1) bitterblossom imho is a bad card in modern rn, slow ,damage yourself and just put a 1/1 each turn, we already have ( white unfortunaly ) a better enchantment then BB Legion's Landing
2) i hope for a two mana that act like a removal lol, but WOTC have already printed Voldaren Ambusher, so i don't think in the next set, they will print just a better card
3)here i hope for a 3 CMC tiny Vampire Nocturnus , maybe that gives flying and +1/+0 ?
4)idk if a lord is what we need, but a lord is alwais good
5)same as point 3
6)here would be nice maybe a removal, that if you control a vampire you draw a card
edit: we potentaly have Falkenrath pit fighter like card advantage
imho Silvermote is too slow, for 3 mana you should stabilaze the board , not just a piece of a combo
I never liked him too, most of the time is just a 1/1 lifelink, the ability is hard to activate proactively, i mean you at the same time should have A) 2 mana open, B) enough creatures to bring value to the boost effect , C) nothing to do with extra mana ( like removal,activate mutavault ecc...) D) oppo that cast a removal or a chump block to not sac for free your creatures
Yesterday I tried Gatekeeper (2 of) and it's good in some situations, in this meta there are not that many creatures is decks (with exceptions), so a lot of times you hit something good. Maybe it's better if you play a lot of removals to destroy the smallest creatures. Vs control it's a 2/2 vanilla, but if oppo plays shark typhoon or something like that it's ok.
I also tried only 4 fetchlands (20 lands), sometimes I draw a lot of lands when the game is long, but if I start with 2 lands (usually I mull the 1 land hand without vial) I will draw sooner the 3rd land that I need. 21 lands are also ok, you have more possibility to have 3 lands on turn 3, but this will cut a relevant card
I don't like the new set for now, Sorin is the only good card, but one mana too much and there are better things at 4. Olivia is 6 mana and even with Sorin maybe you can't reborn nothing on turn 3. Bloodcaster is x/1 and too hard to flip. I like the 3 cmc -2/-2 to every creature, but it's meta dependent and red. Pit Fighter is mana intensive and also mono red, so with Nocturnus is not that good. Dominant is also red and not always good.
I never liked him too, most of the time is just a 1/1 lifelink, the ability is hard to activate proactively, i mean you at the same time should have A) 2 mana open, B) enough creatures to bring value to the boost effect , C) nothing to do with extra mana ( like removal,activate mutavault ecc...) D) oppo that cast a removal or a chump block to not sac for free your creatures
imho is not worth
With Indulgent, you get much more value out of him if you attack before casting anything that turn, see how they respond and act accordingly. If you always play something and then attack, he will seem terrible and useless. Having said that, he functions better in vamp decks with little/sackable creatures. (Bloodghast, dusk legion zealot, 1 drops and himself when needed, etc.)
have you seen the new card vampire socialite imho has some potential
1) has menace so can easily trigger the lost life effect
2) has great synergy with aether vial, if opponent fetch/shock, you can vial that turn to boost all your vampires
3) is hard to block
4) also you can "cheat" two +1/+1 counter on a creature with aether vial: example-> attack with a vampire, oppo lose life , cast
vampire socialite, trigger on the stack, activate aether vial , another vampire enter the battlefield, another trigger,
that specific vampire entering the battle by aether vial enter with two +1/+1 counter
My biggest problem with her is that your opponent HAS to lose life for her to do ANYTHING. This can force you to overextend just to get that dmg in so you can get the effect off. Now KotEL also has this, but he has a built-in way to do secure 4 dmg, or at least kill a creature.
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Also, at the end of the day, what does she do? If everything works out, she functions like a lord who drops +1/+1 counters instead of an aura, which is nice, with a bonus of menace. Sad to say but at least with legion lieutenant, you know when you drop him your guys are getting a +1/+1 bonus no matter what. I will continue to test, but she feels too situational.
what do you think about Slaughter Specialist? 3/3 that growth for two sound good,also some tip, you can vial on rensponse a blocked creature or a removal to growth instant
yeah the 1/1 give to your oppo for free is not good but i think is ok.
in my list i shoud cut gifted aetherborn for it , do you think is a good idea ?
I originally dismissed this card, and then I reread the second line. This 2nd clause creates a problem for them especially when cordial hits the field. 1 counter and this thing really starts getting out of control.
She combines well with Sorins Helix, Cordial, Captain and of course Noc. Also having a 3/3 turn 2 really helps give us some time, much scarier than a t2 bloodghast or dusk legion. The human so far hasnt been a problem, its almost been a pseudo-buff since we have an easy target to helix, push or trade with.
This MIGHT be a better meta card in the 2 drop slot.
I don't like the new set for now, Sorin is the only good card, but one mana too much and there are better things at 4. Olivia is 6 mana and even with Sorin maybe you can't reborn nothing on turn 3. Bloodcaster is x/1 and too hard to flip. I like the 3 cmc -2/-2 to every creature, but it's meta dependent and red. Pit Fighter is mana intensive and also mono red, so with Nocturnus is not that good. Dominant is also red and not always good.
Nocturnus, have you a new list vs this meta?
Yes as of right now, Ive seen nothing from the vamp set thats good for us. Right now the best card Ive seen is Voldaren bloodcaster, and thats not something we can use.
1 mana 2/1 is not bad, also the ability can become really usefull on response of a removal, the problem as you said is the condition "your opponent must lose life this turn" , really hard to activate reactively. so my final thoughs are that is not good enogh, good for early pressure but bad topdeck and late game 2.5/5
As you said is a bit cluncky , but the ability to give permanents +1/+1 is underreted, also with menace you can easaly trigger the lost life effect , also our opponent by cracking a fetch, shock , addiing mana by horizon lands or some random lost life trigger his effect (we need a vial in order to use his ability probably ) and is usefull is some close situation(hard to block),sometimes is a random dude with menace that can pump creatures later in the game, not amazing but is enough...for now, at least in my list is a x4. imho has potential 3.5/5
in the beginning i though she was not good, cmon give value to your opponent! even if is jus a 1/1! and sometimes she just eat the bolt and leave the battlefield with nothing but dude... if she stick she become a monster very fast 4/4, 5/5 ecc...a must answer also a 3/3 for two is nothing to laugh about
and the cost 1B is a lot more accessible in a two color deck ( with mutavaultthan just BB ) 4/5
unfortunaly very often is just a 2/2 with haste, the upsite to replay a push ,bolt from the graveyard is good but the amount of mana you need is to high
ofcourse you can put her in the battlefield by vial and then pay 3 with your land, but is a very niche situation ( you need a vial on 2, a push in the graveyard,a target and 3 open lands...) and is not worth imho 1/5
so far end midnight hunt for the cards spoiled in crimnson vow me neither find sometingh great but this is what i think (i haven't test nothing yet )
lets start with the body 2/1, not great but has flying ( amazing keyword ) so hard to block , what the points of this card, she bring value when die or another creature we control die, she create bloodtoken pay 1 sac discard/draw, teroically we can just play her and mid late game fix our drawstep.
example: we can cycle endstep a useless card in order to draw better one, or in my list we can bring a lot of value with falkenrath gorger, by casting at instant speed creatures and draw card, also has a nice late game ability , if you control 5 blood token ( aka if 5 other cretaures you control died while she was in the battlefield ) she become a 3/3 flying and the token ( 1 for turn ) become 2/2 flyng bat, imho is something to consider at least in my list
hypothetic 3/5
the vampires hive...but less good,pay life to add colored mana is something not good considering we are heavy in color mana cost, the late game potential pay 5 tap add 1 blood token is fine ( we can pay less if we control some vampires ) idk if is worth some life loss during the game but the ability to fix draw step lategame is nice, at least one will be added also in a two or more color deck (maybe in a mono black is not recommanded ) is more usefull
hypothetic x1
what do you think about it , and what do you think about the 3cmc creatures like Florian, Voldaren Scion and dominating vampire?
(don't look the red mana cost, just the card)
Is Slaughter Specialist worth the slots? That's the main problem.
Falkenrath Forebear is not that bad, but blood tokens aren't good for now and 3 cmc is a lot.
Edit: they spoiled Bloodvial Purveyor and in my opinion it's good, but the fact that he pumps only for the opponent blood and that Bloodcaster flips with your blood is a bit anti sinergy
Is Slaughter Specialist worth the slots? That's the main problem.
Falkenrath Forebear is not that bad, but blood tokens aren't good for now and 3 cmc is a lot.
Edit: they spoiled Bloodvial Purveyor and in my opinion it's good, but the fact that he pumps only for the opponent blood and that Bloodcaster flips with your blood is a bit anti sinergy
slaughter shine in a list whit removal and at least need attention, imho is worth a sloth, probably against aggro deck, you side out but against midrange is good falkenrath forebear has a lot of issue at least in a tribal vampire deck(modern) ,
1) stats, 3/1 is not enough for a 3cmc
2) can't block
3) to create value has to connect ( survive an entire turn and attack )
4) we currently doesn't have a good blood token engine
5) we connect twice, we pay mana for... just bring back a 3/1 that can't block
6) can't play Lurrus with this creature
7) if you want some type of combo, bloodghast or silversmote ghoul are a better option
Bloodvial Purveyor, i'm not in love with this card because the 4cmc but i understand that is good, 4 mana 5/6 flying trample (hypothetic a 6/6 7/6... ) whit a minus downside has potential, the power level is near the nocturnus, also play on turn 3 create a real clock to your opponent,as you said we lack blood token synergy but i'would give a chance to this card but is not guaranteed that will make the cut
Why every spoiled Vampire card costs one mana more to be good (except the bloodvial)? I think that a lot of cards should have been good with one mana less, like Sorin for example. The main reason is the comparison with the already printed Vampires, if they make worst cards instead of alternatives it's useless
the vampires hive...but less good,pay life to add colored mana is something not good considering we are heavy in color mana cost, the late game potential pay 5 tap add 1 blood token is fine ( we can pay less if we control some vampires ) idk if is worth some life loss during the game but the ability to fix draw step lategame is nice, at least one will be added also in a two or more color deck (maybe in a mono black is not recommanded ) is more usefull
hypothetic x1
what do you think about it , and what do you think about the 3cmc creatures like Florian, Voldaren Scion and dominating vampire?
(don't look the red mana cost, just the card)
Voldaren Estate: I think most of the time this will cost 4 mana altogether to get a blood token. I dont know about you, but if I even have that much mana lying around the game is usually over. Naturally in a weenie style of deck this cards gets better, Im think that there might be a way to combine blood tokens and kalastria... After all Bloodghast, Falkenrath forebearer would love to be discarded via a Blood token.
Florian, Voldaren Scion: Loving the first strike, that alone makes this card much better. All good decks have an "engine" either thats card draw or some other value. I love the bloodghast/Sorin engine but this is a great way to keep the cards flowing. Great late game topdeck, my only real complaint with this card is the fact that the 3cmc slot is crowded and hes a bit slow. 3/3 First Strike is actually pretty decent as a defender as well when behind.
dominating vampire: I like this card. My first thought with this guy was take someones creature, swing at them and then sac it to viscera seer. Would be a good fit in a captivating and or kalastria deck I think.
Is Slaughter Specialist worth the slots? That's the main problem.
Falkenrath Forebear is not that bad, but blood tokens aren't good for now and 3 cmc is a lot.
Edit: they spoiled Bloodvial Purveyor and in my opinion it's good, but the fact that he pumps only for the opponent blood and that Bloodcaster flips with your blood is a bit anti sinergy
slaughter shine in a list whit removal and at least need attention, imho is worth a sloth, probably against aggro deck, you side out but against midrange is good falkenrath forebear has a lot of issue at least in a tribal vampire deck(modern) ,
1) stats, 3/1 is not enough for a 3cmc
2) can't block
3) to create value has to connect ( survive an entire turn and attack )
4) we currently doesn't have a good blood token engine
5) we connect twice, we pay mana for... just bring back a 3/1 that can't block
6) can't play Lurrus with this creature
7) if you want some type of combo, bloodghast or silversmote ghoul are a better option
Bloodvial Purveyor, i'm not in love with this card because the 4cmc but i understand that is good, 4 mana 5/6 flying trample (hypothetic a 6/6 7/6... ) whit a minus downside has potential, the power level is near the nocturnus, also play on turn 3 create a real clock to your opponent,as you said we lack blood token synergy but i'would give a chance to this card but is not guaranteed that will make the cut
falkenrath forebear I like that she can be discarded with a blood token to bypass her CMC of 3, but I agree with your 4th point; we dont have a blood token engine yet.
Even then, Im still not sold on blood tokens yet.
Bloodvial Purveyor Remember Abyssal Persecutor? this card saw play in legacy. Bloodvial is just better than that. The fact that while the blood tokens help our opponent they also power this boi up which is great. There needs to be an errata for this guy tho, as its written right now, he would keep the buffs he gets per turn. If its till end of turn or not, it really doesnt matter, there needs to be a clean way to track it.
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Honestly, I think this is one of the best 4cmc vamps we have. Not only is this great to drop turn 3 with sorin, but we can also actually cast this card, and not have to solely rely on cheating it in. Flying + trample is a very scary combo and the fact that he continues to grow as the game goes on is even better. Ill test a couple mixed with noc and see how it goes.
Why every spoiled Vampire card costs one mana more to be good (except the bloodvial)? I think that a lot of cards should have been good with one mana less, like Sorin for example. The main reason is the comparison with the already printed Vampires, if they make worst cards instead of alternatives it's useless
I took for granted that the last ability of Bloodvial was until the end of turn, but if they will make him stronger he will be even better than I thought
Trying to make a RB Vampire deck with [[Goblin Bombardment]]. I have a rough starting point but I'm wondering what else I should add and how I should improve the deck. If anyone has any cool combos or interactions I would love to hear them. I really want to find ways to maximise [[Goblin Bombardment]]. I know we don't have as much tools as zombies do but I'm trying to make it work and [[Sorin, Imperious Bloodlord]] amd [[Bloodghast]] really help. I'm also thinking of adding [[Blood Artist]] but I think it might be too fragile and the deck is already high in two drops.
Creature (18)
4x Bloodghast
4x Cordial Vampire
2x Dominating Vampire
4x Knight of the Ebon Legion
4x Silversmote Ghoul
I like where you are going with this. However, A lot of the time I think you'll want to be saccing to Sorin over Bombardment which can be redundant.
Also, if you're running Silversmote, you need X4 sorin and a way to pitch him into the grave. Silversmote is really not that good, trying to get 3 life without sorin on the field is very tough.
Honestly, zombies/goblins do this kind of deck much better than we can, since they can recur or flood the field. Maybe look into pawn of ulamog for benefits off of saccing. Him plus cordial and a sac outlet should win almost on the spot.
If you're running 4 Viscera Seer and 4 Bloodghast you need at least 2 Kalastria Highborn to maximize their potential. Mid to late game this set up can bypass locked board states, force opp's to second guess their targets for removal, and on the rare occasion you hit that perfect curve, you can sit back and just ping them for 2 at will while you draw-go.
2) i hope for a two mana that act like a removal lol, but WOTC have already printed Voldaren Ambusher, so i don't think in the next set, they will print just a better card
3)here i hope for a 3 CMC tiny Vampire Nocturnus , maybe that gives flying and +1/+0 ?
4)idk if a lord is what we need, but a lord is alwais good
5)same as point 3
6)here would be nice maybe a removal, that if you control a vampire you draw a card
edit: we potentaly have Falkenrath pit fighter like card advantage
imho Silvermote is too slow, for 3 mana you should stabilaze the board , not just a piece of a combo
Is Indulgent good? I never liked him, but it's a good card, the problem is that I never had the mana
imho is not worth
I also tried only 4 fetchlands (20 lands), sometimes I draw a lot of lands when the game is long, but if I start with 2 lands (usually I mull the 1 land hand without vial) I will draw sooner the 3rd land that I need. 21 lands are also ok, you have more possibility to have 3 lands on turn 3, but this will cut a relevant card
Hopefully in the next few days that'll change.
Falkenrath pit fighter, Ability: -2 mana, -1 card, -1 vamp for +2 cards. (net gain +1 card.)
In response to removal, this (cost-wise) would have been close to Indulgent. (2mana, sac a vamp for some benefit)
Except for the part where they have to lose life for you even to be able to activate this in the first place.
...I'll pass
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Nocturnus, have you a new list vs this meta?
With Indulgent, you get much more value out of him if you attack before casting anything that turn, see how they respond and act accordingly. If you always play something and then attack, he will seem terrible and useless. Having said that, he functions better in vamp decks with little/sackable creatures. (Bloodghast, dusk legion zealot, 1 drops and himself when needed, etc.)
My biggest problem with her is that your opponent HAS to lose life for her to do ANYTHING. This can force you to overextend just to get that dmg in so you can get the effect off. Now KotEL also has this, but he has a built-in way to do secure 4 dmg, or at least kill a creature.
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Also, at the end of the day, what does she do? If everything works out, she functions like a lord who drops +1/+1 counters instead of an aura, which is nice, with a bonus of menace. Sad to say but at least with legion lieutenant, you know when you drop him your guys are getting a +1/+1 bonus no matter what. I will continue to test, but she feels too situational.
I originally dismissed this card, and then I reread the second line. This 2nd clause creates a problem for them especially when cordial hits the field. 1 counter and this thing really starts getting out of control.
She combines well with Sorins Helix, Cordial, Captain and of course Noc. Also having a 3/3 turn 2 really helps give us some time, much scarier than a t2 bloodghast or dusk legion. The human so far hasnt been a problem, its almost been a pseudo-buff since we have an easy target to helix, push or trade with.
This MIGHT be a better meta card in the 2 drop slot.
Yes as of right now, Ive seen nothing from the vamp set thats good for us. Right now the best card Ive seen is Voldaren bloodcaster, and thats not something we can use.
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i upgraded a my list since last time and now i'm playing a rakdos version (with Lurrus) so i haven't tested all 3cmc and above creatures
So all my opinion and all my test are made on my own list : https://deckstats.net/decks/22999/2174884-rakdos-vampires/it#show__spoiler
Falkenrath Pit Fighter :
1 mana 2/1 is not bad, also the ability can become really usefull on response of a removal, the problem as you said is the condition "your opponent must lose life this turn" , really hard to activate reactively. so my final thoughs are that is not good enogh, good for early pressure but bad topdeck and late game 2.5/5
Vampire socialite
As you said is a bit cluncky , but the ability to give permanents +1/+1 is underreted, also with menace you can easaly trigger the lost life effect , also our opponent by cracking a fetch, shock , addiing mana by horizon lands or some random lost life trigger his effect (we need a vial in order to use his ability probably ) and is usefull is some close situation(hard to block),sometimes is a random dude with menace that can pump creatures later in the game, not amazing but is enough...for now, at least in my list is a x4. imho has potential 3.5/5
Slaughter specialist
in the beginning i though she was not good, cmon give value to your opponent! even if is jus a 1/1! and sometimes she just eat the bolt and leave the battlefield with nothing but dude... if she stick she become a monster very fast 4/4, 5/5 ecc...a must answer also a 3/3 for two is nothing to laugh about
and the cost 1B is a lot more accessible in a two color deck ( with mutavaultthan just BB ) 4/5
Bloodthirsty Adversary
unfortunaly very often is just a 2/2 with haste, the upsite to replay a push ,bolt from the graveyard is good but the amount of mana you need is to high
ofcourse you can put her in the battlefield by vial and then pay 3 with your land, but is a very niche situation ( you need a vial on 2, a push in the graveyard,a target and 3 open lands...) and is not worth imho 1/5
so far end midnight hunt for the cards spoiled in crimnson vow me neither find sometingh great but this is what i think (i haven't test nothing yet )
voldaren bloodcaster
lets start with the body 2/1, not great but has flying ( amazing keyword ) so hard to block , what the points of this card, she bring value when die or another creature we control die, she create bloodtoken pay 1 sac discard/draw, teroically we can just play her and mid late game fix our drawstep.
example: we can cycle endstep a useless card in order to draw better one, or in my list we can bring a lot of value with falkenrath gorger, by casting at instant speed creatures and draw card, also has a nice late game ability , if you control 5 blood token ( aka if 5 other cretaures you control died while she was in the battlefield ) she become a 3/3 flying and the token ( 1 for turn ) become 2/2 flyng bat, imho is something to consider at least in my list
hypothetic 3/5
Voldaren Estate
the vampires hive...but less good,pay life to add colored mana is something not good considering we are heavy in color mana cost, the late game potential pay 5 tap add 1 blood token is fine ( we can pay less if we control some vampires ) idk if is worth some life loss during the game but the ability to fix draw step lategame is nice, at least one will be added also in a two or more color deck (maybe in a mono black is not recommanded ) is more usefull
hypothetic x1
what do you think about it , and what do you think about the 3cmc creatures like Florian, Voldaren Scion and dominating vampire?
(don't look the red mana cost, just the card)
Falkenrath Forebear is not that bad, but blood tokens aren't good for now and 3 cmc is a lot.
Edit: they spoiled Bloodvial Purveyor and in my opinion it's good, but the fact that he pumps only for the opponent blood and that Bloodcaster flips with your blood is a bit anti sinergy
slaughter shine in a list whit removal and at least need attention, imho is worth a sloth, probably against aggro deck, you side out but against midrange is good
falkenrath forebear has a lot of issue at least in a tribal vampire deck(modern) ,
1) stats, 3/1 is not enough for a 3cmc
2) can't block
3) to create value has to connect ( survive an entire turn and attack )
4) we currently doesn't have a good blood token engine
5) we connect twice, we pay mana for... just bring back a 3/1 that can't block
6) can't play Lurrus with this creature
7) if you want some type of combo, bloodghast or silversmote ghoul are a better option
Bloodvial Purveyor, i'm not in love with this card because the 4cmc but i understand that is good, 4 mana 5/6 flying trample (hypothetic a 6/6 7/6... ) whit a minus downside has potential, the power level is near the nocturnus, also play on turn 3 create a real clock to your opponent,as you said we lack blood token synergy but i'would give a chance to this card but is not guaranteed that will make the cut
yeah,you are totally right
Voldaren Estate: I think most of the time this will cost 4 mana altogether to get a blood token. I dont know about you, but if I even have that much mana lying around the game is usually over. Naturally in a weenie style of deck this cards gets better, Im think that there might be a way to combine blood tokens and kalastria... After all Bloodghast, Falkenrath forebearer would love to be discarded via a Blood token.
Florian, Voldaren Scion: Loving the first strike, that alone makes this card much better. All good decks have an "engine" either thats card draw or some other value. I love the bloodghast/Sorin engine but this is a great way to keep the cards flowing. Great late game topdeck, my only real complaint with this card is the fact that the 3cmc slot is crowded and hes a bit slow. 3/3 First Strike is actually pretty decent as a defender as well when behind.
dominating vampire: I like this card. My first thought with this guy was take someones creature, swing at them and then sac it to viscera seer. Would be a good fit in a captivating and or kalastria deck I think.
falkenrath forebear I like that she can be discarded with a blood token to bypass her CMC of 3, but I agree with your 4th point; we dont have a blood token engine yet.
Even then, Im still not sold on blood tokens yet.
Bloodvial Purveyor Remember Abyssal Persecutor? this card saw play in legacy. Bloodvial is just better than that. The fact that while the blood tokens help our opponent they also power this boi up which is great. There needs to be an errata for this guy tho, as its written right now, he would keep the buffs he gets per turn. If its till end of turn or not, it really doesnt matter, there needs to be a clean way to track it.
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Honestly, I think this is one of the best 4cmc vamps we have. Not only is this great to drop turn 3 with sorin, but we can also actually cast this card, and not have to solely rely on cheating it in. Flying + trample is a very scary combo and the fact that he continues to grow as the game goes on is even better. Ill test a couple mixed with noc and see how it goes.
Henrika Domnathi
Absolutely, Bolted at CMC4 is just sooo bad. Against non-red decks her other abilities arent bad the turn she comes out.
Once transformed she's a 3/4 Nighthawk. 3 mana +1/+0 creature pump that doesnt always affect all your vamps? Meh.
If you want a deathtouch/lifelink vamp play the better options we have lower CMCs.
1CMC - Vampire of the Dire Moon
2CMC -Gifted Aetherborn
3CMC - Nighthawk Scavenger
Or use Sorin, Imperious Bloodlord's 1st ability.
Man I hope the new Edgar is good. Fingers crossed.
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https://discord.gg/KjWB7zFZny
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Creature (18)
4x Bloodghast
4x Cordial Vampire
2x Dominating Vampire
4x Knight of the Ebon Legion
4x Silversmote Ghoul
Instant (4)
4x Lightning Bolt
Enchantment (4)
4x Goblin Bombardment
Sorcery (4)
4x Hungry for More
Planeswalker (3)
3x Sorin, Imperious Bloodlord
Also, if you're running Silversmote, you need X4 sorin and a way to pitch him into the grave. Silversmote is really not that good, trying to get 3 life without sorin on the field is very tough.
This deck would make good use of Collective Brutality I think.
Honestly, zombies/goblins do this kind of deck much better than we can, since they can recur or flood the field. Maybe look into pawn of ulamog for benefits off of saccing. Him plus cordial and a sac outlet should win almost on the spot.
Also check out some of the white vamps, as they can generate more tokens for you. Stuff like Martyr of Dusk, Mavren Fein, Dusk Apostle and def. Legion's Landing
I think you'll really need to think outside of the box for this deck, but I like the plan. Hungry for more worth testing for sure.
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4 Viscera
4 Ebon
2 Dusk Legion
3 Gifted
4 Cordial
4 Bloodghast
2 Gatekeeper of Malakir
2 Scavenger
3 Nocturnus
3 Sorin Imperious
4 Thoughtseize
4 Push
7 Fetch
7 Swamp
2 Locthwain
2 Silent Clearing
2 Cavern of Souls
1 Urborg
Sb:
3 Damping Sphere
3 Ratchet Bomb
2 Pithing
2 Victim of Night
2 Torpor Orb
2 Surgical