Referring to the link. Laughing while reading it. Looks like satire.
Would Lantern people actually do this sort of thing... I mean, willing to suffer great mental exhaustion... assuming it has to be done with almost all opponents. - just to win a few packs at FNM?
The section that talks about using the rocks the Lantern player has on the board to do things reminds me of an anecdote I read where someone dragged a game to time while avoiding Slow Play simply by attacking with Creeping Tar Pit every turn, forcing the opponent to kill it because it would hit for lethal otherwise, then replaying the Tar Pit that turn (I forget how; I even forget which format the game was in). Bonus points for forcing the opponent to regenerate the Tar Pit killer every turn, too.
I tend to play games until I have no outs, so I'm sure I'd fall prey to the Lantern players who follow that guide--and I may not be able to tell who would be following the guide or even mind their behaviour (kind of like them, I will guess what deck the opponent plays the moment I see enough opposing cards).
Referring to the link. Laughing while reading it. Looks like satire.
Would Lantern people actually do this sort of thing... I mean, willing to suffer great mental exhaustion... assuming it has to be done with almost all opponents. - just to win a few packs at FNM?
I thought the same but I have to wonder. There are people who will attempt to eek out any advantage at all, whatever the spirit, to try and gain an advantage to win. I'm reminded of a particular poster/thread asking questions in the same vein. The questions posted were clearly someone trying to find some kind of foothold on a technicality in order to beat their opponent. Every pro sport I can think of have a history of people doing the same, Magic is no different.
I play UR Breach and my LGS has some people on Lantern. So since an Emrakul likely wont kill them unless I deal with Bridge I have to find a way to win. Most games come down to me hardcasting Emrakul to get the shuffle triggers and force the draw against the opponent. If I know I'm against Lantern I will find a way to drag the game out so as to avoid giving that deck a win at all costs. I never take too much time but I will play draw go, Emrakul, shuffle, for hours with no problem.
Having read the article, I cannot imagine many (any?) scenarios where the marginal gains of using this strategy outweigh the marginal costs of a) using it incorrectly and giving opponents outs, b) mental fatigue, c) variance in your opponent's favor, d) lost time mastering other more important elements of the game. This completely ignores the ethical or rules reasons for not playing like this; I think it's a really inefficient way to play the game and practice the deck. All that time and effort you could invest in this extremely corner-case set of skills, or you could commit time to learning actual matchups and winning real games.
It's like the FNM Limited warriors who practice all the cool bluffing and pass-reading but can't even draft the right cards or play around common format combat tricks. I guess if you had put in thousands of hours on Lantern and had no other possible way to improve, then I suppose this is a skillset you can work on. Otherwise, it's a classic "danger of cool things" trap that results in wasted time and misspent energy.
Referring to the link. Laughing while reading it. Looks like satire.
Would Lantern people actually do this sort of thing... I mean, willing to suffer great mental exhaustion... assuming it has to be done with almost all opponents. - just to win a few packs at FNM?
I thought the same but I have to wonder. There are people who will attempt to eek out any advantage at all, whatever the spirit, to try and gain an advantage to win. I'm reminded of a particular poster/thread asking questions in the same vein. The questions posted were clearly someone trying to find some kind of foothold on a technicality in order to beat their opponent. Every pro sport I can think of have a history of people doing the same, Magic is no different.
Anyway, I still think it's not a good strategy... it's too tiring to do over and over in a large event. Would probably work in very small FNM's, and even there I feel it's not worth the effort... better to just play normally and have fun than do something like this.
I always... ALWAYS make lantern players mill me out. If that's the way they want to play, so be it. MILL ME OUT. I hope you don't make any mental mistakes due to mental fatigue the rest of the night.
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What do You think on such kind of strategies? Isn't it too much?
DnT! I'm a power-load
DnT! Watch me Explode
DnT! I'm a power-load
DnT! Watch me Explode
Would Lantern people actually do this sort of thing... I mean, willing to suffer great mental exhaustion... assuming it has to be done with almost all opponents. - just to win a few packs at FNM?
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
I tend to play games until I have no outs, so I'm sure I'd fall prey to the Lantern players who follow that guide--and I may not be able to tell who would be following the guide or even mind their behaviour (kind of like them, I will guess what deck the opponent plays the moment I see enough opposing cards).
I thought the same but I have to wonder. There are people who will attempt to eek out any advantage at all, whatever the spirit, to try and gain an advantage to win. I'm reminded of a particular poster/thread asking questions in the same vein. The questions posted were clearly someone trying to find some kind of foothold on a technicality in order to beat their opponent. Every pro sport I can think of have a history of people doing the same, Magic is no different.
RG BBE Ponza
UX Eldrazi Tron
UR Jace Breach
It's like the FNM Limited warriors who practice all the cool bluffing and pass-reading but can't even draft the right cards or play around common format combat tricks. I guess if you had put in thousands of hours on Lantern and had no other possible way to improve, then I suppose this is a skillset you can work on. Otherwise, it's a classic "danger of cool things" trap that results in wasted time and misspent energy.
My mistake.. it's not satire at all. Took a peek at the Lantern thread. It's a strategy recently written by someone there. https://www.mtgsalvation.com/forums/the-game/modern/tier-2-modern/221769-lantern-control?comment=9125
Anyway, I still think it's not a good strategy... it's too tiring to do over and over in a large event. Would probably work in very small FNM's, and even there I feel it's not worth the effort... better to just play normally and have fun than do something like this.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread