Has anyone else toyed with the idea of adding worship to the deck and shifting the deck towards a more long game deck with difficult to remove slivers and lots of value? I have been running a list similar to this at FNMs lately and seeing more success against some decks that might traditionally be difficult game one matchups. It also makes the manabase a whole lot more manageable.
Today is the day, official previews for Modern horizons begin today! We already know 4 cards, the 2 they previewed on the announcement, and 2 leaked Friday. Stream starts at 10 AM PT.
And the most glorious sliver: The First Sliver can let us cascade almost to anything, even Collected Company and Cascade two time more, at least.
You won't get any extra cascades from Collected Company because 1) It doesn't cast the creatures it puts onto the battlefield and 2) Your other Slivers won't get cascade until The First Sliver itself has resolved, but its own cascade will cast something before that happens.
Why play Root Maze? It slows you down two times more than your opp. You spend a card and mana to put it, then it makes your lands come into play tapped. For your opp it only makes lands come into play tapped. Its hard to cast, only 10 sources in your list, 4 of them can already be 'empty'. I can understand playing without Caverns, shocks and fetches for budget reasons, but without 4x Galerider Sliver list becomes not interesting to comment. Also your list with poor manabase will benefit strongly from 4x Adaptive Automaton
Thanks for the reply!
I tried Root Maze in hope my opponents would be playing with fetchlands (fetch comes tapped and the land fetched comes tapped as well) or artifacts and that with a deck with low mana curve, I could play aggro along with the symmetric effect as my opponent struggles with mana and make slivers more difficult to target when Diffusion Sliver was on the field. Just a test. The colorless cost of Adaptive Automaton looks great for my mana base, I'm just not such on it since it cost 3 manas, I considered Metallic Mimic in it's place.
Nice one that Unearth Sliver!
So if I get Manaweft Sliver, Basal Sliver, Beck and the new Unearth Sliver, I could tap slivers for mana, sacrifice them for more mana and draw 2 cards for each sliver cast and unearthed and maybe draw my entire deck while netting mana, and even on turn 3 if goldfishing hard. But I'm not such if the mana base could support Beck just like my old build was not consistent to cast Root Maze, but it could be a nice combo.
Maybe using Mindlash Sliver or Homing Sliver to discard a Plague Sliver, Megantic or one of TheLegendarySlivers and unearth it for 2 seems nice.
Do you think Dregscape Sliver (unearth) would be better suited in a Fast Sliver, Collected Sliver list or could it open a third line in between with mana slivers?
4 vials, 4 caverns, 4 hive and 4 unclaimed territory. And add 4 mana generator slivers. It should not be difficult to cast.
Indeed Humans proved that the question is which color is the dominant color in Slivers. Humans is W then U then Everything Else.
Guess we should wait to see more.
I've been looking at getting slivers together for a bit and now, with MH, I've decided to pull the trigger. What's the difference in "Fast Slivers" and other sliver builds? Aren't they all meant to go fast?
MH spoilers have been terribly underwhelming thus far, but I'm excited there's the silver lining of new slivers; plus they actually look like slivers and not those M14 abominations. Idk if it was already discussed, but imo one of the most exciting non-sliver slivers to get spoiled thus far is Changeling Outcast; one drop unblockable "sliver" that can end games very quick w/ a Virulent Sliver + lords and/or pump spells. Speaking of pump spells, throw another spoiled MH inclusion, Scale Up, into that mix and you're looking at a chance for T3 kills.
4 vials, 4 caverns, 4 hive and 4 unclaimed territory. And add 4 mana generator slivers. It should not be difficult to cast.
While I exaggerated mana problems, they exist for sure to the point people exclude Mutavault from their lists. Ive never seen a list with 4 unclaimed territory and those that play it do it in exchange of Mutavaults. RW are least played colors in traditional build and adding RW sliver wont make mana situation better.
I've been looking at getting slivers together for a bit and now, with MH, I've decided to pull the trigger. What's the difference in "Fast Slivers" and other sliver builds? Aren't they all meant to go fast?
Fast Slivers are meant to attack with everything each turn and can consistently goldfish by turn 4.
Traditional build uses Collected Company, Necrotic Sliver, Manaweft Sliver and Sedge Sliver so it pros and cons come from this: its more versatile and more powerful on later turns, has some wrath protection, but it has inconsistent and painful manabase and lacks speed which when combined with lack of control and card advantage results in low winrates.
Creatures:32
4 Galerider Sliver
2 Striking Sliver
4 Diffusion Sliver
2 Frenzy Sliver
2 Gemhide Sliver
3 Manaweft Sliver
4 Predatory Sliver
1 Sentinel Sliver
4 Sinew Sliver
1 Necrotic Sliver
2 Syphon Sliver
1 Bonescythe Sliver
2 Sliver Hivelord
Spells:6
4 Descendants' Path
2 Worship
Lands:22
1 Breeding Pool
2 Cavern of Souls
1 City of Brass
1 Forest
4 Mutavault
1 Plains
4 Sliver Hive
1 Temple Garden
3 Unclaimed Territory
4 Windswept Heath
Sideboard:15
2 Blur Sliver
3 Frenetic Sliver
1 Harmonic Sliver
1 Necrotic Sliver
2 Telekinetic Sliver
3 Damping Sphere
2 Rest in Peace
1 Worship
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
I don't know you, but i am pretty excited with the Unearth one
The others might have fringe reactions. The Green one will be in Fast Slivers. it can be quite a house there.
Lavabelly Sliver for me looks like a sideboard creature for burn matchups also.
And the most glorious sliver: The First Sliver can let us cascade almost to anything, even Collected Company and Cascade two time more, at least.
You won't get any extra cascades from Collected Company because 1) It doesn't cast the creatures it puts onto the battlefield and 2) Your other Slivers won't get cascade until The First Sliver itself has resolved, but its own cascade will cast something before that happens.
But even without coco, we can cascade a few times more!
I like black sliver the most, but he is not an auto inclusion
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
I tried Root Maze in hope my opponents would be playing with fetchlands (fetch comes tapped and the land fetched comes tapped as well) or artifacts and that with a deck with low mana curve, I could play aggro along with the symmetric effect as my opponent struggles with mana and make slivers more difficult to target when Diffusion Sliver was on the field. Just a test. The colorless cost of Adaptive Automaton looks great for my mana base, I'm just not such on it since it cost 3 manas, I considered Metallic Mimic in it's place.
Nice one that Unearth Sliver!
So if I get Manaweft Sliver, Basal Sliver, Beck and the new Unearth Sliver, I could tap slivers for mana, sacrifice them for more mana and draw 2 cards for each sliver cast and unearthed and maybe draw my entire deck while netting mana, and even on turn 3 if goldfishing hard. But I'm not such if the mana base could support Beck just like my old build was not consistent to cast Root Maze, but it could be a nice combo.
Maybe using Mindlash Sliver or Homing Sliver to discard a Plague Sliver, Megantic or one of The Legendary Slivers and unearth it for 2 seems nice.
Do you think Dregscape Sliver (unearth) would be better suited in a Fast Sliver, Collected Sliver list or could it open a third line in between with mana slivers?
But Im not sure traditional slivers even benefit from it because of color requirements)
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
Indeed Humans proved that the question is which color is the dominant color in Slivers. Humans is W then U then Everything Else.
Guess we should wait to see more.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Fast Slivers are meant to attack with everything each turn and can consistently goldfish by turn 4.
Traditional build uses Collected Company, Necrotic Sliver, Manaweft Sliver and Sedge Sliver so it pros and cons come from this: its more versatile and more powerful on later turns, has some wrath protection, but it has inconsistent and painful manabase and lacks speed which when combined with lack of control and card advantage results in low winrates.
Fast Slivers
4x Adaptive Automaton
4x Cloudshredder Sliver
4x Galerider Sliver
4x Leeching Sliver
2x Phantasmal Image
4x Predatory Sliver
4x Sidewinder Sliver
4x Sinew Sliver
4x Striking Sliver
2x Virulent Sliver
2x Aether Hub
4x Cavern of Souls
1x Island
1x Mana Confluence
4x Mutavault
1x Plains
4x Sliver Hive
4x Unclaimed Territory
Spells (3)
1x Dismember
2x Mutagenic Growth
2x Chalice of the Void
2x Damping Sphere
1x Darkheart Sliver
2x Frenetic Sliver
1x Gut Shot
3x Harmonic Sliver
2x Relic of Progenitus
2x Syphon Sliver
4 Cavern of Souls
1 Forest
1 Godless Shrine
4 Mutavault
1 Overgrown Tomb
4 Sliver Hive
1 Swamp
3 Verdant Catacombs
1 Watery Grave
32 CREATURES
3 Blur Sliver
1 Darkheart Sliver
3 Diffusion Sliver
4 Galerider Sliver
4 Manaweft Sliver
2 Necrotic Sliver
4 Predatory Sliver
4 Sedge Sliver
2 Sentinel Sliver
4 Sinew Sliver
1 Syphon Sliver
4 Collected Company
4 Aether Vial
1 Darkheart Sliver
2 Frenetic Sliver
3 Harmonic Sliver
1 Homing Sliver
2 Relic of Progenitus
1 Sliver Hivelord
1 Syphon Sliver
1 Telekinetic Sliver
3 Warping Wail
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
WBTokensWB
All slivers have: Tap and discard a card, draw a card
What do you think about this new sliver?