Lately, Modern community members have expressed interest in talking holistically about the challenges and problems facing Modern. Whether or not Modern has "challenges" or "problems" is up for debate, but what is clear is that people want to talk about all of these issues in one unified setting.
As such, Modern staff are opening this thread as a replacement for the old "Banlist Discussion" thread and the "State of the Meta thread." You can use this thread to talk about any and all of these varied Modern issues and their intersection. This thread will be heavily moderated, so be sure to read the rules before posting; anyone who posts in this thread is assumed to have read and understood these rules.
Allowed topics
Bans, unbans, and all things related to the banlist and banlist policy
Metagame health and diversity
Reprint suggestions and reprint philosophy
New cards and design philosophy
Prices and Modern finance
Archetype definitions
Format health, successes, and challenges
Anything that constructively relates to these different issues
Here are some reasons that cards are banned in Modern:
Some cards enable a top tier deck to consistently win on turn 3 or earlier. Because this violates the "turn 4" rule of the format, the following cards have been banned:
Other cards have been banned because they make certain decks too consistent/reliable and thus stagnate the format. Here are some examples of these cards:
Some cards, currently only one, are banned because they were just mistakes. This card is one of the most broken cards of all time and has been banned in almost every format where it was or is legal:
There are also some cards that were banned for logistical reasons. These cards made tournaments last too long and were banned to make events run smoother. They were not necessarily banned for power reasons.
I've had this discussion just recently - but when you compare for example the meta shares of aggro, control and combo on mtgtop8 for example for the last 2 month to whole 2017 - you'll notice that the overall meta and archetype diversity seems to stay the same. i had expected a lot more impact of both BBE and Jace.
Contrary to midrange/control being unviable the explanation is simple: sweepers are underplayed at the moment - nearly all of the top8 decks of both gps are go-wide aggressive decks. A deck like skred with sweltering suns / anger of the gods in the maindeck could have gone a long way. But most midrange decks at the moment are focused on outvalueing each other - so theres little place for the small sweepers - while the big one like verdict are just a tad to slow in the face of humans with thalia and meddling mage.
It's not that interactive decks are unviable - they've just focused on the wrong part of the meta for the time being.
I'm afraid people are asking for a mathematical impossibility. It is a shame that this thread went up right after I made a long post in the old thread explaining why I believe a prevalence of linear decks is a feature, not a bug, of a diverse Magic the Gathering format. Oh well, I will leave it linked in this post in case people wanna read it.
What I wanna add is that, even if you disagree with all my points from before, you could agree with the following statement: linear aggro/combo decks have a higher ceiling and lower floor than non-linear midrange/control decks.
If you agree with that, then it follows, necessarily, that big events like SCG opens and GPs will have more linear decks at the top tables at the end of the day. It HAS to follow from that. The more players playing games, the greater the chance that you will find a deck with higher variance at the top tables, simply because that deck reached its higher ceiling that day. Where you should expect to find more control/midrange decks in a balanced format is at fnms and other small-prize events (probably mtgo leagues as well), where the smaller number of games favors the consistency of non-linear strategies.
That is simply the way the cookie crumbles, statisically speaking (and please, anyone correct me if I'm wrong and I will edit this post with any caveat or correction necessary).
Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
I do think there is place for those cards, but its not going to tilt the numbers.
The point of the post is that the fair decks should be playing a card like Anger instead of Supreme Verdict. Anger is overall an a very good card against the Hallow One deck
Ashiok, thats totally fine, and I think we have touched on this before with the 'free wins' topic.
If that is the case (and I do think you are right) then just unban Twin. If these linear decks are the easiest/most effective way forward, how is it wrong to release a card that does punish them?
I do think there is place for those cards, but its not going to tilt the numbers.
The point of the post is that the fair decks should be playing a card like Anger instead of Supreme Verdict. Anger is overall an a very good card against the Hallow One deck
Thats fair. I do bring in Anger when I expect this kind of meta. I'd for sure do so at the next big event, because ETron got smashed this weekend.
Ashiok, thats totally fine, and I think we have touched on this before with the 'free wins' topic.
If that is the case (and I do think you are right) then just unban Twin. If these linear decks are the easiest/most effective way forward, how is it wrong to release a card that does punish them?
I'm not arguing about bans and unbans in particular, just about the phenomenon that is being observed. This is what I have to say about unbanning things like SFM, birthing pod, GSZ, twin, Dark Depths, jitte, etc.:
Banned cards are banned because they make a particular strategy too powerful, and make the format unbalanced. What I'm arguing in my previous posts is that, in a balanced format, you should expect to see linear decks taking the cake at big events. You may want to unban particular cards to give a greater edge to "fair" decks. However, what happens afterwards? Are they going to keep in check just the linear strategies? Twin was powerful because it was a fair deck that had a combo out. It can certainly tangle with fair decks. What if you release twin into the wild and the meta becomes unbalanced again?
Now, I'm not saying that is what is going to happen, neither for twin nor for SFM or other particular cards in the banlist. That said, I can understand if WoTC doesn't want risk that happening with their current best format for showcasing competitive play. The only way to safely know the effects of such unbans is with lots of playtesting, which is a thing I'm not sure they're willing or have the resources to pursue.
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Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
Fair enough. I do think you are right about the linear thing, and I think thats unfortunately going to remain true, until either Twin or SFM come off to challenge those decks.
modern may be slanted towards the proactive, but its always been that way. changing this paradigm would involve having much more powerful universally applicable answers. the issue with this is that you cant give this to all colors, and it raises the standard for what decks are allowed to compete. so there are a ton of good answers available for every strategy in modern, but you cant play them all.
how slower reactive decks combat having a lower ceiling is consistency, achieved through active effects or redundancy, providing a higher floor for their draws or matchups. if you give all of the best consistency tools to one color that just creates another issue though.
the weakness of linear strategies is in the title; they are linear. if they face opposition that cuts off their single plan they typically have no recourse. this means their matchups are more polarizing. a deck like jund will never have a bad matchup on the level of burn vs. soul sisters. hoping you draw well and your opponent doesnt as an out isnt a selling point.
lets just chill for a while and let things settle. see what the new sets do and go from there. if ban mania is a thing then so is unban mania.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
On the one hand, I agree unban mania is a thing. It's not nearly as bad as ban mania because the dynamic and standard of proof is totally different, but it's annoying when the format is fine and needs more time to settle.
On the other hand, let's talk about why the heck SFM is still on the banlist. I can only think of one semi-plausible explanation which is Humans using the card, but that's at least an open question. I concede that if Humans benefits substantially from SFM then SFM should not be unbanned. I just don't think that's known at this point.
The problem modern is facing now has less to with "Can they print powerful universal answers" and more to do with "do they want to print powerful universal answers." The trends towards linear uninteractive decks is because the new cards they print that are good enough for modern are mostly synergistic threats that lead to linear uninteractive decks. Looking the top 50 most played cards from mtggoldfish you'll see the most recent interactive cards are fatal push and collective brutality. After that its anger of the gods. The last blue reactive card--snapcaster. In that same time frame we've had collected company, reflector mage, thalia, tks, mantis rider, thalia's lieutenant, hollow one, and kitesail freebooter. Thats 8 cards threats or synergistic creatures to 4 reactive or interactive cards. Those numbers don't include the delve creatures, the other low cost eldrazi, or the rest of the hollow one deck. Even if we add kommand, search for azcanta, abrupt decay, lingering souls, and both lili's to the reactive/interactive cards there are still nearly twice as many uninteractive or synergistic threats as reactive/interactive answers. As long as this trend continues modern will continue to look more and more like this weekend. Whether that is a good or bad thing is subjective though. But if its going to change wizards is gonna have to up the power level reactive/interactive of cards in standard. The banlist has maybe 1 card (SFM) that could help but given what we've seen from the jace unban and what decks are currently doing, I doubt SFM would stem the tide much.
I personally would like to see them play around with 2 mana draw spells or counters that cost UU. Should be restrictive enough in standard to be balanced while still having modern potential depending on the drawbacks or requirements to cast the spell. A UU brainstorm or a UU brainstorm that digs only 2 and puts 1 back would be an interesting start.
modern may be slanted towards the proactive, but its always been that way. changing this paradigm would involve having much more powerful universally applicable answers. the issue with this is that you cant give this to all colors, and it raises the standard for what decks are allowed to compete. so there are a ton of good answers available for every strategy in modern, but you cant play them all.
how slower reactive decks combat having a lower ceiling is consistency, achieved through active effects or redundancy, providing a higher floor for their draws or matchups. if you give all of the best consistency tools to one color that just creates another issue though.
the weakness of linear strategies is in the title; they are linear. if they face opposition that cuts off their single plan they typically have no recourse. this means their matchups are more polarizing. a deck like jund will never have a bad matchup on the level of burn vs. soul sisters. hoping you draw well and your opponent doesnt as an out isnt a selling point.
lets just chill for a while and let things settle. see what the new sets do and go from there. if ban mania is a thing then so is unban mania.
I uh....dont want to wait. I dont want this meta to settle into what we have. Its the meta thats been online for a good while. What is DOM going to do against this?
Unrelated to bans and unbans, I still think Lantern (and potentially these new Whir decks) are one of the secret best decks right now that people aren't playing. I also think H1 is on that list (not secretly though) but we haven't found an optimal configuration that balances explosivity with options allowing players to leverage play skill to pick up advantages. Humans is not on that list; it's merely a top-tier, good deck.
On the one hand, I agree unban mania is a thing. It's not nearly as bad as ban mania because the dynamic and standard of proof is totally different, but it's annoying when the format is fine and needs more time to settle.
On the other hand, let's talk about why the heck SFM is still on the banlist. I can only think of one semi-plausible explanation which is Humans using the card, but that's at least an open question. I concede that if Humans benefits substantially from SFM then SFM should not be unbanned. I just don't think that's known at this point.
I don't think Humans using SFM should even be a consideration. Humans has a very high growth trajectory in front of it because of how rapidly the tribe is getting new cards. Getting fewer humans in the future seems unlikely, so I think that SFM, a card that takes up 6 tribal slots in the deck isn't something we should even consider because power inflation in that deck will force it out at some point anyways while in the short term SFM could potentially make some more competitive decks. Or, worse case SFM does nothing (I think this is likely) which is an even bigger reason to unban it.
Turn 3 4/4's that require a 4 mana investment over two turns, probably isn't even competitive in the format.
had to look to see what cards were missing from OP: Birthing Pod, Dig Through TimeSeething Song & Treasure Cruise
Think we can all agree as long as grapeshot/storm cards are around, seething song isn't getting unbanned, and TC/DTT are just too good to ever see play.
as for the B&R, I suspected as much, the main card I've wanted to see banned is Burning Inquiry, it enables turn 1 hollow one by itself (instead of needing 2+ cards) whilst disrupting your opponents decision to keep a hand.
Something I was tossing around with a friend (came onto the topic talking about Vintage/Legacy) is re-printing Ancient Tomb.
The thought process was; there are a lot of good 2-drop hate artifacts, that are all proving too slow to combat crazy combo decks (Chalice of the Void on 1, Torpor Orb, Damping Sphere etc) that just do not make it onto the battlefield fast enough anymore.
Now it might be crazy and I dont know if it just breaks particular combos or whatever, but I thought it was an interesting card at least.
Something I was tossing around with a friend (came onto the topic talking about Vintage/Legacy) is re-printing Ancient Tomb.
The thought process was; there are a lot of good 2-drop hate artifacts, that are all proving too slow to combat crazy combo decks (Chalice of the Void on 1, Torpor Orb, Damping Sphere etc) that just do not make it onto the battlefield fast enough anymore.
Now it might be crazy and I dont know if it just breaks particular combos or whatever, but I thought it was an interesting card at least.
Totally crazy. The absolute last thing Modern needs is more fast mana to incentivize large haymaker early plays. Modern would benefit from better answers, but unfair cards that theoretically enable answers is not the solution. SFM is a much better start.
Twin was powerful because it was a fair deck that had a combo out. It can certainly tangle with fair decks. What if you release twin into the wild and the meta becomes unbalanced again?
Easiest answer in the world: you either re-ban Twin (ala GGT) or ban the correct target: Deceiver Exarch.
But considering Twin wasn't too powerful when it was banned to begin with, and the format as a whole is both faster and more powerful now, I don't understand how that ban in any way remains justified.
Twin was powerful because it was a fair deck that had a combo out. It can certainly tangle with fair decks. What if you release twin into the wild and the meta becomes unbalanced again?
Easiest answer in the world: you either re-ban Twin (ala GGT) or ban the correct target: Deceiver Exarch.
I don't think it's quite fair to suggest GGT as a re-ban precedent for anything, let alone Twin. Was that the first re-ban in Magic history? I think Gush got re-restricted in Vintage but that's all I can think of. Moreover, GGT wasn't re-banned because GGT was broken on its own. It was re-banned after doing nothing for a year until Wizards unleashed about 3-4 Dredge cards that they didn't bother testing. Then it was too much and got banned. The initial unban risk with GGT was very low and played out as very low for a long time. Wizards just didn't look ahead until SOI. By contrast, the initial Twin unban risk is significantly higher than it was for GGT's initial unban risk. I just don't envision the R&D meeting where they bring this up as an acceptable risk/solution when stuff like SFM is still on the banlist. It simply isn't probable.
Something I was tossing around with a friend (came onto the topic talking about Vintage/Legacy) is re-printing Ancient Tomb.
The thought process was; there are a lot of good 2-drop hate artifacts, that are all proving too slow to combat crazy combo decks (Chalice of the Void on 1, Torpor Orb, Damping Sphere etc) that just do not make it onto the battlefield fast enough anymore.
Now it might be crazy and I dont know if it just breaks particular combos or whatever, but I thought it was an interesting card at least.
Please no. I would put a playset in Tron without hesitation, but it would just be too degenerate. Affinity, Lantern, E-Tron, proper Tron, it's E-Temple for everything. See the shocks, 2 life isn't a drawback.
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btw why is dig through time never brought up? probe and twin are both gone. UR delver with dig is comically bad versus humans and other good decks right now. storm cant play it (probably). rug shift is barely tier 2.
what am i missing here. ad nauseam?
ive always felt the card didnt get a fair chance and people fear it for stuff it never actually did.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
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Lately, Modern community members have expressed interest in talking holistically about the challenges and problems facing Modern. Whether or not Modern has "challenges" or "problems" is up for debate, but what is clear is that people want to talk about all of these issues in one unified setting.
As such, Modern staff are opening this thread as a replacement for the old "Banlist Discussion" thread and the "State of the Meta thread." You can use this thread to talk about any and all of these varied Modern issues and their intersection. This thread will be heavily moderated, so be sure to read the rules before posting; anyone who posts in this thread is assumed to have read and understood these rules.
Allowed topics
Prohibited topics and behavior
The mod team will strictly enforce these rules. Please make this a place where people are unafraid to post constructive thoughts.
Update from the April 16, 2018 B&R Announcement:
No Changes
Next B&R Announcement:
July 2, 2018
Current DCI Modern Banned List
Here are some reasons that cards are banned in Modern:
Second Sunrise
The following are links to WotC's in-depth explanations as to why cards have or have not gotten banned since the beginning of the format:
Jace, the Mind Sculptor and Bloodbraid Elf unbanned
October 2017: No changes
March 2017: No changes
Gitaxian Probe and Golgari Grave-Troll are banned
Eye of Ugin banned, Ancestral Vision and Sword of the Meek unbanned
Summer Bloom and Splinter Twin banned
Birthing Pod/Treasure Cruise/Dig Through Time banned, Golgari Grave-Troll unbanned
Bitterblossom/Nacatl unbanned. DRS banned
Addition of Second Sunrise
Addition of Bloodbraid Elf and Seething Song
Removal of Valakut, the Molten Pinnacle
3rd Banned List change with explanations
2nd Banned List change with explanations
1st Banned List change with explanations
Community Cup Announcement with the Initial Ban List.
Old threads:
02/10/2018 - 04/16/2018
01/15/2017 - 02/10/2018
10/27/2017 - 01/15/2017
7/18/2017 - 10/27/2017
3/23/2017 - 4/24/2017
3/13/2017 - 3/23/2017
1/9/17 Banlist Update
12/8/2016 - 3/13/2017
9/28/2016 - 12/10/2016
7/18/2016 - 9/30/2016
4/4/2016 - 7/18/2016
1/16/2016 - 4/4/2016
7/13/2015 - 1/16/2016
1/19/2015 - 7/13/2015
7/14/2014 - 1/19/2015
2/9/2014 - 7/14/2014
1/20/2014 - 2/10/2014
6/23/2014 - 1/20/2014
4/22/2013 - 6/23/213
1/27/2013 - 4/22/13
9/20/2012 - 1/27/2013
7/19/2012 - 9/20/2012
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
As for the current meta and the recent GP, I think its an overreaction if about the seemingly linear meta.
This post sums it up perfectly from Turbocloud on Reddit: https://www.reddit.com/r/ModernMagic/comments/8cnxt0/br_april_16th_no_changes_to_any_format/dxgf0fr/
URStormRU
GRTitanshift[mana]RG/mana]
I do think there is place for those cards, but its not going to tilt the numbers.
Spirits
Ding Ding.
This indeed.
If Humans/Affinity was 50% of the day 2, I'd get on board, but its not that bad at all.
Spirits
What I wanna add is that, even if you disagree with all my points from before, you could agree with the following statement: linear aggro/combo decks have a higher ceiling and lower floor than non-linear midrange/control decks.
If you agree with that, then it follows, necessarily, that big events like SCG opens and GPs will have more linear decks at the top tables at the end of the day. It HAS to follow from that. The more players playing games, the greater the chance that you will find a deck with higher variance at the top tables, simply because that deck reached its higher ceiling that day. Where you should expect to find more control/midrange decks in a balanced format is at fnms and other small-prize events (probably mtgo leagues as well), where the smaller number of games favors the consistency of non-linear strategies.
That is simply the way the cookie crumbles, statisically speaking (and please, anyone correct me if I'm wrong and I will edit this post with any caveat or correction necessary).
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
The point of the post is that the fair decks should be playing a card like Anger instead of Supreme Verdict. Anger is overall an a very good card against the Hallow One deck
URStormRU
GRTitanshift[mana]RG/mana]
If that is the case (and I do think you are right) then just unban Twin. If these linear decks are the easiest/most effective way forward, how is it wrong to release a card that does punish them?
Spirits
Thats fair. I do bring in Anger when I expect this kind of meta. I'd for sure do so at the next big event, because ETron got smashed this weekend.
Spirits
Banned cards are banned because they make a particular strategy too powerful, and make the format unbalanced. What I'm arguing in my previous posts is that, in a balanced format, you should expect to see linear decks taking the cake at big events. You may want to unban particular cards to give a greater edge to "fair" decks. However, what happens afterwards? Are they going to keep in check just the linear strategies? Twin was powerful because it was a fair deck that had a combo out. It can certainly tangle with fair decks. What if you release twin into the wild and the meta becomes unbalanced again?
Now, I'm not saying that is what is going to happen, neither for twin nor for SFM or other particular cards in the banlist. That said, I can understand if WoTC doesn't want risk that happening with their current best format for showcasing competitive play. The only way to safely know the effects of such unbans is with lots of playtesting, which is a thing I'm not sure they're willing or have the resources to pursue.
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
Spirits
how slower reactive decks combat having a lower ceiling is consistency, achieved through active effects or redundancy, providing a higher floor for their draws or matchups. if you give all of the best consistency tools to one color that just creates another issue though.
the weakness of linear strategies is in the title; they are linear. if they face opposition that cuts off their single plan they typically have no recourse. this means their matchups are more polarizing. a deck like jund will never have a bad matchup on the level of burn vs. soul sisters. hoping you draw well and your opponent doesnt as an out isnt a selling point.
lets just chill for a while and let things settle. see what the new sets do and go from there. if ban mania is a thing then so is unban mania.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)On the other hand, let's talk about why the heck SFM is still on the banlist. I can only think of one semi-plausible explanation which is Humans using the card, but that's at least an open question. I concede that if Humans benefits substantially from SFM then SFM should not be unbanned. I just don't think that's known at this point.
I personally would like to see them play around with 2 mana draw spells or counters that cost UU. Should be restrictive enough in standard to be balanced while still having modern potential depending on the drawbacks or requirements to cast the spell. A UU brainstorm or a UU brainstorm that digs only 2 and puts 1 back would be an interesting start.
I uh....dont want to wait. I dont want this meta to settle into what we have. Its the meta thats been online for a good while. What is DOM going to do against this?
Spirits
I don't think Humans using SFM should even be a consideration. Humans has a very high growth trajectory in front of it because of how rapidly the tribe is getting new cards. Getting fewer humans in the future seems unlikely, so I think that SFM, a card that takes up 6 tribal slots in the deck isn't something we should even consider because power inflation in that deck will force it out at some point anyways while in the short term SFM could potentially make some more competitive decks. Or, worse case SFM does nothing (I think this is likely) which is an even bigger reason to unban it.
Turn 3 4/4's that require a 4 mana investment over two turns, probably isn't even competitive in the format.
Birthing Pod, Dig Through Time Seething Song & Treasure Cruise
Think we can all agree as long as grapeshot/storm cards are around, seething song isn't getting unbanned, and TC/DTT are just too good to ever see play.
as for the B&R, I suspected as much, the main card I've wanted to see banned is Burning Inquiry, it enables turn 1 hollow one by itself (instead of needing 2+ cards) whilst disrupting your opponents decision to keep a hand.
The thought process was; there are a lot of good 2-drop hate artifacts, that are all proving too slow to combat crazy combo decks (Chalice of the Void on 1, Torpor Orb, Damping Sphere etc) that just do not make it onto the battlefield fast enough anymore.
Now it might be crazy and I dont know if it just breaks particular combos or whatever, but I thought it was an interesting card at least.
Spirits
Totally crazy. The absolute last thing Modern needs is more fast mana to incentivize large haymaker early plays. Modern would benefit from better answers, but unfair cards that theoretically enable answers is not the solution. SFM is a much better start.
Easiest answer in the world: you either re-ban Twin (ala GGT) or ban the correct target: Deceiver Exarch.
But considering Twin wasn't too powerful when it was banned to begin with, and the format as a whole is both faster and more powerful now, I don't understand how that ban in any way remains justified.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
I don't think it's quite fair to suggest GGT as a re-ban precedent for anything, let alone Twin. Was that the first re-ban in Magic history? I think Gush got re-restricted in Vintage but that's all I can think of. Moreover, GGT wasn't re-banned because GGT was broken on its own. It was re-banned after doing nothing for a year until Wizards unleashed about 3-4 Dredge cards that they didn't bother testing. Then it was too much and got banned. The initial unban risk with GGT was very low and played out as very low for a long time. Wizards just didn't look ahead until SOI. By contrast, the initial Twin unban risk is significantly higher than it was for GGT's initial unban risk. I just don't envision the R&D meeting where they bring this up as an acceptable risk/solution when stuff like SFM is still on the banlist. It simply isn't probable.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Please no. I would put a playset in Tron without hesitation, but it would just be too degenerate. Affinity, Lantern, E-Tron, proper Tron, it's E-Temple for everything. See the shocks, 2 life isn't a drawback.
what am i missing here. ad nauseam?
ive always felt the card didnt get a fair chance and people fear it for stuff it never actually did.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)