precognition field looks pretty awesome. the floor has it looking like a planeswalker that is slightly harder to interact with, and the ceiling is high if you build around it.
edit: have a question about some interactions. if you see a card draw effect (ie serum visions) on the top of your deck - when you cast it and put in on the stack you can still look at/cast the top card right? like i cast serum visions from the top, look at the next card, see its something i dont want, then crack a fetch in response.
yeah there is some potential for sure. works great with jace too. can keep counterspells on top of your library to protect them from discard.
seems like an allstar in grindy matchups, but of course you cant overload on that type of effect. the second copy doesnt really do anything, and taking a turn off for a 4 mana sorcery speed play can be a death sentence in this format
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
Let's note Fatal Push can't kill Tas and Kiki anyway, Doom Blade can't kill Tas either.
The cuts / splits players will think about (not to say that FiO will succeed) are Terminate, Fatal Push, Doom Blade, Go for the Throat, Dismember, Path to Exile. It will please Faeries, UB Tezz, MonoB, potentially improve splits in Grixis, Abzan, Jund, Sultai, Esper, all those midrange and control decks already playing a package of various removal spells.
It's probably a minor spoiler for 3C decks, but very pleasant for UB archetypes.
Zhalfirin Void feels pretty average. It seems like the only kind of deck it could go into is a mono-colored combo deck; if you're not combo then LD lands are better, and if you're not mono-colored then C will give you color problems. Turns would be my guess for the deck it's most likely to go into. It can't pay for Gigadrowse though. If not that, then maybe some mono-red deck without cantrips that tries to rush out Blood Moon.
Fall into Oblivion is the reverse Hero's Demise (that card is a rare, wtf). I think of it as the Negate to Fatal Push's Dispel. It's decent, likely maindeckable, but you'll want Pushes first because they cost 1 mana. One problem I foresee is that you will be weak to Tasigur if your removal suite consists solely of Push and Fall into Oblivion - that's one reason to play something like Go for the Throat over it.
Zhalfir Void actually seems like an alright land for the Eldrazi decks. Those decks tend to be in a situation where once you get a Temple in play, you want your cards to appear in a specific order. Void has the benefit of tapping for colourless to help cast Eldrazi, while also helping you fix your next draw a little bit. I could definitely see those decks testing out this land, at the very least just to see if it does much of anything.
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
I haven't seen much chatter about the new leatherback balloth, only taller and a skinnier ass. Steel Leaf Champion. Might make its way into mono G stompy?
Might find itself elsewhere too? It's a 5 power creature that you can hit with CoCo and it dodges fatal push, bolt, etc. Can't be chumped by creatures with cmc 2 or less. I'm sure it will partner with llanowar elves in standard to wreck face (as the format isn't full of great answers to a turn 2 5/4), but I think it has further applications in modern. Stompy will probably swap out baloth for it, or maybe make baloth into champion #5-8. What about elves? It is a big elf, i'd prefer the other 3 drops in the deck 9/10 times but it's a solid play and a great topdeck.
From what I have seen most likely to be in Stompy or Shrine...not likely to break into Elves in the Mainboard as it doesn't really synergize with Elves...if it said and "Elves You Control Can't Be Blocked With Creatures of Power 2 or Less", I am sure Elves Players would be going nuts for it.
Shalai, Voice of Plenty
3W
Legendary Creature - Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
4GG: Put a +1/+1 counter on each creature you control.
3/4
this card looks pretty sweet. single white casting cost, and passes the bolt test
maybe playable in some bant shell.
I think Vizier Company wants this somewhere. It doesn't die to Roast or Bolt, it protects against burn, keeps your combo creatures safe, and is itself an infinite mana sink once you combo out.
I think Vizier Company wants this somewhere. It doesn't die to Roast or Bolt, it protects against burn, keeps your combo creatures safe, and is itself an infinite mana sink once you combo out.
good points. not to mention playing it naturally and getting hexproof is a decent form of disruption.
cant be hit with coco, but i think the upsides make it worth it. could also be used to protect the saheeli combo as well with giving walkers hexproof.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
I think Vizier Company wants this somewhere. It doesn't die to Roast or Bolt, it protects against burn, keeps your combo creatures safe, and is itself an infinite mana sink once you combo out.
good points. not to mention playing it naturally and getting hexproof is a decent form of disruption.
cant be hit with coco, but i think the upsides make it worth it. could also be used to protect the saheeli combo as well with giving walkers hexproof.
I like this card a bunch. For four mana you're getting a later game leyline of sanctity and prevliged position. She dodges pretty much all removal except terminate, revolted fatal push, and path. If you have a way to give her hexproof as well, you have to sweep the board. She's sticky, and I like that.
For any GWx deck she's accomplishing several things.
1. She is a repeatable mana sink, she solidly fits plan B beats effectively supporting or replacing (testing will tell) gavony township. Yeah her ability is one more mana, but she protects your dorks.
2. She protects combo pieces like finks, devoted Druid and more.
3. She shuts down a number of combo/fast strats until they deal with her. Cards like grapeshot, LotV, and burn if they're slow out of the gate will have an issue punching through her.
I'll happily run her in bant spirits. T1 hierarch, T2 threat, T3 this is going to cause major headaches for a ton of decks. If that second turn is a selfless spirit and my opponent doesn't fire off removal on it immediately good luck. Imho she's going to give headaches to jund. Lili can only discard at that point. They have to damnation/Loth + bolt/terminate to get her off the table. All the while you're continuing to advance your game plan, and interaction or protection cards like heroic intervention just further blank interaction.
I don't think she's a four of, but 2 in the 75 seems plenty reasonable. She overlaps with enough of what the flex slots where doing anyway for this decks imho.
yeah card looks great. definitely playable in a bunch of lists, possibly without using the activated ability at all.
im surprised its a rare too. power wise it could easily be mythic.
Probably a symptom of a Legendary Matters Set. It was bound to get wonky when you got this many Legends running around. No Wonder they decided not to give Liliana and Gideon, Walker Cards.
yeah the 4 toughness says they really meant to push the hell out of it. im honestly considering 1 or 2 copies for jeskai, screw the ability. a proactive play with very relevant defensive qualities sounds awesome.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
yeah the 4 toughness says they really meant to push the hell out of it. im honestly considering 1 or 2 copies for jeskai, screw the ability. a proactive play with very relevant defensive qualities sounds awesome.
She's pretty gross to curve into an ojutai...or drop the turn after lol.
yeah the 4 toughness says they really meant to push the hell out of it. im honestly considering 1 or 2 copies for jeskai, screw the ability. a proactive play with very relevant defensive qualities sounds awesome.
Suppose if you really needed the green you could toss in a manamorphose and of course there are other ways to get green if you really need it.
But its really more useful in place up a bottleneck that they have to go through since lets face it not much board wipes around. Its a really good fit in a control strat. Although I suppose it competes with JTMS if you wanted to us that instead. But JTMS hasn't been as dominate as people thought so there is that.
Yeah I was worried we wouldn't see anything this pushed at 4 when we saw all those Lords at 5.
Not really feeling Shalai. In theory she stops combo decks from killing you, but those decks have ways around her. If she doesn't stop them from comboing off, they'll just generate all the mana and draw all the cards they want, find their Echoing Truth or whatever, remove her, then end you.
Giving yourself hexproof to stop discard is nice, provided you do it on turn 0. On turn 4, not so much. They'd have ripped apart your hand by then and what you'd need would be a 2-for-1 or CA engine to make up for the lost cards, not a 4-mana 3/4.
She forces your opponent to have an extra piece of removal to get rid of something. Then again, so does Spellskite or Selfless Spirit, and those cost less mana. Let's say you have 2 removals and your opponent has a Selfless Spirit and a Devoted Druid that you really want to kill; you'll kill the Spirit first, then the Druid (see PV's Rule). This sequence of plays doesn't change if you replace Spirit with Shalai. The one thing that could matter is if your removals can deal with Spirit but not Shalai (e.g. Fatal Push without revolt), but I would weigh Spirit's lower mana cost as more advantageous than blanking removals in rare circumstances.
works good with Serum Visions too.
edit: have a question about some interactions. if you see a card draw effect (ie serum visions) on the top of your deck - when you cast it and put in on the stack you can still look at/cast the top card right? like i cast serum visions from the top, look at the next card, see its something i dont want, then crack a fetch in response.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)seems like an allstar in grindy matchups, but of course you cant overload on that type of effect. the second copy doesnt really do anything, and taking a turn off for a 4 mana sorcery speed play can be a death sentence in this format
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Fall into Oblivion
~ 1B
Instant
Destroy target nonlegendary creature.
Legends commonly played that are worth destroying are Thalia, Guardian of Thraben, Tasigur, the Golden Fang, Baral, Chief of Compliance, Ezuri, Renegade Leader, Kiki-Jiki, Mirror Breaker, and the few Thalia, Heretic Cathar and Jace, Vryn's prodigy roaming around.
Let's note Fatal Push can't kill Tas and Kiki anyway, Doom Blade can't kill Tas either.
The cuts / splits players will think about (not to say that FiO will succeed) are Terminate, Fatal Push, Doom Blade, Go for the Throat, Dismember, Path to Exile. It will please Faeries, UB Tezz, MonoB, potentially improve splits in Grixis, Abzan, Jund, Sultai, Esper, all those midrange and control decks already playing a package of various removal spells.
It's probably a minor spoiler for 3C decks, but very pleasant for UB archetypes.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Fall into Oblivion is the reverse Hero's Demise (that card is a rare, wtf). I think of it as the Negate to Fatal Push's Dispel. It's decent, likely maindeckable, but you'll want Pushes first because they cost 1 mana. One problem I foresee is that you will be weak to Tasigur if your removal suite consists solely of Push and Fall into Oblivion - that's one reason to play something like Go for the Throat over it.
| Ad Nauseam
| Infect
Big Johnny.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Might find itself elsewhere too? It's a 5 power creature that you can hit with CoCo and it dodges fatal push, bolt, etc. Can't be chumped by creatures with cmc 2 or less. I'm sure it will partner with llanowar elves in standard to wreck face (as the format isn't full of great answers to a turn 2 5/4), but I think it has further applications in modern. Stompy will probably swap out baloth for it, or maybe make baloth into champion #5-8. What about elves? It is a big elf, i'd prefer the other 3 drops in the deck 9/10 times but it's a solid play and a great topdeck.
Spirits
combo decks are fine, but im hoping to see more artifact midrange shells.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Spirits
3W
Legendary Creature - Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
4GG: Put a +1/+1 counter on each creature you control.
3/4
this card looks pretty sweet. single white casting cost, and passes the bolt test
maybe playable in some bant shell.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)I think Vizier Company wants this somewhere. It doesn't die to Roast or Bolt, it protects against burn, keeps your combo creatures safe, and is itself an infinite mana sink once you combo out.
good points. not to mention playing it naturally and getting hexproof is a decent form of disruption.
cant be hit with coco, but i think the upsides make it worth it. could also be used to protect the saheeli combo as well with giving walkers hexproof.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)I like this card a bunch. For four mana you're getting a later game leyline of sanctity and prevliged position. She dodges pretty much all removal except terminate, revolted fatal push, and path. If you have a way to give her hexproof as well, you have to sweep the board. She's sticky, and I like that.
For any GWx deck she's accomplishing several things.
1. She is a repeatable mana sink, she solidly fits plan B beats effectively supporting or replacing (testing will tell) gavony township. Yeah her ability is one more mana, but she protects your dorks.
2. She protects combo pieces like finks, devoted Druid and more.
3. She shuts down a number of combo/fast strats until they deal with her. Cards like grapeshot, LotV, and burn if they're slow out of the gate will have an issue punching through her.
I'll happily run her in bant spirits. T1 hierarch, T2 threat, T3 this is going to cause major headaches for a ton of decks. If that second turn is a selfless spirit and my opponent doesn't fire off removal on it immediately good luck. Imho she's going to give headaches to jund. Lili can only discard at that point. They have to damnation/Loth + bolt/terminate to get her off the table. All the while you're continuing to advance your game plan, and interaction or protection cards like heroic intervention just further blank interaction.
I don't think she's a four of, but 2 in the 75 seems plenty reasonable. She overlaps with enough of what the flex slots where doing anyway for this decks imho.
im surprised its a rare too. power wise it could easily be mythic.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Probably a symptom of a Legendary Matters Set. It was bound to get wonky when you got this many Legends running around. No Wonder they decided not to give Liliana and Gideon, Walker Cards.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)She's pretty gross to curve into an ojutai...or drop the turn after lol.
Suppose if you really needed the green you could toss in a manamorphose and of course there are other ways to get green if you really need it.
But its really more useful in place up a bottleneck that they have to go through since lets face it not much board wipes around. Its a really good fit in a control strat. Although I suppose it competes with JTMS if you wanted to us that instead. But JTMS hasn't been as dominate as people thought so there is that.
Yeah I was worried we wouldn't see anything this pushed at 4 when we saw all those Lords at 5.
Giving yourself hexproof to stop discard is nice, provided you do it on turn 0. On turn 4, not so much. They'd have ripped apart your hand by then and what you'd need would be a 2-for-1 or CA engine to make up for the lost cards, not a 4-mana 3/4.
She forces your opponent to have an extra piece of removal to get rid of something. Then again, so does Spellskite or Selfless Spirit, and those cost less mana. Let's say you have 2 removals and your opponent has a Selfless Spirit and a Devoted Druid that you really want to kill; you'll kill the Spirit first, then the Druid (see PV's Rule). This sequence of plays doesn't change if you replace Spirit with Shalai. The one thing that could matter is if your removals can deal with Spirit but not Shalai (e.g. Fatal Push without revolt), but I would weigh Spirit's lower mana cost as more advantageous than blanking removals in rare circumstances.
| Ad Nauseam
| Infect
Big Johnny.