I took this deck and went 2/2 at a local tournament and was really happy with that for my first tournament. I then made a few minor improvments/modifications myself. I made some of his first recommendations like upgrading the sweepers and adding rest in piece and stony silence to the side deck. I also added a rewind in place of the 3rd glimmer of genius.
He also recommended adding serum visions. Do I even really need to add Visions if I am running 4 spreading seas and 4 wall of omens? Its seems many of the pricey builds have forgone spreading seas or just have 1. Spreading seas one be several games by itself at my recent tournament Im not sure I should take that out to add visions.
I am hoping for some friendly suggestions to get the best results out of this budget build without adding significant cost.
Any thoughts would be greatly appreciated.
2x Gideon of Trials
1x Gideon Jura
1x Torrential Gearhulk
4 Wall of Omens
4x Path to Exile
2x Detention Sphere
1x Mana Leak
1x Disallow
1x Remand
1x Negate
2x Glimmer of Genius
2x Rewind
1x Terminus
1x Wrath of God
2x Supreme Verdict
4x Spreading Seas
1x Jace, Architect of Thought
1x Crucible of Worlds
1x Timely Reinforcements
1x Oust
I also think that you have to decide if you go for a draw-go approach (more Torrential and a focus on instants) or a a tappout control with PW's and enchantments (Seas, Ghostly Prison, Sphere, Seal Away/Journey to Nowhere).
Regarding Serum Visions, if you go draw-go then Opt (or Hieroglyphic Illumination/Censor) is your prefered cantrip and for a tappout version Serum Visions is the better card though as you mentioned having other cantripping cards make up for the loss of Visions.
Another cantrip option can be Curator of Mysteries which doubles as a threat later in the game.
Hey thank you for the reply!
I see your deck on the other forum post and it seems you have opted for what your calling a draw-go approach. Would you recommend the elspeth over gearhulk as my 4th win con? I have to say, detention spheres have been amazing. Suprised to see you not run them.
I have 2x D-Spheres in the SB but I think that they are interchangeable with the maindeck Seal Away if you really value having maindeck catch-all answers over the cheaper instant speed creature removal spells.
My build is actually not a draw-go build as it is pretty evenly split between instant and sorcery speed cards with slightly more of the latter.
Seas is good against the greedier manabases especially those that don't play blue like Jund and it answers creature-lands effectively which is useful.
I like the card but decided against running it in my version in favor of maindeck Remand which can also temporarily disrupt the opponent and help me draw into more answers or finishers.
I'm also not that high on Rewind.
Sure it is nice to cast it and then be able to Glimmer but besides that I'd rather play more Disallow or even Dissolve (or the new Sinister Sabotage).
Sweet! Thank you!
You know terminus has been amazing and terrible all. It won me games and gas been costly to play it at 6. Thought about adding day of judgement in its place.
What do you think the best way to make up for the 3 slots that cryptic command takes up? My hope is that rewind and glimmer could do this. I could just add more lower cost counters. I think gabriel thought that glimmer was the best card in its place to give you card advantage and answers.
What about cutting the seas for visions? Since seas is so conditional and visions gets you answers. Oust has been pretty good as well. Crucible and Jace are the only cards I'd say so far have been dead for me.
I also just realized that I don't have any fetch lands or hallowed fountains making it hard to get that turn one serum visions play off. In that case, I might prefer a wall or seas.
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I took this deck and went 2/2 at a local tournament and was really happy with that for my first tournament. I then made a few minor improvments/modifications myself. I made some of his first recommendations like upgrading the sweepers and adding rest in piece and stony silence to the side deck. I also added a rewind in place of the 3rd glimmer of genius.
He also recommended adding serum visions. Do I even really need to add Visions if I am running 4 spreading seas and 4 wall of omens? Its seems many of the pricey builds have forgone spreading seas or just have 1. Spreading seas one be several games by itself at my recent tournament Im not sure I should take that out to add visions.
I am hoping for some friendly suggestions to get the best results out of this budget build without adding significant cost.
Any thoughts would be greatly appreciated.
2x Gideon of Trials
1x Gideon Jura
1x Torrential Gearhulk
4 Wall of Omens
4x Path to Exile
2x Detention Sphere
1x Mana Leak
1x Disallow
1x Remand
1x Negate
2x Glimmer of Genius
2x Rewind
1x Terminus
1x Wrath of God
2x Supreme Verdict
4x Spreading Seas
1x Jace, Architect of Thought
1x Crucible of Worlds
1x Timely Reinforcements
1x Oust
4x Irrigated Farmlands
4x Glacial Fortress
4x Field of Ruin
2x Faerie Conclave
1x Mystic gate
1x Tectonic Edge
6 Plains
4 Islands
Side:
2x Baneslayer Angel
1x Elspeth Sun's Champion
2x rest in Piece
2x Stony Silence
2x Negate
2x Celestial Purge
1x Ceremonious Rejection
1x Mana Leak
1x Dispel
1x Timely Reinforcements
I also think that you have to decide if you go for a draw-go approach (more Torrential and a focus on instants) or a a tappout control with PW's and enchantments (Seas, Ghostly Prison, Sphere, Seal Away/Journey to Nowhere).
Regarding Serum Visions, if you go draw-go then Opt (or Hieroglyphic Illumination/Censor) is your prefered cantrip and for a tappout version Serum Visions is the better card though as you mentioned having other cantripping cards make up for the loss of Visions.
Another cantrip option can be Curator of Mysteries which doubles as a threat later in the game.
I see your deck on the other forum post and it seems you have opted for what your calling a draw-go approach. Would you recommend the elspeth over gearhulk as my 4th win con? I have to say, detention spheres have been amazing. Suprised to see you not run them.
Do you mean this deck ?
https://www.mtgsalvation.com/forums/the-game/modern/budget-modern/793264-uw-control-150-solid?comment=7
I have 2x D-Spheres in the SB but I think that they are interchangeable with the maindeck Seal Away if you really value having maindeck catch-all answers over the cheaper instant speed creature removal spells.
My build is actually not a draw-go build as it is pretty evenly split between instant and sorcery speed cards with slightly more of the latter.
Can a mix of draw-go and tappout be just as effective?
What has your XP with spreading seas been?
With my deck, how would you add 4 opt/visions?
Opt might go well with rewind
Seas is good against the greedier manabases especially those that don't play blue like Jund and it answers creature-lands effectively which is useful.
I like the card but decided against running it in my version in favor of maindeck Remand which can also temporarily disrupt the opponent and help me draw into more answers or finishers.
If you want to add the cantrips the cards I'd consider cutting or moving to the SB would be:
Crucible of Worlds, Oust, Terminus and Negate.
I'm also not that high on Rewind.
Sure it is nice to cast it and then be able to Glimmer but besides that I'd rather play more Disallow or even Dissolve (or the new Sinister Sabotage).
You know terminus has been amazing and terrible all. It won me games and gas been costly to play it at 6. Thought about adding day of judgement in its place.
What do you think the best way to make up for the 3 slots that cryptic command takes up? My hope is that rewind and glimmer could do this. I could just add more lower cost counters. I think gabriel thought that glimmer was the best card in its place to give you card advantage and answers.
What about cutting the seas for visions? Since seas is so conditional and visions gets you answers. Oust has been pretty good as well. Crucible and Jace are the only cards I'd say so far have been dead for me.