The basic idea of this deck is to ramp up to seven mana, cast Enduring Ideal, then lock your opponent out of the game. Here is the basic overview of some of the possible card choices:
KEY
Recommended
Alright
Not Recommended
Digging Spells
Ponder Don't want to get kicked out. It's kind of banned... Preordain This one too... Peer Through Depths It pushes all of the bad stuff to the bottom, and let's you get either Enduring Ideal or Seething song so that you can get your Ideal off as early as possible and avoid the fluff. Thirst for Knowledge Magma Jet Compulsive Research Telling Time Serum Visions Drawing blind without the option to shuffle is bad in this deck. I'd run Sleight of Hand over this. Dark Confidant "Oh look at my top card! It's Enduring Ideal. I'm now at thirteen." Bad in decks with expensive cards. Sleight of Hand Keep what you need and push the enchantments to the bottom. Sounds good to me. See Beyond I've played this one for a while, but I've mostly replaced it in my lists with the next two cards. Augur of Bolas - He blocks, he finds a card run it bro. Court Hussar - Same as above, but better. This one can get crucial lands and artifacts.
The Combos
This deck's goal is to cast Enduring Ideal to search for the following: Form of the Dragon This is how we win. Dovescape/ Meishin the Mind Cage This is how we lock the opponents out of the game. Pyrohemia/Near-Death Experience: This is still in testing. I actually came up with this one myself. With Form of the Dragon out, just grab these two and at your upkeep burn yourself and win. ONLY go for this once Dovescape is out.
Oblivion Ring is good removal and can be tutored with Enduring Ideal in a pinch. Dismember/Remand/Path To Exile: Sometimes you just need to buy some turns. The Ramp
Closing notes:
This deck isn't perfect and it's quite possible that a "perfect" version wins in a totally different way. Innovation is really important. Play a crazy win con. Use that draw spell that nobody else does. Who knows? It may end up winning big.
Edit: Old Thread for Reference: http://forums.mtgsalvation.com/showthread.php?t=352094
Banner made by DNC at Heros of the Plane Studios.
wait, since when was phyrexian unlife bad? Given the combo with FoD, it seems a bit better than half the :\ cards you listed.
Meant to make that . It's not bad, but I haven't had much success with it, nor have I heard anyone's reports about it. Although the first list under sample decks ran it, so it may be worth a shot.
Private Mod Note
():
Rollback Post to RevisionRollBack
It's flavor-tastic
Sig made by Tiiratore. PM him if you want one.
Disappointing avatar made by Mirror Entity at Disappointing Signets Inc.
My Decks:
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
I archived the thread in deck creation. This is the Enduring Ideal thread now. Thanks for the update.
Private Mod Note
():
Rollback Post to RevisionRollBack
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Re: Unlife, it was never really something I went looking for when I tried it. It might be useful in niche situations like Elspeth + KotR/other huge creature on the other side of the table, but Meishin/Form is generally enough to last through the needed couple of turns.
Has anyone considered a one-of Mistveil Plains? The ability to recycle enchantments that have been destroyed or stuck in hand has been reasonably handy in testing when things go wrong (generally due to something like Qasali Pridemage, who is thankfully seeing less play now). It still works under Ideal, can be fetched out, and has an easy to meet requirement when one of the first enchantments fetched is Dovescape.
The other one I'm curious about is Volition Reins. It's a fairly good catch-all answer, especially for things like Elspeth, who can give enough of a power boost along with the flying needed to punch through Meishin/Form's defenses. The 7th place list up there was running Confiscate, which is pretty much the same.
For options in the primer, Curse of Death's Hold should probably be included alongside Night of Soul's Betrayal. More or less the same thing with little trades in ease of casting in a pinch. I'm also not sure I would give Worship the full smiley face treatment, though I do really like it alongside a manland or two.
@Saint Tobias: How has that manabase been treating you? That many shocks seems unnecessary for color fixing purposes, and you have to be taking a pretty fair chunk of damage off those. Any particular reason you're going for that instead of Gemstone Mines and a spread of other lands?
Private Mod Note
():
Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Worship is a house against a lot of random decks. Since Dragon Form brings you down to critical health against a burn deck, Worship helps you stay safe if you have a manland for the most part.
I used Faith's Fetters instead of Confiscate to deal with Planeswalkers since it deals with a permanent and it's not a dead draw against a lot of decks.
I'll write up a better primer on my version of the deck once I get internet again. Typing in my phone doesn't cut it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Banner creator: mchief111 from Rising Studios [Forum-Website]
Re: Unlife, it was never really something I went looking for when I tried it. It might be useful in niche situations like Elspeth + KotR/other huge creature on the other side of the table, but Meishin/Form is generally enough to last through the needed couple of turns.
Has anyone considered a one-of Mistveil Plains? The ability to recycle enchantments that have been destroyed or stuck in hand has been reasonably handy in testing when things go wrong (generally due to something like Qasali Pridemage, who is thankfully seeing less play now). It still works under Ideal, can be fetched out, and has an easy to meet requirement when one of the first enchantments fetched is Dovescape.
The other one I'm curious about is Volition Reins. It's a fairly good catch-all answer, especially for things like Elspeth, who can give enough of a power boost along with the flying needed to punch through Meishin/Form's defenses. The 7th place list up there was running Confiscate, which is pretty much the same.
For options in the primer, Curse of Death's Hold should probably be included alongside Night of Soul's Betrayal. More or less the same thing with little trades in ease of casting in a pinch. I'm also not sure I would give Worship the full smiley face treatment, though I do really like it alongside a manland or two.
@Saint Tobias: How has that manabase been treating you? That many shocks seems unnecessary for color fixing purposes, and you have to be taking a pretty fair chunk of damage off those. Any particular reason you're going for that instead of Gemstone Mines and a spread of other lands?
Mistveil Plains actually sounds like a pretty good idea against pridemage/ acidic slime.
As far as my land base goes, I usually don't do anything till turn two, and even then I'll usually just play a Sleight of Hand or maybe a see beyond or Peer Through Depths. It really doesn't hurt too much, although I have thought about running more basics or Gemstone Mines...
Private Mod Note
():
Rollback Post to RevisionRollBack
It's flavor-tastic
Sig made by Tiiratore. PM him if you want one.
Disappointing avatar made by Mirror Entity at Disappointing Signets Inc.
My Decks:
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
I've been testing a list with Mistveil Plains and it has always been amazing. Using it I managed to recur all the enchantments I managed to draw into by going to 8 cards in hand then discard them. I was playing against Martyr-Proc and it let me loop Aura of Silence to deal with their Crusade effects before I landed Curse of Death's Hold for one-sided wrath that stopped Martyr dead in it's tracks.
I thought about having to go to 8 cards to discard, and I added Peace of Mind to fix that problem. Granted, our decks are different. I might cut the Tech Edges and add the Mistveil Plains. That allowes be to cut the Loaming Shamans and add other creatues in its place.
Private Mod Note
():
Rollback Post to RevisionRollBack
Banner creator: mchief111 from Rising Studios [Forum-Website]
Is take possession worth it in the sideboard?
How many silver bullets would be run in the sideboard? Currently my list of hate cards are 2 more leyline of sanctity, 3 ghostly prison and 2 leyline of the void.
I'm a fan of running few silver bullets in the board. If you're boarding in hate for a specific deck, you want to see it - it's there to help you survive until you can combo out and go for the win. It's kind of pointless to try and Ideal into it, because that's the point were you should be winning the game. I'm a fan of Firespout or some other way to sweep little critters for sure, but the rest of it is pretty meta dependent.
As for Take Possession, I'd rather run Volition Reins. Split second is useless if you're grabbing it with Ideal, and I'm not willing to build around casting a one-of or a two-of, especially in this deck, especially in the board. The untap clause on Volition Reins might occasionally be useful, and the mana in this deck is flexible enough that I haven't had a problem hitting the triple blue during the crunch times where I would want to hardcast it.
Private Mod Note
():
Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
My version of the deck eats burn decks up. I also run multiple O-rings. I am going to cut the Loaming Shaman for some other enchantment or creature. Thinking of cutting the TechEdge for the Mistveil Plains also.
Private Mod Note
():
Rollback Post to RevisionRollBack
Banner creator: mchief111 from Rising Studios [Forum-Website]
Fair enough i just had one from my commander deck and thought it could go in as i gave all my colition reins away.
I am having some problems with red deck wins as they burned me out befor i had a chance to combo off or to cast an phyrexian unlife. I also lost to G/W deck that ran worship and troll ascetic. I tried to o ring his stuff but there were multiple worships out and i did not main deck enough o rings. Is there any cards that would help destroy enemy enchantments or that would be able to cycle destroyed enchantments back into main deck?
Also lost to tron but thats only because i did not have any blood moons as i not bought them yet.
Last question, is there enough space in the deck to fit counterspells in it? currently i have 3 firespout and a couple of o rings but if something nasty resolves thatn i'm in trouble
Deck is still great fun to play online, most people have not heard of form of the dragon and are really confused by the combo, so many people are thinking that its grapeshot.
Volition Reins should be extremely cheap to buy if you're interested in it. Take Possession is certainly a reasonable choice if you want that effect, I just think Reins is the better card here. The untap ability is mostly just icing anyways. Confiscate is another option if you want an easier time casting and aren't worried about instant speed shenanigans.
For countermagic, there's definitely space. It's just a question of how much dig or ramp you're willing to give up in order to protect your combo. I prefer a more explosive build, but there were lists in the old thread that were basically control lists with an Ideal finish. A large number of builds are (were? I'm not sure about the current lists) running 4x Remand, which helps mitigate the fact that you have to give something up by attaching card draw. Mana Leak and Condescend are both pretty solid options as well. Leak is probably the most effective as a hard stop, and Condescend helps you dig.
For RDW, consider running Lightning Helix, Peace of Mind (with Mistveil Plains, imo), and/or Worship with a couple manlands. To destroy enemy enchantments, Aura of Silence is a good one that doubles as powerful Affinity hate, and Exclusion Ritual is a clunkier one that can shut down further casts if you get it quickly enough.
Private Mod Note
():
Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Fair enough i just had one from my commander deck and thought it could go in as i gave all my colition reins away.
I am having some problems with red deck wins as they burned me out befor i had a chance to combo off or to cast an phyrexian unlife. I also lost to G/W deck that ran worship and troll ascetic. I tried to o ring his stuff but there were multiple worships out and i did not main deck enough o rings. Is there any cards that would help destroy enemy enchantments or that would be able to cycle destroyed enchantments back into main deck?
Also lost to tron but thats only because i did not have any blood moons as i not bought them yet.
Last question, is there enough space in the deck to fit counterspells in it? currently i have 3 firespout and a couple of o rings but if something nasty resolves thatn i'm in trouble
Deck is still great fun to play online, most people have not heard of form of the dragon and are really confused by the combo, so many people are thinking that its grapeshot.
If you can get Dovescape and Meishin down, then RDW doesn't have a chance. If you can Path to Exile, Lightning Helix, or somehow get rid of their early guys, then get those two enchantments down, they don't have a chance.
As for countermagic, in my opinion there is a lot of room. You opt to only have Seething song for ramp, disrupt early game with counter magic, then cast Ideal on turn five to control the rest of the game. In my opinion, this deck has a lot of wiggle room.
anyone done any playtesting with Leylines in the board? you can grab them from the Epic and helps with bad match ups such as Red burn. Watched a few games today, and leyline in opening hand or later searching for it saved the game. Also helps against reanimator decks with leyline of the void, but i suppose with this one it is less useful, as normaly reanimator goes off turn 3 as well. but still would shut down gift decks and such.
#
Also any thoughts on Overgrown Battlement and wall of roots to ramp, like Tooth and nail decks? or is this just going to be too slow?
Leylines are awesome in this deck. I run four Leyline of Sanctity main, and some Leyline of the Void in side.
Overgrown and other green ramp seems like an interesting take on this deck other than the R/U/W style deck. You could run the likes of Sacura Tribe Elder, Rampant Growth, and Overgrown Battlement to get the ramp up.
Someone should try it out, since I'm still tuning my build on cockatrice.
A deck I've been having trouble with is Urzatron. You can see my list on the first page. Any advice on side board or main board additions to help that matchup. The thing is, emrakul flies, is too big to be hurt by Meishin. If there was a Gravity Sphere kind of effect in modern, that would be awesome SB tech. Any advice?
Private Mod Note
():
Rollback Post to RevisionRollBack
It's flavor-tastic
Sig made by Tiiratore. PM him if you want one.
Disappointing avatar made by Mirror Entity at Disappointing Signets Inc.
My Decks:
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Leylines are awesome in this deck. I run four Leyline of Sanctity main, and some Leyline of the Void in side.
Overgrown and other green ramp seems like an interesting take on this deck other than the R/U/W style deck. You could run the likes of Sacura Tribe Elder, Rampant Growth, and Overgrown Battlement to get the ramp up.
Someone should try it out, since I'm still tuning my build on cockatrice.
A deck I've been having trouble with is Urzatron. You can see my list on the first page. Any advice on side board or main board additions to help that matchup. The thing is, emrakul flies, is too big to be hurt by Meishin. If there was a Gravity Sphere kind of effect in modern, that would be awesome SB tech. Any advice?
Eat a hit and then O-Ring it? Outside of that, run Mindbreak Trap in the board? There aren't a whole lot of answers to Emrakul. That's kind of the point of it. There's always Tajuru Preserver, if you're anticipating an awful lot of it, but that's such an incredibly narrow answer you're probably better off just crossing your fingers that you don't run into too many Tron decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
A deck I've been having trouble with is Urzatron. You can see my list on the first page. Any advice on side board or main board additions to help that matchup. The thing is, emrakul flies, is too big to be hurt by Meishin. If there was a Gravity Sphere kind of effect in modern, that would be awesome SB tech. Any advice?
what about Invert the Skies. It gets around the emmy pro colored spells because its global...
The big advantage of Vendillon is that you are spending mana at the end of the opponent turn and not during your turn. On top of this, you can recycle your cards, which is very nice if you have your only dovescape in hand for example.
Is there a glitch on magic online that lets you play spells when i have cast enduring ideal allready? I had dovescape out and tride to cast a blood moon and it gave me 3 bird tokens. I thought epic meant that i could not play any more spells for the rest of the game.
I have made a few changes to the deck, have got a everlasting torment in the sideboard because of the amount of soul sister and martyr proc online and a main deck blood moon for the tron match up.
Is anyone running lucent liminid and Eldrazi Conscription combo or is it too cute?
Another good sideboard card is Leyline of the Void. With all the Gifts and reanimator in the current meta, it seems like a good sb choice.
Lucent Lumid / Eldrazi Conscription is a pretty bad thing to try in fit in a deck in a meta with Path to Exile, Go for the throaght, Doom Blade, and others. It's just too disruptible when we can win with form.
Private Mod Note
():
Rollback Post to RevisionRollBack
It's flavor-tastic
Sig made by Tiiratore. PM him if you want one.
Disappointing avatar made by Mirror Entity at Disappointing Signets Inc.
My Decks:
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Tron should still lose if your resolve Ideal before they get Ulamog/Emrakul mana. Getting Dovescape and following it with Blood Moon should give you enough time to win with form of the dragon. Seal of doom also answers Emrakul temporarily but blood moon is probably just better.
Side note: I was trying to think of a reliably fast way to cast Ideal before it does now. We could do the ritual/manamorphose stuff but I came across the Amulet of Vigor/Summer Bloom deck.
Amulet turn 1
bounce land, untap and tap for mana, return it, cast summer bloom, get six mana and cast Ideal on turn 2.
It's not that bad without amulet as two bounce lands and a bloom can get you to six on turn 3. Sadly, I haven't been able to get a list to behave with that engine. But just something to think about
The difference is next turn you can start getting more options to constrain the opponent, Curse of Exhaustion or gives you advantage if they play more spells Curse of Echoes.
Just wanted to come and give an idea, I'll leave now don't kill me
Yeah I figured it would be as much, I love the way the deck works out.
Phyrexian Unlife does seem like the best option, giving you a little bit more time and helping you to reset your life with Form of the Dragon every turn.
On a side note why are people trying to play Volition Reins over Confiscate? Thought they were the same but one is just harder to hard cast.
Yeah I figured it would be as much, I love the way the deck works out.
Phyrexian Unlife does seem like the best option, giving you a little bit more time and helping you to reset your life with Form of the Dragon every turn.
On a side note why are people trying to play Volition Reins over Confiscate? Thought they were the same but one is just harder to hard cast.
Just saying in the misfortunate even that you are at six mana and barely alive casting one of these that would be in your hand could be a life saver.
But no, I know it is HIGHly unllikely to ever cast any of those I was just giving the possible situation since they do the same thing, sans one give you the chance to control an untapped blocker.
On a more serious note has anyone considered Nevermore as a silver bullet? It goes in hand with dovescape as it prevents the few options for the opponent to have victory from actually happening.
Am wondering if anyone has any daily event match reports they played or any magic online games they done.
If i was to post my deck would it be possible to get some help based on the sorts of mana that i should be running as right now i not really got much clue, i'm only running 21 land as well.
Post away. We'll help.
Private Mod Note
():
Rollback Post to RevisionRollBack
Banner creator: mchief111 from Rising Studios [Forum-Website]
To post a comment, please login or register a new account.
This is how you win:
The basic idea of this deck is to ramp up to seven mana, cast Enduring Ideal, then lock your opponent out of the game. Here is the basic overview of some of the possible card choices:
Recommended
Alright
Not Recommended
Digging Spells
Ponder Don't want to get kicked out. It's kind of banned...
Preordain This one too...
Peer Through Depths It pushes all of the bad stuff to the bottom, and let's you get either Enduring Ideal or Seething song so that you can get your Ideal off as early as possible and avoid the fluff.
Thirst for Knowledge
Magma Jet
Compulsive Research
Telling Time
Serum Visions Drawing blind without the option to shuffle is bad in this deck. I'd run Sleight of Hand over this.
Dark Confidant "Oh look at my top card! It's Enduring Ideal. I'm now at thirteen." Bad in decks with expensive cards.
Sleight of Hand Keep what you need and push the enchantments to the bottom. Sounds good to me.
See Beyond I've played this one for a while, but I've mostly replaced it in my lists with the next two cards.
Augur of Bolas - He blocks, he finds a card run it bro.
Court Hussar - Same as above, but better. This one can get crucial lands and artifacts.
The Combos
This deck's goal is to cast Enduring Ideal to search for the following:
Form of the Dragon This is how we win.
Dovescape/ Meishin the Mind Cage This is how we lock the opponents out of the game.
Pyrohemia/Near-Death Experience: This is still in testing. I actually came up with this one myself. With Form of the Dragon out, just grab these two and at your upkeep burn yourself and win. ONLY go for this once Dovescape is out.
The Support
Oblivion Ring
Remand
Dismember/:)Path to Exile
Condescend
Cancel
Mana Leak
Broken Ambitions Condescend is almost always better
Repeal
Go for the Throat
Doom Blade
Boomerang
Echoing Truth
Into the Roil
Lightning Helix This can kill a lot of creatures early and gain you some life so that you can get that Ideal out.
Oblivion Ring is good removal and can be tutored with Enduring Ideal in a pinch. Dismember/Remand/Path To Exile: Sometimes you just need to buy some turns.
The Ramp
Seething Song It's banned. Unfortunately.
Pentad Prism
Azorius Signet and other Signets.
Coalition Relic
Everflowing Chalice
Mind Stone
Lotus Bloom This used to be a must play, but in my oppinion it's almost a dead draw if it's not drawn in the first couple of turns. It's still an option and a decent card that is played, but I don't really like it.
Sphere of the Suns
Coldsteel Heart
Darksteel Ingot
Talisman of Progress and other Talismans.
If you play green:
Bird of Paradise
Overgrown Battlement
Rampant Growth
Explore
Farseek
Search for Tommorow
Kodama's Reach / Cultivate
Sakura-Tribe Elder
For the deck to be effective you need to cast Enduring Ideal before turn seven.
Paradox Haze can double the enchantments you get.
Seal of Primordium can get rid of problem permanents.
Here is a Link to Andre Mueller's Enduring Ideal deck from 2007. http://www.youtube.com/watch?v=sOfqmPhmHkA
Although the deck is not modern-legal, its a good place to start.
Potential Targets
Exclusion Ritual
Volition Reins/ Confiscate
Peace of Mind
Everlasting Torment
Gravitational Shift
Meishin, the Mind Cage
Phyrexian Unlife
Reverence
Zur's Weirding
Worship
Wrath of Marit Lage + Shifting Sky + Frozen AEther
Story Circle
Mind Control / Corrupted Conscience / Persuasion
Honden of Night's Reach
Honden of Life's Web
Honden of Infinite Rage
Honden of Seeing Winds
Honden of Cleansing Fire
Karma
Night of Soul's Betrayal/Curse of Death's Hold
Personal Sanctuary
Mana Barbs
Rule of Law
Lightmine Field
Privileged Position/ Greater Auramancy
Copy Enchantment This is actually an interesting choice, especially if you're going against something that runs Quasali PrideMage or Acidic slime that can go through Dovescape.
Journey to Nowhere
Leyline of the Void
Leyline of Sanctity
Paradox Haze
Ghostly Prison
Seal of Primordium
Blood Moon
Sample Deck Lists
NakayamaKnight (7th Place)
1 Boseiju, Who Shelters All
4 Gemstone Mine
2 Hallowed Fountain
2 Island
2 Mountain
2 Mystic Gate
1 Plains
4 Rugged Prairie
2 Scalding Tarn
1 Seachrome Coast
1 Steam Vents
Creatures (2)
2 Vendilion Clique
Spells (36)
1 Aura of Silence
1 Confiscate
1 Copy Enchantment
1 Curse of Death's Hold
1 Dovescape
4 Enduring Ideal
2 Form of the Dragon
1 Leyline of Sanctity
4 Lotus Bloom
1 Meishin, the Mind Cage
2 Oblivion Ring
4 Peer Through Depths
4 Pentad Prism
1 Phyrexian Unlife
4 Seething Song
4 Serum Visions
1 Boseiju, Who Shelters All
3 Firespout
3 Leyline of Sanctity
1 Nevermore
1 Oblivion Ring
2 Phyrexian Unlife
4 Silence
Here is the deck I am currently running:
4 Enduring Ideal
4 Sleight of Hand
4 See Beyond
Instants
4 Lightning Helix
4 Seething Song
4 Peer through the Depths
2 Meishin, the Mind Cage
2 Dovescape
2 Form of the Dragon
1 Greater Auramancy
4 Aride Mesa
4 Hallowed Fountain
2 Island
2 Mountain
1 Plains
4 Sacred Foundry
4 Scalding Tarn
4 Steam Vents
Here is a deck by TeamHero. This one is a bit more aggro based, but it still has the key combo cards.
5 Forest
4 Sunpetal Grove
3 Tectonic Edge
4 Stirring Wildwood
4 Wooded Bastion
4 Sakura-Tribe Elder
4 Viridian Emissary
3 Loaming Shaman
3 Eternal Witness
2 Baneslayer Angel
4 Kitchen Finks
4 Wrath of God
3 Enduring Ideal
1 Peace of Mind
3 Oblivion Ring
1 Worship
1 Faith's Fetters
1 Reverence
1 Privileged Position
1 Dovescape
1 Debtors' Knell
1 Form of the Dragon
1 Karma
1 Circle of Protection: Red
1 Helix Pinnacle
4 Leyline of Sanctity
4 Obstinate Baloth
Closing notes:
This deck isn't perfect and it's quite possible that a "perfect" version wins in a totally different way. Innovation is really important. Play a crazy win con. Use that draw spell that nobody else does. Who knows? It may end up winning big.
Edit: Old Thread for Reference: http://forums.mtgsalvation.com/showthread.php?t=352094
Banner made by DNC at Heros of the Plane Studios.
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
http://officeofstrategicinfluence.com/spam/ <---- kills spam, fyi.
Meant to make that . It's not bad, but I haven't had much success with it, nor have I heard anyone's reports about it. Although the first list under sample decks ran it, so it may be worth a shot.
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
Has anyone considered a one-of Mistveil Plains? The ability to recycle enchantments that have been destroyed or stuck in hand has been reasonably handy in testing when things go wrong (generally due to something like Qasali Pridemage, who is thankfully seeing less play now). It still works under Ideal, can be fetched out, and has an easy to meet requirement when one of the first enchantments fetched is Dovescape.
The other one I'm curious about is Volition Reins. It's a fairly good catch-all answer, especially for things like Elspeth, who can give enough of a power boost along with the flying needed to punch through Meishin/Form's defenses. The 7th place list up there was running Confiscate, which is pretty much the same.
For options in the primer, Curse of Death's Hold should probably be included alongside Night of Soul's Betrayal. More or less the same thing with little trades in ease of casting in a pinch. I'm also not sure I would give Worship the full smiley face treatment, though I do really like it alongside a manland or two.
@Saint Tobias: How has that manabase been treating you? That many shocks seems unnecessary for color fixing purposes, and you have to be taking a pretty fair chunk of damage off those. Any particular reason you're going for that instead of Gemstone Mines and a spread of other lands?
I used Faith's Fetters instead of Confiscate to deal with Planeswalkers since it deals with a permanent and it's not a dead draw against a lot of decks.
I'll write up a better primer on my version of the deck once I get internet again. Typing in my phone doesn't cut it.
Banner creator: mchief111 from Rising Studios [Forum-Website]
Mistveil Plains actually sounds like a pretty good idea against pridemage/ acidic slime.
As far as my land base goes, I usually don't do anything till turn two, and even then I'll usually just play a Sleight of Hand or maybe a see beyond or Peer Through Depths. It really doesn't hurt too much, although I have thought about running more basics or Gemstone Mines...
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
I thought about having to go to 8 cards to discard, and I added Peace of Mind to fix that problem. Granted, our decks are different. I might cut the Tech Edges and add the Mistveil Plains. That allowes be to cut the Loaming Shamans and add other creatues in its place.
Banner creator: mchief111 from Rising Studios [Forum-Website]
I'm a fan of running few silver bullets in the board. If you're boarding in hate for a specific deck, you want to see it - it's there to help you survive until you can combo out and go for the win. It's kind of pointless to try and Ideal into it, because that's the point were you should be winning the game. I'm a fan of Firespout or some other way to sweep little critters for sure, but the rest of it is pretty meta dependent.
As for Take Possession, I'd rather run Volition Reins. Split second is useless if you're grabbing it with Ideal, and I'm not willing to build around casting a one-of or a two-of, especially in this deck, especially in the board. The untap clause on Volition Reins might occasionally be useful, and the mana in this deck is flexible enough that I haven't had a problem hitting the triple blue during the crunch times where I would want to hardcast it.
Banner creator: mchief111 from Rising Studios [Forum-Website]
Volition Reins should be extremely cheap to buy if you're interested in it. Take Possession is certainly a reasonable choice if you want that effect, I just think Reins is the better card here. The untap ability is mostly just icing anyways. Confiscate is another option if you want an easier time casting and aren't worried about instant speed shenanigans.
For countermagic, there's definitely space. It's just a question of how much dig or ramp you're willing to give up in order to protect your combo. I prefer a more explosive build, but there were lists in the old thread that were basically control lists with an Ideal finish. A large number of builds are (were? I'm not sure about the current lists) running 4x Remand, which helps mitigate the fact that you have to give something up by attaching card draw. Mana Leak and Condescend are both pretty solid options as well. Leak is probably the most effective as a hard stop, and Condescend helps you dig.
For RDW, consider running Lightning Helix, Peace of Mind (with Mistveil Plains, imo), and/or Worship with a couple manlands. To destroy enemy enchantments, Aura of Silence is a good one that doubles as powerful Affinity hate, and Exclusion Ritual is a clunkier one that can shut down further casts if you get it quickly enough.
If you can get Dovescape and Meishin down, then RDW doesn't have a chance. If you can Path to Exile, Lightning Helix, or somehow get rid of their early guys, then get those two enchantments down, they don't have a chance.
As for countermagic, in my opinion there is a lot of room. You opt to only have Seething song for ramp, disrupt early game with counter magic, then cast Ideal on turn five to control the rest of the game. In my opinion, this deck has a lot of wiggle room.
Also, we were featured on Daily MTG today!
http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/901
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
Leylines are awesome in this deck. I run four Leyline of Sanctity main, and some Leyline of the Void in side.
Overgrown and other green ramp seems like an interesting take on this deck other than the R/U/W style deck. You could run the likes of Sacura Tribe Elder, Rampant Growth, and Overgrown Battlement to get the ramp up.
Someone should try it out, since I'm still tuning my build on cockatrice.
A deck I've been having trouble with is Urzatron. You can see my list on the first page. Any advice on side board or main board additions to help that matchup. The thing is, emrakul flies, is too big to be hurt by Meishin. If there was a Gravity Sphere kind of effect in modern, that would be awesome SB tech. Any advice?
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
Eat a hit and then O-Ring it? Outside of that, run Mindbreak Trap in the board? There aren't a whole lot of answers to Emrakul. That's kind of the point of it. There's always Tajuru Preserver, if you're anticipating an awful lot of it, but that's such an incredibly narrow answer you're probably better off just crossing your fingers that you don't run into too many Tron decks.
what about Invert the Skies. It gets around the emmy pro colored spells because its global...
540 Peasant cube- Gold EditionSomething SpicyBanner creator: mchief111 from Rising Studios [Forum-Website]
Another good sideboard card is Leyline of the Void. With all the Gifts and reanimator in the current meta, it seems like a good sb choice.
Lucent Lumid / Eldrazi Conscription is a pretty bad thing to try in fit in a deck in a meta with Path to Exile, Go for the throaght, Doom Blade, and others. It's just too disruptible when we can win with form.
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
Side note: I was trying to think of a reliably fast way to cast Ideal before it does now. We could do the ritual/manamorphose stuff but I came across the Amulet of Vigor/Summer Bloom deck.
Amulet turn 1
bounce land, untap and tap for mana, return it, cast summer bloom, get six mana and cast Ideal on turn 2.
It's not that bad without amulet as two bounce lands and a bloom can get you to six on turn 3. Sadly, I haven't been able to get a list to behave with that engine. But just something to think about
One Curse of Misfortunes, allows for a Curse of Death's Hold and Dovescape in the same turn next turn. This is the same speed as first Epic Dovescape next Epic Death's hold.
The difference is next turn you can start getting more options to constrain the opponent, Curse of Exhaustion or gives you advantage if they play more spells Curse of Echoes.
Just wanted to come and give an idea, I'll leave now don't kill me
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
Phyrexian Unlife does seem like the best option, giving you a little bit more time and helping you to reset your life with Form of the Dragon every turn.
On a side note why are people trying to play Volition Reins over Confiscate? Thought they were the same but one is just harder to hard cast.
Uhhhhh... who is casting either of those cards?
Just saying in the misfortunate even that you are at six mana and barely alive casting one of these that would be in your hand could be a life saver.
But no, I know it is HIGHly unllikely to ever cast any of those I was just giving the possible situation since they do the same thing, sans one give you the chance to control an untapped blocker.
On a more serious note has anyone considered Nevermore as a silver bullet? It goes in hand with dovescape as it prevents the few options for the opponent to have victory from actually happening.
Post away. We'll help.
Banner creator: mchief111 from Rising Studios [Forum-Website]