDimirKittyUB | RBG Deathcycle RBG
Modern: GWUEnchantressGWU | GWUTurbofogGWU
This is a modified version with a different SB of the deck that I played at a local tournament last week.
4x Holy Day
4x Ethereal Haze
4x Pollen Lullaby
2x Riot Control
3x Supreme Verdict
Turbo
4x Howling Mine
4x Dictate of Kruphix
2x Jace Beleren
2x Mikokoro, Center of the Sea
2x Nevermore
1x Detention Sphere
3x Leyline of Sanctity
2x Sphinx's Tutelage
Other Lands
4x Flooded Strand
4x Polluted Delta
4x Hallowed Fountain
1x Godless Shrine
3x Island
6x Plains
4x Gifts Ungiven
1x Iona, Shield of Emeria
1x Elesh Norn, Grand Cenobite
1x Unburial Rites
3x Kor Firewalker
4x Swan Song
1x Leyline of Sanctity
I am trying the gifts sideboard next week per the suggestion of one of the better players at my store. Iona can crush so many matchups, and most removal and graveyard hate would have been sided out after game one. I can also just get fogs with gifts. I will try this out next week. What are your thoughts on the SB? I am including Swan Songs over Spell Pierce because they can counter eidolon and protect my board. The downside is that they don't deal with planeswalkers. I know that this is weak to tron, but I am focusing on beating everything else, as I have no idea on how to approach this well. The tron player at my store runs one of each eldrazi titan... Is only two Sphinx's Tutelage enough? I can still naturally mill without more.
What are your thoughts on this list? I will post my results next week.
Angel's Grace is to survive a turn against combo (Scapeshift, Twin, Hive Mind Pact etc). I'm liking it less and less though, since most Modern combo decks run red to Bolt me the turn after (so it is really only good against Amulet Bloom).
Rest in Peace is for Eldrazi and also to hose graveyard strategies (Living End, etc). Limited utility, but being the best at what it does lets it justify a slot.
If you are running interaction maindeck, then definitely Detention Sphere over Nevermore. Nevermore requires you to know what you want to hit first. Sometimes the answer is obvious (Karn/Ugin against Twin), sometimes less so (Siege Rhino, Zulaport Cutthroat). I see G1 more as a "scout" game so I can see their tech or Memoricide to see their whole deck, then hit them with it in G2. I think it is also a meta call since you aren't really expecting much hosers in G1 (most Modern decks run creature kill, not many ways to kill enchantments) save Oblivion Stone/Ugin so I guess I can afford to run only the Leylines and a Memoricide.
Retired: WUEphara, God of the PolisWU blink | WGerrard CapashenW lifegain | WUB Ertai, the CorruptedWUB combo | WAvacyn, Angel of HopeW
mono-white controlangel tribalPauper: UBDimirKittyUB | RBG Deathcycle RBG
Modern: GWUEnchantressGWU | GWUTurbofogGWU
Match 2 was against living end. Pretty easy match 1. Just let him do his thing and then fog him while using the tutelage. G2 he got me bc I kept a 2 land hand on a mul to 6 and scrying a land on top but he had fulminators for days. Game 3 was the same as g1. Let him do his thing but I hit him with a RIP and proceeded to use tutelage.
Retired: WUEphara, God of the PolisWU blink | WGerrard CapashenW lifegain | WUB Ertai, the CorruptedWUB combo | WAvacyn, Angel of HopeW
mono-white controlangel tribalPauper: UBDimirKittyUB | RBG Deathcycle RBG
Modern: GWUEnchantressGWU | GWUTurbofogGWU
I'm not being really active with turbofog right now as I'm toying a lot with old-school/straight-forward U/B Mill, just to understand its tech to bring it back to turbofog.
I'm stuck at trying to improve the bad matchups the deck has (mainly tron), and as a pillow fort player, I realised 1 thing I lack when playing turbo fog is an evergrowing board presence. Pillow fort has mainboard answers to almost everything, but even having 4x suppression fields,+ 2x nevermores + 2x ensnaring bridges mainboard + 2x ghost quarters and 2x pithing needles + 2 more nevermores on sideboard + 1x stony silence + 1x damping matrix sideboard proved insufficient most times, as you can't have them all at once and they eventually find an answer to that. Heck, I once even got to pithing needle his karn and oblvion stone and nevermore his ugin, with ensnaring bridge out, but then he pulled ratchet bomb and that was it.
So I thought maybe pillowing up isn't the way to go, as they get removed sooner or later if you can't close the game. On the other hand, my results against tron using U/B mill weren't that bad, just play as always and keep and eye on Emmy in order to throw a surgical extraction at him. So (and this is why I'm playing UB mill right now) I decided to try going that way, speeding things up a bit but on a turbo fog shell. Turbomill is what I'm gonna try right now, basically the usual draw-rocks + "traditional" mill spells instead of sphinx's tutelage+ fogs (less than usual) + flex-spots (possibly leyline of sanctity, ensnaring bridge, spot removal and/or extraction stuff).
Oh, and about the other primer, I think I can't take over this one because it requires me to have at least 100 posts, so I'll have to wait a bit I guess, unless one of you wants to assume that responsabilty .
Cheers.
SST.
Here's the idea. Get some Forbidden Orchard out and tap them every time possible to give your opponents some spirits. Use Mercy Killing to turn their Goyf/Tasigur/Swiftspear/Ulamog etc into a bunch of chumps. Counter some spells with Swan Song, then once they have enough dudes, cast Rakdos Charm to turn their army against them. Additionally Batwing Brume can be combined with the Gideon Jura +2 to force them to attack into you with everyone. Riot Control can do some good work gaining life with all the creatures they will have (with the added bonus of stopping storm and the occasional lethal burn spell). Congregate can help out with the burn matchup, which is pretty tough if they land an Eidolon of the Great Revel.
2x Darkness
3x Ethereal Haze
3x Holy Day
2x Pollen Lullaby
4x Riot Control
2x Congregate
3x Mercy Killing
3x Swan Song
3x Rakdos Charm
1x Blood Crypt
4x Flooded Strand
4x Forbidden Orchard
2x Hallowed Fountain
2x Island
2x Mikokoro, Center of the Sea
2x Plains
4x Polluted Delta
1x Swamp
1x Watery Grave
4x Howling Mine
1x Gideon Jura
1x Jester's Cap
4x Leyline of Sanctity
2x Nevermore
2x Pithing Needle
2x Rest in Peace
2x Runed Halo
2x Sphinx's Tutelage
This is just a first draft of what I am thinking. I put the 2 Tutelage in the sideboard to give me a second win condition in case I need to kill them without damage. Definitely still a work in progress. I especially need to keep thinking of how my Burn and Tron matches go (since that I what I was having the most trouble with before).
Advice is greatly appreciated. I have not even played this version of the deck yet. Hopefully I can test this out and report back with some results soon.
Also, not running into tron won't be a viable strategy for me. All the places I play have at least one weekly tron player. I think I might need to run Slaughter Games and Jester's Cap as a way to strip the threats from their deck. These can also provide some resilience against any other troublesome decks I run into.
I do like Gideon Jura, and I am considering War's Toll instead/as well. This forces them to swing with everyone if they want to attack, which gets Batwing Brume online. It also has an added effect of shutting out the control decks from being able to out counter me effectively (if I can resolve it). I can cast a fog on their upkeep, and if they want to counter it, they have to tap out.
Any thoughts on these?
Also, I think I will play this version this FNM probably (since my twin deck is done for), so I should hopefully have some results to post soon.
I'm curious about how you are using Altar of the Brood. What do you use as the engine to fuel that, and is it reliable enough to close out the game on it's own? In my experience Sphinx's Tutelage combined with all the card draw can really close out games when you are milling 6-10 cards for each of your draw steps, but it does require that extra mana investment up front. I can see how a turn 1 mill threat could be pretty nice.
I guess Altar of the Brood could also have some synergy with Rites of Flourishing and fetches. Are there any cards that you use to use to help produce more permanents? Something like a Secure the Wastes for a big X could get things going, especially if you have more than 1 Altar of the Brood out. If could also serve as a type of fog by providing a lot of chump blockers.
If you have a list with Altar, I'd love to see it!
4 Howling Mine
4 Dictate of Kruphix
Pillow
4 Leyline of Sanctity
4 Remand
1 Elixir of Immortality
Fog
4 Ethereal Haze
4 Cryptic Command
2 Holy Day
4 Pollen Lullaby
Win
3 Altar of the Brood
1 Academy Ruins
4 Hallowed Fountain
4 Glacial Fortress
4 Mystic Gate
3 Island
2 Plains
2 Supreme Verdict
4 Flooded Strand
1 Mikokoro, Center of the Sea
1 Polluted Delta
3 Pithing Needle
4 Sun Droplet
2 Negate
1 Jester's Cap
2 Runed Halo
3 Relic of Progenitus