I read the Gabriel Nassif budget guide about UW control, but i don´t really know if I can complete it with some cards from the lastest expansions such as Deputy of detention. I also don´t know if this deck is sightly better than the UW spirits one apart from the change of the gamestyle.
The other deck I would like to ask about it´s jeskai control cause i couldn´t find a proper budget.
If you have Deputy of Detention, you can pretty cleanly play that over Detention Sphere if you don't have any. That being said, the deputies are creatures and are easier to kill with a Lightning Bolt or Fatal Push so if the question is to buy Deputies or Spheres, Detention Sphere is likely better and actually are cheaper.
UW Control and UW Spirits are hard to compare because they are fundamentally different. I think both are viable options in the modern metagame, and the better deck to choose for you is based on your playstyle. Spirits is a aggressive deck with tempo aspects in Spell Queller and Mausoleum Wanderer while UW Control is your stereotypical control deck. I would guess that UW Control would be the worse deck on a budget, but I don't really know, it depends on what your budget is.
How much are you looking to spend on a deck? That would give me an idea of what cuts you could make. For instance, if your budget is under 100, a consistent Jeskai deck may be tough to build.
Maybe I´m too short of counters but i dont really know what to cut and what is essencial in this deck. I tought about Glacial Fortress but they are too expensive for me
Thanks for the help!!
This list looks pretty good. I really like the removal suite and the creature slots, and I think that will be pretty effective.
I think you may have too many draw spells. Opt, Serum Visions, and Hieroglyphic Illumination can all be used turn 1 to draw cards, which seems like a lot to me. Glimmer of Genius is a good card and synergizes with Torrential Gearhulk well, but I'm not sure that you need both that 4 mana draw spell and the illumination. I would say to cut two draw spells for two more counterspells, perhaps Disallow, maybe Absorb, maybe more Mana Leak, up to you.
On your manabase, you could probably cut one Port Town and an Island for 2 Prairie Stream, which late game will usually come down untapped unlike the Port Town which will usually enter tapped late game. Early game it's the other way around, but Celestial Colonnade has shown that taplands in UW Control don't hurt that bad, so I think [/card]Prairie Stream[/card] would help the manabase.
Another possible land to add is Nimbus Maze, which is a really weird card, but with either Farmland or Prairie Stream will tap for blue and white. I'm not sure where that would slot in, but it's just another option.
This list looks pretty good. I really like the removal suite and the creature slots, and I think that will be pretty effective.
I think you may have too many draw spells. Opt, Serum Visions, and Hieroglyphic Illumination can all be used turn 1 to draw cards, which seems like a lot to me. Glimmer of Genius is a good card and synergizes with Torrential Gearhulk well, but I'm not sure that you need both that 4 mana draw spell and the illumination. I would say to cut two draw spells for two more counterspells, perhaps Disallow, maybe Absorb, maybe more Mana Leak, up to you.
On your manabase, you could probably cut one Port Town and an Island for 2 Prairie Stream, which late game will usually come down untapped unlike the Port Town which will usually enter tapped late game. Early game it's the other way around, but Celestial Colonnade has shown that taplands in UW Control don't hurt that bad, so I think [/card]Prairie Stream[/card] would help the manabase.
Another possible land to add is Nimbus Maze, which is a really weird card, but with either Farmland or Prairie Stream will tap for blue and white. I'm not sure where that would slot in, but it's just another option.
I agree with all the recommendations, thank you very much for the elaborate reply, you are awesome!!
Do you think this deck will work in this state? and if u can give me some options for a sideboard =D
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I read the Gabriel Nassif budget guide about UW control, but i don´t really know if I can complete it with some cards from the lastest expansions such as Deputy of detention. I also don´t know if this deck is sightly better than the UW spirits one apart from the change of the gamestyle.
The other deck I would like to ask about it´s jeskai control cause i couldn´t find a proper budget.
Thanks for all
UW Control and UW Spirits are hard to compare because they are fundamentally different. I think both are viable options in the modern metagame, and the better deck to choose for you is based on your playstyle. Spirits is a aggressive deck with tempo aspects in Spell Queller and Mausoleum Wanderer while UW Control is your stereotypical control deck. I would guess that UW Control would be the worse deck on a budget, but I don't really know, it depends on what your budget is.
How much are you looking to spend on a deck? That would give me an idea of what cuts you could make. For instance, if your budget is under 100, a consistent Jeskai deck may be tough to build.
Thank you for ur words.
I was trying to build a UW control budget under 80 more or less and this is what I get:
2x Wall of Omens
2x Torrential Gearhulk
1x Restoration Angel
Planeswalker (4)
1x Jace, Architect of Thought
1x Gideon Jura
2x Gideon of the Trials
Removal (10)
4x Condemn
1x Path to Exile
2x Day of Judgment
1x Supreme Verdict
2x Detention Sphere
2x Negate
2x Mana Leak
1x Spell Snare
Draw (11)
4x Opt
3x Serum Visions
2x Hieroglyphic Illumination
2x Glimmer of Genius
Others (1)
1x Timely Reinforcements
4x Irrigated Farmland
4x Port Town
2x Faerie Conclave
4x Field of Ruin
1x Tectonic Edge
5x Island
4x Plains
Maybe I´m too short of counters but i dont really know what to cut and what is essencial in this deck. I tought about Glacial Fortress but they are too expensive for me
Thanks for the help!!
I think you may have too many draw spells. Opt, Serum Visions, and Hieroglyphic Illumination can all be used turn 1 to draw cards, which seems like a lot to me. Glimmer of Genius is a good card and synergizes with Torrential Gearhulk well, but I'm not sure that you need both that 4 mana draw spell and the illumination. I would say to cut two draw spells for two more counterspells, perhaps Disallow, maybe Absorb, maybe more Mana Leak, up to you.
I would recommend playing 1 Settle the Wreckage over Supreme Verdict. They are practically the same price, and Settle the Wreckage can be cast off of Torrential Gearhulk to have more wraths attached to a 5/6 body.
On your manabase, you could probably cut one Port Town and an Island for 2 Prairie Stream, which late game will usually come down untapped unlike the Port Town which will usually enter tapped late game. Early game it's the other way around, but Celestial Colonnade has shown that taplands in UW Control don't hurt that bad, so I think [/card]Prairie Stream[/card] would help the manabase.
Another possible land to add is Nimbus Maze, which is a really weird card, but with either Farmland or Prairie Stream will tap for blue and white. I'm not sure where that would slot in, but it's just another option.
I agree with all the recommendations, thank you very much for the elaborate reply, you are awesome!!
Do you think this deck will work in this state? and if u can give me some options for a sideboard =D