Alternatively, for 3 mana UR Phoenix gets to flashback 2 spells and return all their birds to play
This may be the card that pushes them to action...
Card seems great in burn. For 3 mana you get to bolt and spike someone again, after that you start slinging crap like searing blaze and boros charm a second time. Seems gross :(.
Anyone else think that Bond of Flourishing looks promising? It's sorcery-speed green Anticipate that gains 3 life (and reveals the card)! Life gain on a filter cantrip this strong seems fairly powerful.
Im not the only one who thought Finale of Promise will slot right in to UR Storm, am I? It works so well with a deck with tons of rituals that wants to be casting tons of spells per turn. Even ignoring the "supercharged" version, casting it for X=2 and getting to cast a ritual and grapeshot for free sounds like some craaaazy gas.
Im not the only one who thought Finale of Promise will slot right in to UR Storm, am I? It works so well with a deck with tons of rituals that wants to be casting tons of spells per turn. Even ignoring the "supercharged" version, casting it for X=2 and getting to cast a ritual and grapeshot for free sounds like some craaaazy gas.
The deck can only support so many 4 drop spells and Gifts Ungiven still seems better.
Im not the only one who thought Finale of Promise will slot right in to UR Storm, am I? It works so well with a deck with tons of rituals that wants to be casting tons of spells per turn. Even ignoring the "supercharged" version, casting it for X=2 and getting to cast a ritual and grapeshot for free sounds like some craaaazy gas.
The deck can only support so many 4 drop spells and Gifts Ungiven still seems better.
My guess would be this card fits more of a past in flames roll than gifts. It also works really well with gifts as a sort-of copy of past in flames that you can fetch alongside PIF since they have different names.
"Blast Zone"
Land
Blast zone enters the battlefield with a charge counter on it.
T: Add C
XX, T: Put X charge counters on Blast Zone.
3, T, Sacrifice Blast Zone: Destroy all nonland permanents with converted mana cost equal to the number of charge counters on Blast Zone.
cant hit 0 cmc stuff, but an amalgamation of EE and ratchet bomb on a land is interesting. i could see something like UW control running 1
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
Yeah, "Blast Zone" fits in pretty much every Ux Control deck ever, all Tron decks, Amulet Titan, GWx Knight of the Reliquary decks, maybe RG Valakut, maybe some combo decks, maybe BGx Midrange, and quite possibly more. I'm really looking forward to blowing up hate permanents and aggro stuff with this land!
You could also be cute and use things like Vampire Hexmage or Power Conduit to take the counter off and then it would hit 0s too.
I think the power of the card is that you don't have to jump through hoops to make it work, having a ratchet bomb as your land drop is just completely free if you can support some colorless lands. I'm curious to see what the distribution between Blast Zone and Field of Ruin will be for the decks that want it; I could see going up to 26 lands in UWx to be able to run it
A little slow at 3 cmc, but the ability of the new Ashiok to stop fetch lands might be useful against certain decks.
Card seems obnoxious with any dork ramp. You can t2 on the play lock your opponent out of fetch lands or lock tron out of map activations.
Then you're getting a boat load of mill stapled onto the backend with GY hate should you need it. I really see this as just a static effect and most decks probably won't use the mill more than once (keep it out of bolt range). It's very potent against a variety of decks.
What is also great is that if you follow this up with a sweeper your opponent has to spin wheels for potentially several turns to draw out of the a soft lock if they didn't draw a shock/basic/dork heavy hand.
Think about how oppressive leonin arbiter and aven minscensor can be - now stick it on a walker that doesn't die to bolt with GY hate (sometimes repeatable) tacked onto it.
This could have been an enchantment with only the static effect and I would have raised an eyebrow. It's easier to remove than enchantment via damage and combat, but I think the GY hate makes up for it.
Im not the only one who thought Finale of Promise will slot right in to UR Storm, am I? It works so well with a deck with tons of rituals that wants to be casting tons of spells per turn. Even ignoring the "supercharged" version, casting it for X=2 and getting to cast a ritual and grapeshot for free sounds like some craaaazy gas.
Wheel of Fate storm could become a thing. T1 Looting, T2 rituals into Finale of Promise to cast wheel from graveyard while floating mana, it gets even sillier with electrodominance (cast finale with X=2, draw 7, net more mana from freshly drawn cards, resolve electrodominance and maybe cast Ancestral Vision or another wheel if you drew it from the previous one, etc), it also works well with Manamorphose since it nets you back the mana you spend and you also net a card
I'm not convinced that Ashiok, Dream Render is as good as you're all hyping this walker up to be. We have a similar one-sided search hoser that also costs 3 mana in Aven Mindcensor, and while not dying to creature removal or one Bolt is nice, being nearly un-maindeckable (unless you're a mill player) is not. The graveyard emptying is nifty, though, but too many graveyard abuse decks can dump cards between Ashiok activations (e.g. EOT Gifts Ungiven, dump Arclight Phoenixes the same turn you reanimate them, same deal with Emrakul or Griselbrand in Goryo's Vengeance decks, the Vizier Finks sac outlet combo, small Living End, Faith's Reward Eggs might come back with the release of Bolas's Citadel). Unlike Mindcensor, I see new Ashiok as a sideboard card only, and I'm leery on that when RG Valakut can hit this walker twice with natural Valakut triggers and/or Bolts to blow Ashiok up. And woe if Tron gets enough mana to ignore or kill this guy...(Not stopping Karn, the Great Creator from doing anything remotely broken hurts still more.)
"Sarkhan the Masterless" seems like yet another 5-mana red 4/4 flying Dragon walker...although those have always felt quite powerful to me. He starts with 5 loyalty, his -3 makes a 4/4 Dragon with Flying, his +1 turns all your planeswalkers (including Sarkhan) into 4/4 Dragons with Flying until end of turn in a similar fashion, and his static ability pings opposing attackers for 1 damage per Dragon you control. Now that's swinging with your Dragons and still killing all too-daring Spirit tokens or V. Cliques.
Deliver Unto Evil costs 2B and can give you two decent cards from your graveyard...or one if all you can target are 3 cards in your graveyard. Do the shifty card quality and being dead early-game kill this card for Modern?
Commence the Endgame is an uncounterable way to get a decently large creature with Flash that draws 2 cards as it ETB. At 6 mana, though, how good will it be? And how well can opponents strip your hand so all you get is a 2/2 or 3/3 that draws 2 cards?
I'm not convinced that Ashiok, Dream Render is as good as you're all hyping this walker up to be. We have a similar one-sided search hoser that also costs 3 mana in Aven Mindcensor, and while not dying to creature removal or one Bolt is nice, being nearly un-maindeckable (unless you're a mill player) is not. The graveyard emptying is nifty, though, but too many graveyard abuse decks can dump cards between Ashiok activations (e.g. EOT Gifts Ungiven, dump Arclight Phoenixes the same turn you reanimate them,
And "only" Storm plays Gifts atm, which itself has a low metagame share, so meh. Furthermore, Aven Mindcensor is still better, cause flash beater which basically shuts down Gifts too.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Ashiok, Dream Render seems pretty sweet for UBx control decks that want to rely on Field of Ruin, Ghost Quarter, or similar cards. Plus, he doubles as graveyard hate, which is pretty sweet. Plus, he turns Maralen of Mornsong into a pretty sweet win con. I think he's pretty solid sideboard choice for Grixis control, since he shuts off fetches and exiles graveyards.
The Elderspell is pretty legit Planeswalker hate. Especially paired with Jace, Teferi, or Liliana of the Veil.
Ugin the Ineffable: Why do you do this to us, Wizards? Autoinclude in Tron, protects itself, destroys permanents, and makes all your good spells cost 2 less. I needed more 1 mana O-stones in my life. I needed 4 mana Wurmcoils in a deck that can already power out 7 mana on turn 3. Suffice to say this is a really, really strong card in Tron.
Explosion Zone seems like a really solid choice for Tron Decks, who normally have some issues running Engineered Explosives. Stirrings hits it, it's tutorable with Sylvan Scrying, and it can hit It also seems strong with Life from the Loam, as now there's good, repeatable boardwipes attached to it. Since there isn't an actual draw engine attached to Loam yet, I don't think this will actually build a new archetype, but it'll have a spot once the archetype finally hits critical mass. The one big flaw is that without removing the counter, it can't hit 0 cmc cards, like tokens, Chalice, Opal, etc. etc. Doesn't hit Blood Moon either.
Merged with the WAR Spoiler thread from the Horizons spoiler thread. - Torpf
A little slow at 3 cmc, but the ability of the new Ashiok to stop fetch lands might be useful against certain decks.
Card seems obnoxious with any dork ramp. You can t2 on the play lock your opponent out of fetch lands or lock tron out of map activations.
Then you're getting a boat load of mill stapled onto the backend with GY hate should you need it. I really see this as just a static effect and most decks probably won't use the mill more than once (keep it out of bolt range). It's very potent against a variety of decks.
What is also great is that if you follow this up with a sweeper your opponent has to spin wheels for potentially several turns to draw out of the a soft lock if they didn't draw a shock/basic/dork heavy hand.
Think about how oppressive leonin arbiter and aven minscensor can be - now stick it on a walker that doesn't die to bolt with GY hate (sometimes repeatable) tacked onto it.
This could have been an enchantment with only the static effect and I would have raised an eyebrow. It's easier to remove than enchantment via damage and combat, but I think the GY hate makes up for it.
My BG midrange deck has nine fetchlands.. even if they don't ramp, seeing this on the opponent's side of the table turn 3 is bad news. It weakens tarmogoyf, removes deilirium, tireless tracker get fewer clues, and makes every fetch land drawn a land that is not able to get a land that produce mana.
Can we break Soul Diviner? UB colours, dying to Bolt, and being a creature with a tap ability without Haste sucks, but at least it's a 2-drop that profitably blocks Tiago and Bob, and removing a counter from any of your stuff every turn to draw a card should get useful.
"Huatli, Sun's Heart" is a nice G/W hybrid-coloured 3-mana walker for Doran decks. The pro is that she can take the game out of Burn's reach with her -3 and its massive life gain in the right deck; the con is that she cannot protect herself, so if you want to keep the offense boost, you might want to awkwardly hold some attackers back. 7 starting loyalty is quite fat, though.
I'm not convinced that Ashiok, Dream Render is as good as you're all hyping this walker up to be. We have a similar one-sided search hoser that also costs 3 mana in Aven Mindcensor, and while not dying to creature removal or one Bolt is nice, being nearly un-maindeckable (unless you're a mill player) is not. The graveyard emptying is nifty, though, but too many graveyard abuse decks can dump cards between Ashiok activations (e.g. EOT Gifts Ungiven, dump Arclight Phoenixes the same turn you reanimate them,
Ashiok seems to be interesting in those spicy Processor and UW / Esper Hatebear decks. That's the kind of weird card that gets me to play Tier 3 decks, so even though it ends up being bad, I'll have fun experiencing them !
Right now the card is well positionned, so the decks that will wanna play it will have a chance to shine.
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Can we break Soul Diviner? UB colours, dying to Bolt, and being a creature with a tap ability without Haste sucks, but at least it's a 2-drop that profitably blocks Tiago and Bob, and removing a counter from any of your stuff every turn to draw a card should get useful.
The card does not really have a home right now, but has potential. Getting a playset, in case somebody breaks it.
I'm thinking of maybe in some sort of control or prison shell that tries to abuse the UB sagas? Keep finding artifacts with The Antiquities War, tap every opponent creature with Time of Ice, or continous damage with chainer's torment... things like those.
Can we break Soul Diviner? UB colours, dying to Bolt, and being a creature with a tap ability without Haste sucks, but at least it's a 2-drop that profitably blocks Tiago and Bob, and removing a counter from any of your stuff every turn to draw a card should get useful.
The card does not really have a home right now, but has potential. Getting a playset, in case somebody breaks it.
I'm thinking of maybe in some sort of control or prison shell that tries to abuse the UB sagas? Keep finding artifacts with The Antiquities War, tap every opponent creature with Time of Ice, or continous damage with chainer's torment... things like those.
Soul Diviner does not work with enchantments, perhaps specifically to stop saga abuse in standard.
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This may be the card that pushes them to action...
Card seems great in burn. For 3 mana you get to bolt and spike someone again, after that you start slinging crap like searing blaze and boros charm a second time. Seems gross :(.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
The deck can only support so many 4 drop spells and Gifts Ungiven still seems better.
My guess would be this card fits more of a past in flames roll than gifts. It also works really well with gifts as a sort-of copy of past in flames that you can fetch alongside PIF since they have different names.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Land
Blast zone enters the battlefield with a charge counter on it.
T: Add C
XX, T: Put X charge counters on Blast Zone.
3, T, Sacrifice Blast Zone: Destroy all nonland permanents with converted mana cost equal to the number of charge counters on Blast Zone.
cant hit 0 cmc stuff, but an amalgamation of EE and ratchet bomb on a land is interesting. i could see something like UW control running 1
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)I think the power of the card is that you don't have to jump through hoops to make it work, having a ratchet bomb as your land drop is just completely free if you can support some colorless lands. I'm curious to see what the distribution between Blast Zone and Field of Ruin will be for the decks that want it; I could see going up to 26 lands in UWx to be able to run it
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Card seems obnoxious with any dork ramp. You can t2 on the play lock your opponent out of fetch lands or lock tron out of map activations.
Then you're getting a boat load of mill stapled onto the backend with GY hate should you need it. I really see this as just a static effect and most decks probably won't use the mill more than once (keep it out of bolt range). It's very potent against a variety of decks.
What is also great is that if you follow this up with a sweeper your opponent has to spin wheels for potentially several turns to draw out of the a soft lock if they didn't draw a shock/basic/dork heavy hand.
Path becomes hard exile removal for W. ghost quarter or techtonic edge strengthen the lock.
Think about how oppressive leonin arbiter and aven minscensor can be - now stick it on a walker that doesn't die to bolt with GY hate (sometimes repeatable) tacked onto it.
This could have been an enchantment with only the static effect and I would have raised an eyebrow. It's easier to remove than enchantment via damage and combat, but I think the GY hate makes up for it.
Wheel of Fate storm could become a thing. T1 Looting, T2 rituals into Finale of Promise to cast wheel from graveyard while floating mana, it gets even sillier with electrodominance (cast finale with X=2, draw 7, net more mana from freshly drawn cards, resolve electrodominance and maybe cast Ancestral Vision or another wheel if you drew it from the previous one, etc), it also works well with Manamorphose since it nets you back the mana you spend and you also net a card
I'm impressed
"Sarkhan the Masterless" seems like yet another 5-mana red 4/4 flying Dragon walker...although those have always felt quite powerful to me. He starts with 5 loyalty, his -3 makes a 4/4 Dragon with Flying, his +1 turns all your planeswalkers (including Sarkhan) into 4/4 Dragons with Flying until end of turn in a similar fashion, and his static ability pings opposing attackers for 1 damage per Dragon you control. Now that's swinging with your Dragons and still killing all too-daring Spirit tokens or V. Cliques.
Deliver Unto Evil costs 2B and can give you two decent cards from your graveyard...or one if all you can target are 3 cards in your graveyard. Do the shifty card quality and being dead early-game kill this card for Modern?
Commence the Endgame is an uncounterable way to get a decently large creature with Flash that draws 2 cards as it ETB. At 6 mana, though, how good will it be? And how well can opponents strip your hand so all you get is a 2/2 or 3/3 that draws 2 cards?
Ashiok hoses Gifts Ungiven.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Ashiok, Dream Render seems pretty sweet for UBx control decks that want to rely on Field of Ruin, Ghost Quarter, or similar cards. Plus, he doubles as graveyard hate, which is pretty sweet. Plus, he turns Maralen of Mornsong into a pretty sweet win con. I think he's pretty solid sideboard choice for Grixis control, since he shuts off fetches and exiles graveyards.
The Elderspell is pretty legit Planeswalker hate. Especially paired with Jace, Teferi, or Liliana of the Veil.
Ugin the Ineffable: Why do you do this to us, Wizards? Autoinclude in Tron, protects itself, destroys permanents, and makes all your good spells cost 2 less. I needed more 1 mana O-stones in my life. I needed 4 mana Wurmcoils in a deck that can already power out 7 mana on turn 3. Suffice to say this is a really, really strong card in Tron.
Explosion Zone seems like a really solid choice for Tron Decks, who normally have some issues running Engineered Explosives. Stirrings hits it, it's tutorable with Sylvan Scrying, and it can hit It also seems strong with Life from the Loam, as now there's good, repeatable boardwipes attached to it. Since there isn't an actual draw engine attached to Loam yet, I don't think this will actually build a new archetype, but it'll have a spot once the archetype finally hits critical mass. The one big flaw is that without removing the counter, it can't hit 0 cmc cards, like tokens, Chalice, Opal, etc. etc. Doesn't hit Blood Moon either.
Merged with the WAR Spoiler thread from the Horizons spoiler thread. - Torpf
My BG midrange deck has nine fetchlands.. even if they don't ramp, seeing this on the opponent's side of the table turn 3 is bad news. It weakens tarmogoyf, removes deilirium, tireless tracker get fewer clues, and makes every fetch land drawn a land that is not able to get a land that produce mana.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
"Huatli, Sun's Heart" is a nice G/W hybrid-coloured 3-mana walker for Doran decks. The pro is that she can take the game out of Burn's reach with her -3 and its massive life gain in the right deck; the con is that she cannot protect herself, so if you want to keep the offense boost, you might want to awkwardly hold some attackers back. 7 starting loyalty is quite fat, though.
Darn it, you're correct.
Right now the card is well positionned, so the decks that will wanna play it will have a chance to shine.
The card does not really have a home right now, but has potential. Getting a playset, in case somebody breaks it.
I'm thinking of maybe in some sort of control or prison shell that tries to abuse the UB sagas? Keep finding artifacts with The Antiquities War, tap every opponent creature with Time of Ice, or continous damage with chainer's torment... things like those.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Soul Diviner does not work with enchantments, perhaps specifically to stop saga abuse in standard.