Quote from 09153394225 »do you think it would be better if we try to run as few non-basic lands as possible? just something that i thought..it protects us against blood moon, it makes us less susceptible to decks that run fulminator mage like living end..
non-basics i would consider are ones that can defend like Stirring Wildwood, treetop village, mutavault, or even quicksand, etc..), disrupt, like ghost quarter and tectonic edge, useful against infect and tron..
or maybe 3 copies of refuge lands to gain life and mana fix()..or some kabira crossroads..they might help in prolonging the game especially when you're up against burn..and recur like buried ruin..
but as much as possible i'll try not to run so many non-basics if i could..maybe its just my exaggerated fear of blood moon, he he he..
Quote from 09153394225 »i also like Noxious Revival in turbo fog..ensures that we will have a fog effect next turn by putting one on top of your library at end of opponent's turn..brings back destroyed howl effects..can re-use removal spells in the yard..
Quote from The_Return_of_Skullfer »Don't know if it's viable competitively, but I plan to drop some Myth Realized into the Turbofog deck I'm building to deal with my buddy's aggro decks.
Quote from thnkr »I didn't realize there was a thread for this deck archetype. A while back I brewed up this list:
When I originally came up with the list, I was using Treasure Cruise instead of Think Twice, and I only have Think Twice as a placeholder for now until I find something more suitable. I prefer this wincon rather than mill because I don't like helping my opponent draw into answers. My biggest worry is cards like Blood Moon, Ghost Quarter, and Tectonic Edge. But, really, this is just a deck that I thought would be worth the small amount of money it would cost to build.
Quote from thnkr »Heh, I didn't know Ethereal Haze was a card. Definitely better than Holy Day. As for direct damage, that would probably have to be dealt with by sideboard cards. Since direct damage is only one matchup, the sideboard would likely be the place for dealing with it. There are a couple maindeck answers, in Dawn Charm and Angel's Grace, so all is not completely lost. I would imagine Blood Moon would be harder to deal with, really.
Quote from DustBunnyElemental »
Safe Passage/Riot Control: Although these are expensive, these are 4-ofs because they are the only fogs that prevent burn as well. Additionally, Riot Control's lifegain is very relevant against non-targeting lose life stuff like Siege Rhino or Gary.
Quote from MemoryLapse »Check out this variant thread I made called ScepterFog:
ScepteFog Primer Archive
Quote from DustBunnyElemental »Quote from MemoryLapse »Check out this variant thread I made called ScepterFog:
ScepteFog Primer Archive
Was hoping for more than a link to a 2-year old decklist and thread, but still...
Do you think Isochron Scepter (and the 2-for-1 if you get it destroyed) is usable in a metagame where BGx is the most common colour combination and Abrupt Decay is seemingly everywhere?
Quote from XyreWotC will never produce enemy-color fetchlands; they're broken, and they'd be worth at least $15 per. Insanity.
Quote from SteffenBlake »Here's my issue with turbo fog, despite how badly I want to play it.
#1: Hivemind is a random combo deck you can run into, and we need an out to that. Angel's grace answers it, but angels grace is pretty useless in other confrontations.
#2: Melira combo is also a deck, and most of our fogs can't dodge that. Its still a rarer deck to run into.
#3: Tron is also a deck, and emrakul is hard to answer since we need to tap him down. Second, the draw out win con doesnt work very well against an eldrazi shuffle.
Which means we need an alt win con to get around this. There are a few options.
Mazes end - Works well with our turbo effects, especially Rite of flourishing
Felidar Sovereign - Going with a steady life gain plan that drags our life total upwards over the course of the game seems decent, but I think felidar will just eat removal.
Azor's Electors - Probably will eat removal over the course of 5 turns.
Overall I think maze's end is our best bet. We don't have to worry about removal, land destruction won't effect us if we run a couple life from the loam. Seems good.
Quote from Sealions4life »Quote from TylerStegman »First off... as a player of turbo fog/smog goin on 10 yrs now, don't run emmy. Run ulamog. If u want an eldrazi for that effect, use one u can cast. I've hardcasted him before against some decks and he usually wins right there. I also run elixir of immortality in case of some kind of Crainial extraction type of effect. I'll post my list a lil later when I'm free. Currently running Esper turbo smog
I'd be interested in seeing what a current Esper turbo smog looks like.
I've been playing modern awhile and I've finally decided to try my hand at turbofog, my starting draft is this is azorius turbo fog build http://tappedout.net/mtg-decks/22-05-15-azorius-turbo-fog/ however there's a few issues with it.
A) I need to trim 5 cards as its a 65 card deck
B) I think I've gone too deep on counter spells should maybe trim them down a bit to just a few negates
C) I'm not entirely sure on the manabase at all I think it might be a bit too shaky
Could you guys possibly help me refine it?
Quote from TylerStegman »First off... as a player of turbo fog/smog goin on 10 yrs now, don't run emmy. Run ulamog. If u want an eldrazi for that effect, use one u can cast. I've hardcasted him before against some decks and he usually wins right there. I also run elixir of immortality in case of some kind of Crainial extraction type of effect. I'll post my list a lil later when I'm free. Currently running Esper turbo smog