There are some pros and cons to each. Lord Innistrad spits out guys and can make unremovable anthem effects, which is very relevant. However, we have no problem flooding the board with tokens already. While it is repeatable, which is important in order to recover from board wipes, it's generally mediocre at turn four. Solemn Visitor is basically a mirror of Lord of Innistrad. However, his anthem also gives lifelink until the beginning of your NEXT turn. This make it very hard for our opponent to attack into us with Intangible Virtue on the table because we attack with 3 tokens for 9 and then we can block and gain 9 more, effectively a 27 point life swing. It's even good without Virtue. Because we are a slow and fair deck, we lose a lot of life early. The lifegain mitigates this (and Bitterblossom damage) and we can be upwards of 40 life. His minus is really only used if we're desperate to get a guy on the board, but it's still useful. Furthermore, his ultimate isn't actually irrelevant and can single handedly win control matchups. I've seen splits of each in a few lists but never heard their results. Ultimately, Solemn Visitor is better for getting us back into the game by gaining ludicrous amounts of life and creating a one-sided Abyss.
This is the best comparison of the two I've seen yet. Thank you for this.
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I want to give some MU advice on 2 decks i played myself for a bunch of months and even years:
Living end and Gruul / Naya Zoo, Burn
A) Living end
Strip the violent outburst and prey they got no 2nd cascade spell. Daemonic Dread is sorcery speed and absolutly needs a creature on board, elsewere cannot be casted. they can just slow-roll us with there mana-denial plan, bear in mind that intangible virtue buffs even the beast token they give us with beast within. Now the Beast can even trade with there 1-mana-cyclers
As long as there are 2 creatures or less in there grave thay won't likely combo. the risk of getting into path to exile isn't worth comboing out.
It blows them out once LE is on the stack.
Stain punishes them for being too slow to combo out.
rest in peace isn't a complete blowout though. they are likely to pack krosan grip and have Beast.
But it slows them down a lot until they find the answer.
B) Gruul / Naya Zoo, Burn
These decks differ in 2 directions:
One consists of 30+ creatures, the other one packs 25+ Burn spells.
Biggest issue is eidolon of the great revel in burn variants. Wether you strip it from there hand or remove it, try to handel this one immediatly. It might be right too to fetch a T1 Basic with a 4-damage dismember for handling goblin guide if we got no T2 Token. Guides damage output is what kills most players, besides Eidolon.
Expect ghor-clan rampager to be a 2-of in Gruul lists. hold up 1 W for suggesting you are holding path to exile in hand. Good players will try to hardcast Rampager in this case. The creature heavy lists are struggle to beat you down once you resolved intangible virtue with a bunch of tokens. they cannot outgrind you, so we head for the long game.
Post board Kor Firewalker and Burrenton-Forge Tender helps. Expect Burn to board out creatures - they know we are able to stall early rushes. Searing Blaze punishes us a lot, destructive revelry is also been seen from time to time. Firewalker is not a guaranted win-for-free here.
Some players pack Volcanic Fallout or Clasm, because there creatures have 3-toughness-Butts. I don't board out discard completely. Inquisition of kozilek is sometimes a blowout, especially for decks with burning-tree emissary. Try to break the synergy here. zealous persecution can lead to some profitable blocks, but don't expect too much of it.
Once a lifelinker resolved and we stay above 8 - 10 life until this point we can turn the tide in our favour.
Thank you so much. I'm adding this to the primer after I get back from a Modern tourney today. I may not be playing tokens today though (Hey! Put your pitchforks away, ya' bunch of hooligans!), I've had UW Tron almost entirely built for nearly a month and I haven't gotten to play it yet. If I play tokens I'll post my results!
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"Don't believe everything you read on the internet." - Abraham Lincoln
A) Jeff Hooglands Kiki-Chord Deck
This is a midrange-based Combo deck that tries to put together Kiki-Jiki, Mirror Breaker and Restoration Angel.
From our perspective it's a more powerful (but slower) Abzan Company Deck.
They have some really slow starts, especially without any Manadork in there opener - some list just run 4 Birds of Paradise.
The Upside for us is the low amount (to nonexistence) of removal. They run a few copies of Bolt and sometimes Helix.
Once they established a solid Board, they start chaining Chord of Calling into Eternal Witness or combo pieces.
Nahiri digs for answers and puts up a serious clock for us.
We should start to pump Tokens as soon as possible to avoid nahiri becoming a serious problem. They got a couple of flyers which they can Chord for.
Expect Magus of the Moon Maindeck! With one of our hymns the math becomes quite different for them - they know we got some Zealous Persecution.
In the long run they are able to outvalue us. Repeating loops of Chord, Witness and Reveillark are pretty common. They got Qasali Pridemage for our Hymns and the ever present danger of comboing us.
This MU must be treated like a Combo Deck. Strip there important Tutors and establish Boardpresence. Once we got a Hymn we are able to put pressure on them.
I pack Hushwing Gryff in my sideboard, which hits all Creature-Combo Decks nowadays and shuts there interactions down. Expect a lot removal post board - they are a Naya Deck! You can also do some stain the mind naming restoration angel, shutting down a lot of there value plays. Pithing Needle maybe ok too here, naming Kiki-Jiki or Nahiri.
As another note (and common mistake amongst Beginners) - don't throw your paths into open W3...they will likely flicker your target. Instead hold white mana open as long as possible - even if you got no Path to Exile in hand! This will do the math much more complicated for them.
Once we are able to continuesly prevent them from comboing off this MU largely comes down to a Creature Battle.
B) American Control
This is the other deck packing a Nahiri "Combo" with Emrakul, the Aeons Torn.
The Matchup is the same as before someone invented the Nahiri thing - just there clock is faster now.
They are able to easily stall us out until there +8 goes off. Strip there hand and try to break this down to a fair match.
They got a whole treasure chest of 2-for-1 shenanigans. Establish some tokens (Raise the Alarm annoys them really because it's instant-speed) and pressure them. They must deal with our Spirits to go safely into Nahiri. If they tap out - great, now it's your window to resolve Lingering Souls!
Raise into there turn. If they Remand - great! Go into your next Turn and resolve Lingering Souls.
It's important to create a window to resolve some threats - therefore a T1 inquisition of kozilek should pick there counters to safely resolve one of our token makers. They got a bunch of spot removal and just few Massremoval pre-Baord. Electrolyze is a mess for us, but they tend to just run 1-2 copies.
Post Board prepare for 5-6 Massremoval spells, Negate and Dispel. Go for more discard and 1-2 Forge-Tender. Pithing Needle is always OKish for us, shutting down celestial Colonnade or Nahiri. If we are greedy, name Scalding Tarn which can slow them down a lot...ok, just don't do it they board out Path (hits nothing on our side at all) and therefore are limited in dealing with our manland shambling vent.
once our Walkers resolved they are in huge trouble. They pack only few creatures and therefore cannot deal easily with them.
Although this is not a complete Guide to beat Nahiri-Decks, it should guide you towards the right direction. Both Decks are no Cakewalk at all and aren't in our favor.
[Moving from the BW Tokens Developing Competitive thread]
Hey everyone,
I've been playing WB Tokens for over a year now, slowly upgrading the Modern Event Deck. I've got a Raise the Alarm build expecting mostly an aggro meta. As it is a semi-budget build, I've been waiting for a Marsh Flats reprint and run none. However, I've just recently acquired 2 extra Windswept Heath and these are pretty much my first major buys into fetch lands, adding up to a total of 3 copies. I would appreciate any thoughtful comments on the build, specially on the manabase. Is it correct to -1 Plains and -1 Isolated Chapel for the new fetches, as Isolated Chapel has a high chance of ETB tapped? 2 Shambling Vent are feasible and on my radar for a next buy. Are they worth it over a couple of Windbrisk Heights? How do I make room for at least 2 Ghost Quarter?
Try to replace some Chapel, they likely enter the battlefield tapped and thus are clunky.
Vents replaces Heights because both enter tapped. More than 4 enter the battlefield tapped lands results in awkward draws.
Bile Blight scales from great to useless, dependen on the Matchup.
Run 2 Dismember and 1 Murderous Cut instead, summing up to 7 removal total.
They aren't expensive though and handle 95% of the Modern staple Creatures.
Worship looks strange here, i guess it's a Meta Call?
So is 2 Vents + 2 Heights a good split? I see people trying to play around heights by removing the 3rd token pre-combat. Vents have more utility late game and as a blocker, I guess?
Yep, Bile Blight is also either amazing or uncastable. I've been testing it to see how far I can push my manabase. The Fetid Heaths are on double duty, though. Actually I already have 2 Dismembers, but I fear the lifeloss as lifegain is only real by turn 4 with Sorin, Solemn Visitor, except the occasional Timely Reinforcements. Besides I'm also running 3 Thoughtseizes, which definitely makes extra lifeloss worse. Do you think it is still worth it?
You wouldn't believe how sick can a game 1 Worship be. It will win games we had no business in against most beat-them-up strategies. Affinity, Merfolk, Burn, Zoo, and so forth are all usually unprepared for it on game 1. It is likely that I'll side it out as enchantment removal is expected. Definitely not recommended against a combo-heavy meta.
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Modern: BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH: UG Edric, Spymaster of Goodstuff UG
2 / 2 is ok'ish, Heights is sometimes great, sometimes underperforming.
The always-present downside is his "comes into play tapped" clause, but i got no other tool land for it
Something i'm gambling right now is the inclusion of a singleton Ob Nixilis reignited in my sideboard.
Grindy Matchups are likely to stretch for a long time, so his +1 is super great.
His -2 protects himself and thus he does everything we want from a Walker.
Well, I guess I'm going to swap in Dismembers and see how it feels! The Vents also ETB tapped, so the downside remains anyways. I'm wondering if they are more useful as manland (i.e. attacking and/or blocking regularly) than heights as a single conditional combat trick/pseudo draw effect.
Against grindy matchups (except Jund) I usually side in my x2 Hero of Bladeholds. The opponent's heavy removal is usually sided out (except Jund, because they can't even if they want to) and the x/4 toughness is huge against what's usually left (bolts, helixes, electrolyzes, pyroclasms, anger of the gods and so forth). I can see an argument for the card draw on +1 for Ob Nixilis Reignited. People also keep trying to fit a couple of Phyrexian Arena to the 75, but it's CMC is way too crowded already. How is your list looking?
Also, another card that I'm trying in unusual matchups is x2 Extirpate. It has obvious uses against graveyard strategies and combos, but it feels almost like extra discard in longer games. Denying your opponent their best card, specially when you know they probably run 4-ofs, can be huge. It also works as a Cabal Therapy if you have previous information on the opponent's hand.
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Modern: BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH: UG Edric, Spymaster of Goodstuff UG
I also thought about beckon apparition, but this hits just a single card.
The single best argument is his applications against Midrange Decks, where i hesitate to board in Rest in Peace.
It's more proactive, is on-curve and can be cycled thus denying removal.
I came across a Card that could seriuosly beat the Nahiri / Emrakul-Combo: To the Slaughter
It's something to keep our eyes at, especially if nahiri becomes a Modern staple.
It could even handle Emrakul, one argument not very much removal spells share!
I hadn't thought of Edict effects before. I'm going to update the primer later this afternoon to reflect our findings and post decklists. If anybody wants their list in, repost the most recent version!
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"Don't believe everything you read on the internet." - Abraham Lincoln
Out of curiosity, has anyone tried Oath of Gideon? There's been some discussion as to its inclusion as of late with additional planeswalkers.
I think that Oath of Gideon depends heavily on which planeswalkers it is supporting. Huge for Gideon, Ally of Zendikar as it ultimates on the turn it comes in play and survives. Now, it isn't particularly interesting for the other usual suspects Sorin, Solemn Visitor, Sorin, Lord of Innistrad, Elspeth, Knight-Errant or even Liliana of the Veil, although it incentivizes goldfishing for ultimates and minus abilities. Another downside is that it's an overcosted and untimely Raise the Alarm. It has to have great synergies to justify its inclusion, but I think we need to test it to find out.
I can see you trading 1 Zealous Persecution for 1 Ob Nixilis Reignited, but I've got to say your sideboard looks well balanced. Which card is seldom used? Have you considered investing in a couple of Auriok Champions? They easily fit the role of Kor Firewalker against burn and have massive utility against grixis and the like. Combined with Worship it can provide a soft lock for your opponent, even if that isn't a real gameplan by any means. For those who plan on switching to Bitterblossom builds, it is a must that will be bought anyway.
So i ran my list to an unsatisfying 1--1-1 today at a local 8-man.
Draw with jeskai ascendancy, won vs American Control, lost to Kiki-Chord.
My sideboard answers never showed up, a lot of stuff rotted in my hand and my list is just off-curve sometimes.
Whereas SB is one thing, being not able to curve out hurts a lot. This is the First thing i'll fix. Heights underperforms a lot.
I try to adjust problems accordingly. Relic was great, think i tick it up to 3 for now. Maybe i'll give pack rat a shot. Turns dead draws into Creatures, puts Souls down for Value. Stops us from totally flooding out.
That's the price of playing this deck: you sometimes just draw HORRIBLY. I've actually had great success with Call the Bloodline as a way to turn extra lands into creatures. It definitely keeps me in games.
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This is the best comparison of the two I've seen yet. Thank you for this.
https://pucatrade.com/invite/gift/86097
Living end and Gruul / Naya Zoo, Burn
A) Living end
Strip the violent outburst and prey they got no 2nd cascade spell. Daemonic Dread is sorcery speed and absolutly needs a creature on board, elsewere cannot be casted. they can just slow-roll us with there mana-denial plan, bear in mind that intangible virtue buffs even the beast token they give us with beast within. Now the Beast can even trade with there 1-mana-cyclers
As long as there are 2 creatures or less in there grave thay won't likely combo. the risk of getting into path to exile isn't worth comboing out.
post board i pack hallowed moonlight and stain the mind as wild cards.
Moonlight has a ton of applications right now:
It blows them out once LE is on the stack.
Stain punishes them for being too slow to combo out.
rest in peace isn't a complete blowout though. they are likely to pack krosan grip and have Beast.
But it slows them down a lot until they find the answer.
B) Gruul / Naya Zoo, Burn
These decks differ in 2 directions:
One consists of 30+ creatures, the other one packs 25+ Burn spells.
Biggest issue is eidolon of the great revel in burn variants. Wether you strip it from there hand or remove it, try to handel this one immediatly. It might be right too to fetch a T1 Basic with a 4-damage dismember for handling goblin guide if we got no T2 Token. Guides damage output is what kills most players, besides Eidolon.
Expect ghor-clan rampager to be a 2-of in Gruul lists. hold up 1 W for suggesting you are holding path to exile in hand. Good players will try to hardcast Rampager in this case. The creature heavy lists are struggle to beat you down once you resolved intangible virtue with a bunch of tokens. they cannot outgrind you, so we head for the long game.
Post board Kor Firewalker and Burrenton-Forge Tender helps. Expect Burn to board out creatures - they know we are able to stall early rushes. Searing Blaze punishes us a lot, destructive revelry is also been seen from time to time. Firewalker is not a guaranted win-for-free here.
Some players pack Volcanic Fallout or Clasm, because there creatures have 3-toughness-Butts. I don't board out discard completely. Inquisition of kozilek is sometimes a blowout, especially for decks with burning-tree emissary. Try to break the synergy here. zealous persecution can lead to some profitable blocks, but don't expect too much of it.
Once a lifelinker resolved and we stay above 8 - 10 life until this point we can turn the tide in our favour.
Hope i could help a bit here
Green @ it's best
A) Jeff Hooglands Kiki-Chord Deck
This is a midrange-based Combo deck that tries to put together Kiki-Jiki, Mirror Breaker and Restoration Angel.
From our perspective it's a more powerful (but slower) Abzan Company Deck.
They have some really slow starts, especially without any Manadork in there opener - some list just run 4 Birds of Paradise.
The Upside for us is the low amount (to nonexistence) of removal. They run a few copies of Bolt and sometimes Helix.
Once they established a solid Board, they start chaining Chord of Calling into Eternal Witness or combo pieces.
Nahiri digs for answers and puts up a serious clock for us.
We should start to pump Tokens as soon as possible to avoid nahiri becoming a serious problem. They got a couple of flyers which they can Chord for.
Expect Magus of the Moon Maindeck! With one of our hymns the math becomes quite different for them - they know we got some Zealous Persecution.
In the long run they are able to outvalue us. Repeating loops of Chord, Witness and Reveillark are pretty common. They got Qasali Pridemage for our Hymns and the ever present danger of comboing us.
This MU must be treated like a Combo Deck. Strip there important Tutors and establish Boardpresence. Once we got a Hymn we are able to put pressure on them.
I pack Hushwing Gryff in my sideboard, which hits all Creature-Combo Decks nowadays and shuts there interactions down. Expect a lot removal post board - they are a Naya Deck! You can also do some stain the mind naming restoration angel, shutting down a lot of there value plays. Pithing Needle maybe ok too here, naming Kiki-Jiki or Nahiri.
As another note (and common mistake amongst Beginners) - don't throw your paths into open W3...they will likely flicker your target. Instead hold white mana open as long as possible - even if you got no Path to Exile in hand! This will do the math much more complicated for them.
Once we are able to continuesly prevent them from comboing off this MU largely comes down to a Creature Battle.
B) American Control
This is the other deck packing a Nahiri "Combo" with Emrakul, the Aeons Torn.
The Matchup is the same as before someone invented the Nahiri thing - just there clock is faster now.
They are able to easily stall us out until there +8 goes off. Strip there hand and try to break this down to a fair match.
They got a whole treasure chest of 2-for-1 shenanigans. Establish some tokens (Raise the Alarm annoys them really because it's instant-speed) and pressure them. They must deal with our Spirits to go safely into Nahiri. If they tap out - great, now it's your window to resolve Lingering Souls!
Raise into there turn. If they Remand - great! Go into your next Turn and resolve Lingering Souls.
It's important to create a window to resolve some threats - therefore a T1 inquisition of kozilek should pick there counters to safely resolve one of our token makers. They got a bunch of spot removal and just few Massremoval pre-Baord. Electrolyze is a mess for us, but they tend to just run 1-2 copies.
Post Board prepare for 5-6 Massremoval spells, Negate and Dispel. Go for more discard and 1-2 Forge-Tender. Pithing Needle is always OKish for us, shutting down celestial Colonnade or Nahiri. If we are greedy, name Scalding Tarn which can slow them down a lot...ok, just don't do it
once our Walkers resolved they are in huge trouble. They pack only few creatures and therefore cannot deal easily with them.
Although this is not a complete Guide to beat Nahiri-Decks, it should guide you towards the right direction. Both Decks are no Cakewalk at all and aren't in our favor.
Green @ it's best
Hey everyone,
I've been playing WB Tokens for over a year now, slowly upgrading the Modern Event Deck. I've got a Raise the Alarm build expecting mostly an aggro meta. As it is a semi-budget build, I've been waiting for a Marsh Flats reprint and run none. However, I've just recently acquired 2 extra Windswept Heath and these are pretty much my first major buys into fetch lands, adding up to a total of 3 copies. I would appreciate any thoughtful comments on the build, specially on the manabase. Is it correct to -1 Plains and -1 Isolated Chapel for the new fetches, as Isolated Chapel has a high chance of ETB tapped? 2 Shambling Vent are feasible and on my radar for a next buy. Are they worth it over a couple of Windbrisk Heights? How do I make room for at least 2 Ghost Quarter?
I appreciate your time and assistance.
Here is the current deck minus the extra Windswept Heaths:
4 Godless Shrine
3 Isolated Chapel
1 Windswept Heath
4 Windbrisk Heights
2 Fetid Heath
2 Vault of the Archangel
5 Plains
2 Swamp
Discard (6)
3 Thoughtseize
3 Inquisition of Kozilek
Removal (8)
4 Path to Exile
2 Bile Blight
2 Zealous Persecution
4 Intangible Virtue
2 Honor of the Pure
Token Generators (13)
4 Lingering Souls
4 Spectral Procession
3 Raise the Alarm
2 Timely Reinforcements
Planeswalkers (3)
2 Sorin, Solemn Visitor
1 Elspeth, Knight-Errant
For the lulz of course (1)
1 Worship
2 Hero of Bladehold
2 Auriok Champion
2 Leyline of Sanctity
2 Extirpate
2 Relic of Progenitus
2 Sundering Growth
3 Stony Silence
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG
welcome to the Crew!
Try to replace some Chapel, they likely enter the battlefield tapped and thus are clunky.
Vents replaces Heights because both enter tapped. More than 4 enter the battlefield tapped lands results in awkward draws.
Bile Blight scales from great to useless, dependen on the Matchup.
Run 2 Dismember and 1 Murderous Cut instead, summing up to 7 removal total.
They aren't expensive though and handle 95% of the Modern staple Creatures.
Worship looks strange here, i guess it's a Meta Call?
Green @ it's best
Another removal option is Go for the Throat. It misses on Affinity, but that matchup is so good for us that it probably doesn't matter.
So is 2 Vents + 2 Heights a good split? I see people trying to play around heights by removing the 3rd token pre-combat. Vents have more utility late game and as a blocker, I guess?
Yep, Bile Blight is also either amazing or uncastable. I've been testing it to see how far I can push my manabase. The Fetid Heaths are on double duty, though. Actually I already have 2 Dismembers, but I fear the lifeloss as lifegain is only real by turn 4 with Sorin, Solemn Visitor, except the occasional Timely Reinforcements. Besides I'm also running 3 Thoughtseizes, which definitely makes extra lifeloss worse. Do you think it is still worth it?
You wouldn't believe how sick can a game 1 Worship be. It will win games we had no business in against most beat-them-up strategies. Affinity, Merfolk, Burn, Zoo, and so forth are all usually unprepared for it on game 1. It is likely that I'll side it out as enchantment removal is expected. Definitely not recommended against a combo-heavy meta.
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG
The always-present downside is his "comes into play tapped" clause, but i got no other tool land for it
dismember is painful, but getting constantly hit by Monastery Swiftspear and alike hurts even more.
It's also able to deal with a T2 tasigur, the golden fang, which sets some Grixis Decks back a few turns
Something i'm gambling right now is the inclusion of a singleton Ob Nixilis reignited in my sideboard.
Grindy Matchups are likely to stretch for a long time, so his +1 is super great.
His -2 protects himself and thus he does everything we want from a Walker.
Green @ it's best
Against grindy matchups (except Jund) I usually side in my x2 Hero of Bladeholds. The opponent's heavy removal is usually sided out (except Jund, because they can't even if they want to) and the x/4 toughness is huge against what's usually left (bolts, helixes, electrolyzes, pyroclasms, anger of the gods and so forth). I can see an argument for the card draw on +1 for Ob Nixilis Reignited. People also keep trying to fit a couple of Phyrexian Arena to the 75, but it's CMC is way too crowded already. How is your list looking?
Also, another card that I'm trying in unusual matchups is x2 Extirpate. It has obvious uses against graveyard strategies and combos, but it feels almost like extra discard in longer games. Denying your opponent their best card, specially when you know they probably run 4-ofs, can be huge. It also works as a Cabal Therapy if you have previous information on the opponent's hand.
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG
I decided to cut Rest in Peace for Relic of Progenitus entirely in my sideboard.
I think the reasoning applies to extirpate as well.
Here's why:
I also thought about beckon apparition, but this hits just a single card.
The single best argument is his applications against Midrange Decks, where i hesitate to board in Rest in Peace.
It's more proactive, is on-curve and can be cycled thus denying removal.
I came across a Card that could seriuosly beat the Nahiri / Emrakul-Combo:
To the Slaughter
It's something to keep our eyes at, especially if nahiri becomes a Modern staple.
It could even handle Emrakul, one argument not very much removal spells share!
Green @ it's best
4 Flooded Strand
3 Godless Shrine
2 Isolated Chapel
2 Windbrisk Heights
2 Shambling Vents
1 Vault of the Archangel
4 Plains
2 Swamp
24 Lands
4 Raise the Alarm
4 Spectral Procession
4 Lingering Souls
12 Tokenmaker
2 Zealous Persecution
1 Honor of the Pure
7 Hymns
3 Inquisition of Kozilek
2 Thoughtseize
2 Tidehollow Sculler
7 Discard
4 Path to Exile
1 Murderous Cut
2 Dismember
7 Removal
2 Sorin, Solemn Visitor
1 Elspeth, Knight-Errant
3 Planeswalkers
2 Kor Firewalker
1 Burrenton-Forge Tender
2 Relic of Progenitus
1 Duress
1 Hallowed Moonlight
1 Stain the Mind
1 Zealous Persecution
1 Hushwing Gryff
1 Pithing Needle
2 Disenchant
2 Stony Silence
Green @ it's best
I think that Oath of Gideon depends heavily on which planeswalkers it is supporting. Huge for Gideon, Ally of Zendikar as it ultimates on the turn it comes in play and survives. Now, it isn't particularly interesting for the other usual suspects Sorin, Solemn Visitor, Sorin, Lord of Innistrad, Elspeth, Knight-Errant or even Liliana of the Veil, although it incentivizes goldfishing for ultimates and minus abilities. Another downside is that it's an overcosted and untimely Raise the Alarm. It has to have great synergies to justify its inclusion, but I think we need to test it to find out.
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG
I can see you trading 1 Zealous Persecution for 1 Ob Nixilis Reignited, but I've got to say your sideboard looks well balanced. Which card is seldom used? Have you considered investing in a couple of Auriok Champions? They easily fit the role of Kor Firewalker against burn and have massive utility against grixis and the like. Combined with Worship it can provide a soft lock for your opponent, even if that isn't a real gameplan by any means. For those who plan on switching to Bitterblossom builds, it is a must that will be bought anyway.
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG
Draw with jeskai ascendancy, won vs American Control, lost to Kiki-Chord.
My sideboard answers never showed up, a lot of stuff rotted in my hand and my list is just off-curve sometimes.
Whereas SB is one thing, being not able to curve out hurts a lot. This is the First thing i'll fix. Heights underperforms a lot.
I try to adjust problems accordingly. Relic was great, think i tick it up to 3 for now. Maybe i'll give pack rat a shot. Turns dead draws into Creatures, puts Souls down for Value. Stops us from totally flooding out.
More on that topic in the next days.
Green @ it's best