That's true, not only should the deck have other viable threats to keep the opponent off their own strategy, it also need a reliable way to find and play the combo quickly enough. Seems like we need Preeminent Captain to provide some assistance again ;).
Agreed. He's got 4x Preeminent Captain in that deck, so he has a way to get the combo out faster.
Heh, but are you now saying this card is good for many white tribal decks?
You have it in the Knights deck (I started using it too) as well.
I have it in my Mono-white Soldier deck as well. It's even in my maindeck.
I feel it is essential here because it's there to protect my Preeminent Captain so I can cheat the Soldier lords in, or protect my Captain of the Watch when it enters the battlefield. There were so many games I won when opponents were unable to deal with the 2 Captains.
Also, expending the card to protect a 5/5 or 6/6 Champion of the Parish is also very much worth it.
Id run catapult master its reusable removal and it exiles which is huge against any deck also capitan of the watch gives you 4 of the soldiers needed to use catapult master
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Good news for Soldiers with the banning of Punishing Fire.
I left out the underated Gideon's Lawkeeper in my primer, preferring to use Icatian Javalineers as the other 1 drop. Looks like an oversight on my part, Lawkeeper can lock down any other big fatty or even Emrakul, the Aeons Torn for good measure.
I'm all excited with Thalia, seems like she is competing with Grand Abolisher for the same slot although they serve different functions.
p.s Not sure if we can talk about spoilers other than in the designated thread
I see. Well, the more soldiers we get that do non-combat things, the better. I find it ironic that our tribal decks require creatures that don't belong to that tribe to supplement certain weaknesses. I hope to replace Grand Abolisher one day with an equivalent soldier.
I see. Well, the more soldiers we get that do non-combat things, the better. I find it ironic that our tribal decks require creatures that don't belong to that tribe to supplement certain weaknesses. I hope to replace Grand Abolisher one day with an equivalent soldier.
That's so true. We can only hope with which coming expansion that these gaps/weaknesses that our tribal decks have will be filled up with a new creature. hmm....A wizard soldier for us? LOL
Just noticed the new cards spoiled from AVR such as Cloudshift and Restoration Angel has synergy with Champion of the Parish, which is one of the key cards in Modern Soldiers here. They could protect a pumped up Champion from removal spells (my champion have been hit by Tragic slip frequently).
With a number of new soldiers spoiled in M13, I'm taking another look at Modern Soldiers again, I didn't really update the decklist on the opening page yet, but anyway, I'm looking at adding cards like Thalia, Guardian of Thraben, and maybe spells like Cloudshift. We could also be looking at splashing a second color if required. Maybe R?
I can think of a ton of ways to help this deck. If you're having problems with vampires specifically, elite inquisitor will stop them cold.
Blue feels weak here. However, if you want to keep it, then lose the cancels, consider mana leaks or spell pierces (or keep in white for mana tithe) and consider the exceptionally strong card sejiri merfolk as a soldier addition. If you want scry, then consider judge unworthy. It's removal+scry. Not the greatest, but at least an option if you don't want to spend money on path to exile.
Preeminent captain is a good card, but we don't have the soldier enhancers of legacy to make it worth it like enlistment officer. What we do have is ranger of eos. However, you need high quality one drops to fetch with it. Consider champion of the parish and elite vanguard. By the same token, you don't want cards you can't easily cast on your own, even with a ballyrush banneret. I'd say toss the captain of the watch. Cool, card, but by the time you drop it you should be winning anyways.
Gideon's lawkeeper is interesting, at cmc 2 I'd play it for sure, and as a 4 of. At cmc 3, it seems that field marshal is just stronger, sadly!
You're playing soldiers without the best soldier of them all, thalia, guardian of thraben? You want at least three in here. First strike, decent power, low cmc, and a very good and relevant ability? yes please!!!
In short, You can do a lot on a budget to help this deck along. Either lose the blue, or play better spells. Mana leak is the best of the ones you've got here. Cancel and serum visions have no real place, as you're not playing a control deck. If you are, then run the aggro control versions and the stronger creature I already suggested. I'd also seriously revamp your creature base. There are some cool things, but you need to make them better!
weltkrieg, if I would cycle out cancel and the draw cards, I would need some other blue cards or I can just throw blue out. sejiri merfolk is nice, are there any other blues so I can keep the color in my deck?
scenario 2)
lets say I would take out all my blue cards. I would play with 2 mana less and have 61 cards. that would enable me to use 9 of the blue cards for something else. Personally I would like to keep captain of the watch with preeminent captain. I find them easy to play and quite useful. If I can protect the preeminent captain, I can bring out the captain of the watch as early as turn 4.
You say THalia, the guardian is an amzing card. I will proxy her a few times and see how she does. wouldnt she do great with with ballyrush banneret, to keep the cost level the same?
What cards would you recommend putting in for those 9 blue slots? if I try thalia 3 times, that still gives me 6 slots (assuming we dont swap any white cards out yet) what about Mentor of the Meek?? too slow? or brave theelementsto protect my different captains? and would you swap Gideons avenger for champion of the parish?
Thalia, Guardian of Thraben and Champion of the Parish are the best Soldiers around, so they are usually the first few choices in my decklist - but your decklist have many non-creature spells so Thalia may get in your way at times.
Mentor of the Meek is extremely slow, I have tried him a few times before, and he is frustratingly slow and difficult to pull off effectively.
Gideon's Avenger is a weak Soldier in my opinion, I put in the same category as Mentor of the Meek - too slow and difficult to be effective.
weltkrieg, if I would cycle out cancel and the draw cards, I would need some other blue cards or I can just throw blue out. sejiri merfolk is nice, are there any other blues so I can keep the color in my deck? yes. If you want to keep control, then run things like spell pierce or mana tithe. they're cheap and allow you to play them even WITH a thalia down. They'll still cost two, but they also play well with anti combo options. However, I'd only use this in a combo/control meta. In a control/aggro meta, you'll be stronger with a mono white aggro deck with some disruption.
scenario 2)
lets say I would take out all my blue cards. I would play with 2 mana less and have 61 cards. that would enable me to use 9 of the blue cards for something else. Personally I would like to keep captain of the watch with preeminent captain. I find them easy to play and quite useful. If I can protect the preeminent captain, I can bring out the captain of the watch as early as turn 4. and if you can't or your banneret gets popped early, it doesn't hit until turn 6, presuming you hit all your land drops, and you may not. why not consider something like ranger of eos instead?
You say THalia, the guardian is an amzing card. I will proxy her a few times and see how she does. wouldnt she do great with with ballyrush banneret, to keep the cost level the same? thalia only affects non creatures. Most of your deck it won't do diddly squat to. that's why it is so awesome and it makes life miserablefor spell heavy opponents.
What cards would you recommend putting in for those 9 blue slots? if I try thalia 3 times, that still gives me 6 slots (assuming we dont swap any white cards out yet) what about Mentor of the Meek?? too slow? or brave theelementsto protect my different captains? and would you swap Gideons avenger for champion of the parish?
I do not understand... pleae explain what you are sayin
Whoops. yes, i mean you need to lose gideon's avenger. I got confused when I was suggesting lawkeeper as i was distracted when I was writing. My apologies. Mentor of the meek is hard to use. as a 2 of, it might work in the late game. Otherwise, sadly, i wouldn't use it. Brave the elements is awesome in a mono white deck. Consider it maybe?
So this is the situation so far. I have 60 cards. but what about spells against enchantments and artifacts? and what cards should go into my side deck
Your maindecked Oblivion Ring can also handle artifacts and enchantments, however if you need more answers to them, there are Disenchant and Aura of Silence.
However Pacifism is really weak as "creature removal", Journey to Nowhere CMC is the same, and is also cheap, and should be played in most situations over Pacifism.
Oh sure you could make it without all the spells, if you want Thalia, Guardian of Thraben ofcourse.
Trollandtoad.com seems like a good site for cheap card's but then again it sways a lot nowadays.
If I see what youre trying to do then I think the deck would then look something like this:
You don't need that much land because of Ballyrush Banneret, Thalia, Guardian of Thraben is a 2 of because she is legendary, you dont want her dead in your hand. You can switch Journey to Nowhere to your sideboard in game 2 and replace it with Aura of Silence if you are facing more Artifacts & Enchantments, same goes for other creature hate spells. I don't know if you like AEther Vial but it really make's your deck faster. If you want to do without it, you can always replace it with Gideon's Lawkeeper then the deck is a bit more creature heavy (better for Thalia).
Your decklist looks a little creature light...do you find yourself drawing enough creatures? IDK, I think Aether Vial and Honor of the Pure may be a little under-used as a result.
thanks, that deck looks interesting. Aether... dont know. I wonder if my deck isnt fast enough with ranger of eos, ballyrush and preeminent captain. I will try it though and see for myself
one thing though: is honor of the pure a good card? field marshall and captain of the watch give me the same effect on a creature card. also champion of the parish levels quite easily. is it necessary for me to have an enchantment boost?
Honor of the Pure is very good, especially if you can keep up the pressure by casting creatures continously. Since it is quite obvious Honor is much better if you can keep attacking with swarm of creatures, that is also the reason why I seldom play both Vial and Honor together, since that reduce the overall creature count thus reducing of odds of drawing creatures.
Yes i guess i could try without it, maybe it will be faster, the only real high costing is the Captain and with Stonybrook it will definitly see play, hell it will see even a faster play with preeminent.
I agree, Captain of the Watch costing 1 less really does makes a big difference at times. A few times I have stunned and caught my opponents unaware by landing a 4th turn or 5th turn Captain of the Watch. On the other hand, Preeminent Captain does requires a bit of effort and luck before we can turn him sideway for an attack - and I have ever lost my Captain of the Watch to blockers since she has to join in the attack when cheated in by Preeminent Captain.
Yes, i meant Ballyrush Banneret silly me.
It is indeed always depended on a bit of luck, like when you have a Brave the Elements in your hand. I keep wondering how to protect them more, maybe a Swiftfoot Boots, but it will take a few slots...
I guess so much too lolz
Brave the Elements at the right timing can really make Soldiers steam ahead, such as protecting a Captain of the Watch or a freaking big Champion of the Parish. Since I'm not really into the alpha strike it may provide, I'm also looking curiously at Faith's Shield. Fateful hour has not been a popular mechanic, but in a meta heavy with tempo decks with lots of burn spells and direct hitting, I think maybe this card is worth playing over Brave the Elements.
I wouldn't play Swiftfoot Boots though, if the opponent has a removal, he has the removal, boots doesn't really help enough since they can cast in response to the equip. We could try to catch out opponent offguard by dropping boots and equipping when they are tapped out, but chances are if a creature is good enough to attract removal, the opponent will seldom pass up on the chance to remove him. Furthermore, our creatures are not exactly on the power level of Titan/Praetors, which a few swings can win it for us.
Seems like Soldiers has got a new toy - a strict upgrade on Elite Vanguard. More of a utility card then anything in my opinion, at 2/1 it should be quite easy to play around her aka removal/damage spells. What she offers to the deck is similar to Thalia, Guardian of Thraben, and could well proof to be a cheap and efficient beater.
This card is mainly useful against decks with graveyard effects such as burn or cards that can be summoned from the graveyard again right? and is she new?
Basically the card stops Snapcaster Mage from flashbacking spells or spells with an in-build flashback mechanic, but that is if you drop it early enough. It's too late casting him when opponent's graveyard are full.
So here's my take on modern soldiers. It's completely homebrewed...I made the decklist before I even came to these forumns or talked to anyone about it. Tell me what you think:
Since the deck is pretty much "play weenie, make bigger" I decided a "splash" (if you can call GGG splashing) of green for overrun was needed as the big finisher if you don't get lethal in quick enough
while marshal's anthem is usually a strictly worse honor of the pure I put in a singleton for late game, post board wipes and removal, since there are alot of those effects in modern.
I feel like my decklist is pretty tight, minus not having the on color shocklands and fetches. Also, please note, the deck is sitting at 61 cards right now and for the life of me I can't decide what last card I want to pull out. Thanks in advance for any critques or feedback you might have.
Kazandu Blademaster works better when there are other allies around, such as Hada Freeblade. With both Kazandu Blademaster & Hada Freeblade, Kor Skyfisher will also be more effective and useful.
Overall I think the deck needs more than 20 creatures to make full use of Aether Vial and anthem effects. The land base is also shaky, since there is only 9 basic lands, meaning a good chance Sunpetal Grove will come into play tapped, causing loss of tempo. Your choice of land cards is also likely because of spells like Overun which requires GGG and many white spells requiring WW. I worry the deck will not run smooth enough because of this.
Agreed. He's got 4x Preeminent Captain in that deck, so he has a way to get the combo out faster.
Yup, should I recomment Brave the Elements again?
Seeing since the Captain is so integral to his strategy, protecting it in a removal heavy meta should be one of the key priorities.
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[Deck/Primer] Knights in Legacy
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[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
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Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
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MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Heh, but are you now saying this card is good for many white tribal decks?
You have it in the Knights deck (I started using it too) as well.
I have it in my Mono-white Soldier deck as well. It's even in my maindeck.
I feel it is essential here because it's there to protect my Preeminent Captain so I can cheat the Soldier lords in, or protect my Captain of the Watch when it enters the battlefield. There were so many games I won when opponents were unable to deal with the 2 Captains.
Also, expending the card to protect a 5/5 or 6/6 Champion of the Parish is also very much worth it.
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Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
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Modern Knights Variants WG,BR
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Modern Kithkins WR,W
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I left out the underated Gideon's Lawkeeper in my primer, preferring to use Icatian Javalineers as the other 1 drop. Looks like an oversight on my part, Lawkeeper can lock down any other big fatty or even Emrakul, the Aeons Torn for good measure.
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Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
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Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Thalia, Guardian of Thraben
That makes...two soldier cards that don't have combat-only abilities (Loxodon Gatekeeper is the other.)
I'm all excited with Thalia, seems like she is competing with Grand Abolisher for the same slot although they serve different functions.
p.s Not sure if we can talk about spoilers other than in the designated thread
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NinjaStill UB
FOWless Merfolk UW
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Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I see. Well, the more soldiers we get that do non-combat things, the better. I find it ironic that our tribal decks require creatures that don't belong to that tribe to supplement certain weaknesses. I hope to replace Grand Abolisher one day with an equivalent soldier.
That's so true. We can only hope with which coming expansion that these gaps/weaknesses that our tribal decks have will be filled up with a new creature. hmm....A wizard soldier for us? LOL
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FOWless Merfolk UW
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Faith's Shield could also be better than Brave the Elements here.
Any thoughts?
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Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
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Modern Knights Variants WG,BR
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Modern Kithkins WR,W
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[Deck/Primer] Knights in Legacy
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[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
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Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Blue feels weak here. However, if you want to keep it, then lose the cancels, consider mana leaks or spell pierces (or keep in white for mana tithe) and consider the exceptionally strong card sejiri merfolk as a soldier addition. If you want scry, then consider judge unworthy. It's removal+scry. Not the greatest, but at least an option if you don't want to spend money on path to exile.
Preeminent captain is a good card, but we don't have the soldier enhancers of legacy to make it worth it like enlistment officer. What we do have is ranger of eos. However, you need high quality one drops to fetch with it. Consider champion of the parish and elite vanguard. By the same token, you don't want cards you can't easily cast on your own, even with a ballyrush banneret. I'd say toss the captain of the watch. Cool, card, but by the time you drop it you should be winning anyways.
Gideon's lawkeeper is interesting, at cmc 2 I'd play it for sure, and as a 4 of. At cmc 3, it seems that field marshal is just stronger, sadly!
You're playing soldiers without the best soldier of them all, thalia, guardian of thraben? You want at least three in here. First strike, decent power, low cmc, and a very good and relevant ability? yes please!!!
In short, You can do a lot on a budget to help this deck along. Either lose the blue, or play better spells. Mana leak is the best of the ones you've got here. Cancel and serum visions have no real place, as you're not playing a control deck. If you are, then run the aggro control versions and the stronger creature I already suggested. I'd also seriously revamp your creature base. There are some cool things, but you need to make them better!
Credit to DolZero for this awesome sig!
Thalia, Guardian of Thraben and Champion of the Parish are the best Soldiers around, so they are usually the first few choices in my decklist - but your decklist have many non-creature spells so Thalia may get in your way at times.
Mentor of the Meek is extremely slow, I have tried him a few times before, and he is frustratingly slow and difficult to pull off effectively.
Gideon's Avenger is a weak Soldier in my opinion, I put in the same category as Mentor of the Meek - too slow and difficult to be effective.
Don't worry, I also don't quite understand. I'm assuming it's a typo error or something, Gideon's lawkeeper is a CMC 1.
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[Deck/Primer] Knights in Legacy
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[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Are you still running U as the control color? If yes, I'm afraid Thalia is not suitable here, since she would hamper your attempts to cast U spells.
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[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
see bolded for answers.
Credit to DolZero for this awesome sig!
Your maindecked Oblivion Ring can also handle artifacts and enchantments, however if you need more answers to them, there are Disenchant and Aura of Silence.
However Pacifism is really weak as "creature removal", Journey to Nowhere CMC is the same, and is also cheap, and should be played in most situations over Pacifism.
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[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Your decklist looks a little creature light...do you find yourself drawing enough creatures? IDK, I think Aether Vial and Honor of the Pure may be a little under-used as a result.
Honor of the Pure is very good, especially if you can keep up the pressure by casting creatures continously. Since it is quite obvious Honor is much better if you can keep attacking with swarm of creatures, that is also the reason why I seldom play both Vial and Honor together, since that reduce the overall creature count thus reducing of odds of drawing creatures.
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[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I suppose you are referring to Ballyrush Banneret here?
I agree, Captain of the Watch costing 1 less really does makes a big difference at times. A few times I have stunned and caught my opponents unaware by landing a 4th turn or 5th turn Captain of the Watch. On the other hand, Preeminent Captain does requires a bit of effort and luck before we can turn him sideway for an attack - and I have ever lost my Captain of the Watch to blockers since she has to join in the attack when cheated in by Preeminent Captain.
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[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
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[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I guess so much too lolz
Brave the Elements at the right timing can really make Soldiers steam ahead, such as protecting a Captain of the Watch or a freaking big Champion of the Parish. Since I'm not really into the alpha strike it may provide, I'm also looking curiously at Faith's Shield. Fateful hour has not been a popular mechanic, but in a meta heavy with tempo decks with lots of burn spells and direct hitting, I think maybe this card is worth playing over Brave the Elements.
I wouldn't play Swiftfoot Boots though, if the opponent has a removal, he has the removal, boots doesn't really help enough since they can cast in response to the equip. We could try to catch out opponent offguard by dropping boots and equipping when they are tapped out, but chances are if a creature is good enough to attract removal, the opponent will seldom pass up on the chance to remove him. Furthermore, our creatures are not exactly on the power level of Titan/Praetors, which a few swings can win it for us.
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[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Seems like Soldiers has got a new toy - a strict upgrade on Elite Vanguard. More of a utility card then anything in my opinion, at 2/1 it should be quite easy to play around her aka removal/damage spells. What she offers to the deck is similar to Thalia, Guardian of Thraben, and could well proof to be a cheap and efficient beater.
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[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Basically the card stops Snapcaster Mage from flashbacking spells or spells with an in-build flashback mechanic, but that is if you drop it early enough. It's too late casting him when opponent's graveyard are full.
She is a newly spoiled card from RTR.
http://forums.mtgsalvation.com/showthread.php?t=444437
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[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
04 Sunpetal Grove
04 Razorverge Thicket
03 Forest
06 Plains
04 Ghost Quarter
//Creatures(20)
04 Goldmeadow Harrier
04 Student of Warfare
04 Kazandu Blademaster
04 Kor Skyfisher
04 Field Marshal
02 Elspeth Knight-Errant
//Other (18)
04 Aether Vial
03 Honor of the Pure
01 Marshal's Anthem
04 Path to Exile
04 Oblivion Ring
02 Overrun
03 Thalia, Gaurdian of Thraben
03 Kor Firewalker
04 Krosan Grip
03 Jotun Grunt
02 Pithing Needle
Since the deck is pretty much "play weenie, make bigger" I decided a "splash" (if you can call GGG splashing) of green for overrun was needed as the big finisher if you don't get lethal in quick enough
while marshal's anthem is usually a strictly worse honor of the pure I put in a singleton for late game, post board wipes and removal, since there are alot of those effects in modern.
I feel like my decklist is pretty tight, minus not having the on color shocklands and fetches. Also, please note, the deck is sitting at 61 cards right now and for the life of me I can't decide what last card I want to pull out. Thanks in advance for any critques or feedback you might have.
Kazandu Blademaster works better when there are other allies around, such as Hada Freeblade. With both Kazandu Blademaster & Hada Freeblade, Kor Skyfisher will also be more effective and useful.
Overall I think the deck needs more than 20 creatures to make full use of Aether Vial and anthem effects. The land base is also shaky, since there is only 9 basic lands, meaning a good chance Sunpetal Grove will come into play tapped, causing loss of tempo. Your choice of land cards is also likely because of spells like Overun which requires GGG and many white spells requiring WW. I worry the deck will not run smooth enough because of this.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W