I'm just curious with all this tribal decks going around, how does knights match up against the other popular tribes such as merfolk/goblins or elves? Is Batterskull even playable in this deck with Stoneforge banned?
If the store owner says that I can't trade in the premises, I'll just go outside. If he says that I can't trade within 10m of his premises, I'll go to 11 meters. If he says that he doesn't want to see me trading, I will put a basket over his head and continue trading.
Yes, he's a local legend. He's only known to take his clothes off before he goes into the Ladies' Lockerroom. Nobody knows what he does in there because he's invisible, but it's almost certainly tons of masturbating.
They are gonna need to reprint Knight of the Reliquary for me to play it. 50 tickets for a playset on MTGO is a little steep for me. It's a brilliant card, but I'm already spending a fortune on one format (EDH). Hopefully the idea of all the Modern cards being reprintable will result in them.... reprinting them!
ok i take my stab at knights i am going black white heres why 1 you get more remvial 2 you get more knights yes green got one of the best ones besides the knight lord but theres one more knight thats in black and white and to me hes awssome 3 you get to have deck hate like ExtirpateCranial ExtractionMemoricidePraetor's GraspSurgical Extraction so thats why i whent bw kngihts here my deck list
yes i know its a 70 card deck need to play test some what to drop 9 to 8 cards seeing as i like 61/62 card decks dont know atm
ok so heres what made me thought about playing the cards in the deck
lands
3 Swamp need some swamps to use for the filler land and techege/ghostqurder is killing alot of nonbasic land and 4 was too much if i did 4 and 4 i be at 28 land and thats way too meny for a midrage deck or a aggro deck i felt 3 and 3 was a good number
3 Godless Shrine black white duial land thought about 4 tho but then i was reading in here that alot of life lost is not good and that 3 can be more constient so thats why 3 are in the main deck
3 Marsh Flats same as the duial land
4 Flagstones of Trokair i flet that this should be a 4 of due to the fact that you can go grabe shocks or basic lands and you are proble going to find more ppl playing this so if you need that one white mana and cant find it do to all your basics are in play or you cant seam to find it this will work out for you and it can go fech up that need land if you need it too
3 Reflecting Pool basicly 4-6 shocks
4 Mutavault i tend to remimber this land be very good for agrro/midrange decks along time ago so i thought i would add them in to the deck
3 Plains as swamp just look above
2 Fetid Heath can be good to make duble the mana you need or just good for that one of mana you need so thought why not tosse it in here
3 Wilt-Leaf Liege yes i know hes green but you can pay its white mana cose if you want to and i will be donig that alot pluse it lord 5-7 seeing as it pumpes all are guys and it can be played for free too yes i know alot of players wont let you do that but you niver know some times thay will forget to read that last clocse on him
4 AEther Vial uncounterabile creatures geting to flash in dudes realy sick nad good
2 Damnation wrath if ppl are over extending use it or if theres a problemmatic creature that you need to get rid of use this. the ression i am useing a split is becusoe of medling mage and the outher one thats 5 drop seeing as geting this banned buy him as a 4 of is not good and geting it remover buy a extraction card can suck so that why the split is needed i think
3 Doom Blade like this better then trror and it get some pro white creatures so it good and eot remover some dudes can mean wining a game or match so thats why hes in here
2 Elspeth, Knight-Errant make dudes if your low on them or pumpe your own and win on the spot
2 Sword of Fire and Ice i like this one better do to the ca and the shock to some thing is very very good
The fact that Knight of the Reliquary is played in Zoo is testament of the card's ability. Trust me on this - Having an indestructable KoTR is really massive when i have Knight Exemplar beside him.:p
@spmandmtgr2288
Sorry but i had a terrible headache going through what you were writing. Could you kindly edit your layout?;)
I'm not sold on playing black as they do not have any outstanding knights which warrant us playing an additional color.
Playing 4x Flagstones of Trokair is bad unless we are a landfall deck. Flagstones messes our tempo if we draw a clutch of them early therefore 2 or 3 is a more suitable number.
Right now your decklist seems like a combination of all the best black & white cards jam together into a deck. However that said, most of your card choices are good, although we need to sort out which are the cards which fits into a typical 60 card deck with the correct mana curve.
I would highly suggest Haakon, Stromgald Scourge as well. I played against a BW Knights deck a few days ago that used this tech, and what made it so much more amazing was his use of Crib Swap and Nameless Inversion. He had virtually infinite creature removal at his disposal, as well as an excellent way to recur any knights of his that were destroyed.
I would highly suggest Haakon, Stromgald Scourge as well. I played against a BW Knights deck a few days ago that used this tech, and what made it so much more amazing was his use of Crib Swap and Nameless Inversion. He had virtually infinite creature removal at his disposal, as well as an excellent way to recur any knights of his that were destroyed.
Thanks for the suggestion, but I'm sorry I just have to ask, did you happen to be playing against a Legacy deck?
Initally i was also very keen to explore a BW Knights with Haakon, Stromgald Scourge , unfortunately i couldnt find any spells legal in Modern which would allow us to have a consistent and reliable way of putting Haakon into the graveyard.
Another alternative way was to target discard spells on ourselves but that would require us to run 4 Haakons and a series of discard spells. Not to forget Crib Swap and Nameless Inversion are grossly inferior removal spells if you cannot cast them for infinite.
Aether Vial can cheat Haakon into play but it'll be quite slow and difficult to pull off.
Now it was discussed that my list is too many high manacc cards. What to take out? I do like the idea of titan as it will bring back a burnt exemplar.
Actually i will take out 1x True Conviction and 2x Honor of the Pure which will reduce the deck to 60 cards. Personally i'm not a great fan of enchantment booster.
I also agree with Eriol on taking out the higher mana cost creatures. Probably Knight-Captain of Eos since without Honor it is less effective. I think you can also consider adding a Green Sun Toolbox for Qasali Pridemage, seeing that the deck has no way to deal with pesky enchantments/artifacts.
Here i made a Knight Deck my self because this the first deck i ever made of coarse for standard back when knights were good but here is is
23x Plains
2x Hero of Bladehold
4x Knight Exemplar
3x Knight of Meadowgrain
3x Knight of Sursi
4x Knight of the White Orchid
4x Leonin Skyhunter
2x Mirran Crusader
4x Sigiled Paladin
4x Student of Warfare
3x Honor of the Pure
4x Path to Exile
I took out the 4 DOJ as the deck doesn't have any way to generate card advantage other than Sun Titan so i also don't know how you can recover from your own DOJ. If the combo is for Knight Exemplar i'm not really in favor of it as i feel many times it will end up being a dead card. There is too many 4' drops spells, i saw more than 10 in your initial list so some of them have to go to smoothen your mana curve.
I added in the Green Sun toolbox, and as a result the Pridemage & Dryad Arbor are both in. Having both the toolbox and DOJ together will be too taxing on the deck, hence another reason to take out DOJ.
I've had a ton of success running Mom in my casual deck as a 4-of, is there something similar that might work and be legal in Modern?
Mom was the ultimate magnet for removal, and when she managed to stick around was really massive. I haven't spotted any creature that is similar to her in Modern at the moment, anyone else?
I took out the 4 DOJ as the deck doesn't have any way to generate card advantage other than Sun Titan so i also don't know how you can recover from your own DOJ. If the combo is for Knight Exemplar i'm not really in favor of it as i feel many times it will end up being a dead card. There is too many 4' drops spells, i saw more than 10 in your initial list so some of them have to go to smoothen your mana curve.
I added in the Green Sun toolbox, and as a result the Pridemage & Dryad Arbor are both in. Having both the toolbox and DOJ together will be too taxing on the deck, hence another reason to take out DOJ.
Do let me know what you think of them. Cheers.
Hmm. I'm not really sure about the dismembers. Maybe an Oblivion Ring instead?
Youre going to need some serious ways to control the board if you want to compete with the combo decks. I don't see it. How are you going to deal with a turn 6 emrakul or a turn 4 restore balance. You have no way to deal with combo which I feel is this decks glaring fault.
All out aggro builds are difficult enough and they come out swinging a lot harder than this deck does and even they are forced to play cards that control the board
Hero of Bladehold is amazing, especially in this deck where it should always be coming down as at least a 4/5. It's a token producer and an anthem effect on a stick (+1/+0 instead of +1/+1, but still). Also, I'd strongly recommend Mutavault as at least a 2 of in multicolor builds, and a 3-4 of in mono color builds. It doesn't get the Honor of the Pure boost, but it does get the Exemplar effects and the Hero's battle cry effect, if you run Hero. It just an amazing land for any tribal deck, and I know it's kind of expensive, but it's worth it. Also, I prefer Knight of the Holy Nimbus to Knight of Meadowgrain. It's just a general pain in the ass for your opponent, mainly in the early game but still kind of annoying throughout. I guess it comes down to personal preference, but I feel KotHN is better against aggro than Meadowgrain, which they're both geared against.
Now, I'm not too sure about my sideboard, I just kind of whipped it up. I really like Grand Abolisher against control and tempo, and it's one-sided so you can still do stuff on their turn. Honestly, if it were a knight I would run it in the main. Condemn and Oblivion Ring are for the aggro matchups, Relic is general graveyard hate (although time will tell if graveyard hate is even necessary anymore), but the card I'm wondering about is Timely Reinforcements. I've seen it used to great effect in control decks, but is it still useful here? I imagine against Red Deck Wins, Goblins, and Zoo I should have less life and fewer creatures by turn three, so it seems good, but I'm not sure.
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Currently playing:
In Modern:
:symu::symw::symr: Holy Rollers (Geist Tempo)
If the store owner says that I can't trade in the premises, I'll just go outside. If he says that I can't trade within 10m of his premises, I'll go to 11 meters. If he says that he doesn't want to see me trading, I will put a basket over his head and continue trading.
Yes, he's a local legend. He's only known to take his clothes off before he goes into the Ladies' Lockerroom. Nobody knows what he does in there because he's invisible, but it's almost certainly tons of masturbating.
Hmm. I'm not really sure about the dismembers. Maybe an Oblivion Ring instead?
Oblivion Ring will be a good choice. It gives the deck some reach against Emakrul, Ulamog from 12 posts. It can also be an out against any other non-land permanent.
Youre going to need some serious ways to control the board if you want to compete with the combo decks. I don't see it. How are you going to deal with a turn 6 emrakul or a turn 4 restore balance. You have no way to deal with combo which I feel is this decks glaring fault.
All out aggro builds are difficult enough and they come out swinging a lot harder than this deck does and even they are forced to play cards that control the board
I don't like to say this, but basically knights against combo is a write-off. Not only in Modern, but in Legacy too. Against Emrakul we could still have an out in Phyrexian Metamorph. We also lose to Zoo but against other aggro built we do have a chance of competing.
Here's my new Mono-White list, post Stoneforge bannings:
Hero of Bladehold is amazing, especially in this deck where it should always be coming down as at least a 4/5. It's a token producer and an anthem effect on a stick (+1/+0 instead of +1/+1, but still). Also, I'd strongly recommend Mutavault as at least a 2 of in multicolor builds, and a 3-4 of in mono color builds. It doesn't get the Honor of the Pure boost, but it does get the Exemplar effects and the Hero's battle cry effect, if you run Hero. It just an amazing land for any tribal deck, and I know it's kind of expensive, but it's worth it. Also, I prefer Knight of the Holy Nimbus to Knight of Meadowgrain. It's just a general pain in the ass for your opponent, mainly in the early game but still kind of annoying throughout. I guess it comes down to personal preference, but I feel KotHN is better against aggro than Meadowgrain, which they're both geared against.
Now, I'm not too sure about my sideboard, I just kind of whipped it up. I really like Grand Abolisher against control and tempo, and it's one-sided so you can still do stuff on their turn. Honestly, if it were a knight I would run it in the main. Condemn and Oblivion Ring are for the aggro matchups, Relic is general graveyard hate (although time will tell if graveyard hate is even necessary anymore), but the card I'm wondering about is Timely Reinforcements. I've seen it used to great effect in control decks, but is it still useful here? I imagine against Red Deck Wins, Goblins, and Zoo I should have less life and fewer creatures by turn three, so it seems good, but I'm not sure.
Nice to see you around here, EnemyWithin.
4 Mutavault is really a good selection. And Honor of the Pure to replace equipments also seems like a good choice, especially we also have "extra" knights in Mutavault.
Knight of the Holy Nimbus Vs Knight of Meadowgrain? I'm still undecided, KotHN does seem nasty when it is flanking with Exemplar or Honor in play as it can take out a 4/4 and regenerate itself if opponent doesnt have mana. I'll give him a try next time.
4 Mutavault is really a good selection. And Honor of the Pure to replace equipments also seems like a good choice, especially we also have "extra" knights in Mutavault.
Knight of the Holy Nimbus Vs Knight of Meadowgrain? I'm still undecided, KotHN does seem nasty when it is flanking with Exemplar or Honor in play as it can take out a 4/4 and regenerate itself if opponent doesnt have mana. I'll give him a try next time.
Thanks I completely forgot about Oust, I'll give that a shot in the board instead of Timely Reinforcements. As for Elspeth...I like her a lot, but the main reason I ran her in Legacy was because without a way to give creatures flying, I auto-scoop to Moat. But in Modern I like Hero better since she is a white knight creature and thus gains all bonuses from HotP and Exemplar and swings for 7+ damage (herself plus tokens, and everything gets bigger with Honor of the Pure). Not to mention she also pumps everything else on the attack. Elspeth fits in more controllish builds (in the old Stoneforge Mystic builds she was probably a better choice than Hero), I think, but my build is a bit more aggressive. Elspeth is also not very good against aggro decks like Zoo and RDW, which unfortunately are going to be very prevalent in Modern, I think.
As I also play RDW, I can tell you that I'd much rather see an Elspeth across from me than a Hero of Bladehold that is probably 4/5 and maybe indestructible. Hero of Bladehold also generates card advantage faster and is non-legendary, so I think she's a better choice for a myriad of reasons. If you haven't tried her, give her a shot, she's truly amazing.
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Currently playing:
In Modern:
:symu::symw::symr: Holy Rollers (Geist Tempo)
I also play Hero of Bladehold in Standard, and i agree with you it works really well with HotP and Exemplar. I agree with you because you also run HotP, Hero is definitely the better choice here over Elspeth.
Like you mentioned, your deck is geared towards being more aggressive which is slightly different from mine, which is more towards mid-game. I also run equipments such as SoFI & SoLS for CA and mid-late game advantage.
Unfortunately, you are correct on Elspeth being a little weak against RDW & Zoo. It is usually too slow or too late when she comes on board. She is not strong enough to turn the game around although she does allow me to stay in the game longer - but i still lose. Maybe i need a better topdeck. Or like you say, Hero is a better choice but w/o running HotP she is not that effective.
An all aggro build is something i'll definitely go for, i might want to add in 2x Sun Titan to replace 2 Hero, to recur any HotP or Exemplar that has been destroyed.
As we already have Student of Warfare and Aether Vial as our first drop, i'm not sure if we need another 1cc permanent, especially a creature which is not a knight.
That said, if you are playing high casting cost knights then the additional ramp will be important. Otherwise if we are not playing agressive knights i would rather forego the speed for more stability. Playing Noble Hierarch may cause us to run out of steam easily and is a bad topdeck late in the game when we could do with a potentially indestructable knight.
As we already have Student of Warfare and Aether Vial as our first drop, i'm not sure if we need another 1cc permanent, especially a creature which is not a knight.
That said, if you are playing high casting cost knights then the additional ramp will be important. Otherwise if we are not playing agressive knights i would rather forego the speed for more stability. Playing Noble Hierarch may cause us to run out of steam easily and is a bad topdeck late in the game when we could do with a potentially indestructable knight.
Point taken.
Hmm. So you think my deck is viable to be competitive? Or just a fall out?
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
3 Godless Shrine
3 Marsh Flats
4 Flagstones of Trokair
3 Reflecting Pool
4 Mutavault
3 Plains
2 Fetid Heath
3 Wilt-Leaf Liege
4 Knight Exemplar
2 Hero of Bladehold
2 Knight of Meadowgrain
3 Mirran Crusader
2 Stillmoon Cavalier
2 Phyrexian Metamorph
4 AEther Vial
2 Damnation
2 Wrath of God
3 Doom Blade
2 Elspeth, Knight-Errant
2 Sword of Fire and Ice
2 Sword of Feast and Famine
2 Go for the Throat
2 Mortify
4 Path to Exile
2 Oblivion Ring
3 Disenchant
3 Extirpate
3 Eastern Paladin
2 Pithing Needle
2 Tormod's Crypt
yes i know its a 70 card deck need to play test some what to drop 9 to 8 cards seeing as i like 61/62 card decks dont know atm
ok so heres what made me thought about playing the cards in the deck
lands
3 Swamp need some swamps to use for the filler land and techege/ghostqurder is killing alot of nonbasic land and 4 was too much if i did 4 and 4 i be at 28 land and thats way too meny for a midrage deck or a aggro deck i felt 3 and 3 was a good number
3 Godless Shrine black white duial land thought about 4 tho but then i was reading in here that alot of life lost is not good and that 3 can be more constient so thats why 3 are in the main deck
3 Marsh Flats same as the duial land
4 Flagstones of Trokair i flet that this should be a 4 of due to the fact that you can go grabe shocks or basic lands and you are proble going to find more ppl playing this so if you need that one white mana and cant find it do to all your basics are in play or you cant seam to find it this will work out for you and it can go fech up that need land if you need it too
3 Reflecting Pool basicly 4-6 shocks
4 Mutavault i tend to remimber this land be very good for agrro/midrange decks along time ago so i thought i would add them in to the deck
3 Plains as swamp just look above
2 Fetid Heath can be good to make duble the mana you need or just good for that one of mana you need so thought why not tosse it in here
3 Wilt-Leaf Liege yes i know hes green but you can pay its white mana cose if you want to and i will be donig that alot pluse it lord 5-7 seeing as it pumpes all are guys and it can be played for free too yes i know alot of players wont let you do that but you niver know some times thay will forget to read that last clocse on him
4 Knight Exemplar lord dont need to say much about him
2 Hero of Bladehold hes great 4 mana for 7 attack phase sweat and on a sword hes just nuts
2 Knight of Meadowgrain not to shere on him just yet he might be cut or become kitten finks
3 Mirran Crusader dont need to say much about him swords on him or not he nuts
2 Stillmoon Cavalier the ression i went with him for black might make him a 4 of and drop the meadowgrain for him or finks not shere right now
2 Phyrexian Metamorph more lords or swords or lendgenkillers
4 AEther Vial uncounterabile creatures geting to flash in dudes realy sick nad good
2 Damnation wrath if ppl are over extending use it or if theres a problemmatic creature that you need to get rid of use this. the ression i am useing a split is becusoe of medling mage and the outher one thats 5 drop seeing as geting this banned buy him as a 4 of is not good and geting it remover buy a extraction card can suck so that why the split is needed i think
2 Wrath of God same as above
3 Doom Blade like this better then trror and it get some pro white creatures so it good and eot remover some dudes can mean wining a game or match so thats why hes in here
2 Elspeth, Knight-Errant make dudes if your low on them or pumpe your own and win on the spot
2 Sword of Fire and Ice i like this one better do to the ca and the shock to some thing is very very good
2 Sword of Feast and Famine untaping your mana and forceing thme ot discard is great
2 Go for the Throat why only 2 cose i tend to see way more artifct guys then black ones so thats why its a 2 of
2 Mortify love this card so sweat
4 Path to Exile dont need to say much about this card stp at eot is just super
2 Oblivion Ring take care of plainwalkers enchantmens that are bade to you or artficts that are loseing the game for you
i think the sidebord is kind of weird but i like it so far
2 Oblivion Ring split so i can go with more of them if need
3 Disenchant eot removial and good card to rund to get rid of enchantments or artifacts
3 Extirpate strip away there win con like blecher or asscent
3 Eastern Paladin good way to remove goff or doran or outher green guys at eot and can bost are knight count as will so thats why hes in here
2 Tormod's Crypt for random graveyard recorseion
2 Pithing Needle more plainswalker hate and random stuff hate
please let me know what you all think about the deck and what i should cut or add bye
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@spmandmtgr2288
Sorry but i had a terrible headache going through what you were writing. Could you kindly edit your layout?;)
I'm not sold on playing black as they do not have any outstanding knights which warrant us playing an additional color.
Playing 4x Flagstones of Trokair is bad unless we are a landfall deck. Flagstones messes our tempo if we draw a clutch of them early therefore 2 or 3 is a more suitable number.
Right now your decklist seems like a combination of all the best black & white cards jam together into a deck. However that said, most of your card choices are good, although we need to sort out which are the cards which fits into a typical 60 card deck with the correct mana curve.
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[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
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Thanks for the suggestion, but I'm sorry I just have to ask, did you happen to be playing against a Legacy deck?
Initally i was also very keen to explore a BW Knights with Haakon, Stromgald Scourge , unfortunately i couldnt find any spells legal in Modern which would allow us to have a consistent and reliable way of putting Haakon into the graveyard.
Another alternative way was to target discard spells on ourselves but that would require us to run 4 Haakons and a series of discard spells. Not to forget Crib Swap and Nameless Inversion are grossly inferior removal spells if you cannot cast them for infinite.
Aether Vial can cheat Haakon into play but it'll be quite slow and difficult to pull off.
In Legacy, we have spells like Entomb and Buried Alive, which as a single card take care of everything for us. My legacy primer below has a description of how it works:
http://forums.mtgsalvation.com/showthread.php?t=322579
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
4 x Sunpetal Grove
10 x Plains
8 x Forest
Creatures:
4 x Knight of the White Orchid
4 x Knight of Meadowgrain
4 x Knight of the Reliquary
4 x Knight Exemplar
2 x Kinsbaile Cavalier
2 x Knight-Captain of Eos
2 x Hero of Bladehold
2 x Sun Titan
4 x Day of Judgment
4 x Path to Exile
4 x Harrow
1 x True Conviction
2 x Honor of the Pure
2 x Elspeth, Knight-Errant
Now it was discussed that my list is too many high manacc cards. What to take out? I do like the idea of titan as it will bring back a burnt exemplar.
I think Sun Titan is the only 3+ CC card I would attempt to put in, because of its potential to retrieve other low-casting cost knights.
Kinsabile Cavalier, Knight-Captain of Eos, and Hero of Bladehold are very high-casting cost, so I think trimming should start there.
Actually i will take out 1x True Conviction and 2x Honor of the Pure which will reduce the deck to 60 cards. Personally i'm not a great fan of enchantment booster.
I also agree with Eriol on taking out the higher mana cost creatures. Probably Knight-Captain of Eos since without Honor it is less effective. I think you can also consider adding a Green Sun Toolbox for Qasali Pridemage, seeing that the deck has no way to deal with pesky enchantments/artifacts.
Does the Knight of the White Orchid works well with Harrow?
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I think I will throw out the eos. Qasali sounds pretty cool.
What else?
23x Plains
2x Hero of Bladehold
4x Knight Exemplar
3x Knight of Meadowgrain
3x Knight of Sursi
4x Knight of the White Orchid
4x Leonin Skyhunter
2x Mirran Crusader
4x Sigiled Paladin
4x Student of Warfare
3x Honor of the Pure
4x Path to Exile
Not wanting to change too much of your deck:
4 x Sunpetal Grove
11 x Plains
6 x Forest
1 x Dryad Arbor
Creatures [23]:
3 x Knight of the White Orchid
4 x Knight of Meadowgrain
4 x Knight of the Reliquary
4 x Knight Exemplar
2 x Kinsbaile Cavalier
2 x Hero of Bladehold
2 x Qasali Pridemage
2 x Sun Titan
4 x Path to Exile
4 x Harrow
2 x Elspeth, Knight-Errant
3 x Green Sun's Zenith
2 x Dismember
61 Total
I took out the 4 DOJ as the deck doesn't have any way to generate card advantage other than Sun Titan so i also don't know how you can recover from your own DOJ. If the combo is for Knight Exemplar i'm not really in favor of it as i feel many times it will end up being a dead card. There is too many 4' drops spells, i saw more than 10 in your initial list so some of them have to go to smoothen your mana curve.
I added in the Green Sun toolbox, and as a result the Pridemage & Dryad Arbor are both in. Having both the toolbox and DOJ together will be too taxing on the deck, hence another reason to take out DOJ.
Do let me know what you think of them. Cheers.
Mom was the ultimate magnet for removal, and when she managed to stick around was really massive. I haven't spotted any creature that is similar to her in Modern at the moment, anyone else?
Added deck tags for you for easier viewing. Nice curve on the knights you have over here which should play out in a very gradual and smooth way.
Super straight forward beatdown knights deck.
From your list it seems Knight Exemplar and Honor of the Pure is the key cards here. I'll add Brave the elements to protect my Exemplars and go for a full playset for Honor.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Hmm. I'm not really sure about the dismembers. Maybe an Oblivion Ring instead?
All out aggro builds are difficult enough and they come out swinging a lot harder than this deck does and even they are forced to play cards that control the board
Insert witty phrase here
18 Plains
4 Mutavault
Creatures: 24
4 Student of Warfare
4 Knight of the White Orchid
4 Knight of the Holy Nimbus
4 Knight Exemplar
4 Mirran Crusader
4 Hero of Bladehold
4 Honor of the Pure
2 Oblivion Ring
Instants/Sorceries: 4
4 Path to Exile
Artifacts: 4
4 Aether Vial
4 Grand Abolisher
3 Condemn
3 Timely Reinforcements
3 Relic of Progenitus
2 Oblivion Ring
Hero of Bladehold is amazing, especially in this deck where it should always be coming down as at least a 4/5. It's a token producer and an anthem effect on a stick (+1/+0 instead of +1/+1, but still). Also, I'd strongly recommend Mutavault as at least a 2 of in multicolor builds, and a 3-4 of in mono color builds. It doesn't get the Honor of the Pure boost, but it does get the Exemplar effects and the Hero's battle cry effect, if you run Hero. It just an amazing land for any tribal deck, and I know it's kind of expensive, but it's worth it. Also, I prefer Knight of the Holy Nimbus to Knight of Meadowgrain. It's just a general pain in the ass for your opponent, mainly in the early game but still kind of annoying throughout. I guess it comes down to personal preference, but I feel KotHN is better against aggro than Meadowgrain, which they're both geared against.
Now, I'm not too sure about my sideboard, I just kind of whipped it up. I really like Grand Abolisher against control and tempo, and it's one-sided so you can still do stuff on their turn. Honestly, if it were a knight I would run it in the main. Condemn and Oblivion Ring are for the aggro matchups, Relic is general graveyard hate (although time will tell if graveyard hate is even necessary anymore), but the card I'm wondering about is Timely Reinforcements. I've seen it used to great effect in control decks, but is it still useful here? I imagine against Red Deck Wins, Goblins, and Zoo I should have less life and fewer creatures by turn three, so it seems good, but I'm not sure.
In Modern:
:symu::symw::symr: Holy Rollers (Geist Tempo)
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Having a flying knight will be good.
Oblivion Ring will be a good choice. It gives the deck some reach against Emakrul, Ulamog from 12 posts. It can also be an out against any other non-land permanent.
I don't like to say this, but basically knights against combo is a write-off. Not only in Modern, but in Legacy too. Against Emrakul we could still have an out in Phyrexian Metamorph. We also lose to Zoo but against other aggro built we do have a chance of competing.
Nice to see you around here, EnemyWithin.
4 Mutavault is really a good selection. And Honor of the Pure to replace equipments also seems like a good choice, especially we also have "extra" knights in Mutavault.
Knight of the Holy Nimbus Vs Knight of Meadowgrain? I'm still undecided, KotHN does seem nasty when it is flanking with Exemplar or Honor in play as it can take out a 4/4 and regenerate itself if opponent doesnt have mana. I'll give him a try next time.
No place for an Elspeth, Knight Errant?
Timely Reinforcements is better against RDW IMO, but playing condemn and Oust should be better in disrupting Zoo and Goblins.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Thanks I completely forgot about Oust, I'll give that a shot in the board instead of Timely Reinforcements. As for Elspeth...I like her a lot, but the main reason I ran her in Legacy was because without a way to give creatures flying, I auto-scoop to Moat. But in Modern I like Hero better since she is a white knight creature and thus gains all bonuses from HotP and Exemplar and swings for 7+ damage (herself plus tokens, and everything gets bigger with Honor of the Pure). Not to mention she also pumps everything else on the attack. Elspeth fits in more controllish builds (in the old Stoneforge Mystic builds she was probably a better choice than Hero), I think, but my build is a bit more aggressive. Elspeth is also not very good against aggro decks like Zoo and RDW, which unfortunately are going to be very prevalent in Modern, I think.
As I also play RDW, I can tell you that I'd much rather see an Elspeth across from me than a Hero of Bladehold that is probably 4/5 and maybe indestructible. Hero of Bladehold also generates card advantage faster and is non-legendary, so I think she's a better choice for a myriad of reasons. If you haven't tried her, give her a shot, she's truly amazing.
In Modern:
:symu::symw::symr: Holy Rollers (Geist Tempo)
My NovelJoy author profile: http://www.noveljoy.com/userInfo?wid=189
I write mainly horror/scifi/fantasy type short stories. Please read and feel free to send me feedback.
Like you mentioned, your deck is geared towards being more aggressive which is slightly different from mine, which is more towards mid-game. I also run equipments such as SoFI & SoLS for CA and mid-late game advantage.
Unfortunately, you are correct on Elspeth being a little weak against RDW & Zoo. It is usually too slow or too late when she comes on board. She is not strong enough to turn the game around although she does allow me to stay in the game longer - but i still lose. Maybe i need a better topdeck. Or like you say, Hero is a better choice but w/o running HotP she is not that effective.
An all aggro build is something i'll definitely go for, i might want to add in 2x Sun Titan to replace 2 Hero, to recur any HotP or Exemplar that has been destroyed.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
As we already have Student of Warfare and Aether Vial as our first drop, i'm not sure if we need another 1cc permanent, especially a creature which is not a knight.
That said, if you are playing high casting cost knights then the additional ramp will be important. Otherwise if we are not playing agressive knights i would rather forego the speed for more stability. Playing Noble Hierarch may cause us to run out of steam easily and is a bad topdeck late in the game when we could do with a potentially indestructable knight.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Point taken.
Hmm. So you think my deck is viable to be competitive? Or just a fall out?
IMO the deck is very slow...and knights are already a slow moving deck...in fact the deck is slower than my type 2 knights.
The best shot at winning for your deck might be DOJ, next turn cast a high cost knight or Titan with +1/+1 enchantment for the win.
The deck will most probably lose most of the early/mid game matches. First thing, the deck's mana curve needs to be fixed first.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Current List:
3x Arid Mesa
1x Ghost Quarter
3x Marsh Flats
6x Plains
4x Razorverge Thicket
1x Sejiri Steppe
1x Stirring Wildwood
1x Tectonic Edge
4x Temple Garden
4x Kinsbaile Cavalier
4x Knight Exemplar
4x Knight of the Reliquary
4x Knight of the White Orchid
4x Sigiled Paladin
4x Student of Warfare
Artifact (4)
4x Aether Vial
Instant (4)
4x Path to Exile
Enchantment (4)
4x Honor of the Pure
2x Gaddock Teeg
4x Kor Firewalker
2x Oblivion Ring
3x Nature's Claim
4x Relic of Progenitus
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