Splinter twin is an expensive card. Why bother paying for it when you can run presence of gond instead? The combo of presence and Midnight Guard generates an infinite army of 1/1 elves. While it's not hasty like twin's combo is, it does have some advantages in the acceleration and tutoring green offers.
EDIT: Altar of the Brood is exactly what this deck has been missing. Thanks wizards!
With a perfect hand of Elf into Guard into Gond with protection up, you can go infinite turn 3 and kill turn 4. If you don't have both combo pieces you can get both plus recursion in eternal witness with a single congregation. You generally use congregation to get whatever combo pieces you're missing and then eternal witnesses so you can push through removal.
What about Chord of Calling as a way to get the Midnight Guard out at instant speed? I know this is the budget forum, but the reprint has dropped the price of it a lot. You could also use Wall of Roots to power it out. If you are playing two colours, why not play Sunpetal Grove as it's only 2$, and maybe Selesnya Guildgate instead of the Evolving Wilds? Or are you trying to avoid land destruction?
What about Chord of Calling as a way to get the Midnight Guard out at instant speed? I know this is the budget forum, but the reprint has dropped the price of it a lot. You could also use Wall of Roots to power it out. If you are playing two colours, why not play Sunpetal Grove as it's only 2$, and maybe Selesnya Guildgate instead of the Evolving Wilds? Or are you trying to avoid land destruction?
I wanted to make the deck as cheap as possible. All of those are good upgrades, but the most expensive card in the deck right now is Eternal Witness, and the total price is $22. I also don't think chord would work too well, the deck can only consistently reach the 3-4 mana needed to go off and it's very slow when it comes to playing out more creatures as you're limited to extra mana dorks or a few 3-drops. I wanted 4 budget fixing lands, and the deck never needs more than 2 green and 1 white for anything. As a result there's little advantage to running a land that can tap for either color rather than a land that can fetch what you need and not leave you vulnerable to blood moon.
What if you added in a win condition with all of those creatures you create so there is no chance of them getting hit by a Wrath of God? Something like Viscera Seer + Blood Artist, but that would put you into 3 colours. Blasting Station could do it and win on the turn you combo off since you can activate it after each token enters the battlefield and untaps your Midnight Guard.
Dude! Please Learn How to Autocard!: To Autocard individual cards type [Card*]Into the Maw of Hell[/Card*] and remove the asterisks to get Into the Maw of Hell or Stuffy Doll. Ta-Da! Autocarded!
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
Not having haste is the weakness. Any sweeper or even echoing truth ends the elf army. Maybe a splash of red for Hammer of Purphoros? With land ramp that would offer an alt wincon too.
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
Dude! Please Learn How to Autocard!: To Autocard individual cards type [Card*]Into the Maw of Hell[/Card*] and remove the asterisks to get Into the Maw of Hell or Stuffy Doll. Ta-Da! Autocarded!
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
The problem isn't wraths, it's dying before you can swing. Blasting station seems like the best option, but you can't get it with Congregation at dawn. Maybe Goblin Bushwhacker, although double red is tricky.
Trying to splash red to grant haste is way too tricky. The best thing you can do is play around the boardwipes with Ajani's Presence when you combo off leave mana open to play the Ajani's Presence. Even if your creatures get killed you can just combo off your next turn or main phase or whatever.
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Dude! Please Learn How to Autocard!: To Autocard individual cards type [Card*]Into the Maw of Hell[/Card*] and remove the asterisks to get Into the Maw of Hell or Stuffy Doll. Ta-Da! Autocarded!
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
Infinite life doesn't win you games. At best it could be a SB option against decks that don't use alt win-cons.
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Dude! Please Learn How to Autocard!: To Autocard individual cards type [Card*]Into the Maw of Hell[/Card*] and remove the asterisks to get Into the Maw of Hell or Stuffy Doll. Ta-Da! Autocarded!
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
It may not win you games against combo but against "fair" decks if you have infinite life you are in a pretty good spot. Plus they can also stop twin from being able to combo kill you (1 for deceiver, 2 for pestermite). Yes they are probably sideboard cards but that doesn't mean they aren't worth thinking about...
Still not good enough to be considered for Mainboard not just that it is situational, it's hard to make space for since you need to be able to find all you combo pieces.
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Dude! Please Learn How to Autocard!: To Autocard individual cards type [Card*]Into the Maw of Hell[/Card*] and remove the asterisks to get Into the Maw of Hell or Stuffy Doll. Ta-Da! Autocarded!
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
For haste could you try Lightning Greaves? At least they are artifacts and also protect a combo piece.
Graves might be a good idea for protection, but doesn't solve the problem of the elf tokens not being able to deal damage the turn they're played. Blasting station is the best way we've come up with so far.
Birthing Pod is actually a great idea. It would be pretty cool since it would be like a Kiki-Pod deck but with a Splinter Twin/Exarch combo. Pretty cool. However, I suck at making Pod decks. What do you suggest?
Dude! Please Learn How to Autocard!: To Autocard individual cards type [Card*]Into the Maw of Hell[/Card*] and remove the asterisks to get Into the Maw of Hell or Stuffy Doll. Ta-Da! Autocarded!
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
EDIT: Altar of the Brood is exactly what this deck has been missing. Thanks wizards!
4 Elvish Mystic
4 Midnight Guard
4 Presence of Gond
4 Congregation at Dawn
2 Heliod's Pilgrim
4 Vines of Vastwood
4 Altar of the Brood
4 Commune With the Gods
4 Eternal Witness
10 Forest
8 Plains
4 Evolving Wilds
3 Tormod's Crypt
4 Kor Firewalker
4 Nature's Claim
4 Ranger's Guile
With a perfect hand of Elf into Guard into Gond with protection up, you can go infinite turn 3 and kill turn 4. If you don't have both combo pieces you can get both plus recursion in eternal witness with a single congregation. You generally use congregation to get whatever combo pieces you're missing and then eternal witnesses so you can push through removal.
An alternate version:
4 Judge's Familiar
4 Dryad Militant
4 Leonin Arbiter
4 Grand Abolisher
Combos
4 Heliod's Pilgrim
1 Hammerhand
1 Inferno Fist
1 Elemental Mastery
1 Faith's Fetters
4 Midnight Guard
3 Brave the Elements
4 Lightning Bolt
3 Lightning Helix
Lands
6 Mountain
10 Plains
4 Evolving Wilds
3 Gods Willing
3 Rest in Peace
3 Stony Silence
3 Kor Firewalker
3 Falter
This version uses Elemental Mastery for haste and runs several maindeck hate cards to buy time, as well as the alternate infinite combo of Breath of Fury and Precinct Captain.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I wanted to make the deck as cheap as possible. All of those are good upgrades, but the most expensive card in the deck right now is Eternal Witness, and the total price is $22. I also don't think chord would work too well, the deck can only consistently reach the 3-4 mana needed to go off and it's very slow when it comes to playing out more creatures as you're limited to extra mana dorks or a few 3-drops. I wanted 4 budget fixing lands, and the deck never needs more than 2 green and 1 white for anything. As a result there's little advantage to running a land that can tap for either color rather than a land that can fetch what you need and not leave you vulnerable to blood moon.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
4 Elvish Mystic
4 Avacyn's Pilgrim
4 Heliod's Pilgrim
4 Midnight Guard
2 Wall of Omens
4 Congregation at Dawn
4 Commune With the Gods
4 Presence of Gond
4 Apostle's Blessing
4 Ranger's Guile
4 Blasting Station
12 Forest
6 Plains
4 Brushland
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Once again, remove the asterisks to get:
4 Little Girl
4 Phyrexian Obliterator
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Once again, remove the asterisks to get:
4 Little Girl
4 Phyrexian Obliterator
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
All are dirt cheap and Burst and Surge both don't require being on the battlefield where they can be abrupt decayed or golgari charmed or whatever.
Or Brave the Elements to protect your guard. The elves would be gone but you could just rebuild then next turn.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Once again, remove the asterisks to get:
4 Little Girl
4 Phyrexian Obliterator
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Once again, remove the asterisks to get:
4 Little Girl
4 Phyrexian Obliterator
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Once again, remove the asterisks to get:
4 Little Girl
4 Phyrexian Obliterator
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
Graves might be a good idea for protection, but doesn't solve the problem of the elf tokens not being able to deal damage the turn they're played. Blasting station is the best way we've come up with so far.
This is where we get way out of budget range very quickly. You're now playing red, so that incentivizes running Arid Mesa and some combination of Stomping Grounds and Sacred Foundry. I also like either Chord of Calling or Birthing Pod to find a combo piece, Midnight Guard or Heliod's Pilgrim to find an aura, in addition to a bunch of one-of hate bears, Spellskite and maybe another combo, like Spike Feeder-Archangel of Thune. Heck, you could even just get a backup beatdown plan up and going, such as Thrun, the Last Troll. Finally, Ensnaring Bridge can keep you safe from aggro without actually keeping you from attacking with 1,000,000,000...000,000 1/1's.
I was thinking couple of mana dorks like Birds of Paradise, Noble Hierach or budget Elvish Mystic, hate bears like Spell Skite and Qasali Pridmage. That could easily pod you into Midnight Guard and Heliod's Pilgrim for the combo.
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Once again, remove the asterisks to get:
4 Little Girl
4 Phyrexian Obliterator
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
At that point just play kiki pod. Ensnaring bridge is a nice idea though, and it works fine in green/white.