Hey there guys! Sorry I haven't been around! Fluff, I actually never saw a Chameleon Colossus that whole match against Death's Shadow so I never really got to see how it fared. That said, Weltkrieg, I do feel like Lightning Bolt in the side is a great suggestion. At one point I had Obstinate Baloth in the side but actually didn't love it here (although it is one of my favorite cards).
I confess I actually have not been playing this deck much as my buddy and I have been hard at work, porting Angry Birds to Modern in prep for an SCG pre-qualifier being held here on Saturday. I am actually hoping to start a thread in 'Deck Creation' for it in the Modern forums and I am quite excited about it! I may even get it posted tonight or later this week at the latest.
That said, not much has changed but the last list I was messing around with was this one:
I was trying out a singleton Kraul Stinger to have a 5th deathtouch creature with the ability to be regenerated with Swarmyard. It's probably not worth the include and may just be better as the 4th Faithless Looting honestly.
Hey all, been a while since I've looked at this list as I have been a little pre-occupied with trying to port Angry Birds (I have several updates to post to that deck soon as well) to Modern. Hopefully, it's okay that I'm double posting. My last post above was awhile ago and I did not want to wait any longer to process some deck building thoughts.
The more I think about it, the more I like Weltkrieg's idea of siding out some or all of the ping enchantment/artifacts against some matchups. Death's Shadow seems like a great example here. Although I cannot remember what all he sided in against me at this point, I do feel that the massive amount of discard and removal they bring in against this deck, forces us to side out the "ping activators" to up the redundancy on our threats. To me, this means more straight burn or removal and more potential creature threats. If the decklist says in G/R, I think this is the way to go. I also keep wondering if Blood Moon should find its way in the SB somewhere of a G/R list.
Right now as I ponder this deck, I see a few different ways to go. One way is to splash a third color. A card that got me thinking about this is Hall of Heliod's Generosity. Although white is not really on color for us, this card is definitely intriguing and it is almost enough to make me consider a light splash to white. Sometimes you just need to fight through the opponent's hate and land a deathtoucher with ping to close out the game. Being able to recur a Fire Whip or related enchantment, although a bit costly, could literally win the game in some instances. Since we already one some land tutoring and toolbox lands, this seems like a possible include. Splashing white then makes cards like Knighthood or Archetype of Courage potentially very interesting. These cards give a different angle of attack with your deathtouchers and effect every one of them in play while also being recurrable with Heliod.
Another direction to go with the deck would be to splash black. This makes discard spells a possible option for the main or sideboard and broadens our pool of good deathtouch creatures to choose from. I'd really love to see Wizards print a deathtouching one-mana creature with a creature type that benefits from Swarmyard that is in green but alas. One option might be to look at the deathtouching rats. They pair nicely with Swarmyard and give another nice touch of resilience.
Finally, I have used Livewire Lash to pretty great effect in a kitchen-table Enchantress deck that I have which combos the card with stuff like Whip Silk. Obviously, this is not an option in Modern but Livewire Lash definitely still intrigues as a possible card to build around. It helps protect your creature from removal and has the possibility of being triggered multiple times in one turn...
Bit of a necro here on my own thread but I could not resist posting this. I've recently come back to this deck with a fresh pair of eyes and I do think I've zeroed in on a stronger list by switching colors from Gruul to Selesnya. For me, the interaction between Rhonas and ping effects is just too good to pass on brewing with a little more.
Curious what the thoughts are on something like this. The sideboard is still a work in progress from what I had put together for this deck previously. White allows me to run Stoneforge Mystic which conveniently grabs Viridian Crossbow while Knight of the Reliquary can grab Arena or any other important land. This allows the ping package to be tight, just two longbows and two arenas without losing consistency. In my opinion, these are also more resilient than ping enchantments.
By tightening up the ping package it also allows the deck to have other ways of playing against the opponent and applying pressure. It does not have to go all in on pinging. Birds of Paradise and Scryb Ranger help to ramp mana as well. I see the 4x Path to Exile as one of the flex slots, actually but they are still quie nice here Knight of Autumn and Scavenging Ooze take care of other problems during game one--life gain, graveyard strategies and artifact/enchantment removal..
Curious what the thoughts are on this. I've been playing this list recently and having a lot of fun with it but also feel there is some strength behind the idea as a rogue strategy.
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Force of Will is kind of like duct tape. Stick it in a deck and it will fix all your problems.
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I confess I actually have not been playing this deck much as my buddy and I have been hard at work, porting Angry Birds to Modern in prep for an SCG pre-qualifier being held here on Saturday. I am actually hoping to start a thread in 'Deck Creation' for it in the Modern forums and I am quite excited about it! I may even get it posted tonight or later this week at the latest.
That said, not much has changed but the last list I was messing around with was this one:
4x Birds of Paradise
4x Combat Celebrant
4x Deadly Recluse
1x Kraul Stinger
4x Narnam Renegade
3x Rhonas the Indomitable
4x Scryb Ranger
3x Wasteland Viper
1x Arena
5x Forest
3x Karplusan Forest
1x Mountain
4x Stomping Ground
3x Swarmyard
4x Windswept Heath
3x Faithless Looting
2x Sylvan Scrying
3x Beast Within
1x Dungrove Elder
3x Magus of the Moon
3x Scavenging Ooze
2x Thrun, the Last Troll
3x Trinisphere
I was trying out a singleton Kraul Stinger to have a 5th deathtouch creature with the ability to be regenerated with Swarmyard. It's probably not worth the include and may just be better as the 4th Faithless Looting honestly.
BGSpanish InquisitionGB
GFood Chain ElvesG
WUAngry BirdsUW
BUThe Four Horsemen (RIP)UB
The more I think about it, the more I like Weltkrieg's idea of siding out some or all of the ping enchantment/artifacts against some matchups. Death's Shadow seems like a great example here. Although I cannot remember what all he sided in against me at this point, I do feel that the massive amount of discard and removal they bring in against this deck, forces us to side out the "ping activators" to up the redundancy on our threats. To me, this means more straight burn or removal and more potential creature threats. If the decklist says in G/R, I think this is the way to go. I also keep wondering if Blood Moon should find its way in the SB somewhere of a G/R list.
Right now as I ponder this deck, I see a few different ways to go. One way is to splash a third color. A card that got me thinking about this is Hall of Heliod's Generosity. Although white is not really on color for us, this card is definitely intriguing and it is almost enough to make me consider a light splash to white. Sometimes you just need to fight through the opponent's hate and land a deathtoucher with ping to close out the game. Being able to recur a Fire Whip or related enchantment, although a bit costly, could literally win the game in some instances. Since we already one some land tutoring and toolbox lands, this seems like a possible include. Splashing white then makes cards like Knighthood or Archetype of Courage potentially very interesting. These cards give a different angle of attack with your deathtouchers and effect every one of them in play while also being recurrable with Heliod.
Another direction to go with the deck would be to splash black. This makes discard spells a possible option for the main or sideboard and broadens our pool of good deathtouch creatures to choose from. I'd really love to see Wizards print a deathtouching one-mana creature with a creature type that benefits from Swarmyard that is in green but alas. One option might be to look at the deathtouching rats. They pair nicely with Swarmyard and give another nice touch of resilience.
If we wanted to eschew resilience for more power, I definitely think a vampire tribal deck would be an interesting consideration. Now we have Vampire of the Dire Moon, Stromkirk Captain, Stensia Masquerade,Gifted Aetherborn, Vampire Nighthawk, Cordial Vampire, etc. Then maybe you would just look at doing a light green splash to keep Scryb Ranger and Rhonas, the two best cards in green, IMHO.
Finally, I have used Livewire Lash to pretty great effect in a kitchen-table Enchantress deck that I have which combos the card with stuff like Whip Silk. Obviously, this is not an option in Modern but Livewire Lash definitely still intrigues as a possible card to build around. It helps protect your creature from removal and has the possibility of being triggered multiple times in one turn...
BGSpanish InquisitionGB
GFood Chain ElvesG
WUAngry BirdsUW
BUThe Four Horsemen (RIP)UB
4x Birds of Paradise
4x Deadly Recluse
2x Knight of Autumn
4x Knight of the Reliquary
4x Narnam Renegade
4x Rhonas the Indomitable
2x Scavenging Ooze
4x Scryb Ranger
4x Stoneforge Mystic
Land (22)
2x Arena
2x Field of Ruin
4x Forest
2x Plains
1x Sejiri Steppe
3x Swarmyard
4x Temple Garden
4x Windswept Heath
4x Path to Exile
Artifact (3)
1x Batterskull
2x Viridian Longbow
1x Beast Within
3x Choke
3x Pithing Needle
3x Ratchet Bomb
1x Scavenging Ooze
1x Thrun, the Last Troll
3x Trinisphere
Curious what the thoughts are on something like this. The sideboard is still a work in progress from what I had put together for this deck previously. White allows me to run Stoneforge Mystic which conveniently grabs Viridian Crossbow while Knight of the Reliquary can grab Arena or any other important land. This allows the ping package to be tight, just two longbows and two arenas without losing consistency. In my opinion, these are also more resilient than ping enchantments.
By tightening up the ping package it also allows the deck to have other ways of playing against the opponent and applying pressure. It does not have to go all in on pinging. Birds of Paradise and Scryb Ranger help to ramp mana as well. I see the 4x Path to Exile as one of the flex slots, actually but they are still quie nice here Knight of Autumn and Scavenging Ooze take care of other problems during game one--life gain, graveyard strategies and artifact/enchantment removal..
Curious what the thoughts are on this. I've been playing this list recently and having a lot of fun with it but also feel there is some strength behind the idea as a rogue strategy.
BGSpanish InquisitionGB
GFood Chain ElvesG
WUAngry BirdsUW
BUThe Four Horsemen (RIP)UB