Greetings, Community. I'm on this casual Modern deck, and I'm open to suggestions. I'd like to keep it budget (under $3 bucks per single). Now, the deck list:
I've pulled out a set of Leaden Myr and replaced'em with the Etherium Sulptors (because these gals don't need to tap in order to get my artifacts cheaper), but I keep having some mana issues.
Another trouble I've found while playing is the lack of instants(detail that hasn't been noticed in my playgroup), which is more evident (for me) against red/damage decks. I thankfully accept a piece of advice in order to improve a little the deck's performance.
I'm a little hard headed, and I don't want to play any counter in this deck (take it as a sort of self challenge). Some cards I've sent to the bench include a couple copies of Mizzium Skin, Triton tactics, Skilled Animator and a copy of Evacuation, among others.
Thanks a lot in advance, and sorry for my English.
Ok so the decks wants 3 things
Artifacts with abilitys (flying, industrctable ect)
It wants Ensoul effects to make the artifacts into undetcosted cretures
Then it wants artifact synergies to gain value and win.
At the moment the decks a little all over the place so let's start with these three categories
Artifacts that have good abilitys tacked on
Darksteel citadel (land, industrctable artifact, add 4)
Smugglers copter (still keeps flying and looting abilitys)
Ornithopter (flying and free)
Heart of Kieran (flying and vigilance but legendary so only run 1 or 2)
Darksteel relic (free industrctable)
Gingerbrute (haste and sudo unlockable)
Vault Skirge (one mana flying and lifeline is very good when turned into a 5/5)
Now Ensoul effects
Ensoul artifact (best at what it dose, would be saved for indestructible targets as you dosnt what to get 2-1ed)
Skilled Animator (Ensoul on a creture, but a little vulnerable to bolts ect)
Tezzeret's Touch ( more expensive Ensoul with a irrelevant upside)
Animating Faerie (expensive ensoul but combos well with other ensoul effects)
Tezzeret, Agent of Bolas (solid Ensoul on -)
The Antiquities War (Mass Ensoul)
Other cards to consider
Grand Architect lord and ramp
Illusory Angel with any free spell it's a turn 3 4/4 flyer
Cranial Plating make an artifact big!!!
Springleaf Drum budget mox
Salvage Titan works well with free artifacts and is unboltable and unpushable.
Zahid, Djinn of the Lamp, (4 mana huge flyers are offen pretty game endingSlightly better than it looks)
sai master thopterist (makes a toother for every artifact played)
Other
Spire of industry is a budget multy colored lands for artifact decks
Shrapnel Blast, sac an artifact and deal 5 is solid.
Steel Overseer ( more affinity style but very solid)
Vapor snag (as removal would really help. ) As your pretty aggro and taking away a key blocker for a turn could well mean game for your opponent
6 Swamp
1 Cranial Archive
3 Darksteel Ingot
1 Universal Solvent
4 Efficient Construction
4 Ensoul Artifact
1 Phyrexian Scriptures
4 Tezzeret's Touch
1 Rapid Hybridization
1 Baral's Expertise
1 One with the Machine
1 Tezzeret the Schemer
1 Tezzeret, Cruel Machinist
4 Chief of the Foundry
4 Etherium Sculptor
1 Merchant's Dockhand
4 Ornithopter
2 Sharding Sphinx
2 Skyscanner
2 Tidehollow Strix
I've pulled out a set of Leaden Myr and replaced'em with the Etherium Sulptors (because these gals don't need to tap in order to get my artifacts cheaper), but I keep having some mana issues.
Another trouble I've found while playing is the lack of instants(detail that hasn't been noticed in my playgroup), which is more evident (for me) against red/damage decks. I thankfully accept a piece of advice in order to improve a little the deck's performance.
I'm a little hard headed, and I don't want to play any counter in this deck (take it as a sort of self challenge). Some cards I've sent to the bench include a couple copies of Mizzium Skin, Triton tactics, Skilled Animator and a copy of Evacuation, among others.
Thanks a lot in advance, and sorry for my English.
Regards.
A.
Artifacts with abilitys (flying, industrctable ect)
It wants Ensoul effects to make the artifacts into undetcosted cretures
Then it wants artifact synergies to gain value and win.
At the moment the decks a little all over the place so let's start with these three categories
Artifacts that have good abilitys tacked on
Darksteel citadel (land, industrctable artifact, add 4)
Smugglers copter (still keeps flying and looting abilitys)
Ornithopter (flying and free)
Heart of Kieran (flying and vigilance but legendary so only run 1 or 2)
Darksteel relic (free industrctable)
Gingerbrute (haste and sudo unlockable)
Vault Skirge (one mana flying and lifeline is very good when turned into a 5/5)
Now Ensoul effects
Ensoul artifact (best at what it dose, would be saved for indestructible targets as you dosnt what to get 2-1ed)
Skilled Animator (Ensoul on a creture, but a little vulnerable to bolts ect)
Tezzeret's Touch ( more expensive Ensoul with a irrelevant upside)
Animating Faerie (expensive ensoul but combos well with other ensoul effects)
Tezzeret, Agent of Bolas (solid Ensoul on -)
The Antiquities War (Mass Ensoul)
Other cards to consider
Grand Architect lord and ramp
Illusory Angel with any free spell it's a turn 3 4/4 flyer
Cranial Plating make an artifact big!!!
Springleaf Drum budget mox
Salvage Titan works well with free artifacts and is unboltable and unpushable.
Zahid, Djinn of the Lamp, (4 mana huge flyers are offen pretty game endingSlightly better than it looks)
sai master thopterist (makes a toother for every artifact played)
Other
Spire of industry is a budget multy colored lands for artifact decks
Shrapnel Blast, sac an artifact and deal 5 is solid.
Steel Overseer ( more affinity style but very solid)
Vapor snag (as removal would really help. ) As your pretty aggro and taking away a key blocker for a turn could well mean game for your opponent
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