Nothing rotates out, but a consistent stream of good cards into Modern in a short period of time is practically the equivalent of rotation. Of course we don't know enough yet, but the format has been fine for years sans a few unpleasant metas. This introduces a lot of uncertainty. If they find it lucrative what's to stop them publishing a yearly set for modern? If they do that, how long do you think it will take before half of the current (and very expensive) decks are either gone or have to be replaced at great cost?
It has the potential to be a terrible value proposition, the main draw of modern.
I don't see any hints of a big impact on modern from the two cards that have been revealed. Also they plan to introduce these kinds of sets only once a year.
So far each standard legal set has contributed between 2-5 cards to the modern metagame. This is a supplementary product that will at best contribute 50 cards that will have actual long-term influence. Yeah, this means, thatat the "rotation-process" may speed up to a pace that is twice as fast as right now, but this should also mean that deck construction and "meta solving processes" will happen in another way that isn't corelated to the actual amount of cards entering the format. The most important thing of modern is its deep card pool which might lead to a much different "rotation" than you seem to expect.
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My decks:
Competetive: Lantern Control, MonoR Phoenix, Dredge
Meta-Dependant: Modern Cheeri0s, Esper Spirits, Wilderness Teachings , Modern Elves, All-in Death's Shadow, Aristocrats, BW Death&Taxes
Fun own projects: Spireside Industries, UB Scrapyard, Thundercat Worship, Dirty Kitten, RB Rock, Eternal Toolbox
I predict very few good, playable cards will be reprinted into Modern as a result of this set. I assume most will be draft chaff, and a lot of the "good" cards will instead get "fixed" updated, new versions (like Cabal Therapist).
i dont mind exclude or repulse, but id personally prefer they not waste many slots on different variations of 2 cmc counters. of course that is given that they include Counterspell.
im not opposed to stifle. yeah it could create some feel bad moments as a 1 cmc stone rain against fetches; but honestly not many decks can afford to play, or are even looking for, that type of effect (in that color). i think it just used to be more obnoxious in legacy because there were/are so many reasons to be in blue and playing tempo with delver and other mana denial pieces like wasteland. that just isnt a thing in modern.
pernicious deed and vindicate get a thumbs up from me. deed seems rather tame, i mean engineered explosives is already a card and it functions very similarly and assassin's trophy isnt busted so i cant see how 3 cmc sorcery speed version with no drawback would make much of a dent. its also in BW which isnt a very common color pairing in modern, so if it helps some sort of midrange/tappout control style deck - all the better.
one card that i forgot about but really hope to see is Fire//Ice. modal cards are great at adding a bit of consistency with their flexibility, and its not exactly doing anything busted. a few others off the top of my head (mostly from my scant knowledge of legacy):
I really want to see the good cycling lands, Forgotten Cave and Tranquil Thicket and the rest. This might just be because I'm a loam mage, but I think they would be sweet.
Bad Fetch Lands (i.e. Bad River and friends) - It would be a great way to introduce more budget friendly lands at either uncommon (or hopefully common) to modern. Also a chance to complete the cycle with enemy bad fetches.
Nimble Mongoose & Wild Mongrel - I remember having a lot of fun playing with these cards years ago. I'm not sure if they would cut it nowadays, but I would at least like the chance to play them again.
Cavern Harpy - Like the cards above it, a fun creature that probably isn't good enough to make a splash (without its legacy friends), but would be nice to have.
Fire//Ice - A fun versatile card. Honestly I would like to see a rule change come with Modern Horizons where Fire and Ice are treated as separate cards so they could create a ten card split cycle with names like Fire, Ice, Earth, Wind, and Void. But that is probably wishful thinking.
Pox - Smallpox decks are fun. Good old fashion Pox decks are more than fun. They are Sadomasochistic.
Standstill - A maybe. I could see some neat decks created by using cards that get around its "drawback", but I have a feeling it would just create unfun situations if it was good.
Some very nice expectations there, but a few seem just 100% impossible :
Stifle is a very dangerous card, too risky. And it's already very miserable to play against in Legacy, I don't see reprints that make games frustrating enter the Modern Pool. If the blue card they talked about is very strong as they teased, I'd rather have Daze, which seems to be the only reasonable blue powerhouse of Legacy. TNN, FoW, Stifle, S&T, those cards create more issues than they open gates. I highly doubt Daze would be in because Counterspell is right in that slot and so freaking likely to be in, but who knows.
High Tide is fast mana, it's broken. No chance. Otherwise, U Turn banned somehow, and I'm just scratching the surface.
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Some very nice expectations there, but a few seem just 100% impossible :
Stifle is a very dangerous card, too risky. And it's already very miserable to play against in Legacy, I don't see reprints that make games frustrating enter the Modern Pool. If the blue card they talked about is very strong as they teased, I'd rather have Daze, which seems to be the only reasonable blue powerhouse of Legacy. TNN, FoW, Stifle, S&T, those cards create more issues than they open gates. I highly doubt Daze would be in because Counterspell is right in that slot and so freaking likely to be in, but who knows.
I'd say Stifle is alright without Wasteland. Stifling a fetch isn't backbreaking without the extra landkill, and Delver, the deck usually associated with Stifle, could use some help in modern. I'd welcome a playable ability counter.
I wouldn't reprint anything that improves mana denial strategies in Modern if we have to keep paying 2 life to get dual lands into play untapped, thus no Stifle.
I think there is still a gap between Legacy staple and Modern playable cards where you can find plenty of cards to reprint, and those should be the reprints we're getting. With the exception of Baleful Strix, I believe the rest lie there.
the more I think of how fun daze would be, the more I want to see it in this set, is it too good in shadow decks because of the ability to bounce a shock land?
You don't like Stifle but you're in for Pillage and Vindicate ? The latter has enough mana restictions to see the light of day, but the first one is just another 4 Stone Rains for GR Land Denial archetype, already very happy to run Bloodbraid Elf to cascade into them.
I'd love Wall of Blossoms as a tiny improvement for the Walls deck.
Someone mentionned Faeries at one point, that would be cool to support the archetype.
I really wish to see a bunch of stuff from the sets between 2000 and 2003, the illegal black-border sets of Modern (not that those are the only ones).
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Probably I remember Pillage from fair red decks (like Extended Boros with Goblin Legionnaire, another fine card btw) and haven't thought on how easy it is to cast it turn 2 in Modern to devastating effect. Better remember Hull Breach and Artifact Mutation as artifact destruction with pluses and leave land destruction to Dwarven Blastminer (old staple against Tron/8 Post in the past).
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Who is truer: you who are, or you who are to be?
Currently sleeved: WUR Copycat ft. Stoneforge Mystic
My most wishful card for a reprint is Crop Rotation. It does boost tron unfortunately but it opens up a lot of play with cards like Bojuka Bog, the hideaway lands and a smattering of other utility lands. There are a bunch of cards that wouldn't be super broken (though still likely overly disruptive) but could add some fun tier 2.5 decks to modern or allow some of the more fringe decks to break through. Some examples below:
I actually think that accumulated knowledge and unearth could be interesting in modern. Unearth is restrictive enough that I can't see it breaking much
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It has the potential to be a terrible value proposition, the main draw of modern.
So far each standard legal set has contributed between 2-5 cards to the modern metagame. This is a supplementary product that will at best contribute 50 cards that will have actual long-term influence. Yeah, this means, thatat the "rotation-process" may speed up to a pace that is twice as fast as right now, but this should also mean that deck construction and "meta solving processes" will happen in another way that isn't corelated to the actual amount of cards entering the format. The most important thing of modern is its deep card pool which might lead to a much different "rotation" than you seem to expect.
Competetive: Lantern Control, MonoR Phoenix, Dredge
Meta-Dependant: Modern Cheeri0s, Esper Spirits, Wilderness Teachings , Modern Elves, All-in Death's Shadow, Aristocrats, BW Death&Taxes
Fun own projects: Spireside Industries, UB Scrapyard, Thundercat Worship, Dirty Kitten, RB Rock, Eternal Toolbox
Astral Slide, Diabolic Edict / Innocent Blood, Shardless Agent, Baleful Strix, Counterspell, Flametongue Kavu, Rishadan Port.
My predictions for what we definitely won't get:
FOW, Daze, Wasteland, Gush, Dark Ritual, True-Name Nemesis.
Exciting times guys.
Abzan Traverse / Traverse Shadow / UR Kiki
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Like that.
Prohibit
Repulse
Dismiss
Exclude
Stifle
Pernicious deed
Vindicate
Memory lapse
Divert
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
astral slide is interesting
i dont mind exclude or repulse, but id personally prefer they not waste many slots on different variations of 2 cmc counters. of course that is given that they include Counterspell.
im not opposed to stifle. yeah it could create some feel bad moments as a 1 cmc stone rain against fetches; but honestly not many decks can afford to play, or are even looking for, that type of effect (in that color). i think it just used to be more obnoxious in legacy because there were/are so many reasons to be in blue and playing tempo with delver and other mana denial pieces like wasteland. that just isnt a thing in modern.
pernicious deed and vindicate get a thumbs up from me. deed seems rather tame, i mean engineered explosives is already a card and it functions very similarly and assassin's trophy isnt busted so i cant see how 3 cmc sorcery speed version with no drawback would make much of a dent. its also in BW which isnt a very common color pairing in modern, so if it helps some sort of midrange/tappout control style deck - all the better.
one card that i forgot about but really hope to see is Fire//Ice. modal cards are great at adding a bit of consistency with their flexibility, and its not exactly doing anything busted. a few others off the top of my head (mostly from my scant knowledge of legacy):
-Submerge
-Sulfur Elemental
-Red Elemental Blast/Blue Elemental Blast (or the other blasts - dont really care which)
-Cataclysm
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)High Tide - A fun card that would probably either be broken or unplayable.
Counterspell - Just because counterspells in modern have seemed kind of meh for a while outside of Remand and Cryptic Command.
Stifle - Gotta punish fetchlands.
Elvish Spirit Guide - Could be overbearing with Simian Spirit Guide, but I already have a few deck ideas I would love to build with it.
Bad Fetch Lands (i.e. Bad River and friends) - It would be a great way to introduce more budget friendly lands at either uncommon (or hopefully common) to modern. Also a chance to complete the cycle with enemy bad fetches.
Nimble Mongoose & Wild Mongrel - I remember having a lot of fun playing with these cards years ago. I'm not sure if they would cut it nowadays, but I would at least like the chance to play them again.
Cavern Harpy - Like the cards above it, a fun creature that probably isn't good enough to make a splash (without its legacy friends), but would be nice to have.
Moment's Peace - Modern needs more fogs.
Fire//Ice - A fun versatile card. Honestly I would like to see a rule change come with Modern Horizons where Fire and Ice are treated as separate cards so they could create a ten card split cycle with names like Fire, Ice, Earth, Wind, and Void. But that is probably wishful thinking.
Astral Slide, Lightning Rift and some other cycle cards - A really fun deck to play.
Pox - Smallpox decks are fun. Good old fashion Pox decks are more than fun. They are Sadomasochistic.
Standstill - A maybe. I could see some neat decks created by using cards that get around its "drawback", but I have a feeling it would just create unfun situations if it was good.
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
Stifle is a very dangerous card, too risky. And it's already very miserable to play against in Legacy, I don't see reprints that make games frustrating enter the Modern Pool. If the blue card they talked about is very strong as they teased, I'd rather have Daze, which seems to be the only reasonable blue powerhouse of Legacy. TNN, FoW, Stifle, S&T, those cards create more issues than they open gates. I highly doubt Daze would be in because Counterspell is right in that slot and so freaking likely to be in, but who knows.
High Tide is fast mana, it's broken. No chance. Otherwise, U Turn banned somehow, and I'm just scratching the surface.
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
WU Control needs all the help it could get. Any spell that can be cast for two is especially valuable when considering Teferi.
I'd say Stifle is alright without Wasteland. Stifling a fetch isn't backbreaking without the extra landkill, and Delver, the deck usually associated with Stifle, could use some help in modern. I'd welcome a playable ability counter.
There are many cards that aren't Counterspell that would be fun to have: from the top of my head Innocent Blood, Wall of Blossoms, Pillage, Impulse, Arena Rector, Baleful Strix, Pernicious Deed and Vindicate. Wish cycle could also be OK; Glittering Wish is a pretty powerful card with the current Modern card pool yet it sees no play. Enchantments that benefit from cycling (Astral Slide and Lightning Rift) would automatically add new strategies to Modern, and if they got reprinted they should come along Onslaught cycling lands to have enough fodder for them in Limited. Incarnations cycle with Genesis would also be cool. I don't know if Madness cards that always get reprinted in promotional sets would be that fresh; at least kids could build cheap decks with Basking Rootwalla, Careful Study, Aquamoeba, Arrogant Wurm, Deep Analysis and Circular Logic.
I think there is still a gap between Legacy staple and Modern playable cards where you can find plenty of cards to reprint, and those should be the reprints we're getting. With the exception of Baleful Strix, I believe the rest lie there.
The most exciting option (even more than Force of Will, True-Name Nemesis and Pyroblast) though would be if they reprinted Stoneforge Mystic to announce its unbanning.
Currently sleeved:
WUR Copycat ft. Stoneforge Mystic
I'd love Wall of Blossoms as a tiny improvement for the Walls deck.
Someone mentionned Faeries at one point, that would be cool to support the archetype.
I really wish to see a bunch of stuff from the sets between 2000 and 2003, the illegal black-border sets of Modern (not that those are the only ones).
Currently sleeved:
WUR Copycat ft. Stoneforge Mystic
Dream Halls
Lin Sivvi, Defiant Hero + a smattering of rebels
Brightling
Accumulated Knowledge
Psychatog (As well as the others from that cycle)
Goblin Trenches
Fiery Confluence and Mystic Confluence
Lotus Petal
Radiant, Archangel
Defense of the Heart
Cataclysm
Unearth
GW Aggro
EDH:
BUG Damia Landfall
RW [Primer] Brion Stoutarm
R Bosh's Bash