serious mana issues detected on playtesting today.
1. unable to cast Jaya because double red, this came up at least twice
2. unable to cast Oviya due lack of green
3. not able to cast both bolt and helix on same turn due to having only one red mana
4. not able to cast emmara on a crucial moment that I needed a creature due lack of green, came up once
5. mana flooded at least twice
solution:
1. removal of all legends that need G
2. remove razorverge thicket, temple garden, and the cycling GW land, replace them all with gemstone mine
3. replace 3 magma jet with 3 faithless looting
--- converted to straight RW, and things became better
--- also the removal suite is now 4 bolt and 4 helix, the 4 helix allowed it a chance to race Burn decks game 1
--- 3 faithless looting. the lootings made the deck more consistent.
--- best play of the day is board is empty except for three hero's blade, topdeck Tuktuk, the Explorer. Welcome a 10/7 haste for 2R. Yeah, feels like magical christmas land.. but it happened once.
--- Hope of Ghirapur is back in the deck as the flying helps deal with Elves. They had to kill the thopter with the chorded Reclamation Sage instead of the sword.
--- Squee Nabob is back in the deck. Discarding him to Jaya to incinerate for free every turn is sweet.
--- Jaya also earn a slot main deck. She trashes blue enchantments and walkers for discard one card and one R.
--- Nahiri can stay as a 2 of in the main. Three is too much. First time opponents seeing me discard a Progenitus with faithless looting into the yard, and then shuffling the hydra into the library.. it immediately makes them wary of some kind of combo.
--- once more tried Day of Destiny at the urging of friends. However, it proved unncessary.. and believe it or not - it is actually competing with Mikeaus, the lunarch for a slot. However, Mike wins because he's both a pump spell and a body.
______________________________________
A few minor adjustments.. Grim lavamancer moved to the side, removing one flame slash from the side.
The two flame slash and lavaman are brought in against Elves and other tribal decks.
One magma jet added to the main in place of lavaman.
Another day of testing. Glad I proxied before ordering at SCG.
Sram - not good enough. The equipments are still too few to reliably draw cards. Replaced with a second Tomik.
Tomik - protects my land from Spreading Seas and Ghost Quarters. And he is a deadly 5/5 if there is even a single blade when he arrives. Good enough to order two.
Avacyn's Collar - it was tempting to add this as there are some humans in the deck. However, the deck cannot really support paying 2 for the equip cost without being slowed down too much. Not added.
___________________
Changes again in the main.
Anafenza - since there are now some Shuko as additional pump. A playset of Anafenza can be reduced to three. Putting in again one Zurgo Bellstriker, to make the deck a little more lean on the cmc.
Eiganjo Castle - sadly had to remove this. As I am still experiencing situations where not able to cast multiple burn spells a turn due to lack of R. Replaced with basic mountain.
__________________________
Other cards tried.
Brion Stoutarm, Pia and Kiran Nalaar - they are decent cards. But the deck cannot handle anymore 4 cmc cards. I would have to remove Nahiri and Progenitus to be able to add them. Cannot remove Nahiri and Prog, because they are still better in giving the deck an endgame plan.
List is stable at last... after several more testings today.
The way this deck plays is not like an aggro deck.. instead more like some sort of weird midrange deck. First cast burn spells to slow down the opponent.. then cast a hero's blade if you have it. Then follow up with legendary creatures. It's not yet very consistent as there are only four hero's blade in the deck. But once it start's going it really get's going. As even with just one blade in the battlefield, each legend enters huge. Anafenza, Shuko, and to a lesser extent, Mikaeus also helps with the power boosting strategy.
____________________________________________
So far.. the only improvements left I can think of are getting an Emrakul Aeons Torn for a more deadly Nahiri, and two more sacred foundry for mana consistency. However, those are not really affordable for me right now. As I have to give more funding to BG delirium which is my main modern deck.
1. unable to cast Jaya because double red, this came up at least twice
2. unable to cast Oviya due lack of green
3. not able to cast both bolt and helix on same turn due to having only one red mana
4. not able to cast emmara on a crucial moment that I needed a creature due lack of green, came up once
5. mana flooded at least twice
solution:
1. removal of all legends that need G
2. remove razorverge thicket, temple garden, and the cycling GW land, replace them all with gemstone mine
3. replace 3 magma jet with 3 faithless looting
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--- also the removal suite is now 4 bolt and 4 helix, the 4 helix allowed it a chance to race Burn decks game 1
--- 3 faithless looting. the lootings made the deck more consistent.
--- best play of the day is board is empty except for three hero's blade, topdeck Tuktuk, the Explorer. Welcome a 10/7 haste for 2R. Yeah, feels like magical christmas land.. but it happened once.
--- Hope of Ghirapur is back in the deck as the flying helps deal with Elves. They had to kill the thopter with the chorded Reclamation Sage instead of the sword.
--- Squee Nabob is back in the deck. Discarding him to Jaya to incinerate for free every turn is sweet.
--- Jaya also earn a slot main deck. She trashes blue enchantments and walkers for discard one card and one R.
--- Nahiri can stay as a 2 of in the main. Three is too much. First time opponents seeing me discard a Progenitus with faithless looting into the yard, and then shuffling the hydra into the library.. it immediately makes them wary of some kind of combo.
--- once more tried Day of Destiny at the urging of friends. However, it proved unncessary.. and believe it or not - it is actually competing with Mikeaus, the lunarch for a slot. However, Mike wins because he's both a pump spell and a body.
______________________________________
Almost arriving to a refined list now.
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with big difference to previous lists, as this one now has 9 equipments, a second kemba, and an sram, senior edificer
the gemstone mine performing well.
1 Eiganjo Castle
4 Gemstone Mine
3 Plains
1 Mountain
1 Sacred Foundry
4 Inspiring Vantage
3 Flooded Strand
4 Windswept Heath
Creatures [20]
1 Progenitus
1 Zurgo Bellstriker
3 Hope of Ghirapur
1 Tomik, Distinguished Advokist
1 Kytheon, Hero of Akros
1 Kari Zev, Skyship Raider
4 Anafenza, Kin-Tree Spirit
1 Sram, Senior Edificer
1 Grim Lavamancer
1 Squee the Immortal
2 Kemba, Kha Regent
2 Tuktuk the Explorer
1 Mikaeus, the Lunarch
2 Nahiri, the Harbinger
4 Lightning Bolt
4 Lightning Helix
4 Hero's Blade
3 Shuko
2 Mask of Memory
2 Kor Firewalker
2 Rest in Peace
4 Celestial Purge
3 Flame Slash
2 Urza's Ruinous Blast
2 Witchbane Orb
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The two flame slash and lavaman are brought in against Elves and other tribal decks.
One magma jet added to the main in place of lavaman.
Now, all creatures in the main are legendary.
1 Eiganjo Castle
4 Gemstone Mine
3 Plains
1 Mountain
1 Sacred Foundry
4 Inspiring Vantage
3 Flooded Strand
4 Windswept Heath
Creatures [19]
1 Progenitus
1 Zurgo Bellstriker
3 Hope of Ghirapur
1 Tomik, Distinguished Advokist
1 Kytheon, Hero of Akros
1 Kari Zev, Skyship Raider
4 Anafenza, Kin-Tree Spirit
1 Sram, Senior Edificer
1 Squee the Immortal
2 Kemba, Kha Regent
2 Tuktuk the Explorer
1 Mikaeus, the Lunarch
2 Nahiri, the Harbinger
4 Lightning Bolt
4 Lightning Helix
1 Magma Jet
4 Hero's Blade
3 Shuko
2 Mask of Memory
2 Kor Firewalker
2 Rest in Peace
4 Celestial Purge
2 Flame Slash
1 Grim Lavamancer
2 Urza's Ruinous Blast
2 Witchbane Orb
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Sram - not good enough. The equipments are still too few to reliably draw cards. Replaced with a second Tomik.
Tomik - protects my land from Spreading Seas and Ghost Quarters. And he is a deadly 5/5 if there is even a single blade when he arrives. Good enough to order two.
Avacyn's Collar - it was tempting to add this as there are some humans in the deck. However, the deck cannot really support paying 2 for the equip cost without being slowed down too much. Not added.
___________________
Changes again in the main.
Anafenza - since there are now some Shuko as additional pump. A playset of Anafenza can be reduced to three. Putting in again one Zurgo Bellstriker, to make the deck a little more lean on the cmc.
Eiganjo Castle - sadly had to remove this. As I am still experiencing situations where not able to cast multiple burn spells a turn due to lack of R. Replaced with basic mountain.
__________________________
Other cards tried.
Brion Stoutarm, Pia and Kiran Nalaar - they are decent cards. But the deck cannot handle anymore 4 cmc cards. I would have to remove Nahiri and Progenitus to be able to add them. Cannot remove Nahiri and Prog, because they are still better in giving the deck an endgame plan.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
The way this deck plays is not like an aggro deck.. instead more like some sort of weird midrange deck. First cast burn spells to slow down the opponent.. then cast a hero's blade if you have it. Then follow up with legendary creatures. It's not yet very consistent as there are only four hero's blade in the deck. But once it start's going it really get's going. As even with just one blade in the battlefield, each legend enters huge. Anafenza, Shuko, and to a lesser extent, Mikaeus also helps with the power boosting strategy.
____________________________________________
So far.. the only improvements left I can think of are getting an Emrakul Aeons Torn for a more deadly Nahiri, and two more sacred foundry for mana consistency. However, those are not really affordable for me right now. As I have to give more funding to BG delirium which is my main modern deck.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread