I think you need to use both halves of the card, it just seems a waste otherwise.
The whole point is Starfield is both wincon and control. I take the point about verdict or terminus effects, but knowing when to cast stuff is key. We can recycle stuff via Mistveil Plains anyway...
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Hi all, I'm thinking of making enduring ideal for modern, can anyone tell me the pro's and cons of the different colors, and what good and bad matchups they have
It is in the thread really.
The whole deck is good vs aggro, or can be if you build it that way, weak vs big mana tron.
Most people splash u, r, or g, and there is not a huge amount of difference in the match ups. The colours give what you expect. R gives Alpine or Blood Moon, even Crumble to Dust if you want it, castable Form of the Dragon for combo, pyroclasm effects and enchantments like Assemble the Legion, u gives board counters,main or board supreme verdict, board Bribery, main or board Spreading Seas, Detention Sphere, G gives castable Sandwurm convergence, enchantress effects and what you would expect. There is no consensus, I like U for Ideal, R for straight Pillow Fort with no Ideal, but there have been more lists with G in recently I have not explored....
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So how about Divine Visitation? Synergy with hardcasting Dovescape, and maybe there's another enchantment that works well with it? I'm going to stick with luminarch ascension since it is all I'll ever need... overwhelming splendor takes away whatever chance they have to block my 4/4's anyways. But maybe there's some early game, cast before dovescape playability I'm not seeing, that possibly runs more dovescapes too? Just spitballing here, seems like some of the best wincons to this deck could be discovered by accident.
Anyone see a slot for omnispell adept as far as an early game alternative to ramp? He dodges bolt AND push all day. I don't necessarily, as the whole point of this deck seems to be to steer away from creatures, and 5 cmc is a lot of investment when you could just play some sort of ramp spell? Does the addition of trophy push or pull us away from playing more creatures? Even if 60 percent of the time he gets killed before the next upkeep, the percent of games where he lets you get to ideal and the slightly bigger blocker might make it worth it?
Also, D-rich, a note, black offers hardcastable Lich's Mastery, and a few different tutor effects for finding Enduring Ideal if you can slow the game down enough to take a turn off. I have a black list I am playtesting and developing right now, I'll post it once I think I've perfected it. There aren't many builds that don't basically auto-win upon an ideal, but some wincons are more consistent than others. Saffronolive from MTGGoldfish recently tried a white-green build, where in my opinion they did NOT have a strong enough wincon (only wincon was sandwurm convergence.) My advice, whatever you do, is shoe in something like luminarch ascension if you plan on cutting off damage to yourself, or just make sure your wincon has a way of getting through the opponent's doves. The first mistake I made when I did my first build was adding too many creatures, like Windborn Muse, since one inherent advantage of this deck is your opponent gets stuck with useless fatal pushes and paths etc in hand.
So Drmarkb, did you not like RW Enduring? I am interested in building into the archtype but am deciding on RW vs UW. As I have seen is actually what you said Blue offers filtering and Red offers blood moon and a hard casted Form. If you had a list you preferred do you mind sharing? My list, which will be below, has been struggling a bit, though this is probably more to my inability to be a good pilot since I took a 8 Month break from magic and have forgotten how to play.
WR: https://www.mtggoldfish.com/deck/1339012#paper
UW:https://www.mtggoldfish.com/deck/1039016#paper
P.S. Was wondering about tech choices like Gideon's Intervention Vs Nevermore? Also is three Unlifes needed with Copy Enchantments? Finally what are thoughts about Paradox Haze? It helps with Search for Azcanta, Suspend on Lotus Bloom, Form of the Dragon, Starfield of Nyx, and of course Enduring Ideal. I was thinking of dropping an Unlife for a Paradox Haze.
P.S.S. Also what are everyone's thoughts on Suppression fields vs having fetch lands.
Jeff Hoogland played this deck the other day and is down on it in the current metagame. He is down in general on Blood Moon because he feels like most of the decks in the format can play around it and it doesn't generate enough free wins to justify playing it. Jeff sees Blood Moon as even a bad sideboard card at this point. A day or two ago he played the Uw version and thought that Serum Visions was not a big help and felt awkward.
I have experimented with versions that run Weathered Wayfarer to find Nythos, Shrine to Nyx. I like that in a Wu shell, but it can splash any color and I think I was only running Detention Sphere in Blue and maybe a couple sideboard cards.
Tallionis I agree that he is down on it but I have a couple issues with his list, some of which may have been the cause of his strife. One of those being that he was only running 22 lands while watching the replay he always seemed to be a land short. So possibly up to 23 or 24 would help cast our seven drop in grindy match ups or just curve into our lock pieces better. Second he said in the video that he didn't like the sideboard choices he had an that they hurt against control as well as he didn't like the serum visions addition.Third is that you like this deck there is no defined or conceived archtype for the deck, I'm currently trying to see the viability of Suppression Field vs the stock list and seeing if we swap some of the numbers on the list if it could be improved. As well as there is the some hope at least because recently there was a top 16th (12th to be exact) in a SCG Classic and at least one 5-0 so there may be room to grow. I do also agree that UW seems to be the optimal list but possibly there might be merit gain in others if they keep putting up results.
Please don't think that I am down on the deck. This is a deck that can work. The win condition is strong and doesn't require a lot of space... I do believe this can and will eventually have a home.
I don't believe that Blood Moon is the answer. I do think Jeff is correct about that... It doesn't get you enough free wins to justify it.
But I haven't seen the list yet that moves this into a solid list... Jeff also plays player submitted lists, and one of the things that usually happens is the player submitted lists don't have enough land... Totally, this deck cannot afford to miss land drops...
So Drmarkb, did you not like RW Enduring? I am interested in building into the archtype but am deciding on RW vs UW. As I have seen is actually what you said Blue offers filtering and Red offers blood moon and a hard casted Form. If you had a list you preferred do you mind sharing? My list, which will be below, has been struggling a bit, though this is probably more to my inability to be a good pilot since I took a 8 Month break from magic and have forgotten how to play.
WR: https://www.mtggoldfish.com/deck/1339012#paper
UW:https://www.mtggoldfish.com/deck/1039016#paper
P.S. Was wondering about tech choices like Gideon's Intervention Vs Nevermore? Also is three Unlifes needed with Copy Enchantments? Finally what are thoughts about Paradox Haze? It helps with Search for Azcanta, Suspend on Lotus Bloom, Form of the Dragon, Starfield of Nyx, and of course Enduring Ideal. I was thinking of dropping an Unlife for a Paradox Haze.
P.S.S. Also what are everyone's thoughts on Suppression fields vs having fetch lands.
I do like RW enduring, but
I run a straight RW pillow fort deck, which is Ideal without the Ideals. It runs more wincons and the lock parts are more numerous, I can run Nodes/Heliod for example, and can even run cards like RIP in the main due to the extra slots. It can even run an Obliterate to leave only one side of the board intact, which work with karoo lands. Because I run that I prefer my Ideal not to be RW, running two similar decks can lead to play mistakes on auto pilot, I want the brain muscle memory to know exactly what it is it is piloting. I have not tried RW ideal in an age, so my experience with it is out if date. I use UW because I find that Search for Azcanta has been an amazing addition to the deck's smoothness, it synergises with my Starfield and can lead towards mana development if it flips.
I like supp field but it us not as good as it was as people are running fewer fetches. I feel all Ideal builds have mana issues, even those with Bloom tech, and I try and smooth them out both with Search for Azcanta and cycling enchantments. Cycling of course is activated so generally I am no longer a proponent of S Field in a world that is less fetch heavy.
I try to avoid cards that do nothing on their own like Haze, and have never been convinced by Copy enchantment beyond the odd singleton. The new "double your tokens" card is exactly the sort of card that holds back decks like this, cards need to control in a vacuum or win in a vacuum.
I don't run Lotus bloom, btw, so my deck plays more like a slow control deck unless I get s Leyline/Nkythos start.
Seal away I find is good against the human or spirt style disrupting decks in the two slot competing with SF.
I am very suspicious of cards like Nevermore in numbers, obtaining a synergistic lock out simply does not happen to any decks beyond critter decks that get roasted by attack taxes. I often see people trying to lock out tron with Nevermores, which is like trying to take a leak into a force ten gale. The odd nevermore type card is good, and Halo/Leyline can win game ones vs some decks, but Nevermore abd especially Intervention never offer enough for their considerable cost.
I would like to have a bash at a Lich's mastery BW build, I have toyed with one in the board of UW, there is obvious potential there.
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I've been working on a green build, and having quite some success with it. Just jammed in Arbor Elf+Utopia Sprawl, and also kept Lotus Bloom. Works well with playing an extra sphere of safety as sometimes you can play sphere turn 3, and either one lets me drop a prison, or whatever other 3 drop I have, t2. For a green wincon, I've been trying to find anything that works and is overkill without being a nonbo to my solemnity. I tried Helix Pinnacle, because I thought it would be fun. Sadly, shut down by solemnity. My other favorite wincon for this deck, Luminarch Ascension, is also a nonbo. Anyone have any 1-card ideas that aren't Form of the Dragon? I really don't want to jam in Form, even though I know it's the only card for the job. And yes, I've considered Oblivion Ringing solemnity once I have a much harder lock down and then going off with either of the above named cards. Pinnacle seemed perfect as it was only 1 card slot and I could run 1 or 2 and consistently drop it. But if I somehow can't access my pinnacle, I rely on Mistveil Plains to wait for my opponent to mill themselves out which is fine, but incredibly boring. I can also tutor a few utopia sprawl and hope I have enough turns left. IDK, it just seems like there has to be better options for a wincon that is 1 card, and pairs with solemnity, as I dislike my opponent having any chance to kill me with damage/lifeloss. Or 2 cards where at least 1 of the 2 do something relevant on their own.
If anyone has any ideas for good green 1-2 card wincons, strictly for theme purposes. I don't think you'll ever really need something other than form as if you have Mistveil Plains + Dovescape + Overwhelming Splendor (which I run as a "dovescape" for things like Reclamation Sage) to mill the opponent out. My goal here is to make a green themed wincon for my green white deck, that works consistently and doesn't take up too many slots. I don't see Sandwurm Convergence as a valid target as it is much too slow and can be chumped into oblivion.
I think with the speeded up nature of the format that I am going to have to go all in on a lotus bloom build. I feel also that in my blue splash version that search for azcanta is just too slow outside of a very few matches and is thus heading to the board. A shame really, but then modern has become quicker with less in the way of cards that stop things, other than those creatures that stop our prison pieces.
These are depressing times, creatures, creatures, bloody creatures with removal, whilst permanents that are not creatures get weaker.
Do you guys think Eyes Everywhere has potential, or is this card just too slow?
In the W/U build of the deck, I thought it could replace Monastery Siege. It doesn't give protection against counter spells, but it can (temporarily) get rid of problematic permanents.
Hi guys, new to the thread but long time Ideal fan. Just wanted to drop my list here that just 5-0'd a Modern Competitive League on Magic Online. Enjoy!
EDIT: It's been published on Wizards site now, sweet!
My traditional builds were not putting up enough wins, so I have resorted to this blue white control shell and just slotted in enduring ideal + winconsto try it out. It's semi budget, no cryptic etc. I went 2-2, but should have gone 3-1 easily, my last turn of my last game I cracked off enduring ideal with a Solemnity and a Leyline of Sanctity on board, panicked and grabbed Phyrexian Unlife hoping they wouldn't topdeck ench. removal... they topdecked it. If I would have grabbed Overwhelming Splendor i would have gone to 1 life from their 2 goblin guides and it would have shut them off from winning. It was burn, and they brought in Cindervines, which overwhelming splendor just so happens to hose. So, all in all, the deck had every right to go 3-1, I just misplayed it.
At any rate, my matches at this week's FNM were as follows:
Grixis Arclight Pheonix (Lost): Lost games 1 and 3, was able to beat them with sideboard tech G2 (Damping Sphere, Tormod's Crypt)
Izzet Wizard Burn/Aggro (Won): Won 2 games, and then won a for-fun game. Phyrexian unlife + solemnity both games was a lock, one of the two games I got it the old fashioned way.
Elves (Won): Wraths, wraths, and paths. Easily took elves down, they didn't have a chance. And since I no longer play tons of enchantments, did not fold to reclamation sage. Survived until enduring ideal both games, grabbed overwhelming splendor g2 to shut off rec sage, he scooped. 2-0.
Basically Mono-red Burn (Lost, but not deck's fault, mine): (with light up the stages etc, splashed green for sideboard)
Game 1 I drew literally 2 lands, then a 3rd before I died, over multiple turns (even managed to counter 2 bolts.) Died horribly, deck underperformed. Then, game 2 without a leyline I phyrexian unlifed and drew the game on, enduring idealed, won. Game 3, got horribly close, made the mistake laid out above (went for unlife lock, but knowing they had cindervines, didn't grab overwhelming splendor and lost.)
I believe cindervines is actually good for us, in a niche way. Anyone who slots it out for Destructive Revelry can get got by splendor, and got by anyone who runs Suppression Field in the traditional builds (although why you wouldn't sideboard it out is still beyond me against burn.)
Would a Jace/Teferi control build be strictly better than what I've made? Probably. But this is still plenty spicy and even people who have seen enduring ideal don't totally expect it. Plus, the roughly 10 slot wincon for this build is muuuuuuch cheaper than running those planeswalkers, so I'd say the consistency loss is worth it if you really love enduring ideal.
What I've learned from this is that UW control shell might be better in this creature heavy meta, and/or I would reccomend in any build running 3-4 Supreme Verdict and possibly Terminus or Settle the Wreckage. Settle might be kind of bad against prison, but also consider that it hits a graveyard heavy meta hard.
Congratulations nal2! It's great to see this deck finally having some results I was trying your deck on cockatrice and i have a few questions:
-Why so many lands? Isnt 27 just too much? I often got mana flooded
-When you are siding in your angels? What kind of decks are they good answer to?
-Are you fine with having just one win-condition? If you side in RiP and draw Form then you cant basically win right?
Congratulations nal2! It's great to see this deck finally having some results I was trying your deck on cockatrice and i have a few questions:
-Why so many lands? Isnt 27 just too much? I often got mana flooded
-When you are siding in your angels? What kind of decks are they good answer to?
-Are you fine with having just one win-condition? If you side in RiP and draw Form then you cant basically win right?
It's really important to drop a land every turn and/or to have double white on turn 2, that's why I'm playing that many lands. With the Temples I can also scry excessive lands to the bottom. But maybe 26 lands will do as well.
Angels are especially good vs Burn but I tend to sideboard them in in many matchups when the opponent side outs all their removal. It's also good to have an alternative wincon after sideboard when opponents bring in hate for the "combo".
With the new London Mulligan rule, might it be smart to play some draw spells and more unlife+solemnity with any of the builds of this deck? Just a thought, to take advantage of the increased combo potential with the new rule. Thoughts?
Anyone else exited for this new Teferi? Control is my top2 hated matchup (right after tron :P) and this would make an excelent answer in any WU ideal deck' sideboard.
Anyone else exited for this new Teferi? Control is my top2 hated matchup (right after tron :P) and this would make an excelent answer in any WU ideal deck' sideboard.
He's definitely very solid. The option to cast Enduring Ideal on your opponent's turn is almost as spicy as turning off countermagic, and the bounce is relevant against humans and whatnot.
What decks would run this card? Mill probably doesn't want to part with Archive Trap, and there aren't many decks interested in paying 3 mana for this. Ashiok is more playable in Legacy, where it has the distinction of both coming down on turn 1 with Dark Ritual and being blue for Force of Will.
With the new London Mulligan rule, might it be smart to play some draw spells and more unlife+solemnity with any of the builds of this deck? Just a thought, to take advantage of the increased combo potential with the new rule. Thoughts?
With the new mull rule I have not made big changes.
That said I do run unlife solemnity, and 3 serum visions, 4 scry temple lands and 3 colorless scry to give 7 scry land effects.
I also switched to the lotus bloom version a couple of months back, those suspend starts are more likely under the rule, as are Leyline starts too.
All in all the mull helps the deck a lot as you can put back the cards you do not want to draw- wincons, and keep ramp/defense.
My anti tron board now includes fall of thran, it is remarkably good as a fetchable geddon, alongside the usual d-ping sphere tech.
Another spicy spoiler from WAR, what do you think? Good enough to make a maindeck?
I can't see it, I would rather flexibility and the cycling on cast out, say, or oring/b light. I will pay 2cc for critter only removal, not 3. Scry is excellent in the deck, but I get it via the scry lands and serum v that can always be cast and effectively used...
The whole point is Starfield is both wincon and control. I take the point about verdict or terminus effects, but knowing when to cast stuff is key. We can recycle stuff via Mistveil Plains anyway...
It is in the thread really.
The whole deck is good vs aggro, or can be if you build it that way, weak vs big mana tron.
Most people splash u, r, or g, and there is not a huge amount of difference in the match ups. The colours give what you expect. R gives Alpine or Blood Moon, even Crumble to Dust if you want it, castable Form of the Dragon for combo, pyroclasm effects and enchantments like Assemble the Legion, u gives board counters,main or board supreme verdict, board Bribery, main or board Spreading Seas, Detention Sphere, G gives castable Sandwurm convergence, enchantress effects and what you would expect. There is no consensus, I like U for Ideal, R for straight Pillow Fort with no Ideal, but there have been more lists with G in recently I have not explored....
Anyone see a slot for omnispell adept as far as an early game alternative to ramp? He dodges bolt AND push all day. I don't necessarily, as the whole point of this deck seems to be to steer away from creatures, and 5 cmc is a lot of investment when you could just play some sort of ramp spell? Does the addition of trophy push or pull us away from playing more creatures? Even if 60 percent of the time he gets killed before the next upkeep, the percent of games where he lets you get to ideal and the slightly bigger blocker might make it worth it?
WR: https://www.mtggoldfish.com/deck/1339012#paper
UW:https://www.mtggoldfish.com/deck/1039016#paper
P.S. Was wondering about tech choices like Gideon's Intervention Vs Nevermore? Also is three Unlifes needed with Copy Enchantments? Finally what are thoughts about Paradox Haze? It helps with Search for Azcanta, Suspend on Lotus Bloom, Form of the Dragon, Starfield of Nyx, and of course Enduring Ideal. I was thinking of dropping an Unlife for a Paradox Haze.
P.S.S. Also what are everyone's thoughts on Suppression fields vs having fetch lands.
I have experimented with versions that run Weathered Wayfarer to find Nythos, Shrine to Nyx. I like that in a Wu shell, but it can splash any color and I think I was only running Detention Sphere in Blue and maybe a couple sideboard cards.
Changes in the UW list with Suppression Fields: https://www.mtggoldfish.com/deck/1039016#paper
Please don't think that I am down on the deck. This is a deck that can work. The win condition is strong and doesn't require a lot of space... I do believe this can and will eventually have a home.
I don't believe that Blood Moon is the answer. I do think Jeff is correct about that... It doesn't get you enough free wins to justify it.
But I haven't seen the list yet that moves this into a solid list... Jeff also plays player submitted lists, and one of the things that usually happens is the player submitted lists don't have enough land... Totally, this deck cannot afford to miss land drops...
I do like RW enduring, but
I run a straight RW pillow fort deck, which is Ideal without the Ideals. It runs more wincons and the lock parts are more numerous, I can run Nodes/Heliod for example, and can even run cards like RIP in the main due to the extra slots. It can even run an Obliterate to leave only one side of the board intact, which work with karoo lands. Because I run that I prefer my Ideal not to be RW, running two similar decks can lead to play mistakes on auto pilot, I want the brain muscle memory to know exactly what it is it is piloting. I have not tried RW ideal in an age, so my experience with it is out if date. I use UW because I find that Search for Azcanta has been an amazing addition to the deck's smoothness, it synergises with my Starfield and can lead towards mana development if it flips.
I like supp field but it us not as good as it was as people are running fewer fetches. I feel all Ideal builds have mana issues, even those with Bloom tech, and I try and smooth them out both with Search for Azcanta and cycling enchantments. Cycling of course is activated so generally I am no longer a proponent of S Field in a world that is less fetch heavy.
I try to avoid cards that do nothing on their own like Haze, and have never been convinced by Copy enchantment beyond the odd singleton. The new "double your tokens" card is exactly the sort of card that holds back decks like this, cards need to control in a vacuum or win in a vacuum.
I don't run Lotus bloom, btw, so my deck plays more like a slow control deck unless I get s Leyline/Nkythos start.
Seal away I find is good against the human or spirt style disrupting decks in the two slot competing with SF.
I am very suspicious of cards like Nevermore in numbers, obtaining a synergistic lock out simply does not happen to any decks beyond critter decks that get roasted by attack taxes. I often see people trying to lock out tron with Nevermores, which is like trying to take a leak into a force ten gale. The odd nevermore type card is good, and Halo/Leyline can win game ones vs some decks, but Nevermore abd especially Intervention never offer enough for their considerable cost.
I would like to have a bash at a Lich's mastery BW build, I have toyed with one in the board of UW, there is obvious potential there.
I've been really wishing I had a way to abuse some sort of lock like Enchanted Evening+Opalescence (if only it was legal) to really shut the opponent down (something that basically does a permageddon.) I suppose that's basically the same as Curse of Exhaustion + Possibility Storm, and I recently discovered that jamming Descent into Madness and Assemble the Legion could be fun.
If anyone has any ideas for good green 1-2 card wincons, strictly for theme purposes. I don't think you'll ever really need something other than form as if you have Mistveil Plains + Dovescape + Overwhelming Splendor (which I run as a "dovescape" for things like Reclamation Sage) to mill the opponent out. My goal here is to make a green themed wincon for my green white deck, that works consistently and doesn't take up too many slots. I don't see Sandwurm Convergence as a valid target as it is much too slow and can be chumped into oblivion.
These are depressing times, creatures, creatures, bloody creatures with removal, whilst permanents that are not creatures get weaker.
In the W/U build of the deck, I thought it could replace Monastery Siege. It doesn't give protection against counter spells, but it can (temporarily) get rid of problematic permanents.
EDIT: It's been published on Wizards site now, sweet!
11-3-1 @ GP Copenhagen: Top Stories of Grand Prix Copenhagen
At any rate, my matches at this week's FNM were as follows:
Grixis Arclight Pheonix (Lost): Lost games 1 and 3, was able to beat them with sideboard tech G2 (Damping Sphere, Tormod's Crypt)
Izzet Wizard Burn/Aggro (Won): Won 2 games, and then won a for-fun game. Phyrexian unlife + solemnity both games was a lock, one of the two games I got it the old fashioned way.
Elves (Won): Wraths, wraths, and paths. Easily took elves down, they didn't have a chance. And since I no longer play tons of enchantments, did not fold to reclamation sage. Survived until enduring ideal both games, grabbed overwhelming splendor g2 to shut off rec sage, he scooped. 2-0.
Basically Mono-red Burn (Lost, but not deck's fault, mine): (with light up the stages etc, splashed green for sideboard)
Game 1 I drew literally 2 lands, then a 3rd before I died, over multiple turns (even managed to counter 2 bolts.) Died horribly, deck underperformed. Then, game 2 without a leyline I phyrexian unlifed and drew the game on, enduring idealed, won. Game 3, got horribly close, made the mistake laid out above (went for unlife lock, but knowing they had cindervines, didn't grab overwhelming splendor and lost.)
I believe cindervines is actually good for us, in a niche way. Anyone who slots it out for Destructive Revelry can get got by splendor, and got by anyone who runs Suppression Field in the traditional builds (although why you wouldn't sideboard it out is still beyond me against burn.)
7x Island
5x Plains
1x Mistveil Plains
4x Nimbus Maze
4x Prairie Stream
4x Glacial Fortress
Spells:
2x Condemn
1x Render Silent
1x Spell burst
4x Condescend
4x Path to exile
3x Wall of Omens
2x Search for Azcanta
2x Detention Sphere
1x Phyrexian Unlife
1x Glimmer of Genius
1x Settle the Wreckage
4x Supreme Verdict
4x Enduring ideal
1x Form of the Dragon
2x Dovescape
1x Overwhelming Splendor
1x Solemnity
1x Starfield of Nyx
4x Leyline of Sanctity
3x Sphinx of the Final Word
4x Damping Sphere
4x Tormod's Crypt
Would a Jace/Teferi control build be strictly better than what I've made? Probably. But this is still plenty spicy and even people who have seen enduring ideal don't totally expect it. Plus, the roughly 10 slot wincon for this build is muuuuuuch cheaper than running those planeswalkers, so I'd say the consistency loss is worth it if you really love enduring ideal.
What I've learned from this is that UW control shell might be better in this creature heavy meta, and/or I would reccomend in any build running 3-4 Supreme Verdict and possibly Terminus or Settle the Wreckage. Settle might be kind of bad against prison, but also consider that it hits a graveyard heavy meta hard.
-Why so many lands? Isnt 27 just too much? I often got mana flooded
-When you are siding in your angels? What kind of decks are they good answer to?
-Are you fine with having just one win-condition? If you side in RiP and draw Form then you cant basically win right?
It's really important to drop a land every turn and/or to have double white on turn 2, that's why I'm playing that many lands. With the Temples I can also scry excessive lands to the bottom. But maybe 26 lands will do as well.
Angels are especially good vs Burn but I tend to sideboard them in in many matchups when the opponent side outs all their removal. It's also good to have an alternative wincon after sideboard when opponents bring in hate for the "combo".
11-3-1 @ GP Copenhagen: Top Stories of Grand Prix Copenhagen
He's definitely very solid. The option to cast Enduring Ideal on your opponent's turn is almost as spicy as turning off countermagic, and the bounce is relevant against humans and whatnot.
What decks would run this card? Mill probably doesn't want to part with Archive Trap, and there aren't many decks interested in paying 3 mana for this. Ashiok is more playable in Legacy, where it has the distinction of both coming down on turn 1 with Dark Ritual and being blue for Force of Will.
With the new mull rule I have not made big changes.
That said I do run unlife solemnity, and 3 serum visions, 4 scry temple lands and 3 colorless scry to give 7 scry land effects.
I also switched to the lotus bloom version a couple of months back, those suspend starts are more likely under the rule, as are Leyline starts too.
All in all the mull helps the deck a lot as you can put back the cards you do not want to draw- wincons, and keep ramp/defense.
My anti tron board now includes fall of thran, it is remarkably good as a fetchable geddon, alongside the usual d-ping sphere tech.
I can't see it, I would rather flexibility and the cycling on cast out, say, or oring/b light. I will pay 2cc for critter only removal, not 3. Scry is excellent in the deck, but I get it via the scry lands and serum v that can always be cast and effectively used...