Quote from WoodWraithThey left out the part where Yawgmoth is resurrected,but has been cleansed as Yawgmoth the Redeemed,and now must awaken Chromium so that Karn can fuse with him and create what can only be known as : the ultimate taco.
Quote from Nestalim »Conceding into Pizza seems the best your list can do against Tron.
Quote from Nikeyeia »
I'm contemplating trying out a non-vial version. I'll try to keep posting my results.
Quote from rothgar13 »Hey guys, I just put this deck together today, and so far I've taken down Affinity, Burn, Jeskai Control, and Merfolk with it:
Defenders of the FaithMagic OnlineOCTGN2ApprenticeBuy These Cards
Artifacts (4)4 Æther VialCreatures (28)4 Knight Exemplar4 Knight of Meadowgrain4 Knight of the White Orchid4 Leonin Skyhunter4 Mirran Crusader4 Student of Warfare4 Wilt-Leaf LiegeInstants (8)4 Brave the Elements4 Path to ExileLands (20)4 Cavern of Souls4 Mutavault12 PlainsSideboard (15)2 Disenchant4 Knight of the Holy Nimbus4 Paladin en-Vec1 Pithing Needle2 Rest in Peace2 Stony Silence
If I'm being honest, the mana base is a bit rudimentary, and maybe I could throw some Emeria, the Sky Ruin/Ghost Quarter/Horizon Canopy/Sejiri Steppe in there. But the deck works - it's resilient, consistent, and has enough offense to get the job done. Every card in the sideboard has performed well thus far (especially Knight of the Holy Nimbus, which I'm considering mainboarding over Knight of the White Orchid) except Pithing Needle, which I could swap out for pretty much anything, really (which means I'm open to suggestions, especially if they help me beat combo decks). Last but not least, allow me to put in a good word for Wilt-Leaf Liege, because it's been a bear for people to deal with. With White Orchid and Vial, it's not as hard to get on the table as 20 lands would otherwise indicate, and it's too big for most removal (pretty much only dies to Dismember, Path to Exile, or Terminate). The anthem effect and the discard hate are also pretty relevant in the current meta (bonus points if you get it in play off a Liliana of the Veil +1). Let me know what you think.
Quote from PornToBeWild »Quote from Nikeyeia »Also, a 1-3-4 curve just feels so much better than a 1-2-3 curve
I'm not sure what do you mean with that, but it seems interesting; could you tell me more?
Quote from Nikeyeia »Also, a 1-3-4 curve just feels so much better than a 1-2-3 curve
Quote from ShiroeTheEnchanter »[card]
My definition of a Knights deck is that the deck is tribal (heavy concentration of Knights) and that definition makes the deck lean towards aggro strategies. If you only have 8 Knights or fewer out of all your deck's creatures, I don't consider that a Knights deck anymore.
Quote from Nikeyeia »I agree with Shiroe. After having played with the combo in a knight-shell, I can pretty confidently say that a knight-deck isn't the best shell for the combo. That doesn't mean that it isn't good though. KotR is a very strong card in the midrange games, especially when drawn in multiples, as they can buff each other. The green splash gives access to Collected Company, which is obviously a strong card in a deck full of 3-drops. It also gives acces to manadorks, most notably Hierarch, which synergizes well with double strikers, as well as Knight of the White Orchid when you're on the draw. Also, a 1-3-4 curve just feels so much better than a 1-2-3 curve, when you cast your Knight of Meadowgrain, and the opponent plays a goyf.
The blue splash then gives access to the combo. Which is strong to have, because it allows us to win some more or less unwinnable games/matchups. The downside is, that playing the combo reduces your threat density, and that Retreat is sometimes a dead draw. Hence why I ended up playing only 2 - KotR can kick some major butt on it's own, and the added upside of having 10-15% of your wins come out of nowhere is a real threat, that the opponent has to respect. Splashing blue also gives access to counterspells in the sideboard, which can really increase some of the bad matchups (Tron, for example). If you want to more consistently combo out, Court Hussar may be worth testing out (You were talking about tribal cantrip, and that card is pretty good, but unfortunately dies from CoCo/Vial).
I'm not saying the correct way to build the deck is to play the combo, or even play multiple colors, as the different versions are capable of different things, but I have to admit I quite like how my current list is playing. I have to agree that it's important to keep the amount of actual knight creatures high though, something I'm not that good at because I want to test out all kinds of things.
Quote from D90Dennis14 »1. What do you think about Riftmarked Knight ? Too slow for Modern ?
Quote from pzbw7z »Fiendslayer Paladin seems preferable to Paladin en-Vec. He's not a sure thing against Monastery Swiftspear, but in general first strike is good enough for the R creatures one sees.