Ever since Modern started, I have been trying to find a good deck to use Tooth and Nail. Its reprinting in Modern Masters only encouraged that search, but it wasn't until Theros that any decent use for the card could emerge. Nykthos, Shrine to Nix might not be the best way to get a viable T&N deck into the format, but it gives the mana generation that we need to get there.
Main credit for the idea goes to Sebastian Knorr, who piloted the deck at GP Antwerp. Knorr received a deck feature, linked above, where he talked about the card choices and the deck strategy. For reference, here is his list:
As Knarr said himself, it's not the best way to build the deck, but it's a good start for us to enter into the strategy. Looking over his list, there are a bunch of things that probably work well, but also a bunch of things that appear to be pretty suboptimal.
I don't like walls as draw and mana engine. Voyaging Satyr should be better. I also think that some creatures for devotion like Leatherback Baloth or Boggart Ram-Gang can be useful. Deck has a lot of potential, just people need time to find the best cards.
I remember playing tooth in standard. If this deck can't pop one off by turn four you are wasting your time. Sakura tribe elder into reap and sow into tooth. We used the urza lands. Nykthos seems bad here.
I think one of the cool things about devotion is that it lets you play 2 different styles in one deck. With Nykthos, you don't necessarily have to push so hard into the world of mana ramp with walls and land enchantments and what-not. You can just have a decent mix of high devotion permanents that advance plan A (something like a mono-green stompy deck), but that also enable massive mana to fuel game plan B (in this case, tooth and nail combo for Emrakul and Urabrask).
I'm very interested in the potential of Nykthos in modern, so I'll think on this Tooth and Nail shell a bit. My first instinct is that Vexing Shusher seems like it could be good in the 75 somewhere to help get the combo off vs. control decks.
*Edit* I LOVE Kessig Wolf Run in the deck. That card alone makes me curious to explore the possibilities a bit further.
I threw together mono green genesis wave (instead of tooth and nail) version of the deck.I have summoners pacts, which can grab emissarys for explosive turns, witnesses, or craterhoof behemoth for the win. its a work in progress, but there is definitely a shell here worth exploring
Seems like a natural fit for Magus of the Vineyard. What are the big threats you want to ramp into though? Emrakul + Urabrask are hot, perhaps some number of Wurmcoils? I like the direction the deck is going in, but how would it do against control?
Why the Polukranos? It is a big mana sink but isn't there another cheap fatty to run that is better? I like this idea though, its like Mono-G Ramp but ... not. Really cool.
here is my rough draft idea. burning tree emissary is a must as it will give you the most explosive hands with nykthos. Also you can pact for him when trying to generate a bunch for genesis wave. I went down on mana dorks and added utopia sprawl, which works great with garruk and arbor elf.
Now cloudstone curio. it should be something else, but I threw it in. it makes me almost want to build around it and emissary, since 2 are infinite loop. Leyline of vitality (bad card) adds to the combo and also helps out nykthos.- its a bad idea, but just brainstorming some.
here is my rough draft idea. burning tree emissary is a must as it will give you the most explosive hands with nykthos. Also you can pact for him when trying to generate a bunch for genesis wave. I went down on mana dorks and added utopia sprawl, which works great with garruk and arbor elf.
Now cloudstone curio. it should be something else, but I threw it in. it makes me almost want to build around it and emissary, since 2 are infinite loop. Leyline of vitality (bad card) adds to the combo and also helps out nykthos.- its a bad idea, but just brainstorming some.
This deck si built entirely around Nykthos, but it has no way of tutoring for it. That seems inconsistent.
I don't think you can go mono green and expect to beat stuff like turn 3 Karn or Remand till you're dead. I'd probably splash black, as mono-color only really matters for your permanents, and stuff like Deathrite Shaman is way better than a wall. Also, Garruk seems like an auto include since he can add double green to your devotion while untapping Nykthos to pump you closer to 15.
Anyway, you need black for Thoughtseize/Inquisition to clear your way of Remand/Mana Leak the turn of or before you TnN, and to not let any unfair combo decks just goldfish against you.
I'd also probably run more creatures that do stuff, in opposed to walls. Maybe something like:
Hand hate would be used more like brainstorm is in legacy -- don't windmill it on turn 1, wait until you need to push something through or the other deck is about to do something equally mean.
This deck si built entirely around Nykthos, but it has no way of tutoring for it. That seems inconsistent.
Yeah, it runs as much land search as your elf deck does. Small genesis waves can help find it. It might not have arch druid, but garruk and utopia can help out.
Adding black of course it a great idea. Right now im more trying to find the right mix of cards that come together, then in finishing out the development aspect, I will start coming up with how to fight off "hate" cards.
so right now it kind of magic xmas land till I find the right combination of cards if that makes since.
Yeah, it runs as much land search as your elf deck does. Small genesis waves can help find it. It might not have arch druid, but garruk and utopia can help out.
Adding black of course it a great idea. Right now im more trying to find the right mix of cards that come together, then in finishing out the development aspect, I will start coming up with how to fight off "hate" cards.
so right now it kind of magic xmas land till I find the right combination of cards if that makes since.
The difference is that my deck can reliably cast Craterhoof without Nykthos or Tooth and Nail. It doesn't even need Archdruid. My deck isn't built around Nykthos, it is an elf ramp deck that Nykthos works in and that can reliably cast Tooth and Nail. Yours seems to be built more around Nykthos. However, I do see your point. Abundant Growth probably helps find it too.
Seems like a natural fit for Magus of the Vineyard. What are the big threats you want to ramp into though? Emrakul + Urabrask are hot, perhaps some number of Wurmcoils? I like the direction the deck is going in, but how would it do against control?
Why the Polukranos? It is a big mana sink but isn't there another cheap fatty to run that is better? I like this idea though, its like Mono-G Ramp but ... not. Really cool.
Emrakul, Tooth and Nail, Primeval Titan, Kessig Wolf Run, and Polukranos seem like enough mana sinks. I'm not sure whether this deck wants Urabrask or Zealous Conscripts to give Emrakul Haste--Conscripts is easier to hardcast, virtually guarantees giving Emrakul Haste (Urabrask can die before combat), and can nab stuff for a turn when hardcast, but Urabrask is probably the bigger hardcast bomb (mmmm, Prime Times with Haste) and delays Twin for a turn (which could be crucial).
Also, this deck plays Polukranos because you tend to get run over by Twin and Pod otherwise. 8G to kill Deceiver Exarch is surprisingly easy to get.
Seems like it doesn't even need to be green to me. One could potentially run a more Black based black/green tooth deck around nykthos. Disruption is pretty handy in fighting off other strategies and Bloodghasts off of Liliana can be just as explosive as BTE I think, if not more consistent. Sure the deck might not reliably "go off" until turns 4-6 but as long as you are jacking with your opponents plans it might just end up better.
Emrakul, the Aeons Torn + Flame-kin Zealot gives you a very difficult way to be interacted with while mostly winning you the game on the spot. The Flamekin is better than urubrask simply because Emmy doesn't lose haste if they remove urubrask.
Emrakul, The Aeons Torn + Progenitus creates a wrath or lose set up, but the real benefit here is that there isn't really much chance to lose pieces early to discard while also offering you a way to safely "always" have them available.
I keep trying so many different builds of this deck, but one major thing holds me back: No card draw. This deck is kind of combo-ish, and with combo, you need a way to keep digging for gas. The Carven Caryatid in the GP decklist looks terrible, but there's a very good reason for its inclusion.
Without card draw, the next best thing is a mana sink, e.g. Polukranos, Kessig Wolf Run.
So far I have identified 3 main possible shells to build the deck around:
1) Elves
In theory this should work fine; Visionary is a solid cantripper, and if the cards stop coming, you have a mana sink in the form of Ezuri. The downside is that Elves is a 17-land deck. Playing 14 green sources + 3 Nykthos eats into the probability of you leading off with a T1 mana dork, while upping the land count to 20 (17 green sources + 3 Nykthos) increases the chance of flood.
This shell dies to BG. It's not fast enough to kill the opposing BG player and Liliana chews up your Walls (and your hand) one by one.
The other issue is that almost all Walls are 2 mana. You have nothing to do on your first turn.
Extremely fragile, but satisfying to goldfish.
T1 land, enchant
T2 land, enchant/Elf/Satyr
T3 land, Garruk, vomit the rest of your hand onto the table
T4 Chancellor/Titan/Surge
This deck can hardcast Primal Surge even without Nykthos, thanks to all the land untappers.
I'm not confident of building Devotion the "good stuff" way (i.e. like the GP decklist - mashing walls, enchantments and Burning-Tree Emissary together) instead of the "synergy" way (i.e. pick Elves/Walls/Enchantments and build around the theme), but I'd love to be proven wrong.
seems like an interesting make-a-lot-of-mana core based on untapping forests and other lands. It also seems more resilient than tron, which requires both specific lands and tutors and makes it vulernable to land destruction. I suspect this type of ramp would be much more resilient.
I really like the idea of this deck, and agree that some card draw would be really helpful.
Ready/Willing would be great in a deck that runs many 1 drop mana dorks. Being able to dodge sweepers, have blockers, and reuse all of your tap abilities seems good.
There are some interesting directions that the GP list is going. They could be polished up a bit, no doubt about that.
In terms of setting up Devotion for Nykthos...that is pretty easy. Utopia Sprawl and Abundant Growth are easy to spot right away. Cantrips and Nykthos-fuel, what's better than that?
Magus of the Vineyard....I mean yeah, but they get the double Green first before you and sometimes that can be bad. I really don't want to accelerate Pod any faster now do I? But it's an option. I like Magus of the Candelabra more.
Birds, BTE, Llanowar Elves, all seem awesome for mana producers. Khalni Hydra should REALLY be considered. Prime Time is nice here as a creature for devotion and a way to tutor for Nykthos right away. There really should only be 2 creatures you want to Tooth and Nail for to win the game (Ideally Emrakul+Urabrask for the kill, but other possible sideboard choices are sweet like Mikaeus+Triskelion, Blazing Archon...)
I think this deck could work, but it needs to be refined.
I just came across the perfect card for elf-centered lists. Mass Hysteria. While it forces you to splash red, it allows for extremely explosive hands that allow you to tap mana elves and Elvish Archdruid as soon as you play them. Splashing red also allows us to use Xenagos, who I'd say is just as good as Garruk in the dork-heavy lists.
First hi everyone, after following some threads here this one made my make an account. I would just love to be able to play tooth and nail in modern.
I realized that Minamo, School at Water's Edge would synergize really will with nykthos, because it can untap it (and is tutorable with Primeval Titan aswell). So how about we splash a little blue?
I haven't had the time to test Knorr's Decklist really, but he stated that it needs more consistency (which was the reason he played 4x Abundant Growth and just one BoP).
So blue should definitely help with that. Maybe we could even Play Coiling Oracle, it's not exactly a mana dork, but it cantrips, when it's not (what makes it a way better topdeck than most other dorks) and you can use his body for chump blocks afterswards. If we have room for some 'real' blue cantrips like Serum Visions he would be even better.
I think I'm gonna throw a decklist together and test/goldfish it when i have some spare time.
And yes I'm going gready with Garruk into Progenitus.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Like I said I threw it together kinda quickly, but I still want to make some explanations.
With not going the elf/mana dork route I think the deck should be way more resilient. We all know that it's easier to kill creatures than lands, enchantments or planeswalkers and when we loose our dorks, we loose devotion aswell. (And I really love how Utopia Sprawl, Garruk and Nykthos synergize, together with 1 Emissary they allow Vorapede+Garruk on Turn 2 and with more Emissaries even crazier stuff).
I don't run Urabrask because i don't want a Card that's dead in my Hand without T&N.
My Goldfishing had pretty solid results, i think. I usually had 4 or 5 mana on turn 3 and 7 or more on turn 4.
I also did one match against G/W Hatebears, which i thought would be quite hard because of their land hate killing my nykthos and enchanted lands.
But it went really well. First Game he had leonin arbiter out turn 2 eating my lands with ghost quarters. But that could only slow me down but not stop me and i could overrun him with garruks ultimate, Primeval Titan, a 3/3 Token, an Emissary and a Coiling Oracle in play.
And killing him Game 2 with Tooth and Nail although he had two Arbiters in play (so i had to pay 13 mana!) on turn 4 was really great:D
So i will definitely do some more testing this weekend.
Any suggestions for my decklist?
Sadly i gotta say that Minamo wasn't as good as i thought. The problem is the blue mana you need to activate it. So you need two mana for activating Nykthos and then Minamo and another blue source open because Nykthos only gives you green mana and then you gotta pay two of your mana you already made with Nykthos, which means that your devotion has to be higher than 4 to gain some extra mana with Minamo.
So Minamo still works but it's more like pushing your mana over the edge in turn 4 or more often turn 5, for a hardcast Emrakul.
That's really not bad at all, but i think we need more consistency for explosive starts in modern, because a hardcast turn 5 Emrakul is good, but not good enough for modern if we are only barely able to interact with our opponent in the meanwhile.
More 'free' devotion-enablers like Burning-Tree Emissary or Utopia Sprawl (if played after turn 1) would be really great.
But sadly I didn't found others yet.
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Main credit for the idea goes to Sebastian Knorr, who piloted the deck at GP Antwerp. Knorr received a deck feature, linked above, where he talked about the card choices and the deck strategy. For reference, here is his list:
1 Inkmoth Nexus
2 Kessig Wolf Run
4 Nykthos, Shrine to Nyx
1 Stomping Ground
1 Treetop Village
13 Forest
Creatures: 24
1 Birds of Paradise
4 Burning-Tree Emissary
4 Carven Caryatid
1 Emrakul, the Aeons Torn
4 Overgrown Battlement
3 Polukranos, World Eater
4 Primeval Titan
1 Urabrask the Hidden
4 Abundant Growth
2 Sylvan Scrying
2 Tooth and Nail
4 Utopia Sprawl
4 Garruk Wildspeaker
2 Ancient Grudge
3 Cavern of Souls
4 Combust
2 Ground Seal
1 Polukranos, World Eater
3 Viridian Corrupter
As Knarr said himself, it's not the best way to build the deck, but it's a good start for us to enter into the strategy. Looking over his list, there are a bunch of things that probably work well, but also a bunch of things that appear to be pretty suboptimal.
What do you guys think?
I'm very interested in the potential of Nykthos in modern, so I'll think on this Tooth and Nail shell a bit. My first instinct is that Vexing Shusher seems like it could be good in the 75 somewhere to help get the combo off vs. control decks.
*Edit* I LOVE Kessig Wolf Run in the deck. That card alone makes me curious to explore the possibilities a bit further.
Why the Polukranos? It is a big mana sink but isn't there another cheap fatty to run that is better? I like this idea though, its like Mono-G Ramp but ... not. Really cool.
4 Boreal Druid
4 Craterhoof Behemoth
4 Elvish Archdruid
4 Elvish Mystic
4 Llanowar Elves
4 Summoner's Pact
4 Garruk Wildspeaker
4 Tooth and Nail
4 Cavern of Souls
16 Forest
4 Nykthos, Shrine to Nyx
Storm Crow is strictly worse than Seacoast Drake.
here is my rough draft idea. burning tree emissary is a must as it will give you the most explosive hands with nykthos. Also you can pact for him when trying to generate a bunch for genesis wave. I went down on mana dorks and added utopia sprawl, which works great with garruk and arbor elf.
Now cloudstone curio. it should be something else, but I threw it in. it makes me almost want to build around it and emissary, since 2 are infinite loop. Leyline of vitality (bad card) adds to the combo and also helps out nykthos.- its a bad idea, but just brainstorming some.
This deck si built entirely around Nykthos, but it has no way of tutoring for it. That seems inconsistent.
Storm Crow is strictly worse than Seacoast Drake.
Anyway, you need black for Thoughtseize/Inquisition to clear your way of Remand/Mana Leak the turn of or before you TnN, and to not let any unfair combo decks just goldfish against you.
I'd also probably run more creatures that do stuff, in opposed to walls. Maybe something like:
4 Thoughtseize
3 Abrupt Decay
4 Deathrite Shaman
3 Noble Hierarch
4 Strangleroot Geist
4 Burning-tree emissary
4 Boggart Ram-gang
3 Rancor
4 Garruk Wildspeaker
3 Tooth and Nail
1 Emrakul
1 Hastey guy
4 Nykthos
4 Verdant Catacombs
4 Overgrown Tombs
3 Misty Rainforest
7 Forest
Hand hate would be used more like brainstorm is in legacy -- don't windmill it on turn 1, wait until you need to push something through or the other deck is about to do something equally mean.
Yeah, it runs as much land search as your elf deck does. Small genesis waves can help find it. It might not have arch druid, but garruk and utopia can help out.
Adding black of course it a great idea. Right now im more trying to find the right mix of cards that come together, then in finishing out the development aspect, I will start coming up with how to fight off "hate" cards.
so right now it kind of magic xmas land till I find the right combination of cards if that makes since.
The difference is that my deck can reliably cast Craterhoof without Nykthos or Tooth and Nail. It doesn't even need Archdruid. My deck isn't built around Nykthos, it is an elf ramp deck that Nykthos works in and that can reliably cast Tooth and Nail. Yours seems to be built more around Nykthos. However, I do see your point. Abundant Growth probably helps find it too.
Storm Crow is strictly worse than Seacoast Drake.
Emrakul, Tooth and Nail, Primeval Titan, Kessig Wolf Run, and Polukranos seem like enough mana sinks. I'm not sure whether this deck wants Urabrask or Zealous Conscripts to give Emrakul Haste--Conscripts is easier to hardcast, virtually guarantees giving Emrakul Haste (Urabrask can die before combat), and can nab stuff for a turn when hardcast, but Urabrask is probably the bigger hardcast bomb (mmmm, Prime Times with Haste) and delays Twin for a turn (which could be crucial).
Also, this deck plays Polukranos because you tend to get run over by Twin and Pod otherwise. 8G to kill Deceiver Exarch is surprisingly easy to get.
Mikaeus, the Unhallowed + Triskelion creates an auto win set up
Emrakul, the Aeons Torn + Flame-kin Zealot gives you a very difficult way to be interacted with while mostly winning you the game on the spot. The Flamekin is better than urubrask simply because Emmy doesn't lose haste if they remove urubrask.
Emrakul, The Aeons Torn + Progenitus creates a wrath or lose set up, but the real benefit here is that there isn't really much chance to lose pieces early to discard while also offering you a way to safely "always" have them available.
Without card draw, the next best thing is a mana sink, e.g. Polukranos, Kessig Wolf Run.
So far I have identified 3 main possible shells to build the deck around:
1) Elves
In theory this should work fine; Visionary is a solid cantripper, and if the cards stop coming, you have a mana sink in the form of Ezuri. The downside is that Elves is a 17-land deck. Playing 14 green sources + 3 Nykthos eats into the probability of you leading off with a T1 mana dork, while upping the land count to 20 (17 green sources + 3 Nykthos) increases the chance of flood.
2) Walls
This shell dies to BG. It's not fast enough to kill the opposing BG player and Liliana chews up your Walls (and your hand) one by one.
The other issue is that almost all Walls are 2 mana. You have nothing to do on your first turn.
3) Enchantments
3 Misty Rainforest
1 Stomping Ground
1 Kessig Wolf Run
3 Nykthos, Shrine to Nyx
10 Forest
4 Voyaging Satyr
3 Garruk Wildspeaker
4 Utopia Sprawl
4 Abundant Growth
4 Fertile Ground
4 Overgrowth
3 Verdant Haven
4 Chancellor of the Tangle
1 Primal Surge
Extremely fragile, but satisfying to goldfish.
T1 land, enchant
T2 land, enchant/Elf/Satyr
T3 land, Garruk, vomit the rest of your hand onto the table
T4 Chancellor/Titan/Surge
This deck can hardcast Primal Surge even without Nykthos, thanks to all the land untappers.
I'm not confident of building Devotion the "good stuff" way (i.e. like the GP decklist - mashing walls, enchantments and Burning-Tree Emissary together) instead of the "synergy" way (i.e. pick Elves/Walls/Enchantments and build around the theme), but I'd love to be proven wrong.
| Ad Nauseam
| Infect
Big Johnny.
Decks I play:
-Friedrich Nietzsche
Arbor Elf
Utopia Sprawl
Nythos
seems like an interesting make-a-lot-of-mana core based on untapping forests and other lands. It also seems more resilient than tron, which requires both specific lands and tutors and makes it vulernable to land destruction. I suspect this type of ramp would be much more resilient.
I really like the idea of this deck, and agree that some card draw would be really helpful.
Storm Crow is strictly worse than Seacoast Drake.
In terms of setting up Devotion for Nykthos...that is pretty easy. Utopia Sprawl and Abundant Growth are easy to spot right away. Cantrips and Nykthos-fuel, what's better than that?
Magus of the Vineyard....I mean yeah, but they get the double Green first before you and sometimes that can be bad. I really don't want to accelerate Pod any faster now do I? But it's an option. I like Magus of the Candelabra more.
Birds, BTE, Llanowar Elves, all seem awesome for mana producers. Khalni Hydra should REALLY be considered. Prime Time is nice here as a creature for devotion and a way to tutor for Nykthos right away. There really should only be 2 creatures you want to Tooth and Nail for to win the game (Ideally Emrakul+Urabrask for the kill, but other possible sideboard choices are sweet like Mikaeus+Triskelion, Blazing Archon...)
I think this deck could work, but it needs to be refined.
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Storm Crow is strictly worse than Seacoast Drake.
| Ad Nauseam
| Infect
Big Johnny.
I realized that Minamo, School at Water's Edge would synergize really will with nykthos, because it can untap it (and is tutorable with Primeval Titan aswell). So how about we splash a little blue?
I haven't had the time to test Knorr's Decklist really, but he stated that it needs more consistency (which was the reason he played 4x Abundant Growth and just one BoP).
So blue should definitely help with that. Maybe we could even Play Coiling Oracle, it's not exactly a mana dork, but it cantrips, when it's not (what makes it a way better topdeck than most other dorks) and you can use his body for chump blocks afterswards. If we have room for some 'real' blue cantrips like Serum Visions he would be even better.
I think I'm gonna throw a decklist together and test/goldfish it when i have some spare time.
4 Explore
4 Vernal Bloom
4 Tooth and Nail
1 Urabrask the Hidden
1 Blightsteel Colossus
1 Emrakul, the Aeons Torn
14 Forest
4 Verdant Catacombs
4 Sakura-Tribe Elder
3 Heartbeat of Spring
4 Primal Command
1 Progenitus
1 Rude Awakening
2 Eternal Witness
2 Kodama's Reach
1 Garruk, Caller of Beasts
3 Garruk Wildspeaker
2 Harmonize
And yes I'm going gready with Garruk into Progenitus.
Cockatrice username: Blackcat77
4x Misty Rainforest
4x Breeding Pool
4x Nykthos, Shrine to Nyx
1x Minamo, School at Water's Edge
8x Forest
Ramp:
4x Abundant Growth
4x Utopia Sprawl
2x Noble Hierarch
4x Coiling Oracle
4x Burning-Tree Emissary
3x Polukranos, World Eater
2x Vorapede
2x Primeval Titan
1x Ulamog, the Infinite Gyre
1x Emrakul, the Aeons Torn
3x Serum Visions
2x Sylvan Scrying
2x Summoner's Pact
2x Tooth and Nail
3x Garruk Wildspeaker
no sb yet.
Like I said I threw it together kinda quickly, but I still want to make some explanations.
With not going the elf/mana dork route I think the deck should be way more resilient. We all know that it's easier to kill creatures than lands, enchantments or planeswalkers and when we loose our dorks, we loose devotion aswell. (And I really love how Utopia Sprawl, Garruk and Nykthos synergize, together with 1 Emissary they allow Vorapede+Garruk on Turn 2 and with more Emissaries even crazier stuff).
I don't run Urabrask because i don't want a Card that's dead in my Hand without T&N.
My Goldfishing had pretty solid results, i think. I usually had 4 or 5 mana on turn 3 and 7 or more on turn 4.
I also did one match against G/W Hatebears, which i thought would be quite hard because of their land hate killing my nykthos and enchanted lands.
But it went really well. First Game he had leonin arbiter out turn 2 eating my lands with ghost quarters. But that could only slow me down but not stop me and i could overrun him with garruks ultimate, Primeval Titan, a 3/3 Token, an Emissary and a Coiling Oracle in play.
And killing him Game 2 with Tooth and Nail although he had two Arbiters in play (so i had to pay 13 mana!) on turn 4 was really great:D
So i will definitely do some more testing this weekend.
Any suggestions for my decklist?
So Minamo still works but it's more like pushing your mana over the edge in turn 4 or more often turn 5, for a hardcast Emrakul.
That's really not bad at all, but i think we need more consistency for explosive starts in modern, because a hardcast turn 5 Emrakul is good, but not good enough for modern if we are only barely able to interact with our opponent in the meanwhile.
More 'free' devotion-enablers like Burning-Tree Emissary or Utopia Sprawl (if played after turn 1) would be really great.
But sadly I didn't found others yet.