The new Karn looks like it's almost too strong. Card draw for any deck + high starting loyalty... WoTC just keep finding ways to make me spend a little more cash..
Karn doesn't seem that good. The good 4-mana walkers have the same template: 1 ability for CA, 1 ability to defend itself. Karn doesn't have the latter.
Healing Grace is a marked improvement over Chaplain's Blessing. That said, it's still mostly a dumb lifegain card. Could see limited SB play against Burn.
History of Benalia feels like a 3-mana Gideon, Ally of Zendikar. Getting two 2/2s for 3 mana is a pretty good deal, even if it's over 2 turns. The III is icing on the cake.
Damping Sphere is a great SB card. It nonbos with Snapcaster Mage and the recently-unbanned Bloodbraid Elf, but it'll hurt your opponents more than you.
Goblin Chainwhirler ironically does not chain into itself since it costs RRR instead of 1RR. Cost reduction is only good if you're playing multiple spells per turn (like in Storm), otherwise you could play a mana rock instead. Unfortunately, Modern lacks the Goblin Matron/Goblin Ringleader engine which would be allow Chainwhirler's full potential to be realized.
Seal Away seems like good removal. It can get attacking creatures before they deal combat damage, as well as mana dorks. Path will still be the #1 option in white due to its mana cost and ability to hit anything, but this is a close contender for #2.
Mox Amber doesn't seem breakable with the current card pool. There are a lot more 0/1-mana artifacts than legendary creatures. There are some pretty nutty starts you can get (e..g T1 Isamaru + Kytheon), but Affinity does all of those better, I think.
Precognition Field has combo potential (Future Sight sure did). The cards that made Future Sight work aren't in Modern though, and Modern is a lot faster that I wouldn't be sure it would still work even if they were.
Steel Leaf Champion is a 3-mana 5/4 that can't be chump blocked by tokens. Plus, it's an Elf. Good to play off T1 mana dork, good to hit off Collected Company, and unlike Elves-matter cards it doesn't get worse in postboard games where you side out Elves for interaction.
Wizard's Retort is like Silumgar's Scorn, but with Wizards instead of Dragons. Ideally you'll want lots of 1-mana Wizards so you can start Counterspelling as early as turn 2. Grim Lavamancer has proven its worth. Delver of Secrets is a Wizard, but the flip side is not (although you can next-level them and not reveal). Sage of Epityr looks like a joke, but he can put a Wizard's Retort on top of your library. Although it must be said that playing Counterspell is a pretty miserable payoff if the cost is putting Sage of Epityr in your deck.
So far the best card seems like Damping Sphere, though I also like Seal Away, History of Benalia and Steel Leaf Champion.
Hey, seeing as how they are going to print some Wizard tribal effect, do you think they would reprint Snapcaster Mage eventually? The price of snap went from 20$ at release to about 75$ atm.
I never had the chances to buy my playset and sadly wasn't playing when it dropped to 40$.
Whoa, hold the phone... correct me if I’m wrong, but wouldn’t Damping Sphere and, say, Heartbeat of Spring create a colored-Mana lock? There has to be potential there. This looks dangerously busted to me, even with the symmetrical tax, if you can cast everything via a colorless build, and your opponent can’t. Looking at turn 3/4 Karn, Liberated and Ugin, Spirit Dragon without a tron shell.
Edit: Well, need a little clarity. So, if it taps for more than 2, it just taps for 1, regardless?
Whoa, hold the phone... correct me if I’m wrong, but wouldn’t Damping Sphere and, say, Heartbeat of Spring create a colored-Mana lock? There has to be potential there. This looks dangerously busted to me, even with the symmetrical tax, if you can cast everything via a colorless build, and your opponent can’t. Looking at turn 3/4 Karn, Liberated and Ugin, Spirit Dragon without a tron shell.
Edit: Well, need a little clarity. So, if it taps for more than 2, it just taps for 1, regardless?
Your combo doesn't work, because the land itself doesn't tap for more than two Mana. Heartbeat of Spring is the thing that adds the additional mana, not the land itself.
@ topic generally:
I'm pretty sure that Damping Sphere will have a noticeable impact on the modern meta game, and stir it in a good direction.
The Wizard-spells aren't good and aren't even remotely modern playable. Modern has a much better counterspell in Logic Knot.
Whoa, hold the phone... correct me if I’m wrong, but wouldn’t Damping Sphere and, say, Heartbeat of Spring create a colored-Mana lock? There has to be potential there. This looks dangerously busted to me, even with the symmetrical tax, if you can cast everything via a colorless build, and your opponent can’t. Looking at turn 3/4 Karn, Liberated and Ugin, Spirit Dragon without a tron shell.
Heartbeat of Spring is a triggered mana ability. From my understanding, it will be HoS producing the extra mana and not from the land itself.
Can someone confirm if I'm right or wrong? Thanks!
Edit: Well, need a little clarity. So, if it taps for more than 2, it just taps for 1, regardless?
So Merfolk Trickster is also a wizard and he allows blue or blue/red decks to easily and efficiently deal with Tarmogoyfs, which hasn't been traditionally very easy.
Whoa, hold the phone... correct me if I’m wrong, but wouldn’t Damping Sphere and, say, Heartbeat of Spring create a colored-Mana lock? There has to be potential there. This looks dangerously busted to me, even with the symmetrical tax, if you can cast everything via a colorless build, and your opponent can’t. Looking at turn 3/4 Karn, Liberated and Ugin, Spirit Dragon without a tron shell.
Edit: Well, need a little clarity. So, if it taps for more than 2, it just taps for 1, regardless?
Your combo doesn't work, because the land itself doesn't tap for more than two Mana. Heartbeat of Spring is the thing that adds the additional mana, not the land itself.
@ topic generally:
I'm pretty sure that Damping Sphere will have a noticeable impact on the modern meta game, and stir it in a good direction.
The Wizard-spells aren't good and aren't even remotely modern playable. Modern has a much better counterspell in Logic Knot.
Ah, ok. That makes sense. Thanks. So really, it is just a hoser(SB) card then, and not a build around. Still, pretty powerful stuff.
So Merfolk Trickster is also a wizard and he allows blue or blue/red decks to easily and efficiently deal with Tarmogoyfs, which hasn't been traditionally very easy.
By tapping it for one turn?
No, once they attack you can flash in Trickster make Tarmogoyf a 0/1 and block.
Something that can make non-boltable things, boltable, or Electrolyze...is worth a look. UR has major issues with things like Goyf, TKS, and Smasher (though removing the TKS while its a basic 0/1 would suck...)
Something that can make non-boltable things, boltable, or Electrolyze...is worth a look. UR has major issues with things like Goyf, TKS, and Smasher (though removing the TKS while its a basic 0/1 would suck...)
Uh, what? The only time Trickster interacts with cards to reduce their P/T is if they've got an ability that affects those. In particular, it's awful against Death's Shadow for that reason.
Ghitu Lavarunner
R
Creature — Human Wizard
1/2
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Do Burn decks likey?
We already had Goblin Chieftain though, which boosts the team. I think that a goblin deck would really need patriarch's bidding to succeed. Removal is so good that you need that instant win button through sweepers, fatal pushes, bolts and paths.
Karn doesn't seem that good. The good 4-mana walkers have the same template: 1 ability for CA, 1 ability to defend itself. Karn doesn't have the latter.
Healing Grace is a marked improvement over Chaplain's Blessing. That said, it's still mostly a dumb lifegain card. Could see limited SB play against Burn.
History of Benalia feels like a 3-mana Gideon, Ally of Zendikar. Getting two 2/2s for 3 mana is a pretty good deal, even if it's over 2 turns. The III is icing on the cake.
Damping Sphere is a great SB card. It nonbos with Snapcaster Mage and the recently-unbanned Bloodbraid Elf, but it'll hurt your opponents more than you.
Goblin Chainwhirler ironically does not chain into itself since it costs RRR instead of 1RR. Cost reduction is only good if you're playing multiple spells per turn (like in Storm), otherwise you could play a mana rock instead. Unfortunately, Modern lacks the Goblin Matron/Goblin Ringleader engine which would be allow Chainwhirler's full potential to be realized.
Seal Away seems like good removal. It can get attacking creatures before they deal combat damage, as well as mana dorks. Path will still be the #1 option in white due to its mana cost and ability to hit anything, but this is a close contender for #2.
Mox Amber doesn't seem breakable with the current card pool. There are a lot more 0/1-mana artifacts than legendary creatures. There are some pretty nutty starts you can get (e..g T1 Isamaru + Kytheon), but Affinity does all of those better, I think.
Precognition Field has combo potential (Future Sight sure did). The cards that made Future Sight work aren't in Modern though, and Modern is a lot faster that I wouldn't be sure it would still work even if they were.
Steel Leaf Champion is a 3-mana 5/4 that can't be chump blocked by tokens. Plus, it's an Elf. Good to play off T1 mana dork, good to hit off Collected Company, and unlike Elves-matter cards it doesn't get worse in postboard games where you side out Elves for interaction.
Wizard's Retort is like Silumgar's Scorn, but with Wizards instead of Dragons. Ideally you'll want lots of 1-mana Wizards so you can start Counterspelling as early as turn 2. Grim Lavamancer has proven its worth. Delver of Secrets is a Wizard, but the flip side is not (although you can next-level them and not reveal). Sage of Epityr looks like a joke, but he can put a Wizard's Retort on top of your library. Although it must be said that playing Counterspell is a pretty miserable payoff if the cost is putting Sage of Epityr in your deck.
So far the best card seems like Damping Sphere, though I also like Seal Away, History of Benalia and Steel Leaf Champion.
Karn is pretty good. He can protect himself with his -2. That token is a 1/1 at worst (unless shenanigans that remove artifact typings from permanents happen).
IMO, Karn, Scion of Urza is pretty close to being a colorless Jace TMS...that draws worse but might actually protect himself better. Jace TMS is better overall, but not every deck can play enough blue to support him.
Karn doesn't seem that good. The good 4-mana walkers have the same template: 1 ability for CA, 1 ability to defend itself. Karn doesn't have the latter.
Healing Grace is a marked improvement over Chaplain's Blessing. That said, it's still mostly a dumb lifegain card. Could see limited SB play against Burn.
History of Benalia feels like a 3-mana Gideon, Ally of Zendikar. Getting two 2/2s for 3 mana is a pretty good deal, even if it's over 2 turns. The III is icing on the cake.
Damping Sphere is a great SB card. It nonbos with Snapcaster Mage and the recently-unbanned Bloodbraid Elf, but it'll hurt your opponents more than you.
Goblin Chainwhirler ironically does not chain into itself since it costs RRR instead of 1RR. Cost reduction is only good if you're playing multiple spells per turn (like in Storm), otherwise you could play a mana rock instead. Unfortunately, Modern lacks the Goblin Matron/Goblin Ringleader engine which would be allow Chainwhirler's full potential to be realized.
Seal Away seems like good removal. It can get attacking creatures before they deal combat damage, as well as mana dorks. Path will still be the #1 option in white due to its mana cost and ability to hit anything, but this is a close contender for #2.
Mox Amber doesn't seem breakable with the current card pool. There are a lot more 0/1-mana artifacts than legendary creatures. There are some pretty nutty starts you can get (e..g T1 Isamaru + Kytheon), but Affinity does all of those better, I think.
Precognition Field has combo potential (Future Sight sure did). The cards that made Future Sight work aren't in Modern though, and Modern is a lot faster that I wouldn't be sure it would still work even if they were.
Steel Leaf Champion is a 3-mana 5/4 that can't be chump blocked by tokens. Plus, it's an Elf. Good to play off T1 mana dork, good to hit off Collected Company, and unlike Elves-matter cards it doesn't get worse in postboard games where you side out Elves for interaction.
Wizard's Retort is like Silumgar's Scorn, but with Wizards instead of Dragons. Ideally you'll want lots of 1-mana Wizards so you can start Counterspelling as early as turn 2. Grim Lavamancer has proven its worth. Delver of Secrets is a Wizard, but the flip side is not (although you can next-level them and not reveal). Sage of Epityr looks like a joke, but he can put a Wizard's Retort on top of your library. Although it must be said that playing Counterspell is a pretty miserable payoff if the cost is putting Sage of Epityr in your deck.
So far the best card seems like Damping Sphere, though I also like Seal Away, History of Benalia and Steel Leaf Champion.
Karn is pretty good. He can protect himself with his -2. That token is a 1/1 at worst (unless shenanigans that remove artifact typings from permanents happen).
IMO, Karn, Scion of Urza is pretty close to being a colorless Jace TMS...that draws worse but might actually protect himself better. Jace TMS is better overall, but not every deck can play enough blue to support him.
I jammed some games with 3 of him in ETron and it was very good. He was the top end of the curve alongside 2 Endbringer and a big Karn. Every time he came down there was already some sticky eldrazi card to protect him and the extra cards just let you pile on threat after threat. It should be noted too that any Karn future small Karn can pull a card exiled by his +1 back to your hand since it doesn't have the wording of "[...] with Karn, Scion of Urza" Later in the game you actually have a large virtual hand of all the best cards which were exiled. His -2 also works extremely well with Hangerback Walker out of the board. I am optimistic about him if the deck doesn't get crushed by the new Orb, which I was finding it doesn't.
Whoa, hold the phone... correct me if I’m wrong, but wouldn’t Damping Sphere and, say, Heartbeat of Spring create a colored-Mana lock? There has to be potential there. This looks dangerously busted to me, even with the symmetrical tax, if you can cast everything via a colorless build, and your opponent can’t. Looking at turn 3/4 Karn, Liberated and Ugin, Spirit Dragon without a tron shell.
Edit: Well, need a little clarity. So, if it taps for more than 2, it just taps for 1, regardless?
Your combo doesn't work, because the land itself doesn't tap for more than two Mana. Heartbeat of Spring is the thing that adds the additional mana, not the land itself.
@ topic generally:
I'm pretty sure that Damping Sphere will have a noticeable impact on the modern meta game, and stir it in a good direction.
The Wizard-spells aren't good and aren't even remotely modern playable. Modern has a much better counterspell in Logic Knot.
I've read that new rules would disallow lightning bolt to hit planeswalker, also 8 Lightning bolt is pretty strong when you can easily have a wizard in a delver,snapcaster and clique build.
Karn doesn't seem that good. The good 4-mana walkers have the same template: 1 ability for CA, 1 ability to defend itself. Karn doesn't have the latter.
Healing Grace is a marked improvement over Chaplain's Blessing. That said, it's still mostly a dumb lifegain card. Could see limited SB play against Burn.
History of Benalia feels like a 3-mana Gideon, Ally of Zendikar. Getting two 2/2s for 3 mana is a pretty good deal, even if it's over 2 turns. The III is icing on the cake.
Damping Sphere is a great SB card. It nonbos with Snapcaster Mage and the recently-unbanned Bloodbraid Elf, but it'll hurt your opponents more than you.
Goblin Chainwhirler ironically does not chain into itself since it costs RRR instead of 1RR. Cost reduction is only good if you're playing multiple spells per turn (like in Storm), otherwise you could play a mana rock instead. Unfortunately, Modern lacks the Goblin Matron/Goblin Ringleader engine which would be allow Chainwhirler's full potential to be realized.
Seal Away seems like good removal. It can get attacking creatures before they deal combat damage, as well as mana dorks. Path will still be the #1 option in white due to its mana cost and ability to hit anything, but this is a close contender for #2.
Mox Amber doesn't seem breakable with the current card pool. There are a lot more 0/1-mana artifacts than legendary creatures. There are some pretty nutty starts you can get (e..g T1 Isamaru + Kytheon), but Affinity does all of those better, I think.
Precognition Field has combo potential (Future Sight sure did). The cards that made Future Sight work aren't in Modern though, and Modern is a lot faster that I wouldn't be sure it would still work even if they were.
Steel Leaf Champion is a 3-mana 5/4 that can't be chump blocked by tokens. Plus, it's an Elf. Good to play off T1 mana dork, good to hit off Collected Company, and unlike Elves-matter cards it doesn't get worse in postboard games where you side out Elves for interaction.
Wizard's Retort is like Silumgar's Scorn, but with Wizards instead of Dragons. Ideally you'll want lots of 1-mana Wizards so you can start Counterspelling as early as turn 2. Grim Lavamancer has proven its worth. Delver of Secrets is a Wizard, but the flip side is not (although you can next-level them and not reveal). Sage of Epityr looks like a joke, but he can put a Wizard's Retort on top of your library. Although it must be said that playing Counterspell is a pretty miserable payoff if the cost is putting Sage of Epityr in your deck.
So far the best card seems like Damping Sphere, though I also like Seal Away, History of Benalia and Steel Leaf Champion.
Karn is pretty good. He can protect himself with his -2. That token is a 1/1 at worst (unless shenanigans that remove artifact typings from permanents happen).
IMO, Karn, Scion of Urza is pretty close to being a colorless Jace TMS...that draws worse but might actually protect himself better. Jace TMS is better overall, but not every deck can play enough blue to support him.
I jammed some games with 3 of him in ETron and it was very good. He was the top end of the curve alongside 2 Endbringer and a big Karn. Every time he came down there was already some sticky eldrazi card to protect him and the extra cards just let you pile on threat after threat. It should be noted too that any Karn future small Karn can pull a card exiled by his +1 back to your hand since it doesn't have the wording of "[...] with Karn, Scion of Urza" Later in the game you actually have a large virtual hand of all the best cards which were exiled. His -2 also works extremely well with Hangerback Walker out of the board. I am optimistic about him if the deck doesn't get crushed by the new Orb, which I was finding it doesn't.
It's says with a silver counter on it, so only card exiled with him and only when you use is -1.
Only ''cheat'' here would be -1 play the exile card, play an other New Karn and -1
kinda wish wizards retort would let you reveal a wizard to get the cost reduction. seems like something simple that would vastly increase its playability.
low key hoping this card is a thing:
The Antiquities War
3U
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
applying savage beats with pithing needles and baubles.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
We don’t have sol lands like Eldrazi, we also don’t have hasty 5/5s. I really want to build around Karn, and I feel like if you truly want to get the most out of him you have to put him on some sort of mid range artifact build. I really want to do this, but what I don’t know is if that’s doable? I mean, he doesn’t seem like anything more than sideboard in affinity, and in tron he doesn’t seem to be worth it when you can cast big Karn. Maybe a Tezzerator build? But isn’t he kind of just a worse Tezz there? Is he just bad and there no point in trying to build around him? I don’t know guys, I really like the idea of an artifact midrange type of deck, but darn I don’t know if it’s possible, would anyone like to brew something with me or help me out or just talk some sense into me? Merged with official spoiler discussion. --CavalryWolfPack.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
the only thing that stands out about him (imo) is that it can be found with ancient stirrings.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Dauntless Bodyguard may have use as a Chordable Selfless Spirit. Those decks could play a split of Spirit (vs wraths), Burrenton Forge-Tender (vs Bolt, Anger of the Gods), and Bodyguard (vs spot removal).
Healing Grace is a marked improvement over Chaplain's Blessing. That said, it's still mostly a dumb lifegain card. Could see limited SB play against Burn.
History of Benalia feels like a 3-mana Gideon, Ally of Zendikar. Getting two 2/2s for 3 mana is a pretty good deal, even if it's over 2 turns. The III is icing on the cake.
Damping Sphere is a great SB card. It nonbos with Snapcaster Mage and the recently-unbanned Bloodbraid Elf, but it'll hurt your opponents more than you.
Goblin Chainwhirler ironically does not chain into itself since it costs RRR instead of 1RR. Cost reduction is only good if you're playing multiple spells per turn (like in Storm), otherwise you could play a mana rock instead. Unfortunately, Modern lacks the Goblin Matron/Goblin Ringleader engine which would be allow Chainwhirler's full potential to be realized.
Seal Away seems like good removal. It can get attacking creatures before they deal combat damage, as well as mana dorks. Path will still be the #1 option in white due to its mana cost and ability to hit anything, but this is a close contender for #2.
Mox Amber doesn't seem breakable with the current card pool. There are a lot more 0/1-mana artifacts than legendary creatures. There are some pretty nutty starts you can get (e..g T1 Isamaru + Kytheon), but Affinity does all of those better, I think.
Precognition Field has combo potential (Future Sight sure did). The cards that made Future Sight work aren't in Modern though, and Modern is a lot faster that I wouldn't be sure it would still work even if they were.
Steel Leaf Champion is a 3-mana 5/4 that can't be chump blocked by tokens. Plus, it's an Elf. Good to play off T1 mana dork, good to hit off Collected Company, and unlike Elves-matter cards it doesn't get worse in postboard games where you side out Elves for interaction.
Wizard's Retort is like Silumgar's Scorn, but with Wizards instead of Dragons. Ideally you'll want lots of 1-mana Wizards so you can start Counterspelling as early as turn 2. Grim Lavamancer has proven its worth. Delver of Secrets is a Wizard, but the flip side is not (although you can next-level them and not reveal). Sage of Epityr looks like a joke, but he can put a Wizard's Retort on top of your library. Although it must be said that playing Counterspell is a pretty miserable payoff if the cost is putting Sage of Epityr in your deck.
| Ad Nauseam
| Infect
Big Johnny.
Legacy - LED Dredge, ANT & WDnT
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)I never had the chances to buy my playset and sadly wasn't playing when it dropped to 40$.
Edit: Well, need a little clarity. So, if it taps for more than 2, it just taps for 1, regardless?
Your combo doesn't work, because the land itself doesn't tap for more than two Mana. Heartbeat of Spring is the thing that adds the additional mana, not the land itself.
@ topic generally:
I'm pretty sure that Damping Sphere will have a noticeable impact on the modern meta game, and stir it in a good direction.
The Wizard-spells aren't good and aren't even remotely modern playable. Modern has a much better counterspell in Logic Knot.
Heartbeat of Spring is a triggered mana ability. From my understanding, it will be HoS producing the extra mana and not from the land itself.
Can someone confirm if I'm right or wrong? Thanks!
Yup.
Ah, ok. That makes sense. Thanks. So really, it is just a hoser(SB) card then, and not a build around. Still, pretty powerful stuff.
No, once they attack you can flash in Trickster make Tarmogoyf a 0/1 and block.
Spirits
Uh, what? The only time Trickster interacts with cards to reduce their P/T is if they've got an ability that affects those. In particular, it's awful against Death's Shadow for that reason.
EDIT: I may have read that wrong or am mixing it up with another card...
EDIT x 2: Yeah I totally mixed that up with something else.
Spirits
We already had Goblin Chieftain though, which boosts the team. I think that a goblin deck would really need patriarch's bidding to succeed. Removal is so good that you need that instant win button through sweepers, fatal pushes, bolts and paths.
Cursecatcher, Siren Stormtamer and Martyr of Frost.
Also Voidmage Prodigy (and maybe Sage of Fables) can work to help a potential wizards' tribal deck.
Karn is pretty good. He can protect himself with his -2. That token is a 1/1 at worst (unless shenanigans that remove artifact typings from permanents happen).
IMO, Karn, Scion of Urza is pretty close to being a colorless Jace TMS...that draws worse but might actually protect himself better. Jace TMS is better overall, but not every deck can play enough blue to support him.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I've read that new rules would disallow lightning bolt to hit planeswalker, also 8 Lightning bolt is pretty strong when you can easily have a wizard in a delver,snapcaster and clique build.
Edit: The new bolt can hit any target.
It's says with a silver counter on it, so only card exiled with him and only when you use is -1.
Only ''cheat'' here would be -1 play the exile card, play an other New Karn and -1
low key hoping this card is a thing:
The Antiquities War
3U
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
applying savage beats with pithing needles and baubles.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Merged with official spoiler discussion. --CavalryWolfPack.