Hi everyone! I'm here to ask for some help for improving my modern deck. I posted it in the budget sub forum because I don't want to spend to much on it (around 350$ it should be okay)
Here is the list:
I wanted to play this deck because I really liked the new Teysa and found that the perfect modern deck where I could make her useful was Aristocrat which can use well both of her powers.
My aristocrats are Viscera Seer and Cartel Aristocrat, while Blood Artist and Zulaport Cutthroat transform into damage that sacrifices.
Doomed Traveler, Lingering Souls and Bitterblossom are what produce the meat that is going to be sacrificed; Westvale Abbey can do the same in late game when I don't have anything better to play then using six land to play a 1/1 cleric.
I've got three kind of finishers:
- Teysa can duplicate the effect of Blood Artist and Zulaport Cutthroat.
- Westvale Abbey can help me by transforming and giving me a strong creature to beat my opponent for big damage and then sacrifice to end the game.
- Rally The Ancestor can give me new fuel for sacrificing or go for an alpha strike after cleaning the board with Kaya's Wrath.
Fatal Push is my main removal as it synergize well with Artist and Cutthroat. I keep Path on the SD in case of match up where Fatal Push isn't useful.
Duress is for hand scouting and hand disruption.
Can you give me some advice on how to improve it?
Here also are some of my doubt:
Should I keep continuing playing a full play set of Duress? Or should I use Inquisition of Kozilek? Or maybe go with the Tidehollow Sculler? I don't want to go with Thoughtseize as it drain my life... I already have other card that demands my to pay some of it. Or should I play a split of it like 2 and 2?
Duress kinda seems to me to be more useful even in the late game.
I don't want to go with Thoughtseize as it drain my life... I already have other card that demands my to pay some of it.
The only out of standard card that demands hp is Bitterblossom, which is only a 2-of; it's a two color deck, then you can fetch for basics more than other decks and it's built around the drain life "mechanic", so Thoughtseize shouldn't be discarded (no pun intended).
Not at all. If you realize that your meta demands it, you can even up the number and throw in some Urborg, Tomb of Yawgmoth.
The preferred choice should be Field of Ruin, because many decks play only 2 or 3 basics, but not this one, so at some point, it'll be an asymmetric effect in your favor.
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Here is the list:
4 Concealed Courtyard
2 Ghost Quarter
3 Godless Shrine
4 Marsh Flats
3 Plains
4 Swamp
2 Westvale Abbey
CREATURES (22)
4 Blood Artist
4 Cartel Aristocrat
4 Doomed Traveler
2 Teysa Karlov
4 Viscera Seer
4 Zulaport Cutthroat
2 Bitterblossom
4 Duress
4 Fatal Push
4 Lingering Souls
2 Rally the Ancestors
3 Burrenton Forge-Tender
2 Damping Sphere
1 Dawn Charm
1 Declaration in Stone
2 Kaya's Wrath
1 Leyline of Sanctity
3 Path to Exile
2 Stony Silence
I wanted to play this deck because I really liked the new Teysa and found that the perfect modern deck where I could make her useful was Aristocrat which can use well both of her powers.
My aristocrats are Viscera Seer and Cartel Aristocrat, while Blood Artist and Zulaport Cutthroat transform into damage that sacrifices.
Doomed Traveler, Lingering Souls and Bitterblossom are what produce the meat that is going to be sacrificed; Westvale Abbey can do the same in late game when I don't have anything better to play then using six land to play a 1/1 cleric.
I've got three kind of finishers:
- Teysa can duplicate the effect of Blood Artist and Zulaport Cutthroat.
- Westvale Abbey can help me by transforming and giving me a strong creature to beat my opponent for big damage and then sacrifice to end the game.
- Rally The Ancestor can give me new fuel for sacrificing or go for an alpha strike after cleaning the board with Kaya's Wrath.
Fatal Push is my main removal as it synergize well with Artist and Cutthroat. I keep Path on the SD in case of match up where Fatal Push isn't useful.
Duress is for hand scouting and hand disruption.
Can you give me some advice on how to improve it?
Here also are some of my doubt:
Should I keep continuing playing a full play set of Duress? Or should I use Inquisition of Kozilek? Or maybe go with the Tidehollow Sculler? I don't want to go with Thoughtseize as it drain my life... I already have other card that demands my to pay some of it. Or should I play a split of it like 2 and 2?
Duress kinda seems to me to be more useful even in the late game.
Are 4 land that give colorless mana too much?
Hope I can improve my deck
The only out of standard card that demands hp is Bitterblossom, which is only a 2-of; it's a two color deck, then you can fetch for basics more than other decks and it's built around the drain life "mechanic", so Thoughtseize shouldn't be discarded (no pun intended).
Not at all. If you realize that your meta demands it, you can even up the number and throw in some Urborg, Tomb of Yawgmoth.
The preferred choice should be Field of Ruin, because many decks play only 2 or 3 basics, but not this one, so at some point, it'll be an asymmetric effect in your favor.