Thought I'd throw up my list. Haven't done any testing on it for a month but when I was testing it would do well vs most modern decks.
most likely would replace Fertile Ground with Mana bloom. Land hate is more common now.
Game plan is simple. Slow them down to a stall, beat them down with threats.
I've picked this deck back up with the introduction of Sphere of Safety from RTR and I have to say that it is absolutely AMAZING. It completely puts the deck into the range of "unfair" when it's online and it can be done fairly quickly with all our enchantment mana ramp like Fertile Ground and Utopia Sprawl.
Here's the deck I've been playing with crazy win rates against decks like affinity, jund, mono black discard and different forms of aggro. I haven't ran too much against combo on cockatrice except for one kiki-pod deck.
My deck focuses less on the enchatress's and protecting them with hexproof enchantments and more on the actual "lock" of the deck. My reasoning is that once I'm stabilized with prisons, sphere's and removal, it doesn't matter how many cards I draw, how fast I draw them, or if my enchantress gets removed, I'll draw an Emrakul or ascension eventually. I once made an affinity player have to pay 22 mana to swing with one creature while I was sitting back, it was awesome haha.
Emrakul, the Aeons Torn is in here not only as a wincon, but also to make sure I don't deck myself with enchantress's.
Hi there just started working on an enchantress deck myself, still researching. Anyway has anybody thought of useing "bruna light of alabaster" in and agro build? With her you could board wipe then play her and get back all thoses auras you got rid of. Was also thinking of useing jaces archivist to dump hands and fill GY with auras for Bruna. Just a thought.
Still, we need to wait until more effective and efficient enchantments be print
for now we are just not good enough to compete with JUND or any first class modern deck
we simple have nothing to counter when at term 3 we get a bloodbraid elf with a Blightning
Some things I've tried; 8 Fetches and Deathrite Shamans. These can help you hit a turn 3 enchantress, or your enchantments quicker, especially as we are short on turn 1 plays. If you are running Deathrite Shaman then I'd recommend 1 Zombie Infestation as an alternate wincon and also Puca's Mischief post board as a way of taking completely over the game.
Also, run 2-3 Kor Spirit Dancers and 5-7 of the other enchantresses. They don't trigger off as many things but come down earlier.
Also, affinity is a horrid match up against a skilled pilot.
It may have come about because I had copies of Gifts but not Idyllic Tutor - and decided it was so much fun that I will fight the uphill battle of getting it to work.
Basically, when you cast one of the three copies of Gifts you fetch 3 "redundant" enchantments or a/2x < 3 CMC enchantment + Sun Titan + Unburial Rites, or 2 redundant enchantments and Auramancer.
I've gone with Hyena Umbra as Enchantress protection for a number of reasons. Once you have Greater Auramancy out, the only way to kill it is with a wrath effect, and Hyena Umbra stops that once. First Strike isn't necessarily irrelevant either, as it turns an Enchantress into a weenie blocker.
Sphere of Safety from RTR is perfect in this deck. It's a tad slow, but extremely strong and worth it as a 2-of. The maindeck can hold it's own again a variety of strategies, and the sideboard shores up the matchups. Mass Enchantment removal is nonexistant from sideboard, so once Greater Auramancy lands, we're relatively safe.
I am wondering why you would not be running 2 RIP in your above list in the main. The deck looks fine but that card can shut out storm and Eggs making it a HUGE leap in power for the deck.
I was considering a Naya variation of the deck using Ajani and Blood Moon after looking at the decks. It would be a little odd but if you run 4 Fertile Ground and the like you can power out your spells most of the time and with the basics it's not a rough game.
It runs relatively well, but, I feel like some times there is too much mana ramp and lands (combined). Would rather just some more lands rather than awkward openers! Fill up the remaining slots with a little more removal, and then all good.
The card is interesting to me for a few reasons.
1) It can make good use of Oblivion Ring and Detention Sphere by gaining you card advantage while keeping the card removed from the game.
honestly I don't know where to go with the deck but I love the possibilities of the enchantment.
I don't think it is something you can run as a 4 of, and I don't think you want to go all in on it. However, it is pretty awesome as a singleton given how the modern format is heavily centered on < 4 cmc.
Play 4 Leyline of Sanctity main board. It is very rarely useless ever. Shuts down at least a few cards in all the top tier decks basically. Also, Ghostly Prison should be a 4 of even with gifts. Its still good if your draw more and shuts down the majority of decks.
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"You may say I'm a dreamer, but I'm not." - John Lennon
Play 4 Leyline of Sanctity main board. It is very rarely useless ever. Shuts down at least a few cards in all the top tier decks basically. Also, Ghostly Prison should be a 4 of even with gifts. Its still good if your draw more and shuts down the majority of decks.
I think Mischief is a fun card and powerful if you can find room to use some enchantments as removal. Trading an O-Ring for a Liliana after you O-ring'd the last one is great. Also are you saying most things in Modern are greater than 4cc or less?
If you look at Birthing Pod and tron, yeah their key spells are up there but aggro decks and midrange fail to take care of. It also makes use of enchantments that don't care which side of the board you are on, i.e. RIP and Manabarbs
I almost sleeved up an enchantress for the PTQ today, but i just cant get past lightning bolt...next season however this will probably be my deck of choice
What about something like plow under against tron? Probably too slow, huh?
Also, why not splash blue or black for sideboard options to deal with combo and tron? I see no reason as to why we couldn't add blue. Blue has some enchantments as well. Spreading seas for one. Without bitterblossom I don't think black really gives any enchantments of interest except maybe phyrexian arena.
For the prison build, what about a singleton Enchanted Evening? I haven't seen it mentioned yet and pairing that with Greater Auramancy would make all your permanents untargetable.
This is a deck that I actually developed from a MWC base, but that ended up as an enchantment deck. It does not run Enchantress because of Nodes, but it is relatively successful.
Stony Silence does quite a bit of work against Robots. I learned this the hard way a couple days ago.
I know this sounds crazy, but what happens if we drop the green entirely? Yes, the ramp goes out the window. It also limits the deck to 4 proper Enchantresses.
However, it allows for a dedicated second color. Going RW allows for 3 things main that could help. Blood Moon, Assemble the Legion, and Seal of Fire are the big ones that I'm seeing just off the top of my head. It creates a win condition that doesn't create more card draws, in addition to shutting off the manabases for a LOT of decks, and providing removal.
I know this sounds crazy, but what happens if we drop the green entirely? Yes, the ramp goes out the window. It also limits the deck to 4 proper Enchantresses.
However, it allows for a dedicated second color. Going RW allows for 3 things main that could help. Blood Moon, Assemble the Legion, and Seal of Fire are the big ones that I'm seeing just off the top of my head. It creates a win condition that doesn't create more card draws, in addition to shutting off the manabases for a LOT of decks, and providing removal.
You can run a 3rd color easily here with fetches, just tone down the green, don't need to cut it.
most likely would replace Fertile Ground with Mana bloom. Land hate is more common now.
Game plan is simple. Slow them down to a stall, beat them down with threats.
3x Oblivion Ring
2x Angelic Destiny
1x Sigarda, Host of Herons
2x Sigil of the Empty Throne
3x Ghostly Prison
2x Horizon Canopy
4x Mesa Enchantress
2x Verduran Enchantress
3x Faith's Fetters
1x Auramancer
10x Plains
3x Forest
3x Sunpetal Grove
4x Razorverge Thicket
4x Fertile Ground
1x Thrun, the Last Troll
3x Leonin Arbiter
2x Stirring Wildwood
2x Journey to Nowhere
2x Luminarch Ascension
1x Sphere of Safety
3x Aura of Silence
3x Leyline of Sanctity
2x Phyrexian Revoker
3x Eyes of the Wisent
3x Ground Seal
1x Nevermore
Link to deck @ TappedOut.net
Here's the deck I've been playing with crazy win rates against decks like affinity, jund, mono black discard and different forms of aggro. I haven't ran too much against combo on cockatrice except for one kiki-pod deck.
1 Emrakul, the Aeons Torn
4 Mesa Enchantress
3 Verduran Enchantress
Spells
4 Sphere of Safety
2 Faith's Fetters
2 Fertile Ground
4 Ghostly Prison
2 Forced Worship
2 Idyllic Tutor
2 Luminarch Ascension
4 Oblivion Ring
2 Runed Halo
2 Story Circle
4 Utopia Sprawl
3 Forest
4 Misty Rainforest
7 Plains
4 Sunpetal Grove
4 Temple Garden
3 Aura of Silence
3 Choke
1 Greater Auramancy
3 Leyline of Sanctity
3 Rest in Peace
2 Suppression Field
My deck focuses less on the enchatress's and protecting them with hexproof enchantments and more on the actual "lock" of the deck. My reasoning is that once I'm stabilized with prisons, sphere's and removal, it doesn't matter how many cards I draw, how fast I draw them, or if my enchantress gets removed, I'll draw an Emrakul or ascension eventually. I once made an affinity player have to pay 22 mana to swing with one creature while I was sitting back, it was awesome haha.
Emrakul, the Aeons Torn is in here not only as a wincon, but also to make sure I don't deck myself with enchantress's.
for now we are just not good enough to compete with JUND or any first class modern deck
we simple have nothing to counter when at term 3 we get a bloodbraid elf with a Blightning
Also, run 2-3 Kor Spirit Dancers and 5-7 of the other enchantresses. They don't trigger off as many things but come down earlier.
Also, affinity is a horrid match up against a skilled pilot.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Blue is for Gifts Ungiven and Detention Sphere. Black is for Zombie Infestation and Unburial Rites.
It may have come about because I had copies of Gifts but not Idyllic Tutor - and decided it was so much fun that I will fight the uphill battle of getting it to work.
Basically, when you cast one of the three copies of Gifts you fetch 3 "redundant" enchantments or a/2x < 3 CMC enchantment + Sun Titan + Unburial Rites, or 2 redundant enchantments and Auramancer.
I'll post the list later.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
I am wondering why you would not be running 2 RIP in your above list in the main. The deck looks fine but that card can shut out storm and Eggs making it a HUGE leap in power for the deck.
I was considering a Naya variation of the deck using Ajani and Blood Moon after looking at the decks. It would be a little odd but if you run 4 Fertile Ground and the like you can power out your spells most of the time and with the basics it's not a rough game.
Mostly because it wasn't printed yet check the post date.
:symb:Smallpox
:symg::symb:Rock
:symg::symw:Allies
Casual
:symg:Mono Green Control
:symg::symw:Enchantress
:symb::symu::symg:RESTLESS BONES self-mill aggro control
3 Gifts Ungiven
1 Unburial Rites
Ramp
4 Utopia Sprawl
4 Fertile Ground *
Wincons
1 Sigil of the Empty Throne
1 Zombie Infestation
1 Etheral Armor
1 Blind Obedience *
Creature Only Removal
1 Lignify
1 Journey to Nowhere
1 Prison Term
1 Forced Worship
1 Temporal Isolation
1 Faith's Fetters
1 Oblivion Ring
1 Detention Sphere
Protection
1 Ghostly Prison
1 Sphere of Safety
1 Story Circle
1 Runed Halo
1 Nevermore
1 Greater Auramancy
Creatures
3 Mesa Enchantress
2 Verudan Enchantress
2 Kor Spiritdancer
1 Sun Titan
1 Auramancer
4 Temple Garden
1 Overgrown Tomb
1 Breeding Pool
1 Hallowed Fountain
1 Godless Shrine
4 Forest
2 Plains
4 Marsh Flat
2 Verdant Catacomb
1 Misty Rainforest
Cards flagged with an * are not pulling their weight. Probably will cut them, go up two lands, and 3 other cards.
Cards I want to test out main deck:
It runs relatively well, but, I feel like some times there is too much mana ramp and lands (combined). Would rather just some more lands rather than awkward openers! Fill up the remaining slots with a little more removal, and then all good.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Puca's Mischief
The card is interesting to me for a few reasons.
1) It can make good use of Oblivion Ring and Detention Sphere by gaining you card advantage while keeping the card removed from the game.
2) Bronze Bombshell is a card that would like this.
3) Even cheap cycle effects, Abundant Growth can gain value from the card.
It is also a may effect which is helpful and prevents backlash.
So here's quick sketch.
3 Viridian Enchantress
4 Bronze Bombshell
4 Oblivion Ring
3 Detention Sphere
4 Puca's Mischief
4 Idyllic Tutor
2 Rest in Peace
honestly I don't know where to go with the deck but I love the possibilities of the enchantment.
I don't think it is something you can run as a 4 of, and I don't think you want to go all in on it. However, it is pretty awesome as a singleton given how the modern format is heavily centered on < 4 cmc.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Assuming I have 3 flex slots, I'd comfortably up to 3 Ghostly Prison and 1 Leyline of Sanctity.
I don't actually like 4 Ghostly Prison main; I'd been up that high before.
What would be worth cutting for additional Leylines?
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
If you look at Birthing Pod and tron, yeah their key spells are up there but aggro decks and midrange fail to take care of. It also makes use of enchantments that don't care which side of the board you are on, i.e. RIP and Manabarbs
Bouncing enchantments with enchantress in play would be great card advantage.
Reset specific enchantments like Runed Halo, Nevermore, Bonds of Faith
Take multiple use of Enter the Battlefield (ETB) enchantments Abundant Growth, Ground Seal, Spreading Seas, Fists of Ironwood, Sigil of the Empty Throne
Further bouncing of ETB creatures .. Auramancer, Eternal Witness
Destroy/Exile permannents with enchantments Reality Acid, Oblivion Ring + any flash enchantment.
Partially dodge the negative effects of some of your enchantments; Ground Seal, Rest in Peace
In other words you have low distruption because you have no blue or black, and your deck is too slow to race them.
Yet white and green do have some things. Thalia, Gaurdian of Thraben, and Ethersworn Canonist. You have surgical extraction which you can cast for 2 life.
What about something like plow under against tron? Probably too slow, huh?
Also, why not splash blue or black for sideboard options to deal with combo and tron? I see no reason as to why we couldn't add blue. Blue has some enchantments as well. Spreading seas for one. Without bitterblossom I don't think black really gives any enchantments of interest except maybe phyrexian arena.
I'm interested in seeing where this deck is going.
For the aggro build, Armadillo Cloak has been reprinted as Unflinching Courage. That paired with Rancor and Ethereal Armor on a Kor Spiritdancer would be good.
For the prison build, what about a singleton Enchanted Evening? I haven't seen it mentioned yet and pairing that with Greater Auramancy would make all your permanents untargetable.
4 Predator Ooze
2 Gideon Jura
Control 20
4 Ghostly Prison
2 Sphere of Safety
1 Rule of Law
1 Privileged Position
2 Worship
4 Leyline of Sanctity
3 Porphyry Nodes
3 Wrath of God
Utility 9
4 Idyllic Tutor
4 Rebuff the Wicked
1 Abundance
2 Treetop Village
2 Stirring Wildwood
3 Ghost Quarter
1 Horizon Canopy
4 Sunpetal Grove
2 Temple Garden
2 Marsh Flats
2 Verdant Catacombs
3 Forest
3 Plains
1 Nevermore
4 Autumn's Veil
2 Oblivion Ring
3 Chalice of the Void
3 Pithing Needle
2 Rest in Peace
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
I know this sounds crazy, but what happens if we drop the green entirely? Yes, the ramp goes out the window. It also limits the deck to 4 proper Enchantresses.
However, it allows for a dedicated second color. Going RW allows for 3 things main that could help. Blood Moon, Assemble the Legion, and Seal of Fire are the big ones that I'm seeing just off the top of my head. It creates a win condition that doesn't create more card draws, in addition to shutting off the manabases for a LOT of decks, and providing removal.
You can run a 3rd color easily here with fetches, just tone down the green, don't need to cut it.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Storm Crow is strictly worse than Seacoast Drake.