In my meta? With the jund and karn tron decks, fairly prevalent. It's why I don't run him myself, though I may in an elf list. I only playtest decks like this and others and haven't actually settled on a tourney worthy list, yet.
Your token generator in a thalia and suppression field based deck is militia's pride, I think. It's only good on the attack, true, but it helps swarming strategies and unlike precinct captain (still awesome, mind you) doesn't require dealing combat damage. It's also a triggered ability rather than an activated, so awesome all around with suppression field.
Thanks for the suggestion on Militia's Pride. I'll look into that. Its ability gets around Suppression Field for sure.
What make Precinct Captain awesome is that it is a 2/2 first strike soldier on top of its combat damage ability. It's like a knight! It forces the opponent to do something about it. With anthem effects, a first-strike Precinct Captain becomes very dangerous. If it didn't have first strike, it would be more marginal. (Now, why can't Knights get the same card...)
Thanks for the suggestion on Militia's Pride. I'll look into that. Its ability gets around Suppression Field for sure.
What make Precinct Captain awesome is that it is a 2/2 first strike soldier on top of its combat damage ability. It's like a knight! It forces the opponent to do something about it. With anthem effects, a first-strike Precinct Captain becomes very dangerous. If it didn't have first strike, it would be more marginal. (Now, why can't Knights get the same card...)
Militia's pride will have to be quite reliant on Anthem effects, I wouldn't want to lose our non-token creatures by attacking only to create a token and deal one measly damage, nor do I want the token to attack into a bigger blocker. I don't think we have time/non-disruption to set up the board for a massive attack so I find it hard to use this card, basically it's sitting on the same slots for Anthem effect spells.
Precinct Captain does look to be a better Soldier here than Preeminent Captain, now that you mentioned this, I agreed that it could well be a knight, but oh well it isn't :rolleyes:...
Militia's pride will have to be quite reliant on Anthem effects, I wouldn't want to lose our non-token creatures by attacking only to create a token and deal one measly damage, nor do I want the token to attack into a bigger blocker. I don't think we have time/non-disruption to set up the board for a massive attack so I find it hard to use this card, basically it's sitting on the same slots for Anthem effect spells.
I'd probably end up using Raise the Alarm as a token generator.
Nabbydian does raise the points for militia's pride weakness. On the other hand, it is an effect that sits around that can be hard to deal with, and I don't particularly have a problem with only activating it a few times. Tokens die, tis true. So do regular creatures. With thalia and suppression field maindeck, you're going to need to bring on the beats pretty quickly and few cards do that better than militias pride against combo/control decks. It's iffy against aggro, though, so it is very much a meta dependent card.
Champion of the parish : Undisputable 4 of , gets extremely pumped.
Hada Freeblade and Kazandu Blademaster : Great cards on their own, even better if around other allies, even better if get pumped by other cards.
Preeminent Captain: Makes the deck fast, and aggresive as hell, combos great with captain of the watch
Captain of the Watch: One of the 'game-winning bombs'
Field Marshal: Not quite sure about this one, good lord, +1/+1 for 3 mana in a 2/2 body, first strike is a plus.
Hero of Bladehold: Nice card on its own, it's not a soldier though. Not so sure about this. It's supposed to be an other winning condition to this deck.
Precinct captain : This is a nice card 2 mana 2/2 first strike and its a target to removals and to be blocked frequently. Not so sure about this one either
Honor of the pure: Pumping all my creatures for 2 mana, quite good..
Oblivion ring: This card allows me to exile almost everything.
Brave the elements : Basically to protect my preeminent captain, but you can't imagine how many games i've won making massive attacks with this thingy (it gets freaking great against monocolor decks)
The thing is that I think that this deck needs more synergy, what I mean to say is that everything must make a combo with everything.
That's why I'm not so convinced of Hero of Bladehold, for example, when it enters the battefield, I'll have to wait 1 turn to take some profit from her, and she'll be a target of removals. Also the tokens are SOLDIERS not human, so she won't pump Champion of the Parish . Also, I can't cheat her into play with Preeminent captain.
On her place, I was thinking to put 2 Ranger of Eos who can be cheated into play because he's a soldier, gives me card advantage (I can tutor up to 2, cmc 1 cards, thing which is nice, considering that I can possible pump my Champion of the Parish or Hada Freeblade also Kazandu blademaster.
BUT, there's a problem : When cheated into the battlefield, his ability would trigger, but the soldiers would come to my hand, so they won't be able to do anything, at least, only after the attack phase, and that's not convenient for my deck speed.
Im neither conviced with the Precinct Captain. Mainly because I don't think it synergyzes well with this deck, what think that may get to be more suitable would be a Veteran Swordsmith because, when cheated into play with Preeminent Captain I get something even better than a battlecry.
So, I'm looking for 2 game winning cards, or bombs. In the perfect case, they should be able to be cheated into play with my Preeminent Captain.
Also, I can't afford any planewalkers (I'd love to have Elspeth here ^^)
Last but not least, something that synergyses better with the deck than Precinct Captain (Do something when attacking, entering the battlefield, etc)
What do you think about this? Is this okey? should I remove an other card? Maybe make some room for any removal spell?
Champion of the parish : Undisputable 4 of , gets extremely pumped.
Hada Freeblade and Kazandu Blademaster : Great cards on their own, even better if around other allies, even better if get pumped by other cards.
Preeminent Captain: Makes the deck fast, and aggresive as hell, combos great with captain of the watch Consider that most of the cards you would drop with this guy costs less than he does. He costs 3, which means he doesn't swing until turn 4, allowing him to possibly drop in a captain of the watch. However, a captain of the watch only adds +3 damage (assuming 3 previously dropped creatures) 3 from himself. Meaning, +6 damage off of a preeminent. A field marshal dropped in under the otherwise same conditions allows +5 damage (same three previously dropped creatures) and first strike, giving you the edge in a creature brawl. Assuming a 2 power one drop, a 2 power 2 drop (we'll assume thalia, guardian of thraben), meaning you've swung for 2+2+3 (one drop), 2+3 (thalia), 3+2 (field marshal + preeeminent on t4), meaning you've already swung for 17 damage, which means they're probably already dead. Captain does nothing here other than clutter up your hand.
Captain of the Watch: One of the 'game-winning bombs' yes, but he costs 6 mana which means he doesn't drop until turn 4 off of a preeminent captain. You've no other way of accelerating him out, which makes him not worth it.
Field Marshal: Not quite sure about this one, good lord, +1/+1 for 3 mana in a 2/2 body, first strike is a plus. First strike wins combat. Against anything but a tarmogoyf, that's probably gonna be a seriously nice ability
Hero of Bladehold: Nice card on its own, it's not a soldier though. Not so sure about this. It's supposed to be an other winning condition to this deck. I probably wouldn't run this, but if no elspeth, she's pretty solid.
Precinct captain : This is a nice card 2 mana 2/2 first strike and its a target to removals and to be blocked frequently. Not so sure about this one either Run 4. he's that good. Free creatures in a deck that depends on swarming and pumping is hard to justify not running
Honor of the pure: Pumping all my creatures for 2 mana, quite good..
Oblivion ring: This card allows me to exile almost everything. Not path to exile. I'd run this as a 2 or 3 of at most.
Brave the elements : Basically to protect my preeminent captain, but you can't imagine how many games i've won making massive attacks with this thingy (it gets freaking great against monocolor decks)
The thing is that I think that this deck needs more synergy, what I mean to say is that everything must make a combo with everything.
That's why I'm not so convinced of Hero of Bladehold, for example, when it enters the battefield, I'll have to wait 1 turn to take some profit from her, and she'll be a target of removals. Also the tokens are SOLDIERS not human, so she won't pump Champion of the Parish . Also, I can't cheat her into play with Preeminent captain.
On her place, I was thinking to put 2 Ranger of Eos who can be cheated into play because he's a soldier, gives me card advantage (I can tutor up to 2, cmc 1 cards, thing which is nice, considering that I can possible pump my Champion of the Parish or Hada Freeblade also Kazandu blademaster.
BUT, there's a problem : When cheated into the battlefield, his ability would trigger, but the soldiers would come to my hand, so they won't be able to do anything, at least, only after the attack phase, and that's not convenient for my deck speed.
Im neither conviced with the Precinct Captain. Mainly because I don't think it synergyzes well with this deck, what think that may get to be more suitable would be a Veteran Swordsmith because, when cheated into play with Preeminent Captain I get something even better than a battlecry.
So, I'm looking for 2 game winning cards, or bombs. In the perfect case, they should be able to be cheated into play with my Preeminent Captain.
Also, I can't afford any planewalkers (I'd love to have Elspeth here ^^)
Last but not least, something that synergyses better with the deck than Precinct Captain (Do something when attacking, entering the battlefield, etc) As noted before, Precinct is free creatures. Two creatures you should be running and are not are named dryad militant and thalia, guardian of thraben. Thalia keeps your behind alive against most decks, and dryad militant stops storm stone cold dead, or at least the past in flames side. She's also really good against snapcaster removal decks. Precinct is free creatures and there is no reason you shouldn't be running 4 of them. Free swarm? yes please!!
What do you think about this? Is this okey? should I remove an other card? Maybe make some room for any removal spell? You definitely need 4 path to exile. It's the best removal spell int eh format. I'd remove oblivion ring for it, personally. Precinct captain needs to go to 4 of, and captain of the watch and preeminent captain need to come out. You can see previous posts for my arguments.
I'm looking forward for your response!
If you're looking for bombs, I'd concentrate instead on providing the consistency and hate a tribal deck needs to survive in the format. I've already mentioned the necessary cards. However, you might also consider suppression field as a way to shut down a lot of other decks.
Here's some advice:
Remove 2 or at least 1 Thalia, as she's legendary, so you drawing more than 1 is not a good thing if you are NOT playing against deck with many removal spells.
Remove as many noncreature spells as you can, in order to be able to play Thalia in a more efficient way and to make room for MORE creatures.
Remove suppression field as well as faith shield
Add brave the elements to replace faith's shield, as it gives protection to ALL your creatures so you can make massive attacks, as well as protect all your creatures
I hope to have helped you.
Could anybody answer my post? I need ideas, my goal is to have better synergy in my deck, as well as an other finishing card,
Here's some advice:
Remove 2 or at least 1 Thalia, as she's legendary, so you drawing more than 1 is not a good thing if you are NOT playing against deck with many removal spells.
Remove as many noncreature spells as you can, in order to be able to play Thalia in a more efficient way and to make room for MORE creatures.
Remove suppression field as well as faith shield
Add brave the elements to replace faith's shield, as it gives protection to ALL your creatures so you can make massive attacks, as well as protect all your creatures
I hope to have helped you.
Could anybody answer my post? I need ideas, my goal is to have better synergy in my deck, as well as an other finishing card,
Removing Suppression Field is not a good idea in my meta. There are a lot of decks that have activated abilities.
I will probably replace Faith's Shield for Brave The Elements though, since I have few permanents other than creatures.
Here's some advice:
Remove 2 or at least 1 Thalia, as she's legendary, so you drawing more than 1 is not a good thing if you are NOT playing against deck with many removal spells.
Remove as many noncreature spells as you can, in order to be able to play Thalia in a more efficient way and to make room for MORE creatures.
Remove suppression field as well as faith shield
Add brave the elements to replace faith's shield, as it gives protection to ALL your creatures so you can make massive attacks, as well as protect all your creatures
I hope to have helped you.
Could anybody answer my post? I need ideas, my goal is to have better synergy in my deck, as well as an other finishing card,
Keku:
Did you not see my last post? If you see the quote, there is a lot of bold text in there, which is what you should be reading for your advice as I see it.
Eriol:
I take it the militia's pride didn't pan out for you? That's fine, but I am severely underwhelmed by both ballyrush banneret and captain of the watch. If you really want something in the high end spot, then run hero of bladehold. She's not a soldier, but she's a good drop on an empty board and another 2 drop solder would be good in the banneret slot.
Brave the elements isn't bad, though I probably wouldn't run either. I tend to like bathe in light better, though. There are occasional auras/colored buffs in my meta and the ability to offensively mess with my opponents buffs is always worth extra mana to me.
I agree, don't drop the suppression fields. They are really good in anything like a developed meta.
Sundering growth is needed main? What do you see that you need to disenchant so readily?
I agree with keku here. You could use more creatures..maybe as many as 4 to 6 more. Take your pick, though!
I take it the militia's pride didn't pan out for you? That's fine, but I am severely underwhelmed by both ballyrush banneret and captain of the watch. If you really want something in the high end spot, then run hero of bladehold. She's not a soldier, but she's a good drop on an empty board and another 2 drop solder would be good in the banneret slot.
Brave the elements isn't bad, though I probably wouldn't run either. I tend to like bathe in light better, though. There are occasional auras/colored buffs in my meta and the ability to offensively mess with my opponents buffs is always worth extra mana to me.
I agree, don't drop the suppression fields. They are really good in anything like a developed meta.
Sundering growth is needed main? What do you see that you need to disenchant so readily?
I agree with keku here. You could use more creatures..maybe as many as 4 to 6 more. Take your pick, though!
Actually, I can't find any Militia's Pride to purchase. I am also not keen on the card since I have to attack with a creature to use it. I would rather something less situational.
Bathe in Light helps your opponent's creatures, though. Can you give an example of what you are talking about? I'm not understanding your comment about messing with auras and buffs.
I usually have artifact and enchantment removal, because there is always something to hit, and it has populate for soldier tokens. I generally do not want a deck with no artifact or enchantment removal. I guess I can move those to the sideboard.
If people use elspeth, knight errant +3/+3 and flying on a creature, you can bathe in light targeting something of that color and counter it, essentially. Or, if they play lots of auras (rancor) or pumps (like infect), you can give protection and counter the pump spell that kills you. It does all of that while still providing the same level of protection that brave the elements does. it doesn't matter if it's a ww mirror match. If all your guys have protection from all of their guys, then you *still* get through regardless. I guess I'm saying I like having the slightly more proactive option of the bathe in light.
For soldiers, actually, kazandu blademaster is pretty good in a vacuum, as is champion of the parish for the 1 drop slot. most of your soldiers are humans, so why not?
If people use elspeth, knight errant +3/+3 and flying on a creature, you can bathe in light targeting something of that color and counter it, essentially. Or, if they play lots of auras (rancor) or pumps (like infect), you can give protection and counter the pump spell that kills you. It does all of that while still providing the same level of protection that brave the elements does. it doesn't matter if it's a ww mirror match. If all your guys have protection from all of their guys, then you *still* get through regardless. I guess I'm saying I like having the slightly more proactive option of the bathe in light.
I think this strategy breaks down if my opponent plays white creatures though.
Suppose my opponent uses Elspeth's ability that grants +3/+3 and flying on his white creature. My soldiers are white (nevermind that they can't fly for the moment; assume I have a flying soldier). Casting Bathe in Light and targeting my soldier would mean that his creature and my soldiers would get protection from white. Since it is his turn, that creature he buffed with Elspeth is now unblockable.
For soldiers, actually, kazandu blademaster is pretty good in a vacuum, as is champion of the parish for the 1 drop slot. most of your soldiers are humans, so why not?
I think I have Kazandu Blademasters, and Champion of the Parish should be easier to find than Militia's Pride. I might even get a 1-of of Brass Herald that you mentioned just to get some "draw" effect in.
I'll grant that it isn't the best in the mirror, but it can be better nearly everywhere else. It's a meta dependent call, to be sure, but still one to be explored. It's been pretty good for me in the past! I haven't seen a single white weenie deck other than death and taxes around placing any real results, and with 4 suppression field main +4 of your own thalias, you should be able to curbstomp them aggro style. They just don't tax enough to matter on a deck like yours while being seriously activated ability heavy.
I'll grant that it isn't the best in the mirror, but it can be better nearly everywhere else. It's a meta dependent call, to be sure, but still one to be explored. It's been pretty good for me in the past! I haven't seen a single white weenie deck other than death and taxes around placing any real results, and with 4 suppression field main +4 of your own thalias, you should be able to curbstomp them aggro style. They just don't tax enough to matter on a deck like yours while being seriously activated ability heavy.
I might stick with Brave the Elements since if Thalia is out, I want to be able to cast my noncreature spells. Bathe in Light for 3 mana under Thalia might be too much for me. Also, I can still play BtE proactively to make them unblockable or defensively to protect my creatures or do damage to my opponent's attacking creatures. In any case, I will look into acquiring some Bathe in Light.
I might stick with Brave the Elements since if Thalia is out, I want to be able to cast my noncreature spells. Bathe in Light for 3 mana under Thalia might be too much for me. Also, I can still play BtE proactively to make them unblockable or defensively to protect my creatures or do damage to my opponent's attacking creatures. In any case, I will look into acquiring some Bathe in Light.
Bathe in Light is a card that always go under the rader for me. I have a playset but could never around to remember I could consider it in my decklist. There are so many choices when it comes to this type of protection spells, such as Faith's Shield, Brave the Elements, Emerge Unscathed or even Harm's way. etc
As usual it comes down to the meta, and also what you are playing in your deck since some of the protection spells can protect permaments as well. Personally I'll only want these spells to cost 1cc. Anything more and it's really difficult to use effectively, and like you mention Thalia makes it harder to cast as well.
Frontline Medic was spoiled. I think it has a place in a soldiers deck. At least it fits thematically!
It's going to fit into Soldiers deck better than Knights. The 3cc is less of an issue here than in Knights, whereby most of the more powerful and better knights sits at 3cc.
If you're interested, I've built a soldier first strike deck.
White creatures, green spells (buffs like giant growth).
PM me.
Wouldn't Rancor be better than Giant Growth? Although GG or other instant pump spells comes with a surprise element. Personally I'm not a big fan of pump spells though. You never really had them when needed and they tend to clog up your hand when you have no creatures :rolleyes:.
Red white is certainly an interesting direction to go. The only red soldier worth mentioning so far is legion loyalist, and with a ranger of eos build, I might actually consider it. He can be downright mean and gives the deck something that most soldier decks lack...trample. It can be quite necessary with champion of the parish and others getting as big as they do!
edit: firefist striker might be worth a look too. He has two relevant creature types and a very useful effect.
Red white is certainly an interesting direction to go. The only red soldier worth mentioning so far is legion loyalist, and with a ranger of eos build, I might actually consider it. He can be downright mean and gives the deck something that most soldier decks lack...trample. It can be quite necessary with champion of the parish and others getting as big as they do!
edit: firefist striker might be worth a look too. He has two relevant creature types and a very useful effect.
Yeah, I might change my work-in-progress white soldier deck into a red-white one. I'm not a fan of battalion, since that mechanic really encourages a token strategy.
Yeah, I might change my work-in-progress white soldier deck into a red-white one. I'm not a fan of battalion, since that mechanic really encourages a token strategy.
I see no harm, only advantage in going into Boros Soldiers. I also agree we might not need to build around the Battalion mechanic, so probably the red splash will be for the likes of Legion Loyalist, Boros Charm, Lightning Helix etc.
I'm watching the thread (as well as the knight thread) for about a year now, cuz I'm playing both W-Soldiers as well as a form of WG-Knights as casual decks (although I have to admit that knights was always the better choice).
I totally agree about Preeminent Captain, cuz when you're running the Aggro-route (imo the only viable way for a Modern-not-hatebear-creature-deck) there really shouldn't be any soldiers with higher cmc. And the other point about him is, that normally you haven't enough creatures in hand to actually use him in a well mannered way, at least without reliable card draw.
That lets us come to the next point. I've been trying with Mentor of the Meek now for over a year, I even built a GW-Moderndeck just to abuse him in combination with Champion of the Parish where you really could draw dozens of cards in a few turns.
But the point is, for an Aggrodeck he is too slow. I wouldn't say in general that he is slow, it is just that he is too slow for a soldier deck, that wants to be fast and where mana in the first few rounds is tight. I've been trying with Militia's Pride for the last time and I totally agree, that is the card to go for virtual CA (imo it runs much better and smoother than Raise the Alarm that I've also been playin so far). Just unfortunate that it brings Kithkins instead of Human tokens.
I think the last obvious point to consider when running a Soldier-deck is if you wanna run Champion of the Parish or not, because sadly Dryad Militant isn't human, so if you choose the Champion I would stick with the old Elite Vanguard.
Then, finally I've been testing a little bit with Frontline Medic and I have to say he is a house, you definitely wanna play him. Especially in builds with Mentor of the Meek where you don't wanna play any Honor of the Pure or Field Marshal he is thanks to his first ability a God.
So here some kind of an updated version of my old Soldier-deck
(I even kicked out Elspeth, Knight-Errant because imo she is rather slow, but it wasn't an easy decision ):
Today I tried it against a Modern-Merfolk-Deck that did 4-0 in a daily match, especially Frontline Medic showed his power in this matches.
I know that there are many 3ofs, the point is just, you want them once in play, but not more than once if possible.
If I have enough time, maybe I will work a bit further with this deck list, but I cannot guarantee it.
Sideboard will probably look like 4 Leyline of Sanctity, 3 Rest in Peace, 2 Aven Mindcensor, 3 Pithing Needle, 1 Suppression Field, 1 Oblivion Ring, 1 Path to Exile, probably there is a better constellation for the sideboard, but in fact, in first instance it's a casual deck so far
I'd be happy about any comments.
Saw through your decklist, and was quite surprised Boros Charm was missing, then I realised it was a mono-white list :rolleyes:. Would it be worthwhile splashing a little R for Boros Charm?
A couple of Cavern of Souls could go into the decklist as well, especially since it is mono-white and has little effect on the non-creature spells.
Champion of the Parish is probably a no-brainer in a Soldier deck I suppose. He can get insanely big and out of control thus becoming a magnet for removal, but then again losing a one-drop to a removal is a pretty decent trade-off in my opinion.
Frontline Medic is a monster when he starts attacking with battalion, however he is extremely weak in a meta with spot removal, thus Boros Charm's indestructability could help - it's useless against Path to Exile though.
I also thought you could add in Blood Moon from the sideboard if you splashed a little Red, but that would also mean Suppression Field could affect your own fetches, since you need to play your own fetches for Charm and Blood Moon.
Anyone think it will have a place in Modern Soldiers? We could splash blue and add her as the finisher. Cards like Feeling of Dread could be available but the creature curve will curve out at 5 mana instead which seems a bit high without mana acceleration in UW.
Thanks for the suggestion on Militia's Pride. I'll look into that. Its ability gets around Suppression Field for sure.
What make Precinct Captain awesome is that it is a 2/2 first strike soldier on top of its combat damage ability. It's like a knight! It forces the opponent to do something about it. With anthem effects, a first-strike Precinct Captain becomes very dangerous. If it didn't have first strike, it would be more marginal. (Now, why can't Knights get the same card...)
Militia's pride will have to be quite reliant on Anthem effects, I wouldn't want to lose our non-token creatures by attacking only to create a token and deal one measly damage, nor do I want the token to attack into a bigger blocker. I don't think we have time/non-disruption to set up the board for a massive attack so I find it hard to use this card, basically it's sitting on the same slots for Anthem effect spells.
Precinct Captain does look to be a better Soldier here than Preeminent Captain, now that you mentioned this, I agreed that it could well be a knight, but oh well it isn't :rolleyes:...
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I'd probably end up using Raise the Alarm as a token generator.
Credit to DolZero for this awesome sig!
This is the deck as it is right now:
22 Plains
Creatures
4 Champion of the Parish
4 Hada Freeblade
4 Kazandu Blademaster
4 Preeminent Captain
3 Captain of the watch
4 Field Marshal
2 Hero of Bladehold
3 Precinct Captain
3 Honor of the pure
4 Oblivion ring
3 Brave the elements
Let me explain the cards I have and why:
Champion of the parish : Undisputable 4 of , gets extremely pumped.
Hada Freeblade and Kazandu Blademaster : Great cards on their own, even better if around other allies, even better if get pumped by other cards.
Preeminent Captain: Makes the deck fast, and aggresive as hell, combos great with captain of the watch
Captain of the Watch: One of the 'game-winning bombs'
Field Marshal: Not quite sure about this one, good lord, +1/+1 for 3 mana in a 2/2 body, first strike is a plus.
Hero of Bladehold: Nice card on its own, it's not a soldier though. Not so sure about this. It's supposed to be an other winning condition to this deck.
Precinct captain : This is a nice card 2 mana 2/2 first strike and its a target to removals and to be blocked frequently. Not so sure about this one either
Honor of the pure: Pumping all my creatures for 2 mana, quite good..
Oblivion ring: This card allows me to exile almost everything.
Brave the elements : Basically to protect my preeminent captain, but you can't imagine how many games i've won making massive attacks with this thingy (it gets freaking great against monocolor decks)
The thing is that I think that this deck needs more synergy, what I mean to say is that everything must make a combo with everything.
That's why I'm not so convinced of Hero of Bladehold, for example, when it enters the battefield, I'll have to wait 1 turn to take some profit from her, and she'll be a target of removals. Also the tokens are SOLDIERS not human, so she won't pump Champion of the Parish . Also, I can't cheat her into play with Preeminent captain.
On her place, I was thinking to put 2 Ranger of Eos who can be cheated into play because he's a soldier, gives me card advantage (I can tutor up to 2, cmc 1 cards, thing which is nice, considering that I can possible pump my Champion of the Parish or Hada Freeblade also Kazandu blademaster.
BUT, there's a problem : When cheated into the battlefield, his ability would trigger, but the soldiers would come to my hand, so they won't be able to do anything, at least, only after the attack phase, and that's not convenient for my deck speed.
Im neither conviced with the Precinct Captain. Mainly because I don't think it synergyzes well with this deck, what think that may get to be more suitable would be a Veteran Swordsmith because, when cheated into play with Preeminent Captain I get something even better than a battlecry.
So, I'm looking for 2 game winning cards, or bombs. In the perfect case, they should be able to be cheated into play with my Preeminent Captain.
Also, I can't afford any planewalkers (I'd love to have Elspeth here ^^)
Last but not least, something that synergyses better with the deck than Precinct Captain (Do something when attacking, entering the battlefield, etc)
What do you think about this? Is this okey? should I remove an other card? Maybe make some room for any removal spell?
I'm looking forward for your response!
If you're looking for bombs, I'd concentrate instead on providing the consistency and hate a tribal deck needs to survive in the format. I've already mentioned the necessary cards. However, you might also consider suppression field as a way to shut down a lot of other decks.
Credit to DolZero for this awesome sig!
Like most non-blue decks, this deck will surely run out of steam without a draw engine.
4 Dryad Militant
4 Ballyrush Banneret
4 Precinct Captain
4 Field Marshal
4 Thalia, Guardian of Thraben
2 Captain of the Watch
4 Path to Exile
3 Honor of the Pure
3 Faith's Shield
4 Suppression Field
2 Sundering Growth
Land (22)
2 Emeria, the Sky Ruin
20 Plains
4 Rest in Peace
4 Leyline of Sancity
4 Pithing Needle
3 ???
Here's some advice:
Remove 2 or at least 1 Thalia, as she's legendary, so you drawing more than 1 is not a good thing if you are NOT playing against deck with many removal spells.
Remove as many noncreature spells as you can, in order to be able to play Thalia in a more efficient way and to make room for MORE creatures.
Remove suppression field as well as faith shield
Add brave the elements to replace faith's shield, as it gives protection to ALL your creatures so you can make massive attacks, as well as protect all your creatures
I hope to have helped you.
Could anybody answer my post? I need ideas, my goal is to have better synergy in my deck, as well as an other finishing card,
Removing Suppression Field is not a good idea in my meta. There are a lot of decks that have activated abilities.
I will probably replace Faith's Shield for Brave The Elements though, since I have few permanents other than creatures.
Keku:
Did you not see my last post? If you see the quote, there is a lot of bold text in there, which is what you should be reading for your advice as I see it.
Eriol:
I take it the militia's pride didn't pan out for you? That's fine, but I am severely underwhelmed by both ballyrush banneret and captain of the watch. If you really want something in the high end spot, then run hero of bladehold. She's not a soldier, but she's a good drop on an empty board and another 2 drop solder would be good in the banneret slot.
Brave the elements isn't bad, though I probably wouldn't run either. I tend to like bathe in light better, though. There are occasional auras/colored buffs in my meta and the ability to offensively mess with my opponents buffs is always worth extra mana to me.
I agree, don't drop the suppression fields. They are really good in anything like a developed meta.
Sundering growth is needed main? What do you see that you need to disenchant so readily?
I agree with keku here. You could use more creatures..maybe as many as 4 to 6 more. Take your pick, though!
Credit to DolZero for this awesome sig!
Actually, I can't find any Militia's Pride to purchase. I am also not keen on the card since I have to attack with a creature to use it. I would rather something less situational.
Bathe in Light helps your opponent's creatures, though. Can you give an example of what you are talking about? I'm not understanding your comment about messing with auras and buffs.
I usually have artifact and enchantment removal, because there is always something to hit, and it has populate for soldier tokens. I generally do not want a deck with no artifact or enchantment removal. I guess I can move those to the sideboard.
Any other soldiers you recommend?
For soldiers, actually, kazandu blademaster is pretty good in a vacuum, as is champion of the parish for the 1 drop slot. most of your soldiers are humans, so why not?
Credit to DolZero for this awesome sig!
I think this strategy breaks down if my opponent plays white creatures though.
Suppose my opponent uses Elspeth's ability that grants +3/+3 and flying on his white creature. My soldiers are white (nevermind that they can't fly for the moment; assume I have a flying soldier). Casting Bathe in Light and targeting my soldier would mean that his creature and my soldiers would get protection from white. Since it is his turn, that creature he buffed with Elspeth is now unblockable.
I think I have Kazandu Blademasters, and Champion of the Parish should be easier to find than Militia's Pride. I might even get a 1-of of Brass Herald that you mentioned just to get some "draw" effect in.
Credit to DolZero for this awesome sig!
I might stick with Brave the Elements since if Thalia is out, I want to be able to cast my noncreature spells. Bathe in Light for 3 mana under Thalia might be too much for me. Also, I can still play BtE proactively to make them unblockable or defensively to protect my creatures or do damage to my opponent's attacking creatures. In any case, I will look into acquiring some Bathe in Light.
Bathe in Light is a card that always go under the rader for me. I have a playset but could never around to remember I could consider it in my decklist. There are so many choices when it comes to this type of protection spells, such as Faith's Shield, Brave the Elements, Emerge Unscathed or even Harm's way. etc
As usual it comes down to the meta, and also what you are playing in your deck since some of the protection spells can protect permaments as well. Personally I'll only want these spells to cost 1cc. Anything more and it's really difficult to use effectively, and like you mention Thalia makes it harder to cast as well.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
White creatures, green spells (buffs like giant growth).
PM me.
It's going to fit into Soldiers deck better than Knights. The 3cc is less of an issue here than in Knights, whereby most of the more powerful and better knights sits at 3cc.
Wouldn't Rancor be better than Giant Growth? Although GG or other instant pump spells comes with a surprise element. Personally I'm not a big fan of pump spells though. You never really had them when needed and they tend to clog up your hand when you have no creatures :rolleyes:.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Boros Charm could be an obvious inclusion, although other then that I haven't really notice any obvious stuffs.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
edit: firefist striker might be worth a look too. He has two relevant creature types and a very useful effect.
Credit to DolZero for this awesome sig!
Yeah, I might change my work-in-progress white soldier deck into a red-white one. I'm not a fan of battalion, since that mechanic really encourages a token strategy.
I see no harm, only advantage in going into Boros Soldiers. I also agree we might not need to build around the Battalion mechanic, so probably the red splash will be for the likes of Legion Loyalist, Boros Charm, Lightning Helix etc.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Saw through your decklist, and was quite surprised Boros Charm was missing, then I realised it was a mono-white list :rolleyes:. Would it be worthwhile splashing a little R for Boros Charm?
A couple of Cavern of Souls could go into the decklist as well, especially since it is mono-white and has little effect on the non-creature spells.
Champion of the Parish is probably a no-brainer in a Soldier deck I suppose. He can get insanely big and out of control thus becoming a magnet for removal, but then again losing a one-drop to a removal is a pretty decent trade-off in my opinion.
Frontline Medic is a monster when he starts attacking with battalion, however he is extremely weak in a meta with spot removal, thus Boros Charm's indestructability could help - it's useless against Path to Exile though.
I also thought you could add in Blood Moon from the sideboard if you splashed a little Red, but that would also mean Suppression Field could affect your own fetches, since you need to play your own fetches for Charm and Blood Moon.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Anyone think it will have a place in Modern Soldiers? We could splash blue and add her as the finisher. Cards like Feeling of Dread could be available but the creature curve will curve out at 5 mana instead which seems a bit high without mana acceleration in UW.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W