This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
This thread was marked as Locked by Lantern.
Quote from ktkenshinx »I don't think Censor is that bad. It's largely a hard counter on T2 and T3, wih hard counter potential on T4 and even later. More importantly, cycling U is awesome. It means the card is never quite dead and lets you cycle it out as early as T1 if it's totally matchup inappropriate. I expect many blue controlling decks will play 2+ copies.
Quote from sss123 » This guy is Modern playable, I believe...
Quote from Fiddlyr »Quote from sss123 » This guy is Modern playable, I believe... Love this guy, going to be extremely playable in Sultai or Temur midrange shells. The turn after he comes down he can +2/0 your Nacatl to turn himself on and swing.
Quote from izzetmage »Draw a card > scry 2. That's like the difference between Index/Mystic Speculation and a cantrip. When Probe got banned some people said "oh just play Surgical Extraction, you still get to see what's in your opponent's hand", now look how well that turned out. There's nothing quite like having your spell replace itself. The discard on Pull from Tomorrow kills it. Some benchmarks: Glimmer of Genius: 4 mana, scry 2, draw 2 Jace's Ingenuity: 5 mana, draw 3 Dragonlord's Prerogative: 6 mana, draw 4 Pull leaves you 1 card down compared to all of the above. Even compared to Blue Sun's Zenith, the rate on Pull is the same: x mana for a net x-3 cards. Stick to the staple control draw spell.
Quote from Equinox2793 » -Gideon of the Trials: One of the flashiest cards of the set that will do more in modern/eternal formats than in standard. His emblem can just hose specific strategies by itself, he is a 4/4 indestructible creature, and he can turn off damage from a permanent. There is a lot to like here but his 1WW casting cost does sting and there doesn't seem to be a deck that wants him right now. It's worth noting that he seems good in the As fortold deck that I talk about. He isn't insanely strong but his swiss army knife abilities are something to look out for.
Quote from mpraka »Quote from Equinox2793 » -Gideon of the Trials: One of the flashiest cards of the set that will do more in modern/eternal formats than in standard. His emblem can just hose specific strategies by itself, he is a 4/4 indestructible creature, and he can turn off damage from a permanent. There is a lot to like here but his 1WW casting cost does sting and there doesn't seem to be a deck that wants him right now. It's worth noting that he seems good in the As fortold deck that I talk about. He isn't insanely strong but his swiss army knife abilities are something to look out for. i cant believe you puted him in ''might see play'' i mean did you already forgot about eldrazi winter and how emeria, the sky ruin and sun titan were doing great against them? hes a 4 of in the deck and i believe its all we needed to get this deck to rise to type 1 or at least type 2 with a little tweaking here and there. gideon of the trials is the new best friend of sun titan im surprise nobody sees that.... he also looks really great in death and taxes, wanna kill my gideon? ill just flickerwisp it besides maelstrom pulse and abrupt decay there isnt much removal that gets rid of him that are played right now. the only non damage one i can think of is detention sphere and it doesnt really see much play.
Quote from thewrush »Curator of Mysteries Do you get to scry 1 before you draw from cycle?
Quote from sss123 »Quote from thewrush »Curator of Mysteries Do you get to scry 1 before you draw from cycle? No. Cycle means "discard a card" + " draw a card".
Quote from JaceTheWalletShredder Ehrmagersh, a new deck is doing well. Breakz out de banhammerz!
Quote from sss123 »Quote from thewrush »Curator of Mysteries Do you get to scry 1 before you draw from cycle?No. Cycle means "discard a card" + " draw a card".
Quote from Weebo »Quote from sss123 »Quote from thewrush »Curator of Mysteries Do you get to scry 1 before you draw from cycle?No. Cycle means "discard a card" + " draw a card". This is incorrect, assuming the question is about cycling something when Curator is on board and not about cycling Curator. Abilities triggering from cycling resolve before the card draw from cycling. You activate a cycling ability (paying costs), Curator triggers, and the scry 1 goes on the stack above the cycle.
Quote from sss123 »My understanding is Curator trigger ability(Scry 1) will trigger when you do the cycle (cycle a card other than Curator for sure), which means when you complete the whole cycle action(discard a cycleable card and draw a card). Therefore, yoh cannot put Curator trigger ability above the cycle on the stack.
Quote from thewrush »Quote from Weebo »Quote from sss123 »Quote from thewrush »Curator of Mysteries Do you get to scry 1 before you draw from cycle?No. Cycle means "discard a card" + " draw a card". This is incorrect, assuming the question is about cycling something when Curator is on board and not about cycling Curator. Abilities triggering from cycling resolve before the card draw from cycling. You activate a cycling ability (paying costs), Curator triggers, and the scry 1 goes on the stack above the cycle. I meant when Curator is in play, yes. So when you cycle another card you get to scry 1, then cycle happens?
Quote from Weebo »Quote from sss123 »My understanding is Curator trigger ability(Scry 1) will trigger when you do the cycle (cycle a card other than Curator for sure), which means when you complete the whole cycle action(discard a cycleable card and draw a card). Therefore, yoh cannot put Curator trigger ability above the cycle on the stack.Then your understanding is incorrect. This is all well defined by the rules. Cycling is an activated ability. When you activate it, you pay costs and put it on the stack (CR 602.2). This causes Curator to trigger. Triggered abilities go on the stack the next time a player would get priority (CR 603.3). Objects on the stack resolve when each player has passed priority in succession (CR 405.5), which necessarily happens after any triggered abilities are placed on the stack. All of that means that Curator's scry 1 trigger always ends up on the stack above the card draw from cycling, resolving first.
Quote from sss123 »Quote from Weebo »Quote from sss123 »My understanding is Curator trigger ability(Scry 1) will trigger when you do the cycle (cycle a card other than Curator for sure), which means when you complete the whole cycle action(discard a cycleable card and draw a card). Therefore, yoh cannot put Curator trigger ability above the cycle on the stack.Then your understanding is incorrect. This is all well defined by the rules. Cycling is an activated ability. When you activate it, you pay costs and put it on the stack (CR 602.2). This causes Curator to trigger. Triggered abilities go on the stack the next time a player would get priority (CR 603.3). Objects on the stack resolve when each player has passed priority in succession (CR 405.5), which necessarily happens after any triggered abilities are placed on the stack. All of that means that Curator's scry 1 trigger always ends up on the stack above the card draw from cycling, resolving first. My question is simple: If a trigger ability where the trigger condition is cycle, does it mean that when cycle is put in the stack, or mean that when cycle is resolved?
Quote from slipknot72102 »the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Quote from Lantern »I think Harsh Mentor is the finalizing pushed 2 cmc cycle, Tarmogoyf, Dark Confidant, Stoneforge Mystic, Snapcaster Mage. All of these are "if you are in this color you want to seriously conciser adding these, and they do nothing but help you. If you are in red, you probably like passive one sided damage... So lets see how many things it hits. I'm just going to go through all the decks and name cards main deck: Jund Death Shadow Ghor-Clan Rampager Street Wraith Mishra's Bauble Wooded Foothills Verdant Catacombs Bloodstained Mire Total- 6 Dredge Insolent Neonate Haunted Dead Scourge Devil Wooded Foothills Bloodstained Mire Total- 5
Quote from izzetmage »Harsh Mentor only stops abilities from the battlefield. It's like Damping Matrix, but they made it clearer since cycling is also in this set. So how good is it? On one hand, we have Tunnel Ignus, which hates on a cycle of cards played in nearly every deck, but sees zero play. On the other, we have Eidolon of the Great Revel, a Burn staple which damages continuously (even yourself). Eidolon incidentally hoses all those "play 20 spells in one turn" decks like Storm, Cheerios, Eggs, etc. Mentor hoses Affinity's payoff cards, and the Melira combo (sort of - they can get still infinite bolster triggers with Anafenza, but not infinite life). If we take Boros Charm as our benchmark for 2-mana burn, Harsh Mentor must trigger an average of twice per game in order to pull its weight. Is that going to happen often? If you catch a single fetchland activation and attack once with it, it's already done its job, but there are also all those times where you topdeck it while facing lethal, or play it and it gets killed without anything to show for it (Eidolon would have hit your opponent for 2). Overall I think it's closer to Tunnel Ignus than Eidolon of the Great Revel. I can't see it replacing Eidolon, or any other 2-drop in Burn. There may be a non-Burn deck that wants it, maybe 5-color Humans, so you can play the disruptive duo of Thalia, Guardian of Thraben and Harsh Mentor, and have them pick up Thalia' Lieutenant bonuses.