Give it time, odds are we'll get an Enchantress out of the set.
That, or just value enchantments to capitalize on. Enchantress as it is would benefit from something to augment the Mesa and Verduran gals.
Give it time, odds are we'll get an Enchantress out of the set.
That, or just value enchantments to capitalize on. Enchantress as it is would benefit from something to augment the Mesa and Verduran gals.
In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
That's not the kind of combo you put into a constructed deck. Without something else in there to actually do something all it does is end the game in a draw.
(Also, it doesn't work with Sigil.)
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Death Vish | High on Crackblade | Ooze the Boss | Long Live the King | Fomori Face Fister
Brunal Legend | Hazezon First | Cirrhosis of the Sliver | Animar Planet | The Joy of Pain-ting
What I hope for more than anything is something like:
3W
Draw a card for each enchantment you control.
Then we could play out our lock pieces first to lock down the game and recoup the cards later.
Heliod also has a lot of potential as an Ooze replacement. Keeps nodes around nicely and beats for the win when things are thoroughly sealed up.
I'm a bit disappointed with the spoilers thus far though. I really wish there were more enchantment enchantments and fewer creatures. Even the gods are very creature centric, which I find a bit of a disappointment. Hopefully the rest of the spoilers will correct this
I almost sleeved up an enchantress for the PTQ today, but i just cant get past lightning bolt...next season however this will probably be my deck of choice
i think this deck has evolved from just enchantress, the whole idea is amazing. But i feel that MemoryLapse's RW lockdown is just the modern enchantress, idk i'd have to check some enchantments and see if a deck is possible.
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Modern: B 8Rack RX Goblins BG Elves (Attempting) UBW Mill G Stompy UB Tezzerator
Legacy: W Stax
I don't really see how Nodes fits into your deck, especially as a 4 of. Early game its basically a dead draw and mid to late game you should already have their creatures locked out so destroying them seems win more.
I have been brewing a version of this deck that splashes blue for Spreading Seas that has tested pretty well. Seas is extremely disruptive in the current meta as it punishes a lot of mana like Tron and Jund as well as taking care of manlands. It replaces itself without an Enchantress and can really help draw your deck with one on the board. Blue also gives us access to Threads of Disloyalty which can take a Goyf/Scooze/Bob.
I've transformed the deck into a more toolbox style with lots of 1 ofs to tutor for but still have most of the main components.
Not to come off as a Troll, but...how does this deck win? I mean, I play enchantress in Legacy, and it barely stands a chance, and you're given the best enchantments, argothian enchantress, 2 growth effects and enchantresses's presences.
This deck just seems awful in modern. 3 mana for a 0/2 which can die to shock isn't near playable. Why play this over Bogle?
This could easily use the Shrine since devotion could create a lot of mana with all of our permanents that most people don't care about to put out even more permanents.
This could easily use the Shrine since devotion could create a lot of mana with all of our permanents that most people don't care about to put out even more permanents.
Yes and when played with certain cards you can get a ton of mana.
In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Wouldn't we mostly be putting plus one counters on things? Am I missing synergy? Plus one counters seem like just win more for such an expensive card as Primeval Bounty.
Heliod and Sigil of the Empty Throne are both powerful win cons, as if you can lock your opponent out/slow them down like this deck is supposed to do, lots of 4/4 flyers or an indestructible creature who can spew tokens is usually too much for an opponent who is behind to handle.
Primeval Bounty seems really interesting as a 1 of, it makes late game enchantresses good threats with the beast token or can buff them up. Plus the life gain is relevant in putting you out of burn range letting you survive a little longer one you start locking them out, I will try adding one but I'm not sure what to cut yet.
Wouldn't we mostly be putting plus one counters on things? Am I missing synergy? Plus one counters seem like just win more for such an expensive card as Primeval Bounty.
Well you would run it with Mana Bloom to get free draws and huge Enchantress's. It gives you a way to actually attack if needed and the lifegain and tokens aren't to be laughed at.
Speaking of cards, Mana Bloom is tailor made for this deck. It's ramp when you need it and easy to fire draw once you have an enchantress in play. I will work out a beta list with what I plan on doing in the deck and will try to get something posted soon. Really need to look at ways to deal with all the midrange that is popular in modern. Maybe some sweepers and something crazy like Zur's Weirding
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
I would love to come up with a good list.
Lightning Bolt and electrolyze just seems bad.
Privileged Position is a good card for protection. I feel like this needs to be a deck with a lot of protection cards.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
What does everyone think about Chained to the Rocks? It kills mana dorks immediately, which is nice because I can think of a good number of nasty 3-drops against us.
I was thinking of having some fun and running back an old favorite: UW cascade Enchantress. Anyone tried this sort of approach recently? Have any specific suggestions? Here is my starting point:
That, or just value enchantments to capitalize on. Enchantress as it is would benefit from something to augment the Mesa and Verduran gals.
Like Argothian Enchantress?
Cockatrice username: Blackcat77
That's not the kind of combo you put into a constructed deck. Without something else in there to actually do something all it does is end the game in a draw.
(Also, it doesn't work with Sigil.)
Obviously.
Or 'Tress Presence.
Lemme call it, a functional reprint of Argothian but with Hexproof.
Too strong bro. The new shroud-indestructible Watchwolf took its spot.
No, it took Watchwolf's spot.
Besides, what's the worst that could happen? Bogle becomes a real deck?
Actually I fear that could very well happen.
3W
Draw a card for each enchantment you control.
Then we could play out our lock pieces first to lock down the game and recoup the cards later.
Heliod also has a lot of potential as an Ooze replacement. Keeps nodes around nicely and beats for the win when things are thoroughly sealed up.
I'm a bit disappointed with the spoilers thus far though. I really wish there were more enchantment enchantments and fewer creatures. Even the gods are very creature centric, which I find a bit of a disappointment. Hopefully the rest of the spoilers will correct this
Leyline of Sanctity.
W/G doesn't do things like that.
I was referring to it killing the enchantresses
Modern:
B 8Rack
RX Goblins
BG Elves (Attempting)
UBW Mill
G Stompy
UB Tezzerator
Legacy:
W Stax
I have been brewing a version of this deck that splashes blue for Spreading Seas that has tested pretty well. Seas is extremely disruptive in the current meta as it punishes a lot of mana like Tron and Jund as well as taking care of manlands. It replaces itself without an Enchantress and can really help draw your deck with one on the board. Blue also gives us access to Threads of Disloyalty which can take a Goyf/Scooze/Bob.
I've transformed the deck into a more toolbox style with lots of 1 ofs to tutor for but still have most of the main components.
4 Mesa Enchantress
3 Verduran Enchantress
1 Heliod, God of the Sun
Spells 3
3 Idyllic Tutor
Enchantments 27
4 Utopia Sprawl
1 Hyena Umbra
4 Spreading Seas
2 Fertile Ground
2 Greater Auramancy
1 Runed Halo
4 Ghostly Prison
3 Oblivion Ring
1 Nevermore
1 Story Circle
1 Rule of Law
1 Faith's Fetters
1 Sigil of the Empty Throne
1 Sphere of Safety
4 Marsh Flats
4 Temple Garden
3 Razorverge Thicket
2 Seachrome Coast
2 Hallowed Fountain
5 Plains
2 Forest
2 Aura of Silence
2 Choke
3 Leyline of Sanctity
2 Rest in Peace
2 Stony Silence
2 Suppression Field
2 Threads of Disloyalty
Signature by DarkNightCavalier at Heroes of the Plane Studios
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
Signature by DarkNightCavalier at Heroes of the Plane Studios
This deck just seems awful in modern. 3 mana for a 0/2 which can die to shock isn't near playable. Why play this over Bogle?
Yes and when played with certain cards you can get a ton of mana.
This deck seems like the perfect home for Primeval Bounty.
Cockatrice username: Blackcat77
Wouldn't we mostly be putting plus one counters on things? Am I missing synergy? Plus one counters seem like just win more for such an expensive card as Primeval Bounty.
Primeval Bounty seems really interesting as a 1 of, it makes late game enchantresses good threats with the beast token or can buff them up. Plus the life gain is relevant in putting you out of burn range letting you survive a little longer one you start locking them out, I will try adding one but I'm not sure what to cut yet.
Signature by DarkNightCavalier at Heroes of the Plane Studios
Well you would run it with Mana Bloom to get free draws and huge Enchantress's. It gives you a way to actually attack if needed and the lifegain and tokens aren't to be laughed at.
Speaking of cards, Mana Bloom is tailor made for this deck. It's ramp when you need it and easy to fire draw once you have an enchantress in play. I will work out a beta list with what I plan on doing in the deck and will try to get something posted soon. Really need to look at ways to deal with all the midrange that is popular in modern. Maybe some sweepers and something crazy like Zur's Weirding
Cockatrice username: Blackcat77
Lightning Bolt and electrolyze just seems bad.
Privileged Position is a good card for protection. I feel like this needs to be a deck with a lot of protection cards.
Cockatrice username: Blackcat77
4x Mesa Enchantress
Enchantment (23)
4x Ardent Plea
4x Journey to Nowhere
3x Oblivion Ring
4x Runed Halo
3x Sigil of the Empty Throne
4x Spreading Seas
1x Stormcaller's Boon
Sorcery (3)
3x Supreme Verdict
Planeswalker (5)
2x Elspeth, Knight-Errant
3x Jace, Architect of Thought
2x Celestial Colonnade
4x Glacial Fortress
4x Hallowed Fountain
3x Island
3x Misty Rainforest
2x Mystic Gate
2x Plains
3x Arid Mesa
2x Seachrome Coast
3x Luminarch Ascension
4x Meddling Mage
4x Spellskite
2x Stony Silence
2x Vendilion Clique